From 857de8ae5da7e89ca7f3702579ceee2de176c851 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期一, 29 四月 2019 21:40:12 +0800
Subject: [PATCH] 6603 【后端】【2.0】增加新版的sp和被动技能 - 暴击概率
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRefineStove.py | 397 +++++++++++++++++++++++++-------------------------------
1 files changed, 176 insertions(+), 221 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRefineStove.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRefineStove.py
index 5c38b75..b99a6f8 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRefineStove.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRefineStove.py
@@ -6,13 +6,13 @@
##@package PlayerRefineStove
# @todo: 玩家炼丹炉
#
-# @author: sgj
-# @date 2017-11-07
+# @author: xdh
+# @date 2019-4-12
# @version 1.0
#
# @note:
#---------------------------------------------------------------------
-#"""Version = 2017-11-07 16:40"""
+#"""Version = 2019-4-12 16:40"""
#---------------------------------------------------------------------
import ChConfig
import GameWorld
@@ -30,9 +30,15 @@
import EventShell
import PlayerActivity
import PlayerFairyCeremony
+import PlayerNewFairyCeremony
+import PlayerActLogin
import PlayerVip
import copy
+import time
+
+DefStoveType1 = 1 #1灵丹
+DefStoveType2 = 2 #2仙丹
##功能开启
@@ -42,24 +48,27 @@
Sycn_AlchemyMsg(curPlayer)
return True
+
##登录处理
def DoOnLogin(curPlayer, tick):
Sycn_AlchemyMsg(curPlayer)
Sycn_AlchemyPrayMsg(curPlayer)
return
+
def OnDay(curPlayer):
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_AlchemyPrayCnt, 0)
Sycn_AlchemyPrayMsg(curPlayer)
return
+
#// A5 76 玩家炼丹 #tagCMPlayerRefine
#
#struct tagCMPlayerRefine
#{
# tagHead Head;
-# WORD RefineNum; // 配方编号
-# DWORD UseRateItem; // 附加材料ID
+# DWORD AlchemyID; // 丹药ID
+# BYTE DoType; // 0-学习 1-开始炼丹 2-停止炼丹 3-开炉取丹
#};
def PlayerRefineItem(index, clientPack, tick):
curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
@@ -68,186 +77,150 @@
GameWorld.DebugLog("炼丹炉功能未开启!", playerID)
return
- alchemyID = clientPack.RefineNum
- specID = clientPack.UseRateItem # 特殊炼丹ID
- GameWorld.DebugLog("玩家炼丹: alchemyID=%s,specID=%s" % (alchemyID, specID), playerID)
+ alchemyID = clientPack.AlchemyID
+ doType = clientPack.DoType
+ GameWorld.DebugLog("玩家炼丹: alchemyID=%s, doType=%s" % (alchemyID, doType), playerID)
alchemyIpyData = IpyGameDataPY.GetIpyGameData("Alchemy", alchemyID)
if not alchemyIpyData:
GameWorld.DebugLog("配方不存在!alchemyID=%s" % alchemyID, playerID)
return
-
- specAlchemyIpyData = None
- if specID:
- specAlchemyIDList = alchemyIpyData.GetSpecAlchemyID()
- if specID not in specAlchemyIDList:
- GameWorld.DebugLog("非法特殊配方!alchemyID=%s,specID=%s" % (alchemyID, specID), playerID)
- return
- specAlchemyIpyData = IpyGameDataPY.GetIpyGameData("AlchemySpec", specID)
- if not specAlchemyIpyData:
- GameWorld.DebugLog("特殊配方不存在!alchemyID=%s,specID=%s" % (alchemyID, specID), playerID)
- return
-
- # 等级判断
+ alchemType = alchemyIpyData.GetAlchemType()
+ alchemyItemID = alchemyIpyData.GetAlchemItemID()
+ hasLearn = GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_PDict_AlchemyLearnState, alchemyID)
alchemyLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_AlchemyLV)
