From 8618b0f5bae37f9cd32eaa8b71c5910aa7ecb355 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 08 五月 2019 11:14:54 +0800
Subject: [PATCH] 3506 【2.0】GM工具批量支持问题(全服邮件查询结果增加单服邮件服务器ID显示支持)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/FunctionNPCCommon.py | 297 ++++++++++++++++++++++++++++++++++++++--------------------
1 files changed, 193 insertions(+), 104 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/FunctionNPCCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/FunctionNPCCommon.py
index 90fbf67..16b5138 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/FunctionNPCCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/FunctionNPCCommon.py
@@ -64,12 +64,15 @@
import PlayerRune
import GameFuncComm
import PlayerFairyCeremony
+import PlayerNewFairyCeremony
import PlayerSpringSale
import PyGameData
import random
import math
import time
+
+g_mysticalShopDict = {} #神秘商店{等级范围:[等级段,{金钱类型:库}]}
#---------------------------------------------------------------------
##开始交易
# @param curPlayer 玩家实例
@@ -191,17 +194,13 @@
return
## 登录
-def ShopItemOnLogin(curPlayer):
- if not GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_VersionFix, ChConfig.Def_VerFix_SuperGift):
- GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_VersionFix, ChConfig.Def_VerFix_SuperGift, 1)
- isGet = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GoldGiftFirstRecord)
- if isGet:#首充奖励已领取则代表超值礼包已开启过,
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_SuperGiftHasOpen, 1)
-
-
- SyncMysticalShopInfo(curPlayer)
+def ShopItemOnLogin(curPlayer):
+ SyncMysticalLimitShopInfo(curPlayer)
SyncShopItemTodayBuyCount(curPlayer)
SyncSuperGiftInfo(curPlayer)
+ if not curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MysticalShopGoods % 0):
+ __DoMysticalShopRefresh(curPlayer, True, GameWorld.GetGameWorld().GetTick())
+ SyncMysticalShopInfo(curPlayer)
return
##商店物品OnDay
@@ -212,21 +211,36 @@
UpdataSuperGiftTime(curPlayer, True)
OSSaleOpenMail(curPlayer)
refreshType = [3]
+ #神秘商店刷新次数重置
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MysticalShopRefreshCnt, 0)
+ SyncMysticalShopInfo(curPlayer)
+
elif onEventType == ShareDefine.Def_OnEventTypeEx:
refreshType = [4]
openServerDay = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_ServerDay)
- if openServerDay % 3 == 0:
- refreshType = [4,7]
+ isMixServer = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_IsMixServer)
+ if isMixServer:
+ mixServerDay = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_MixServerDay)
+ if mixServerDay % 3 == 0:
+ refreshType.append(7)
+ elif openServerDay % 3 == 0:
+ refreshType.append(7)
else:
return
- __ResetShopItemBuyCount(curPlayer, refreshType)
+ ResetShopItemBuyCount(curPlayer, refreshType)
return
##商店物品OnWeek
# @param curPlayer 玩家实例
# @return
def ShopItemOnWeek(curPlayer, onEventType):
- __ResetShopItemBuyCount(curPlayer, [onEventType])
+ if onEventType == ShareDefine.Def_OnEventType:
+ refreshType = [1]
+ elif onEventType == ShareDefine.Def_OnEventTypeEx:
+ refreshType = [2]
