From 8618b0f5bae37f9cd32eaa8b71c5910aa7ecb355 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期三, 08 五月 2019 11:14:54 +0800 Subject: [PATCH] 3506 【2.0】GM工具批量支持问题(全服邮件查询结果增加单服邮件服务器ID显示支持) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerDogz.py | 95 ++++++++++++++++++++++++++++++++++++++++------- 1 files changed, 80 insertions(+), 15 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerDogz.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerDogz.py index cd9df55..fb1f598 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerDogz.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerDogz.py @@ -28,6 +28,12 @@ import PassiveBuffEffMng import SkillCommon import SkillShell +import PlayerSuccess +import DataRecordPack +import PlayerWeekParty +import ItemControler + +import time ''' 神兽编号: 1~20,上线后不可修改 @@ -39,6 +45,8 @@ ''' DogzEquipCount = 5 # 神兽装备位数量,固定5个,策划说打死也不改 + +g_helpBattleNotifyTimeDict = {} # 助战广播时间记录 {神兽ID:广播time, ...} def GetDogzEquipPlaceIndex(equipPlace): ## 获取神兽装备位对应的索引 @@ -59,6 +67,8 @@ # 设置成功后才能刷技能 PassiveBuffEffMng.PlayerDogzSkill(curPlayer) + if not isFight: + DataRecordPack.Cache_FightPowerChangeInfo(curPlayer, ChConfig.PowerDownType_Dogz, {'dogzID':dogzID}) return @@ -103,7 +113,7 @@ for equipIndex in equipIndexList: dogzItemPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptDogzItem) curEquip = dogzItemPack.GetAt(equipIndex) - if not ItemCommon.CheckItemCanUse(curEquip): + if not ItemCommon.CheckItemCanUse(curEquip) or ItemControler.GetIsAuctionItem(curEquip): GameWorld.DebugLog("物品为空或不可用: equipIndex=%s" % equipIndex, playerID) continue if not ItemCommon.GetIsDogzEquip(curEquip): @@ -133,8 +143,12 @@ continue destEquip = dogzEquipPack.GetAt(equipPackIndex) + desItemID, desUserData = [0, ''] if destEquip.IsEmpty() else [destEquip.GetItemTypeID(), destEquip.GetUserData()] + srcItemID, srcUserData = curEquip.GetItemTypeID(), curEquip.GetUserData() if ItemCommon.DoLogicSwitchItem(curPlayer, curEquip, destEquip, ShareDefine.rptDogzEquip): succIndexList.append(equipIndex) + dataDict = {'dotype':'EquipDogzItem', 'desItemID':desItemID, 'desUserData':desUserData,'srcItemID':srcItemID,'srcUserData':srcUserData} + DataRecordPack.Cache_FightPowerChangeInfo(curPlayer, ChConfig.PowerDownType_EquipChange, dataDict) GameWorld.DebugLog(" 穿戴成功索引列表: %s" % succIndexList, playerID) if not succIndexList: @@ -142,9 +156,8 @@ # 助战状态换装需要刷属性 if GetDogzIsHelpFight(curPlayer, dogzID): - RefreshDogzAttr(curPlayer) + RefreshDogzAttr(curPlayer, True) PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState() - return @@ -219,7 +232,7 @@ # 助战状态换装需要刷属性 if GetDogzIsHelpFight(curPlayer, dogzID): SetDogzIsHelpFight(curPlayer, dogzID, False) # 因为脱下了状态,所以必须设置为非助战状态 - RefreshDogzAttr(curPlayer) + RefreshDogzAttr(curPlayer, True) PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState() return @@ -235,6 +248,8 @@ # BYTE BatteState; //助战状态,0-召回,1-助战 #}; def OnDogzBattleStateChange(index, clientData, tick): + global g_helpBattleNotifyTimeDict + curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index) playerID = curPlayer.GetPlayerID() dogzID = clientData.DogzID @@ -277,12 +292,23 @@ if curItem.IsEmpty(): GameWorld.DebugLog("神兽有装备未穿戴,无法助战!dogzID=%s,packIndex=%s" % (dogzID, i), playerID) return - + PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_DogzBattle, 1, [dogzID]) + PlayerWeekParty.AddWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_Dogz, dogzID, False) + isFight = True if batteState else False GameWorld.DebugLog("神兽助战状态变更!dogzID=%s,isFight=%s" % (dogzID, isFight), playerID) SetDogzIsHelpFight(curPlayer, dogzID, isFight) - RefreshDogzAttr(curPlayer) + RefreshDogzAttr(curPlayer, True) PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState() + + if isFight and ipyData.GetHelpBattleNotify(): + curTime = int(time.time()) + playerName = curPlayer.GetPlayerName() + notifyKey, notifyParamList, notifyCD = ipyData.GetHelpBattleNotify() + lastNotifyTime = g_helpBattleNotifyTimeDict.get(dogzID, 0) + if curTime - lastNotifyTime >= notifyCD * 60: + PlayerControl.WorldNotify(0, notifyKey, [playerName] + notifyParamList) + g_helpBattleNotifyTimeDict[dogzID] = curTime return @@ -320,6 +346,7 @@ GameWorld.DebugLog("购买神兽助战位! updBuyCount=%s" % updBuyCount, playerID) Sync_DogzInfo(curPlayer) + PlayerControl.WorldNotify(0, "DogzNumberUp", [curPlayer.GetPlayerName(), needItemID, curHelpFightCount + 1]) return @@ -460,7 +487,7 @@ % (curPlusLV, curPlusExpTotal, addExpTotal, updPlusLV, updPlusExpTotal), playerID) if isRefreshAtrr: - RefreshDogzAttr(curPlayer) + RefreshDogzAttr(curPlayer, True) PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState() curPlayer.Sync_MakeItemAnswer(ShareDefine.Def_mitDogzEquipPlus, 1) @@ -488,11 +515,14 @@ return retLV, retExp -def RefreshDogzAttr(curPlayer): +def RefreshDogzAttr(curPlayer, isUpdateSucc=False): ## 刷新神兽属性 - + totalPlusLv = 0 #出战神兽装备总强化等级 fightPowerEx = 0 allAttrList = [{} for _ in range(4)] + allAttrListEquip = [{} for _ in range(4)] + allAttrListEquipPlus = [{} for _ in range(4)] + equipScoreTotal = 0 #为解决装备评分、战力不一致的情况,装备战力改为由评分作为参数计算战力 dogzEquipPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptDogzEquip) equipPackCount = dogzEquipPack.GetCount() @@ -523,6 +553,8 @@ if curEquip.IsEmpty(): continue + equipScoreTotal += ItemCommon.GetEquipGearScore(curEquip) + #itemID = curEquip.GetItemTypeID() # 装备基础属性 for effIndex in xrange(curEquip.GetEffectCount()): @@ -533,11 +565,12 @@ if not effID or effID == ChConfig.Def_Effect_DogzEquipPlusExp: continue effValue = curEffect.GetEffectValue(0) - PlayerControl.CalcAttrDict_Type(effID, effValue, allAttrList) - #GameWorld.DebugLog(" 装备基础: itemID=%s,effID=%s,effValue=%s, %s" % (itemID, effID, effValue, allAttrList)) + PlayerControl.CalcAttrDict_Type(effID, effValue, allAttrListEquip) + #GameWorld.DebugLog(" 装备基础: itemID=%s,effID=%s,effValue=%s, %s" % (itemID, effID, effValue, allAttrListEquip)) # 强化属性 curPlusLV = curEquip.GetUserAttrByIndex(ShareDefine.Def_IudetDogzEquipPlus, 0) + totalPlusLv += curPlusLV plusIpyData = IpyGameDataPY.GetIpyGameData("DogzEquipPlus", curEquip.GetEquipPlace(), curPlusLV) if plusIpyData: plusAttrTypeList = plusIpyData.GetPlusAttrTypes() @@ -545,25 +578,57 @@ if plusAttrTypeList and len(plusAttrTypeList) == len(plusAttrValueList): for plusIndex, plusAttrID in enumerate(plusAttrTypeList): plusAttrValue = plusAttrValueList[plusIndex] - PlayerControl.CalcAttrDict_Type(plusAttrID, plusAttrValue, allAttrList) - #GameWorld.DebugLog(" 装备强化: itemID=%s,plusAttrID=%s, plusAttrValue=%s, %s" % (itemID, plusAttrID, plusAttrValue, allAttrList)) + PlayerControl.CalcAttrDict_Type(plusAttrID, plusAttrValue, allAttrListEquipPlus) + #GameWorld.DebugLog(" 装备强化: itemID=%s,plusAttrID=%s, plusAttrValue=%s, %s" % (itemID, plusAttrID, plusAttrValue, allAttrListEquipPlus)) # 传奇属性 - ChEquip.CalcAttr_LegendAttr(curPlayer, curEquip, allAttrList) - #GameWorld.DebugLog(" 装备传奇: itemID=%s,%s" % (itemID, allAttrList)) + ChEquip.CalcAttr_LegendAttr(curPlayer, curEquip, allAttrListEquip) + #GameWorld.DebugLog(" 装备传奇: itemID=%s,%s" % (itemID, allAttrListEquip)) # 附加战力 fightPowerEx += ipyData.GetFightPowerEx() # 保存计算值 PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_Dogz, allAttrList) + PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_DogzEquip, allAttrListEquip) + PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_DogzEquipPlus, allAttrListEquipPlus) + + #计算装备基础属性附加战力 (目前组成: 评分战力 + ...) + equipFightPowerEx = eval(IpyGameDataPY.GetFuncCompileCfg("FightpowerFormula", 2)) + #GameWorld.DebugLog("神兽装备评分战力: equipScoreTotal=%s,equipFightPowerEx=%s" % (equipScoreTotal, equipFightPowerEx)) + fightPowerEx += equipFightPowerEx curPlayer.SetDict(ChConfig.Def_PlayerKey_MFPEx % ShareDefine.Def_MFPType_Dogz, fightPowerEx) # 技能属性,从Def_CalcAttrFunc_Dogz获取 skillAttrList = CalcDogzBattleSkillAttr(curPlayer) PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_DogzBattleSkill, skillAttrList) + #成就 + if isUpdateSucc: + PlayerSuccess.ResetSuccessByType(curPlayer, ShareDefine.SuccType_DogzEquipPlus) + PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_DogzEquipPlus, totalPlusLv) return +def GetFightDogzTotalPlusLv(curPlayer): + #出战的神兽装备总强化等级 + totalPlusLv = 0 + dogzEquipPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptDogzEquip) + equipPackCount = dogzEquipPack.GetCount() + ipyDataMgr = IpyGameDataPY.IPY_Data() + for dogzIndex in xrange(ipyDataMgr.GetDogzCount()): + if not GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_PDict_DogzFightState, dogzIndex): + continue + ipyData = ipyDataMgr.GetDogzByIndex(dogzIndex) + dogzID = ipyData.GetDogzID() + startIndex = (dogzID - 1) * DogzEquipCount + for equipIndex in range(startIndex, startIndex + DogzEquipCount): + if equipIndex < 0 or equipIndex >= equipPackCount: + break + curEquip = dogzEquipPack.GetAt(equipIndex) + if curEquip.IsEmpty(): + continue + curPlusLV = curEquip.GetUserAttrByIndex(ShareDefine.Def_IudetDogzEquipPlus, 0) + totalPlusLv += curPlusLV + return totalPlusLv # 助战神兽技能属性,必须在 SetDogzIsHelpFight后调用 def CalcDogzBattleSkillAttr(curPlayer): -- Gitblit v1.8.0