- if alchemyLV < alchemyIpyData.GetNeedAlchemyLV():
- GameWorld.DebugLog("配方未开启!alchemyID=%s,needAlchemyLV=%s,curAlchemyLV=%s"
- % (alchemyID, alchemyIpyData.GetNeedAlchemyLV(), alchemyLV), playerID)
- return
- if specAlchemyIpyData:
- if alchemyLV < specAlchemyIpyData.GetNeedAlchemyLV():
- GameWorld.DebugLog("特殊配方未开启!alchemyID=%s,specID=%s,needAlchemyLV=%s,curAlchemyLV=%s"
- % (alchemyID, specID, specAlchemyIpyData.GetNeedAlchemyLV(), alchemyLV), playerID)
+ curAlchemyItemID = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_AlchemyItemID % alchemType) #正在炼的丹
+ curLuckValue = curPlayer.GetLuckValue()
+ curTime = int(time.time())
+
+ if doType == 0:
+ if hasLearn:
+ GameWorld.DebugLog('丹方已学习!,不可重复学')
return
+ learnNeedAlchemLV = alchemyIpyData.GetLearnNeedAlchemLV()
+ if alchemyLV < learnNeedAlchemLV:
+ GameWorld.DebugLog('丹方学习需要炼丹等级 %s' % learnNeedAlchemLV)
+ return
+ learnNeedLuck = alchemyIpyData.GetLearnNeedLuck()
+ if curLuckValue < learnNeedLuck:
+ GameWorld.DebugLog('丹方学习需要慧根 %s' % learnNeedLuck)
+ return
+ learnNeedItemID = alchemyIpyData.GetLearnNeedItemID()
+ itemPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
+ enough, indexList, hasBind, lackCnt = ItemCommon.GetItem_FromPack_ByID_ExEx(learnNeedItemID, itemPack, 1)
+ if not enough:
+ return
+ ItemCommon.ReduceItem(curPlayer, itemPack, indexList, 1, False, "RefineStove")
+ GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_PDict_AlchemyLearnState, alchemyID, 1)
+ Sycn_AlchemyMsg(curPlayer, alchemyID, False)
+ elif doType == 1:
+ if not hasLearn:
+ GameWorld.DebugLog('丹方未学习!,不可炼丹')
+ return
+ if curAlchemyItemID:
+ GameWorld.DebugLog('当前丹类型已在炼丹中! curAlchemyItemID=%s' % curAlchemyItemID)
+ return
+ # 基础固定消耗
+ needMaterialDict = alchemyIpyData.GetMaterial()
+
+ itemPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
+ lackItemDict, delInfoDict = ItemCommon.GetCostItemIndexList(needMaterialDict, itemPack, False)
+ if lackItemDict:
+ GameWorld.DebugLog("配方材料不足!alchemyID=%s,needMaterialDict=%s,lackItemDict=%s,hasItemDict=%s"
+ % (alchemyItemID, needMaterialDict, lackItemDict, delInfoDict), playerID)
+ return
+ #扣消耗
+ ItemCommon.DelCostItem(curPlayer, itemPack, delInfoDict, ChConfig.ItemDel_Alchemy)
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_AlchemyItemID % alchemType, alchemyItemID)
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_AlchemyStartTime % alchemyID, curTime)
- alchemyItemList = specAlchemyIpyData.GetAlchemyItem()
- alchemyCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_AlchemyCountSpec % specID)
- SpecialAlchemyDict = IpyGameDataPY.GetFuncEvalCfg("SpecialAlchemy", 2)
- SpecialAlchemyCountItemDict = SpecialAlchemyDict.get(specID, {})
- else:
- alchemyItemList = alchemyIpyData.GetAlchemyItem()
- alchemyCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_AlchemyCount % alchemyID)
- SpecialAlchemyDict = IpyGameDataPY.GetFuncEvalCfg("SpecialAlchemy", 1)
- SpecialAlchemyCountItemDict = SpecialAlchemyDict.get(alchemyID, {})
+ Sycn_AlchemyMsg(curPlayer, alchemyID, False)
+ #日常任务
+ costItemCnt = sum(needMaterialDict.values())
+ PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_RefineStove, costItemCnt)
- updAlchemyCount = 0
