From 861e1ad98f9e8d56f3d97691eac02da1e900eb1c Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 13 五月 2024 16:08:28 +0800
Subject: [PATCH] 10156 副本功能玩法关联回合战斗表现(竞技场战斗改为回合制,功能玩法不变,配置不变;)
---
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldArena.py | 91 +++++++++++---
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTurnFight.py | 10 +
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py | 21 +++
ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py | 7 +
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerArena.py | 109 +++++++++--------
ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py | 21 +++
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ArenaBattle.py | 64 +++++++---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py | 2
8 files changed, 227 insertions(+), 98 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py b/ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py
index e41ded3..418be3e 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py
@@ -705,6 +705,8 @@
Def_FBMapID_CrossGrasslandXian = 32050
#跨服战场
Def_FBMapID_CrossBattlefield = 32060
+#竞技场战斗
+Def_FBMapID_ArenaBattle = 31290
#情缘副本
Def_FBMapID_Love = 31300
@@ -736,6 +738,11 @@
#需要统计副本功能线路ID人数的跨服地图
Def_NeedCountFBFuncLinePlayerCrossMap = [Def_FBMapID_CrossDemonKing]
+# 回合战斗目标类型
+TurnBattle_TagType_NPC = 0
+TurnBattle_TagType_Player = 1
+TurnBattle_TagType_Team = 2
+
#同系职业枚举
JOB_TYPY_COUNT = 5
(
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py b/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py
index 80034f6..f9203f8 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py
@@ -2651,6 +2651,7 @@
Job = 0 #(BYTE Job)
LV = 0 #(WORD LV)//等级
RealmLV = 0 #(WORD RealmLV)//境界,机器人读境界表取等级对应境界
+ Face = 0 #(DWORD Face)//基本脸型
FightPower = 0 #(DWORD FightPower)//战力求余亿部分,机器人读等级表取等级对应战力
FightPowerEx = 0 #(DWORD FightPowerEx)//战力整除亿部分,机器人读等级表取等级对应战力
Score = 0 #(DWORD Score)//积分
@@ -2670,6 +2671,7 @@
self.Job,_pos = CommFunc.ReadBYTE(_lpData, _pos)
self.LV,_pos = CommFunc.ReadWORD(_lpData, _pos)
self.RealmLV,_pos = CommFunc.ReadWORD(_lpData, _pos)
+ self.Face,_pos = CommFunc.ReadDWORD(_lpData, _pos)
self.FightPower,_pos = CommFunc.ReadDWORD(_lpData, _pos)
self.FightPowerEx,_pos = CommFunc.ReadDWORD(_lpData, _pos)
self.Score,_pos = CommFunc.ReadDWORD(_lpData, _pos)
@@ -2685,6 +2687,7 @@
self.Job = 0
self.LV = 0
self.RealmLV = 0
+ self.Face = 0
self.FightPower = 0
self.FightPowerEx = 0
self.Score = 0
@@ -2701,6 +2704,7 @@
length += 4
length += 4
length += 4
+ length += 4
return length
@@ -2712,6 +2716,7 @@
data = CommFunc.WriteBYTE(data, self.Job)
data = CommFunc.WriteWORD(data, self.LV)
data = CommFunc.WriteWORD(data, self.RealmLV)
+ data = CommFunc.WriteDWORD(data, self.Face)
data = CommFunc.WriteDWORD(data, self.FightPower)
data = CommFunc.WriteDWORD(data, self.FightPowerEx)
data = CommFunc.WriteDWORD(data, self.Score)
@@ -2725,6 +2730,7 @@
Job:%d,
LV:%d,
RealmLV:%d,
+ Face:%d,
FightPower:%d,
FightPowerEx:%d,
Score:%d
@@ -2736,6 +2742,7 @@
self.Job,
self.LV,
self.RealmLV,
+ self.Face,
self.FightPower,
