From 857de8ae5da7e89ca7f3702579ceee2de176c851 Mon Sep 17 00:00:00 2001 From: hch <305670599@qq.com> Date: 星期一, 29 四月 2019 21:40:12 +0800 Subject: [PATCH] 6603 【后端】【2.0】增加新版的sp和被动技能 - 暴击概率 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4094.py | 7 ++++--- 1 files changed, 4 insertions(+), 3 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4094.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4094.py index 3442543..af9f1b9 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4094.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4094.py @@ -15,9 +15,10 @@ import GameObj def CheckCanHappen(attacker, defender, effect, curSkill): - if not GameObj.GetPyPlayerState(defender, effect.GetEffectValue(1)): - #GameWorld.DebugLog("状态触发----%s"%effect.GetEffectValue(1)) - return False + if effect.GetEffectValue(1): + if not GameObj.GetPyPlayerState(defender, effect.GetEffectValue(1)): + #GameWorld.DebugLog("状态触发----%s"%effect.GetEffectValue(1)) + return False return True -- Gitblit v1.8.0