- if SpecialAlchemyCountItemDict:
- nextAlchemyCount = alchemyCount + 1
- if nextAlchemyCount <= max(SpecialAlchemyCountItemDict):
- updAlchemyCount = nextAlchemyCount # 只要还没达到最大洗练次数特殊产出,则每次累加次数
- # 非特殊材料配方的情况下,达到指定次数则使用特殊次数指定产出库
- if nextAlchemyCount in SpecialAlchemyCountItemDict:
- alchemyItemList = SpecialAlchemyCountItemDict[nextAlchemyCount]
- GameWorld.DebugLog("炼丹次数特殊产出库: 炼丹编号=%s,特殊ID=%s,次数=%s,特殊产出库=%s"
- % (alchemyID, specID, nextAlchemyCount, alchemyItemList), playerID)
-
- # 去除限制产出的物品
- outPutCountLimitDict = IpyGameDataPY.GetFuncEvalCfg("SpecialAlchemy", 3)
- if outPutCountLimitDict:
- limitItemInfoList = []
- alchemyItemList = copy.copy(alchemyItemList)
- for itemInfo in alchemyItemList:
- itemID = itemInfo[1]
- if itemID not in outPutCountLimitDict:
- continue
- limitCount = outPutCountLimitDict[itemID]
- outputCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_AlchemyOutputCount % itemID)
- if outputCount >= limitCount:
- limitItemInfoList.append(itemInfo)
- GameWorld.DebugLog("已达到最大产出次数,从产出库中移除! alchemyItemList=%s,itemID=%s,outputCount=%s,limitCount=%s"
- % (alchemyItemList, itemID, outputCount, limitCount), playerID)
-
- for limitItemInfo in limitItemInfoList:
- alchemyItemList.remove(limitItemInfo)
-
- if not alchemyItemList:
- GameWorld.DebugLog("配方产出物品配置错误!alchemyID=%s,specID=%s" % (alchemyID, specID), playerID)
- return
-
- packSpace = ItemCommon.GetItemPackSpace(curPlayer, IPY_GameWorld.rptItem, 1)
- if not packSpace:
- PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_998371")
- return
-
- # 基础固定消耗
- needMaterialDict = alchemyIpyData.GetMaterial()
- # 特殊配方额外消耗
- if specAlchemyIpyData:
- needMaterialDict = copy.deepcopy(needMaterialDict)
- needMaterialDict[specAlchemyIpyData.GetMaterialID()] = specAlchemyIpyData.GetMaterialCnt()
-
- itemPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
- lackItemDict, delInfoDict = ItemCommon.GetCostItemIndexList(needMaterialDict, itemPack, False)
- if lackItemDict:
- GameWorld.DebugLog("配方材料不足!alchemyID=%s,specID=%s,needMaterialDict=%s,lackItemDict=%s,hasItemDict=%s"
- % (alchemyID, specID, needMaterialDict, lackItemDict, delInfoDict), playerID)
- return
-
- makeItemInfo = GameWorld.GetResultByWeightList(alchemyItemList)
- if not makeItemInfo:
- GameWorld.ErrLog("配方合成结果错误!alchemyID=%s,specID=%s" % (alchemyID, specID), playerID)
- return
- makeItemID, itemCount = makeItemInfo
- GameWorld.DebugLog("合成配方: alchemyID=%s,specID=%s,makeItemID=%s,itemCount=%s,alchemyItemList=%s"
- % (alchemyID, specID, makeItemID, itemCount, alchemyItemList), playerID)
- #检查按丹炉等级进阶的丹药
- makeItemID = __GetAlchemyUpItemID(makeItemID, alchemyLV, alchemyIpyData.GetAlchemyUp())
- makeItemData = GameWorld.GetGameData().GetItemByTypeID(makeItemID)
- if not makeItemData:
- return
-
- if updAlchemyCount:
- if specID:
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_AlchemyCountSpec % specID, updAlchemyCount)
+ elif doType == 2:
+ if curAlchemyItemID != alchemyItemID:
+ GameWorld.DebugLog('停止丹药ID错误 curAlchemyItemID=%s' % curAlchemyItemID)
+ return
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_AlchemyItemID % alchemType, 0)
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_AlchemyStartTime % alchemyID, 0)