self.FightPowerEx,
self.Score
@@ -2756,6 +2763,7 @@
Job = 0 #(BYTE Job)
LV = 0 #(WORD LV)//等级
RealmLV = 0 #(WORD RealmLV)//境界,机器人读境界表取等级对应境界
+ Face = 0 #(DWORD Face)//基本脸型
FightPower = 0 #(DWORD FightPower)//战力求余亿部分,机器人读等级表取等级对应战力
FightPowerEx = 0 #(DWORD FightPowerEx)//战力整除亿部分,机器人读等级表取等级对应战力
Score = 0 #(DWORD Score)//积分
@@ -2776,6 +2784,7 @@
self.Job,_pos = CommFunc.ReadBYTE(_lpData, _pos)
self.LV,_pos = CommFunc.ReadWORD(_lpData, _pos)
self.RealmLV,_pos = CommFunc.ReadWORD(_lpData, _pos)
+ self.Face,_pos = CommFunc.ReadDWORD(_lpData, _pos)
self.FightPower,_pos = CommFunc.ReadDWORD(_lpData, _pos)
self.FightPowerEx,_pos = CommFunc.ReadDWORD(_lpData, _pos)
self.Score,_pos = CommFunc.ReadDWORD(_lpData, _pos)
@@ -2791,6 +2800,7 @@
self.Job = 0
self.LV = 0
self.RealmLV = 0
+ self.Face = 0
self.FightPower = 0
self.FightPowerEx = 0
self.Score = 0
@@ -2810,6 +2820,7 @@
length += 4
length += 4
length += 4
+ length += 4
length += 1
length += len(self.AddScore)
length += 1
@@ -2824,6 +2835,7 @@
data = CommFunc.WriteBYTE(data, self.Job)
data = CommFunc.WriteWORD(data, self.LV)
data = CommFunc.WriteWORD(data, self.RealmLV)
+ data = CommFunc.WriteDWORD(data, self.Face)
data = CommFunc.WriteDWORD(data, self.FightPower)
data = CommFunc.WriteDWORD(data, self.FightPowerEx)
data = CommFunc.WriteDWORD(data, self.Score)
@@ -2840,6 +2852,7 @@
Job:%d,
LV:%d,
RealmLV:%d,
+ Face:%d,
FightPower:%d,
FightPowerEx:%d,
Score:%d,
@@ -2854,6 +2867,7 @@
self.Job,
self.LV,
self.RealmLV,
+ self.Face,
self.FightPower,
self.FightPowerEx,
self.Score,
@@ -2940,6 +2954,7 @@
Job = 0 #(BYTE Job)
LV = 0 #(WORD LV)//等级
RealmLV = 0 #(WORD RealmLV)//境界,机器人读境界表取等级对应境界
+ Face = 0 #(DWORD Face)//基本脸型
FightPower = 0 #(DWORD FightPower)//战力求余亿部分,机器人读等级表取等级对应战力
FightPowerEx = 0 #(DWORD FightPowerEx)//战力整除亿部分,机器人读等级表取等级对应战力
Score = 0 #(DWORD Score)//积分
@@ -2956,6 +2971,7 @@
self.Job,_pos = CommFunc.ReadBYTE(_lpData, _pos)
self.LV,_pos = CommFunc.ReadWORD(_lpData, _pos)
self.RealmLV,_pos = CommFunc.ReadWORD(_lpData, _pos)
+ self.Face,_pos = CommFunc.ReadDWORD(_lpData, _pos)
self.FightPower,_pos = CommFunc.ReadDWORD(_lpData, _pos)
self.FightPowerEx,_pos = CommFunc.ReadDWORD(_lpData, _pos)
self.Score,_pos = CommFunc.ReadDWORD(_lpData, _pos)
@@ -2967,6 +2983,7 @@
self.Job = 0
self.LV = 0
self.RealmLV = 0
+ self.Face = 0
self.FightPower = 0
self.FightPowerEx = 0
self.Score = 0
@@ -2982,6 +2999,7 @@
length += 4
length += 4
length += 4
+ length += 4
return length
@@ -2992,6 +3010,7 @@
data = CommFunc.WriteBYTE(data, self.Job)
data = CommFunc.WriteWORD(data, self.LV)
data = CommFunc.WriteWORD(data, self.RealmLV)
+ data = CommFunc.WriteDWORD(data, self.Face)
data = CommFunc.WriteDWORD(data, self.FightPower)
data = CommFunc.WriteDWORD(data, self.FightPowerEx)
data = CommFunc.WriteDWORD(data, self.Score)
@@ -3004,6 +3023,7 @@
Job:%d,
LV:%d,
RealmLV:%d,
+ Face:%d,
FightPower:%d,
FightPowerEx:%d,
Score:%d
@@ -3014,6 +3034,7 @@
self.Job,
self.LV,
self.RealmLV,
+ self.Face,
self.FightPower,
self.FightPowerEx,
self.Score