+ else:
+ return
+ ResetShopItemBuyCount(curPlayer, refreshType)
return
##商店物品OnMonth
@@ -239,18 +253,29 @@
refreshType = 6
else:
return
- __ResetShopItemBuyCount(curPlayer, [refreshType])
+ ResetShopItemBuyCount(curPlayer, [refreshType])
return
-def __ResetShopItemBuyCount(curPlayer, onEventTypeList):
- #重置商店物品购买次数 1:周一0点刷新 2:周一5点刷新 3:每日0点刷新 4:每日5点刷新 5每月0点 6每月5点
+def ShopItemOnCrossPKSeasonChange(curPlayer):
+ ## 按跨服PK赛季重置
+ refreshType = 8
+ ResetShopItemBuyCount(curPlayer, [refreshType])
+ return
+
+def ResetShopItemBuyCount(curPlayer, resetTypeList):
+ #@param resetTypeList: 需要重置的类型列表
+ #重置商店物品购买次数 1:周一0点刷新 2:周一5点刷新 3:每日0点刷新 4:每日5点刷新 5每月0点 6每月5点 7每3天5点 8每赛季
+ if not resetTypeList:
+ # 暂定必须指定类型列表,防止终身限购的误被重置
+ return
+
syncIndexList = []
ipyDataMgr = IpyGameDataPY.IPY_Data()
for i in xrange(ipyDataMgr.GetStoreCount()):
shopItem = ipyDataMgr.GetStoreByIndex(i)
if not shopItem.GetLimitCnt():
continue
- if shopItem.GetRefreshType() not in onEventTypeList:
+ if shopItem.GetRefreshType() not in resetTypeList:
continue
dayBuyCntKey = ChConfig.Def_PDict_ShopItemDayBuyCnt % shopItem.GetID()
curDayBuyCnt = curPlayer.NomalDictGetProperty(dayBuyCntKey)
@@ -282,7 +307,7 @@
SyncShopItemTodayBuyCount(curPlayer, syncIndexList, True)
return
-def MysticalShopOpen(curPlayer, befLV, aftLV):
+def MysticalLimitShopOpen(curPlayer, befLV, aftLV):
##神秘限购开启
ipyDataList = IpyGameDataPY.GetIpyGameDataByCondition('Store', {'ShopType':16}, True)
if not ipyDataList:
@@ -297,10 +322,10 @@
syncGoodsList.append(goodsID)
GameWorld.DebugLog('神秘限购商品%s 开卖'%goodsID, curPlayer.GetID())
if syncGoodsList:
- SyncMysticalShopInfo(curPlayer)
+ SyncMysticalLimitShopInfo(curPlayer)
return
-def SyncMysticalShopInfo(curPlayer):
+def SyncMysticalLimitShopInfo(curPlayer):
##神秘限购通知
packData = ChPyNetSendPack.tagMCMysticalShopTimeInfo()
packData.ShopTimeList = []
@@ -322,6 +347,134 @@
if not packData.ShopTimeList:
return
packData.Count = len(packData.ShopTimeList)
+ NetPackCommon.SendFakePack(curPlayer, packData)
+ return
+
+def CheckMysticalShopRefresh(curPlayer, tick):
+ ##神秘商店刷新
+ createRoleTime = curPlayer.GetCreateRoleTime()
+ diffTime = GameWorld.GetCurrentTime() - GameWorld.GetDateTimeByStr(createRoleTime, ChConfig.TYPE_Time_Format)
+ pastSeconds = diffTime.days*24*60*60 + diffTime.seconds
+ refreshTime = IpyGameDataPY.GetFuncCfg('MysteryShopRefresh', 4)
+ if pastSeconds % refreshTime == 0:
+ __DoMysticalShopRefresh(curPlayer, True, tick)
+ return
+
+#// A2 32 神秘商店刷新 #tagCMRefreshMysticalShop
+#struct tagCMRefreshMysticalShop
+#{
+# tagHead Head;
+#};
+def OnMysticalShopRefresh(index, clientData, tick):
+ curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
+ __DoMysticalShopRefresh(curPlayer, False, tick)
+ return
+
+def __DoMysticalShopRefresh(curPlayer, isFree, tick):
+ global g_mysticalShopDict #{等级范围:[等级段,{金钱类型:库}]}
+
+ lastTime = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_MysticalShopLastTime)
+ if lastTime and tick - lastTime < 1000:
+ #GameWorld.DebugLog('神秘商店刷新,过于频繁!')