+ Sycn_AlchemyMsg(curPlayer, alchemyID, False)
+ elif doType == 3:
+ if curAlchemyItemID != alchemyItemID:
+ GameWorld.DebugLog('开炉丹药ID错误 curAlchemyItemID=%s' % curAlchemyItemID)
+ return
+ startTime = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_AlchemyStartTime % alchemyID)
+ passTime = max(0, curTime - startTime)
+ if passTime < alchemyIpyData.GetNeedTime():
+ GameWorld.DebugLog('开炉丹药,时间未到 passTime=%s' % passTime)
+ return
+ #成功率
+ if alchemType == DefStoveType2:
+ successRate = ShareDefine.Def_MaxRateValue #仙丹必定成功
else:
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_AlchemyCount % alchemyID, updAlchemyCount)
- GameWorld.DebugLog("更新炼丹次数累计: alchemyID=%s,特殊ID=%s,次数=%s" % (alchemyID, specID, updAlchemyCount), playerID)
+ #灵丹成功率公式 参数 curLuckValue:慧根 alchemyLV:炼丹等级 alchemyQuality:丹药等级 qualityNeedLuck:要求慧根
+ alchemyQuality = alchemyIpyData.GetAlchemyQuality()
+ qualityNeedLuck = IpyGameDataPY.GetFuncEvalCfg('alchemySuccess', 2, {}).get(str(alchemyQuality), 0)
+ successRate = eval(IpyGameDataPY.GetFuncCompileCfg('alchemySuccess'))
+ isSuccess = GameWorld.CanHappen(successRate)
+ resultCnt = 0 #丹药数量 0代表失败
+ if isSuccess:
+ needSpace = 1
+ packSpace = ItemCommon.GetItemPackSpace(curPlayer, IPY_GameWorld.rptItem, needSpace)
+ if needSpace > packSpace:
+ PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_998371")
+ return
+ if alchemType == DefStoveType2:
+ resultCnt = 1 #仙丹必定为1
+ else:
+ ipyData = IpyGameDataPY.InterpolationSearch('AlchemyResult', 'LuckValue', curLuckValue, {'AlchemyQuality':alchemyIpyData.GetAlchemyQuality()})
+ if not ipyData:
+ GameWorld.ErrLog('AlchemyResult 配置错误 未找到该丹方数量 alchemyItemID=%s' % alchemyItemID, playerID)
+ return
+ resultCnt = GameWorld.GetResultByRandomList(ipyData.GetCntRateList())
+ if not resultCnt:
+ GameWorld.ErrLog('AlchemyResult 配置错误 未随机出该丹方数量alchemyItemID=%s' % alchemyItemID, playerID)
+ return
+ makeItemData = GameWorld.GetGameData().GetItemByTypeID(alchemyItemID)
+ if not makeItemData:
+ return
+ ItemControler.GivePlayerItem(curPlayer, alchemyItemID, resultCnt, 0, [IPY_GameWorld.rptItem],
+ event=[ChConfig.ItemGive_Refine, False, {}])
+ #紫色及以上全服广播
+ notifyColor = IpyGameDataPY.GetFuncCfg("AlchemyNotify", 1)
+ needNotifyItemIDList = IpyGameDataPY.GetFuncEvalCfg("AlchemyNotify", 2)
+ notNotifyItemIDList = IpyGameDataPY.GetFuncEvalCfg("AlchemyNotify", 3)
+ if alchemyItemID not in notNotifyItemIDList and (alchemyItemID in needNotifyItemIDList or makeItemData.GetItemColor() >= notifyColor):
+ PlayerControl.WorldNotify(0, "AchemyGreatSuccess", [curPlayer.GetPlayerName(), alchemyItemID])
+
+ #重置
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_AlchemyItemID % alchemType, 0)
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_AlchemyStartTime % alchemyID, 0)
+ #加经验
+ addExp = alchemyIpyData.GetAlchemyExp()
+ AddRefineExp(curPlayer, addExp, alchemyLV)
+ GameWorld.DebugLog('炼丹结果 alchemyItemID=%s,successRate=%s,isSuccess=%s,resultCnt=%s' % (alchemyItemID, successRate, isSuccess, resultCnt), playerID)
+
+ Sycn_AlchemyMsg(curPlayer, alchemyID, False, alchemyItemID, resultCnt)
+
+ #完成1次炼丹成就
+ PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_RefineItem, 1)