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldArena.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldArena.py
index b1c451b..1ea70bf 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldArena.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldArena.py
@@ -29,6 +29,7 @@
import NetPackCommon
import IpyGameDataPY
import PyGameData
+import ChConfig
import random
import time
@@ -590,6 +591,43 @@
GameWorld.Log(" 奖励保底玩家信息: %s" % floorPlayerIDList)
return
+def OnTurnFightRequest(curPlayer, mapID, funcLineID, tagType, tagID, valueList):
+ playerID = curPlayer.GetPlayerID()
+ if not valueList or len(valueList) < 1:
+ GameWorld.DebugLog("没有指定valueList!", playerID)
+ return
+ tagPlayerID = valueList[0]
+
+ isFindTag, tagLV, tagJob, tagScore = __findBattleTag(playerID, tagPlayerID)
+ if not isFindTag:
+ GameWorld.ErrLog("找不到对战对手,不在匹配列表或对战记录里!不能战斗!tagPlayerID=%s" % tagPlayerID, playerID)
+ return
+
+ if tagPlayerID <= MaxRobotID:
+ #验证NPCID是否正确
+ if tagType != ChConfig.TurnBattle_TagType_NPC:
+ GameWorld.ErrLog("竞技场请求回合战斗目标为机器人时tagType错误! tagType=%s != %s"
+ % (tagType, ChConfig.TurnBattle_TagType_NPC), playerID)
+ return
+ robotLVNPCIDDict = IpyGameDataPY.GetFuncEvalCfg("ArenaRobotLVNPC", 1, {})
+ lvList = [int(lvStr) for lvStr in robotLVNPCIDDict.keys()]
+ lvList.sort()
+ tagLVStr = ""
+ for lv in lvList:
+ if tagLV <= lv:
+ tagLVStr = str(lv)
+ break
+ if tagLVStr not in robotLVNPCIDDict:
+ GameWorld.ErrLog("竞技场找不到该等级机器人对应的回合战斗NPCID! tagPlayerID=%s,tagLV=%s" % (tagPlayerID, tagLV), playerID)
+ return
+ npcID = robotLVNPCIDDict[tagLVStr]
+ if npcID != tagID:
+ GameWorld.ErrLog("竞技场请求回合战斗的机器人等级对应的NPCID不一致! tagPlayerID=%s,tagLV=%s,tagID=%s != npcID=%s"
+ % (tagPlayerID, tagLV, tagID, npcID), playerID)
+ return
+
+ return True
+
def MapServer_Arena(curPlayer, msgList):
GameWorld.DebugLog("MapServer_Arena %s" % str(msgList), curPlayer.GetPlayerID())
if not msgList:
@@ -846,6 +884,7 @@
matchInfo.RealmLV = cacheDict["RealmLV"]
matchInfo.FightPower = fightPower % ShareDefine.Def_PerPointValue
matchInfo.FightPowerEx = fightPower / ShareDefine.Def_PerPointValue
+ matchInfo.Face = cacheDict.get("Face", 0)
else:
# 此处机器人的暂忽略等级变化的同步,仅在刷新、更新积分时同步,此处省略查询机器人所属榜单排名
pass
@@ -854,6 +893,33 @@
clientPack.MatchCount = len(clientPack.MatchList)
NetPackCommon.SendFakePack(curPlayer, clientPack)
return
+
+def __findBattleTag(playerID, tagPlayerID):
+ ## 检查查找要战斗的对象是否合法
+
+ isFindTag = False
+ tagLV, tagJob, tagScore = 0, 0, 0
+
+ # 先找匹配列表
+ matchList = PyGameData.g_arenaPlayerMatchDict.get(playerID, [])
+ for matchPlayer in matchList:
+ if matchPlayer.tagPlayerID == tagPlayerID:
+ isFindTag = True
+ tagLV, tagJob, tagScore = matchPlayer.tagLV, matchPlayer.tagJob, matchPlayer.tagScore
+ GameWorld.DebugLog(" 对手在匹配列表中! tagLV=%s, tagJob=%s, tagScore=%s" % (tagLV, tagJob, tagScore), playerID)
+ break
+
+ # 在找对战记录列表
+ curBattleRecList = GetPlayerArenaBattleRecList(playerID)
+ if not isFindTag:
+ for battleRec in curBattleRecList:
+ if battleRec.tagPlayerID == tagPlayerID:
+ isFindTag = True
+ tagLV, tagJob, tagScore = battleRec.tagLV, battleRec.tagJob, battleRec.tagScore