+ return
+ curPlayer.SetDict(ChConfig.Def_PlayerKey_MysticalShopLastTime, tick)
+ if not g_mysticalShopDict:
+ ipyMgr= IpyGameDataPY.IPY_Data()
+ for i in xrange(ipyMgr.GetMysteryShopCount()):
+ ipyData = ipyMgr.GetMysteryShopByIndex(i)
+ lvRange = ipyData.GetLVRange()
+ goodsID = ipyData.GetGoodsID()
+ goodsIpyData = IpyGameDataPY.GetIpyGameData('Store', goodsID)
+ moneyType = goodsIpyData.GetMoneyType()
+ weight = goodsIpyData.GetLimitValue()
+ lvkey = tuple(lvRange)
+ if lvkey not in g_mysticalShopDict:
+ g_mysticalShopDict[lvkey] = [lvkey[0], {}]
+ weightDict = {}
+ if moneyType not in g_mysticalShopDict[lvkey][1]:
+ g_mysticalShopDict[lvkey][1][moneyType] = []
+ weightDict[moneyType] = weightDict.get(moneyType, 0) + weight
+ g_mysticalShopDict[lvkey][1][moneyType].append([weightDict[moneyType], goodsID])
+
+ playerLV = curPlayer.GetLV()
+ curLVDan, shopDict = GameWorld.GetDictValueByRangeKey(g_mysticalShopDict, playerLV)
+ if not shopDict:
+ return
+ maxCnt = IpyGameDataPY.GetFuncCfg('MysteryShopGoods', 1)
+ goldGoodsCnt =GameWorld.GetResultByRandomList(IpyGameDataPY.GetFuncEvalCfg('MysteryShopGoods', 2))
+ if not goldGoodsCnt:
+ return
+ specialGoodsID = 0 #必出的商品ID
+ if not isFree:
+ #优先道具,再仙玉
+ itemPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
+ costItemID = IpyGameDataPY.GetFuncCfg('MysteryShopRefresh', 1)
+ costItemCntDict = IpyGameDataPY.GetFuncEvalCfg('MysteryShopRefresh', 2)
+ curRefreshCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MysticalShopRefreshCnt)
+ cntList = [int(cnt) for cnt in costItemCntDict.keys()]
+ cntList.sort()
+ costItemCnt = costItemCntDict[str(cntList[-1])]
+ for cnt in cntList:
+ if curRefreshCnt < cnt:
+ costItemCnt = costItemCntDict[str(cnt)]
+ break
+ enough, indexList, hasBind, lackCnt = ItemCommon.GetItem_FromPack_ByID_ExEx(costItemID, itemPack, costItemCnt)
+ costGold = 0
+ if not enough:
+ costGold = lackCnt * IpyGameDataPY.GetFuncCfg('MysteryShopRefresh', 3)
+ if not PlayerControl.PayMoney(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Money, costGold, ChConfig.Def_Cost_MysteryShopRefresh):
+ return
+ ItemCommon.ReduceItem(curPlayer, itemPack, indexList, costItemCnt, False, "MysteryShopRefresh")
+ curLVRefreshData = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MysticalShopLVRefreshCnt)
+ curLVRefreshCnt, lvDan = curLVRefreshData / 10000, curLVRefreshData % 10000
+ updLVRefreshCnt = 1 if curLVDan != lvDan else curLVRefreshCnt + 1 #等级段变更,重置该等级段的刷新次数
+ updLVRefreshData = min(updLVRefreshCnt * 10000+curLVDan, ChConfig.Def_UpperLimit_DWord)
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MysticalShopLVRefreshCnt, updLVRefreshData)
+ specialRefreshCfg = IpyGameDataPY.GetFuncEvalCfg('MysteryShopRefresh', 5)
+ if curLVDan in specialRefreshCfg and updLVRefreshCnt == specialRefreshCfg[curLVDan][0]:
+ specialGoodsID = specialRefreshCfg[curLVDan][1]
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MysticalShopRefreshCnt, curRefreshCnt+1)
+