+ #完成1次X品质物品炼丹成就
+ #PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_RefineStoveColor, 1, [makeItemData.GetItemColor()])
+ #任务
+ #EventShell.EventRespons_RefineItem(curPlayer, alchemyIpyData.GetNeedAlchemyLV())
- #扣消耗
- delItemHasBind = ItemCommon.DelCostItem(curPlayer, itemPack, delInfoDict, ChConfig.ItemDel_Alchemy)
-
- #加经验
- addExp = alchemyIpyData.GetAlchemyExp()
- if specAlchemyIpyData:
- addExp += specAlchemyIpyData.GetAlchemyExp()
- AddRefineExp(curPlayer, addExp)
-
- #加产出次数
- if makeItemID in outPutCountLimitDict:
- outputCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_AlchemyOutputCount % makeItemID) + 1
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_AlchemyOutputCount % makeItemID, outputCount)
- GameWorld.DebugLog("更新炼丹产出特殊物品次数: makeItemID=%s,outputCount=%s" % (makeItemID, outputCount), playerID)
-
- #给物品
- ItemControler.GivePlayerItem(curPlayer, makeItemID, itemCount, delItemHasBind, [IPY_GameWorld.rptItem],
- event=[ChConfig.ItemGive_Refine, False, {}])
-
- Sycn_AlchemyMsg(curPlayer, makeItemID)
-
- #紫色及以上全服广播
- notifyColor = IpyGameDataPY.GetFuncCfg("AlchemyNotify", 1)
- needNotifyItemIDList = IpyGameDataPY.GetFuncEvalCfg("AlchemyNotify", 2)
- notNotifyItemIDList = IpyGameDataPY.GetFuncEvalCfg("AlchemyNotify", 3)
- if makeItemID not in notNotifyItemIDList and (makeItemID in needNotifyItemIDList or makeItemData.GetItemColor() >= notifyColor):
- PlayerControl.WorldNotify(0, "AchemyGreatSuccess", [curPlayer.GetPlayerName(), makeItemID])
-
- #完成1次炼丹成就
- PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_RefineItem, 1)
- #完成1次X品质物品炼丹成就
- PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_RefineStoveColor, 1, [makeItemData.GetItemColor()])
- #任务
- EventShell.EventRespons_RefineItem(curPlayer, alchemyIpyData.GetNeedAlchemyLV())
- #日常任务
- costItemCnt = sum(needMaterialDict.values())
- PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_RefineStove, costItemCnt)
- PlayerFairyCeremony.AddFCPartyActionCnt(curPlayer, ChConfig.Def_PPAct_RefineStove, 1)
+ PlayerFairyCeremony.AddFCPartyActionCnt(curPlayer, ChConfig.Def_PPAct_RefineStove, 1)
+ PlayerNewFairyCeremony.AddFCPartyActionCnt(curPlayer, ChConfig.Def_PPAct_RefineStove, 1)
+ PlayerActLogin.AddLoginAwardActionCnt(curPlayer, ChConfig.Def_LoginAct_Alchemy, 1)
return
-def __GetAlchemyUpItemID(itemID, alchemyLV, alchemyUpCfg):
- #获取按丹炉等级进阶的丹药ID
- if not alchemyUpCfg:
- return itemID
- itemIDStr = str(itemID)
- upItemList = []
- for alchemyUpItemDict in alchemyUpCfg:
- if itemIDStr in alchemyUpItemDict:
- for upID, upLV in alchemyUpItemDict.items():
- upItemList.append([upLV, int(upID)])
-
- if not upItemList:
- return itemID
- upItemList.sort(reverse=True)
- for upLV, makeItemID in upItemList:
- if alchemyLV >= upLV:
- GameWorld.DebugLog(" 获得进阶丹药: itemID=%s to upItemID=%s" % (itemID, makeItemID))
- return makeItemID
- return itemID
-def AddRefineExp(curPlayer, addExp):
+def AddRefineExp(curPlayer, addExp, alchemyLV):
#增加炼丹炉经验
if addExp <= 0:
return
- alchemyLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_AlchemyLV)
alchemyExp = min(curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_AlchemyExp) + addExp, ShareDefine.Def_UpperLimit_DWord)