+ GameWorld.DebugLog(" 对手在对战记录中! tagLV=%s, tagJob=%s, tagScore=%s" % (tagLV, tagJob, tagScore), playerID)
+ break
+
+ return isFindTag, tagLV, tagJob, tagScore
def __DoArenaBattleResult(curPlayer, cmdDict):
## 地图玩家同步战斗结果
@@ -884,33 +950,14 @@
'''
curScore = playerScore
- isFindTag = False
- tagLV, tagJob, tagScore = 0, 0, 0
tagRealmLV, tagFightPower, tagAccID = 0, 0, "" # 机器人无值
- # 先找匹配列表
- matchList = PyGameData.g_arenaPlayerMatchDict.get(playerID, [])
- for matchPlayer in matchList:
- if matchPlayer.tagPlayerID == tagPlayerID:
- isFindTag = True
- tagLV, tagJob, tagScore = matchPlayer.tagLV, matchPlayer.tagJob, matchPlayer.tagScore
- GameWorld.DebugLog(" 对手在匹配列表中! tagLV=%s, tagJob=%s, tagScore=%s" % (tagLV, tagJob, tagScore), playerID)
- break
-
- # 在找对战记录列表
- curBattleRecList = GetPlayerArenaBattleRecList(playerID)
- if not isFindTag:
- for battleRec in curBattleRecList:
- if battleRec.tagPlayerID == tagPlayerID:
- isFindTag = True
- tagLV, tagJob, tagScore = battleRec.tagLV, battleRec.tagJob, battleRec.tagScore
- GameWorld.DebugLog(" 对手在对战记录中! tagLV=%s, tagJob=%s, tagScore=%s" % (tagLV, tagJob, tagScore), playerID)
- break
-
+ isFindTag, tagLV, tagJob, tagScore = __findBattleTag(playerID, tagPlayerID)
if not isFindTag:
GameWorld.ErrLog("找不到对战对手,不在匹配列表或对战记录里!不处理结算!tagPlayerID=%s" % tagPlayerID, playerID)
return retDict
+ curBattleRecList = GetPlayerArenaBattleRecList(playerID)
billBoard = GameWorld.GetBillboard().FindBillboard(ShareDefine.Def_BT_Arena)
if not billBoard:
return retDict
@@ -1123,6 +1170,7 @@
recInfo.RealmLV = cacheDict["RealmLV"]
recInfo.FightPower = fightPower % ShareDefine.Def_PerPointValue
recInfo.FightPowerEx = fightPower / ShareDefine.Def_PerPointValue
+ recInfo.Face = cacheDict.get("Face", 0)
clientPack.BattleRecordList.append(recInfo)
@@ -1165,6 +1213,7 @@
clientPack.RealmLV = cacheDict["RealmLV"]
clientPack.FightPower = fightPower % ShareDefine.Def_PerPointValue
clientPack.FightPowerEx = fightPower / ShareDefine.Def_PerPointValue
+ clientPack.Face = cacheDict.get("Face", 0)
NetPackCommon.SendFakePack(curPlayer, clientPack)
return
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTurnFight.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTurnFight.py
index dd1dd52..89e30d8 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTurnFight.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTurnFight.py
@@ -17,6 +17,7 @@
import GameWorld
import GameWorldMineArea
+import GameWorldArena
import ChConfig
def MapServer_TurnFight(curPlayer, msgList):
@@ -47,6 +48,9 @@
if mapID == ChConfig.Def_TFMapID_MineArea:
return GameWorldMineArea.OnTurnFightRequest(curPlayer, mapID, funcLineID, tagID, valueList)
+ if mapID == ChConfig.Def_FBMapID_ArenaBattle:
+ return GameWorldArena.OnTurnFightRequest(curPlayer, mapID, funcLineID, tagType, tagID, valueList)
+
return
def __OnTurnFightOver(curPlayer, dataMsg):
@@ -56,7 +60,11 @@
if mapID == ChConfig.Def_TFMapID_MineArea:
return GameWorldMineArea.OnTurnFightOver(curPlayer, mapID, funcLineID, tagID, valueList, fightRet, awardItemList)
-
+