+ goldGoodsCnt = min(goldGoodsCnt, maxCnt)
+ sliverGoodsCnt = maxCnt - goldGoodsCnt
+ goodsResultList = []
+ if goldGoodsCnt:
+ goodsResultList += GameWorld.GetResultByRandomListEx(shopDict.get(IPY_GameWorld.TYPE_Price_Gold_Money, []), goldGoodsCnt, [])
+ if sliverGoodsCnt:
+ goodsResultList += GameWorld.GetResultByRandomListEx(shopDict.get(IPY_GameWorld.TYPE_Price_Silver_Money, []), sliverGoodsCnt, [])
+ if specialGoodsID and specialGoodsID not in goodsResultList:
+ goodsResultList[0] = specialGoodsID
+ GameWorld.DebugLog('神秘商店刷新特殊规则,等级段:%s,updLVRefreshCnt=%s,specialGoodsID=%s'%(curLVDan, updLVRefreshCnt, specialGoodsID))
+
+ GameWorld.DebugLog('神秘商店刷新isFree=%s,goldGoodsCnt=%s,sliverGoodsCnt=%s,goodsResultList=%s'%(isFree, goldGoodsCnt, sliverGoodsCnt, goodsResultList))
+ syncIndexList = []
+ for i in xrange(maxCnt):
+ goodsID = goodsResultList[i] if i < len(goodsResultList) else 0
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MysticalShopGoods % i, goodsID)
+
+ dayBuyCntKey = ChConfig.Def_PDict_ShopItemDayBuyCnt % goodsID
+ curDayBuyCnt = curPlayer.NomalDictGetProperty(dayBuyCntKey)
+ if curDayBuyCnt:
+ PlayerControl.NomalDictSetProperty(curPlayer, dayBuyCntKey, 0)
+ syncIndexList.append(goodsID)
+ if syncIndexList:
+ SyncShopItemTodayBuyCount(curPlayer, syncIndexList, True)
+ #通知
+ SyncMysticalShopInfo(curPlayer)
+ return
+
+def SyncMysticalShopInfo(curPlayer):
+ ##神秘商店通知
+ packData = ChPyNetSendPack.tagMCMysticalShopInfo()
+ packData.RefreshCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MysticalShopRefreshCnt)
+ packData.GoodsList = []
+ maxCnt = IpyGameDataPY.GetFuncCfg('MysteryShopGoods', 1)
+ for i in xrange(maxCnt):
+ goodsID = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MysticalShopGoods % i)
+ goodsInfo = ChPyNetSendPack.tagMCMysticalShopGoods()
+ goodsInfo.GoodsID = goodsID
+ packData.GoodsList.append(goodsInfo)
+ packData.Count = len(packData.GoodsList)
NetPackCommon.SendFakePack(curPlayer, packData)
return
@@ -377,7 +530,10 @@
# @param tick 时间戳
# @return 返回值真, 逻辑运行成功
def BuyItem(curPlayer, tick):
-
+
+ if GameWorld.IsCrossServer():
+ return
+
buyItemList = IPY_GameWorld.IPY_CBuyItemList()
itemIndex = buyItemList.GetBuyItemIndex()
if itemIndex < 0:
@@ -398,7 +554,7 @@
if not state:
GameWorld.DebugLog("限时特惠非活动中!state=%s" % (state), curPlayer.GetPlayerID())
return
- shopTypeList = PlayerSpringSale.GetShopTypeList(actInfo.get(ShareDefine.ActKey_CfgID, 0), actInfo.get(ShareDefine.ActKey_DayIndex, 0))
+ shopTypeList = PlayerSpringSale.GetShopTypeList(actInfo.get(ShareDefine.ActKey_CfgID, 0), actInfo.get(ShareDefine.ActKey_DayIndex, 0), actInfo.get(ShareDefine.ActKey_WorldLV, 0))
if not shopTypeList:
return
actShopType = shopTypeList[-1] if state > len(shopTypeList) else shopTypeList[state - 1]
@@ -412,7 +568,7 @@
if not state:
GameWorld.DebugLog("限时抢购非活动中!state=%s" % (state), curPlayer.GetPlayerID())
return
- shopTypeList = PlayerFlashSale.GetShopTypeList(actInfo.get(ShareDefine.ActKey_CfgID, 0), actInfo.get(ShareDefine.ActKey_DayIndex, 0), state)