GameWorld.DebugLog("增加炼丹经验: alchemyLV=%s,addExp=%s,alchemyExp=%s" % (alchemyLV, addExp, alchemyExp), curPlayer.GetPlayerID())
@@ -273,72 +246,53 @@
GameWorld.DebugLog("升级后剩余经验: %s" % alchemyExp, curPlayer.GetPlayerID())
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_AlchemyLV, alchemyLV)
PlayerSuccess.UptateSuccessProgress(curPlayer, ShareDefine.SuccType_AlchemyLV, alchemyLV)
-
- RefreshStoveAttr(curPlayer)
-
- # 解锁广播
- ipyGameData = IpyGameDataPY.IPY_Data()
- for i in xrange(ipyGameData.GetAlchemyCount()):
- ipyData = ipyGameData.GetAlchemyByIndex(i)
- if alchemyLV == ipyData.GetNeedAlchemyLV():
- PlayerControl.WorldNotify(0, "FurnaceLVUp", [curPlayer.GetPlayerName(), alchemyLV, ipyData.GetAlchemyID()])
- break
-
return True
-def Sycn_AlchemyMsg(curPlayer, itemID=0):
+
+def Sycn_AlchemyMsg(curPlayer, alchemyID=0, isAll=True, itemID=0, itemCnt=0):
# 通知客户端炼丹炉信息
- if not itemID and not GameFuncComm.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_RefineStove):
+ if not GameFuncComm.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_RefineStove):
return
pack = ChPyNetSendPack.tagMCPlayerStoveMsg()
pack.StoveExp = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_AlchemyExp)
pack.StoveLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_AlchemyLV)
pack.ItemID = itemID
+ pack.ItemCnt = itemCnt
+ pack.InfoList = []
+ syncItemIDList = []
+ if isAll:
+ ipyMgr = IpyGameDataPY.IPY_Data()
+ for i in xrange(ipyMgr.GetAlchemyCount()):
+ ipyData = ipyMgr.GetAlchemyByIndex(i)
+ alchemyID = ipyData.GetID()
+ if GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_PDict_AlchemyLearnState, alchemyID):
+ syncItemIDList.append(alchemyID)
+ elif alchemyID and GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_PDict_AlchemyLearnState, alchemyID):
+ syncItemIDList = [alchemyID]
+
+ for alchemyID in syncItemIDList:
+ StoveInfo = ChPyNetSendPack.tagMCPlayerStoveInfo()
+ StoveInfo.AlchemyID = alchemyID
+ StoveInfo.StartTime = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_AlchemyStartTime % alchemyID)
+ pack.InfoList.append(StoveInfo)
+ pack.StoveCnt = len(pack.InfoList)
NetPackCommon.SendFakePack(curPlayer, pack)
return
+
def RefreshStoveAttr(curPlayer):
CalcStoveAttr(curPlayer)
PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
return
+
def CalcStoveAttr(curPlayer):
# 果实加成
allAttrYaoList = [{} for _ in range(4)]
- PlayerAttrFruit.CalcAttrFruitAddAtrr(curPlayer, allAttrYaoList, ShareDefine.Def_AttrFruitFunc_Stove)
+ fightPowerEx = PlayerAttrFruit.CalcAttrFruitAddAtrr(curPlayer, allAttrYaoList, ShareDefine.Def_AttrFruitFunc_Stove)
PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_StoveYao, allAttrYaoList)
-
- allAttrList = [{} for _ in range(4)]
- alchemyLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_AlchemyLV)
- stoveIpyData = IpyGameDataPY.GetIpyGameData("RefineStove", alchemyLV)
- if stoveIpyData:
- attrTypeList = stoveIpyData.GetAddAttrType()
- attrValueList = stoveIpyData.GetAddAttrNum()
- for i, attrID in enumerate(attrTypeList):
- PlayerControl.CalcAttrDict_Type(attrID, attrValueList[i], allAttrList)
-
- PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_Stove, allAttrList)