+ if mapID == ChConfig.Def_FBMapID_ArenaBattle:
+ # 竞技场的over通知走原来的途径,仅请求战斗增加GameServer验证
+ return
+
return
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
index e7ca3f4..26d88ef 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -1885,7 +1885,7 @@
Def_TFMapID_Adventure = 5000 # 冒险
#回合战斗自定义地图需要发送GameServer的列表
-Def_TFMapID_SendToGameServer = [Def_TFMapID_MineArea]
+Def_TFMapID_SendToGameServer = [Def_TFMapID_MineArea, Def_FBMapID_ArenaBattle]
#前端自定义场景地图
ClientCustomScene = [Def_FBMapID_PersonalBoss, Def_FBMapID_ArenaBattle]
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py
index 80034f6..f9203f8 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py
@@ -2651,6 +2651,7 @@
Job = 0 #(BYTE Job)
LV = 0 #(WORD LV)//等级
RealmLV = 0 #(WORD RealmLV)//境界,机器人读境界表取等级对应境界
+ Face = 0 #(DWORD Face)//基本脸型
FightPower = 0 #(DWORD FightPower)//战力求余亿部分,机器人读等级表取等级对应战力
FightPowerEx = 0 #(DWORD FightPowerEx)//战力整除亿部分,机器人读等级表取等级对应战力
Score = 0 #(DWORD Score)//积分
@@ -2670,6 +2671,7 @@
self.Job,_pos = CommFunc.ReadBYTE(_lpData, _pos)
self.LV,_pos = CommFunc.ReadWORD(_lpData, _pos)
self.RealmLV,_pos = CommFunc.ReadWORD(_lpData, _pos)
+ self.Face,_pos = CommFunc.ReadDWORD(_lpData, _pos)
self.FightPower,_pos = CommFunc.ReadDWORD(_lpData, _pos)
self.FightPowerEx,_pos = CommFunc.ReadDWORD(_lpData, _pos)
self.Score,_pos = CommFunc.ReadDWORD(_lpData, _pos)
@@ -2685,6 +2687,7 @@
self.Job = 0
self.LV = 0
self.RealmLV = 0
+ self.Face = 0
self.FightPower = 0
self.FightPowerEx = 0
self.Score = 0
@@ -2701,6 +2704,7 @@
length += 4
length += 4
length += 4
+ length += 4
return length
@@ -2712,6 +2716,7 @@
data = CommFunc.WriteBYTE(data, self.Job)
data = CommFunc.WriteWORD(data, self.LV)
data = CommFunc.WriteWORD(data, self.RealmLV)
+ data = CommFunc.WriteDWORD(data, self.Face)
data = CommFunc.WriteDWORD(data, self.FightPower)
data = CommFunc.WriteDWORD(data, self.FightPowerEx)
data = CommFunc.WriteDWORD(data, self.Score)
@@ -2725,6 +2730,7 @@
Job:%d,
LV:%d,
RealmLV:%d,
+ Face:%d,
FightPower:%d,
FightPowerEx:%d,
Score:%d
@@ -2736,6 +2742,7 @@
self.Job,
self.LV,
self.RealmLV,
+ self.Face,
self.FightPower,
self.FightPowerEx,
self.Score
@@ -2756,6 +2763,7 @@
Job = 0 #(BYTE Job)
LV = 0 #(WORD LV)//等级
RealmLV = 0 #(WORD RealmLV)//境界,机器人读境界表取等级对应境界
+ Face = 0 #(DWORD Face)//基本脸型
FightPower = 0 #(DWORD FightPower)//战力求余亿部分,机器人读等级表取等级对应战力
FightPowerEx = 0 #(DWORD FightPowerEx)//战力整除亿部分,机器人读等级表取等级对应战力
Score = 0 #(DWORD Score)//积分
@@ -2776,6 +2784,7 @@
self.Job,_pos = CommFunc.ReadBYTE(_lpData, _pos)
self.LV,_pos = CommFunc.ReadWORD(_lpData, _pos)
self.RealmLV,_pos = CommFunc.ReadWORD(_lpData, _pos)
+ self.Face,_pos = CommFunc.ReadDWORD(_lpData, _pos)
self.FightPower,_pos = CommFunc.ReadDWORD(_lpData, _pos)
self.FightPowerEx,_pos = CommFunc.ReadDWORD(_lpData, _pos)
self.Score,_pos = CommFunc.ReadDWORD(_lpData, _pos)
@@ -2791,6 +2800,7 @@
self.Job = 0
self.LV = 0
self.RealmLV = 0
+ self.Face = 0
self.FightPower = 0
self.FightPowerEx = 0
self.Score = 0
@@ -2810,6 +2820,7 @@
length += 4
length += 4
length += 4
+ length += 4
length += 1