+ shopTypeList = PlayerFlashSale.GetShopTypeList(actInfo.get(ShareDefine.ActKey_CfgID, 0), actInfo.get(ShareDefine.ActKey_DayIndex, 0), state, actInfo.get(ShareDefine.ActKey_WorldLV, 0))
if not shopTypeList:
return
actShopType = shopTypeList[0]
@@ -472,10 +628,10 @@
jobItemList = ipyData.GetJobItem()
totalItemList = []
if itemID:
- jobItemID = __GetShopJobItem(job, itemID, jobItemList)
+ jobItemID = GetShopJobItem(job, itemID, jobItemList)
totalItemList.append([jobItemID, itemCount * clientBuyCount, isBind])
for itemIDEx, itemCountEx, isBindEx in itemListEx:
- jobItemID = __GetShopJobItem(job, itemIDEx, jobItemList)
+ jobItemID = GetShopJobItem(job, itemIDEx, jobItemList)
totalItemList.append([jobItemID, itemCountEx * clientBuyCount, isBindEx])
#允许价钱配置0,用来免费购买
if not totalItemList:
@@ -569,7 +725,7 @@
itemControl = ItemControler.PlayerItemControler(curPlayer)
for itemID, itemCount, isBind in totalItemList:
- curItemObj = ItemControler.GetOutPutItemObj(itemID, itemCount, isBind)
+ curItemObj = ItemControler.GetOutPutItemObj(itemID, itemCount, False)
if not curItemObj:
continue
userData = curItemObj.GetUserData()
@@ -592,9 +748,12 @@
SyncShoppingResult(curPlayer, itemIndex, clientBuyCount)
if itemIndex in IpyGameDataPY.GetFuncEvalCfg('CeremonyFireParty', 1, {}).values():
PlayerFairyCeremony.AddFCPartyActionCnt(curPlayer, ChConfig.Def_PPAct_Fireworks, clientBuyCount)
+ if itemIndex in IpyGameDataPY.GetFuncEvalCfg('NewCeremonyFireParty', 1, {}).values():
+ PlayerNewFairyCeremony.AddFCPartyActionCnt(curPlayer, ChConfig.Def_PPAct_Fireworks, clientBuyCount)
+
return
-def __GetShopJobItem(job, itemID, jobItemList):
+def GetShopJobItem(job, itemID, jobItemList):
## 获取商城物品对应的职业物品, 职业从1开始
for jobItemIDList in jobItemList:
if type(jobItemIDList) not in [list, tuple]:
@@ -636,9 +795,10 @@
#烟花狂欢
if itemIndex in IpyGameDataPY.GetFuncEvalCfg('CeremonyFireParty', 1, {}).values():
return not PlayerFairyCeremony.IsCanBuyFireworks(curPlayer, itemIndex)
-
- if itemIndex in dict(IpyGameDataPY.GetFuncEvalCfg('SuperGiftTimeList')):
- return not CheckSuperGiftBuy(curPlayer, itemIndex)
+ if itemIndex in IpyGameDataPY.GetFuncEvalCfg('NewCeremonyFireParty', 1, {}).values():
+ return not PlayerNewFairyCeremony.IsCanBuyFireworks(curPlayer, itemIndex)
+# if itemIndex in dict(IpyGameDataPY.GetFuncEvalCfg('SuperGiftTimeList')):
+# return not CheckSuperGiftBuy(curPlayer, itemIndex)
if shopNPCID == 16:#神秘限购
startTime = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ShopItemStartTime % itemIndex)
curTime = int(time.time())
@@ -694,10 +854,7 @@
#活动结束 重置
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_SuperGiftStartTime, 0)
else:
- if curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_SuperGiftHasOpen):
- #老号已开启过超值礼包则不再开启
- return
-
+
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_SuperGiftStartTime, curTime)
addItemList = IpyGameDataPY.GetFuncEvalCfg('SuperGiftTimeList', 2)