+ curPlayer.SetDict(ChConfig.Def_PlayerKey_MFPEx % ShareDefine.Def_MFPType_StoveYao, fightPowerEx)
return
-
-g_needAlchemyLVDict = {}
-def GetIsCanOutByAlchemyLV(curPlayer, itemID):
- #判断当前丹炉等级是否可产出该丹药
- global g_needAlchemyLVDict
- if not g_needAlchemyLVDict:
- ipyMgr = IpyGameDataPY.IPY_Data()
- for i in xrange(ipyMgr.GetAlchemyCount()):
- ipyData = ipyMgr.GetAlchemyByIndex(i)
- needAlchemyLV = ipyData.GetNeedAlchemyLV()
- itemList = ipyData.GetAlchemyItem()
- for itemInfo in itemList:
- g_needAlchemyLVDict[itemInfo[1]] = needAlchemyLV
- for i in xrange(ipyMgr.GetAlchemySpecCount()):
- ipyData = ipyMgr.GetAlchemySpecByIndex(i)
- needAlchemyLV = ipyData.GetNeedAlchemyLV()
- itemList = ipyData.GetAlchemyItem()
- for itemInfo in itemList:
- g_needAlchemyLVDict[itemInfo[1]] = needAlchemyLV
- return curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_AlchemyLV) >= g_needAlchemyLVDict.get(itemID, 0)
#// A5 14 祈福丹药 #tagCMPrayElixir
@@ -353,7 +307,7 @@
prayCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_AlchemyPrayCnt)
limitCnt = PlayerVip.GetPrivilegeValue(curPlayer, ChConfig.VIPPrivilege_PrayElixir)
if prayCnt >= limitCnt:
- GameWorld.DebugLog('今日祈福丹药次数已满!prayCnt=%s'%prayCnt)
+ GameWorld.DebugLog('今日祈福丹药次数已满!prayCnt=%s' % prayCnt)
return
packSpace = ItemCommon.GetItemPackSpace(curPlayer, IPY_GameWorld.rptItem, 1)
if not packSpace:
@@ -365,9 +319,9 @@
newItemInfoList = []
for itemInfo in alchemyItemList:
itemID = itemInfo[1]
- if not GetIsCanOutByAlchemyLV(curPlayer, itemID):
- #GameWorld.DebugLog('祈福丹药,炼丹等级未达到,移除产出库!itemID=%s'%itemID)
- continue
+# if not GetIsCanOutByAlchemyLV(curPlayer, itemID):
+# #GameWorld.DebugLog('祈福丹药,炼丹等级未达到,移除产出库!itemID=%s'%itemID)
+# continue
if PlayerAttrFruit.IsFruitEatFull(curPlayer, itemID):
#GameWorld.DebugLog('祈福丹药,使用次数已满,移除产出库!itemID=%s'%itemID)
continue
@@ -390,10 +344,9 @@
if not PlayerControl.PayMoney(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Money, costMoney, ChConfig.Def_Cost_AlchemyPray):
return
#给物品
- ItemControler.GivePlayerItem(curPlayer, makeItemID, itemCount, True, [IPY_GameWorld.rptItem],
+ ItemControler.GivePlayerItem(curPlayer, makeItemID, itemCount, 0, [IPY_GameWorld.rptItem],
event=[ChConfig.ItemGive_Refine, False, {}])
#GameWorld.DebugLog('makeItemID=%s,newItemInfoList=%s'%(makeItemID, newItemInfoList))
-
#紫色及以上全服广播
notifyColor = IpyGameDataPY.GetFuncCfg("AlchemyNotify", 1)
@@ -403,11 +356,13 @@
PlayerControl.WorldNotify(0, "BlastfurnaceBlessing", [curPlayer.GetPlayerName(), makeItemID])
#更新次数
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_AlchemyPrayCnt, prayCnt+1)
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_AlchemyPrayCnt, prayCnt + 1)
Sycn_AlchemyPrayMsg(curPlayer, makeItemID)
return
+
def Sycn_AlchemyPrayMsg(curPlayer, itemID=0):
+ return
#祈福丹药结果
if not itemID and not GameFuncComm.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_RefineStove):
return
@@ -415,4 +370,4 @@
pack.PrayCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_AlchemyPrayCnt)
pack.ItemID = itemID
NetPackCommon.SendFakePack(curPlayer, pack)
- return
\ No newline at end of file
+ return
--
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