length += len(self.AddScore)
length += 1
@@ -2824,6 +2835,7 @@
data = CommFunc.WriteBYTE(data, self.Job)
data = CommFunc.WriteWORD(data, self.LV)
data = CommFunc.WriteWORD(data, self.RealmLV)
+ data = CommFunc.WriteDWORD(data, self.Face)
data = CommFunc.WriteDWORD(data, self.FightPower)
data = CommFunc.WriteDWORD(data, self.FightPowerEx)
data = CommFunc.WriteDWORD(data, self.Score)
@@ -2840,6 +2852,7 @@
Job:%d,
LV:%d,
RealmLV:%d,
+ Face:%d,
FightPower:%d,
FightPowerEx:%d,
Score:%d,
@@ -2854,6 +2867,7 @@
self.Job,
self.LV,
self.RealmLV,
+ self.Face,
self.FightPower,
self.FightPowerEx,
self.Score,
@@ -2940,6 +2954,7 @@
Job = 0 #(BYTE Job)
LV = 0 #(WORD LV)//等级
RealmLV = 0 #(WORD RealmLV)//境界,机器人读境界表取等级对应境界
+ Face = 0 #(DWORD Face)//基本脸型
FightPower = 0 #(DWORD FightPower)//战力求余亿部分,机器人读等级表取等级对应战力
FightPowerEx = 0 #(DWORD FightPowerEx)//战力整除亿部分,机器人读等级表取等级对应战力
Score = 0 #(DWORD Score)//积分
@@ -2956,6 +2971,7 @@
self.Job,_pos = CommFunc.ReadBYTE(_lpData, _pos)
self.LV,_pos = CommFunc.ReadWORD(_lpData, _pos)
self.RealmLV,_pos = CommFunc.ReadWORD(_lpData, _pos)
+ self.Face,_pos = CommFunc.ReadDWORD(_lpData, _pos)
self.FightPower,_pos = CommFunc.ReadDWORD(_lpData, _pos)
self.FightPowerEx,_pos = CommFunc.ReadDWORD(_lpData, _pos)
self.Score,_pos = CommFunc.ReadDWORD(_lpData, _pos)
@@ -2967,6 +2983,7 @@
self.Job = 0
self.LV = 0
self.RealmLV = 0
+ self.Face = 0
self.FightPower = 0
self.FightPowerEx = 0
self.Score = 0
@@ -2982,6 +2999,7 @@
length += 4
length += 4
length += 4
+ length += 4
return length
@@ -2992,6 +3010,7 @@
data = CommFunc.WriteBYTE(data, self.Job)
data = CommFunc.WriteWORD(data, self.LV)
data = CommFunc.WriteWORD(data, self.RealmLV)
+ data = CommFunc.WriteDWORD(data, self.Face)
data = CommFunc.WriteDWORD(data, self.FightPower)
data = CommFunc.WriteDWORD(data, self.FightPowerEx)
data = CommFunc.WriteDWORD(data, self.Score)
@@ -3004,6 +3023,7 @@
Job:%d,
LV:%d,
RealmLV:%d,
+ Face:%d,
FightPower:%d,
FightPowerEx:%d,
Score:%d
@@ -3014,6 +3034,7 @@
self.Job,
self.LV,
self.RealmLV,
+ self.Face,
self.FightPower,
self.FightPowerEx,
self.Score
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ArenaBattle.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ArenaBattle.py
index c71d235..6ac443e 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ArenaBattle.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ArenaBattle.py
@@ -10,34 +10,54 @@
# @version 1.0
#
# 详细描述: 竞技场战斗,目前主要做自定义副本流程桥梁吧,暂时没什么额外逻辑,战斗过程前端自行处理,后端只处理击杀木桩后结算
+# 砍树版本改为回合战斗
#
#-------------------------------------------------------------------------------
#"""Version = 2020-12-07 19:30"""
#-------------------------------------------------------------------------------
+import ChConfig
+import GameWorld
+import PlayerControl
import PlayerArena
-## 是否能够通过活动查询进入
-def OnEnterFBEvent(curPlayer, mapID, lineID, tick):
+def OnTurnFightRequest(curPlayer, mapID, funcLineID, tagType, tagID, valueList):
+ ## 回合战斗请求 - 地图验证
+
+ playerID = curPlayer.GetPlayerID()
+ if not PlayerArena.CheckArenaBattleCount(curPlayer):
+ GameWorld.DebugLog("竞技场已经没有对战次数!", playerID)
+ return