PlayerControl.SendMailByKey('SellMail2', [curPlayer.GetID()], addItemList)
@@ -769,46 +926,6 @@
return True
-
-#---------------------------------------------------------------------
-##检查物品可否修理
-# @param curPlayer 玩家实例
-# @param curItem 物品实例
-# @param farRepair 是否远程修理
-# @return 返回值真, 检查通过
-# @remarks 检查物品可否修理
-#===============================================================================
-# def __CheckRepairItem(curPlayer, curItem, farRepair):
-#
-# if not ItemCommon.CheckItemCanUse(curItem):
-# if not farRepair:
-# #封包信息不正确
-# PlayerControl.NotifyCode(curPlayer, "UseResLost04")
-#
-# return
-#
-# if curItem.GetCanRepair() == 0:
-# if not farRepair:
-# #物品不可修理
-# PlayerControl.NotifyCode(curPlayer, "UseResLost13")
-#
-# return
-#
-# if ItemControler.IsEventItem(curItem):
-# if not farRepair:
-# PlayerControl.NotifyCode(curPlayer, "itemuse_chenxin_31379")
-#
-# return
-#
-# if curItem.GetEndureReduceType() == ChConfig.Def_EquipReduceType_None or curItem.GetMaxEndure() == 0:
-# if not farRepair:
-# #耐久字段为0,不符合要求,返回
-# PlayerControl.NotifyCode(curPlayer, "UseResLost13")
-#
-# return
-#
-# return True
-#===============================================================================
#--------------------出售物品
##出售物品
# @param curPlayer 玩家实例
@@ -930,7 +1047,7 @@
# @return 返回值真, 检查通过
# @remarks 检查物品是否可以出售
def __CheckItemSell(curPlayer, curItem) :
- if not ItemCommon.CheckItemCanUse(curItem):
+ if not ItemCommon.CheckItemCanUse(curItem) or ItemControler.GetIsAuctionItem(curItem):
PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_644055")
return
@@ -975,35 +1092,7 @@
priceType = IPY_GameWorld.TYPE_Price_Silver_Money
curItemPrice = curItem.GetSilverPrice()
return curItemPrice, priceType
- #绑定价格售价为0, 2011.4.27
-# if curItem.GetIsBind():
-# itrmPrice_bind = eval(ReadChConfig.GetChConfig("ItemSellPrice_Bind"))
-# return itrmPrice_bind, priceType
-#
-# #无耐久物品
-# if curItemEndure == 0 :
-# return curItemPrice * 0.5, priceType
-#
-# itrmPrice_notBind = eval(ReadChConfig.GetChConfig("ItemSellPrice_NotBind"))
-# return itrmPrice_notBind, priceType
-#===============================================================================
-# 2010.11.25 绑定售价和非绑定一致
-# #绑定的
-# if curItem.GetIsBind():
-# return curItemPrice * 0.5 * 0.5, curItemType
-# #非绑定的
-# return curItemPrice * 0.5, curItemType
-#===============================================================================
-#===============================================================================
-#
-# #绑定正常物品出售价格
-# if curItem.GetIsBind() :
-# return eval(ChConfig.Def_Formula_ItemSellPrice) * 0.5, curItemType
-#
-# #未绑定正常物品出售价格
-# return eval(ChConfig.Def_Formula_ItemSellPrice), curItemType
-#===============================================================================
-#---------------------------------------------------------------------
+
##检查玩家可否开始NPC事件
# @param curPlayer 玩家实例
# @return 返回值真, 检查通过
--
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