+
+ if not valueList:
+ GameWorld.DebugLog("竞技场没有发送回合战斗的PlayerID,在valueList里,索引0的值为PlayerID!", playerID)
+ return
+ tagPlayerID = valueList[0]
+ GameWorld.DebugLog("竞技场请求对战! tagType=%s,tagID=%s,tagPlayerID=%s" % (tagType, tagID, tagPlayerID), playerID)
+
return True
-## 是否需要做进入副本通用检查条件逻辑,默认需要检查
-def OnNeedCheckCanEnterFBComm(curPlayer, mapID, lineID):
- ## 进行中的不需要重复检查,防止断线重连被禁止进入
- return False
-
-## 客户端进入自定义场景
-def OnEnterCustomScene(curPlayer, mapID, lineID):
- return
-
-## 判断可否召唤木桩怪
-def OnCanSummonPriWoodPile(curPlayer, mapID, lineID, npcID, count):
- return True
-
-## 自定义场景副本击杀NPC
-def DoCustomScene_Player_KillNPC(curPlayer, curNPC, mapID, lineID):
- PlayerArena.OnKillBattleNPC(curPlayer, curNPC)
- return
-
-
-
+def OnTurnFightOver(curPlayer, mapID, funcLineID, tagType, tagID, valueList, fightRet):
+ ## 回合战斗结束
+ # @return: 是否需要同步GameServer, 奖励列表, 同步结果信息
+ needSendGameServer = False
+ awardItemList = []
+ overInfoEx = {}
+ isWin = fightRet[0]
+
+ playerID = curPlayer.GetPlayerID()
+ if not valueList:
+ return
+ tagPlayerID = valueList[0]
+
+ if not PlayerArena.CheckArenaBattleCount(curPlayer):
+ return
+
+ playerLV = curPlayer.GetLV()
+ playerScore = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ArenaScore)
+ msgInfo = str(["BattleResult", {"tagPlayerID":tagPlayerID, "isWin":isWin, "playerLV":playerLV, "playerScore":playerScore,
+ "realmLV":curPlayer.GetOfficialRank(), "fightPower":PlayerControl.GetFightPower(curPlayer)}])
+ GameWorld.DebugLog("竞技场发送GameServer结算: %s" % msgInfo, playerID)
+ GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(curPlayer.GetID(), 0, 0, "Arena", msgInfo, len(msgInfo))
+
+ return needSendGameServer, awardItemList, overInfoEx
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerArena.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerArena.py
index 2700979..4eb6e4d 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerArena.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerArena.py
@@ -184,36 +184,38 @@
# BYTE Result; // 0-进入自定义场景发送通知后端;1-胜利(后端处理,暂时不需要发送此状态);2-失败(前端被对手击杀需要发送此状态)
#};
def OnArenaBattle(index, clientData, tick):
- curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
- playerID = curPlayer.GetPlayerID()
- tagPlayerID = clientData.TagPlayerID
- result = clientData.Result
-
- GameWorld.DebugLog("竞技场挑战玩家! tagPlayerID=%s,result=%s" % (tagPlayerID, result), playerID)
- if not tagPlayerID:
- return
-
- if not result:
- GameWorld.DebugLog("更新竞技场对战对手ID! tagPlayerID=%s" % tagPlayerID, playerID)
- # 记录对手ID
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ArenaBattleTagID, tagPlayerID)
- return
-
- isWin = 1 if result == 1 else 0
-# # 木桩被击杀,后端判断,其他前端同步
-# if isWin:
-# GameWorld.ErrLog("前端不能同步竞技场胜利状态!", playerID)
-# return
-
- recTagPlayerID = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ArenaBattleTagID)
- if tagPlayerID != recTagPlayerID:
- GameWorld.ErrLog("竞技场结算时对手ID不一致! tagPlayerID(%s) != recTagPlayerID(%s)" % (tagPlayerID, recTagPlayerID), playerID)
- __DoArenaBattleOver(curPlayer)
- return
-
- # 失败结算入口: 前端同步
- SendGameServer_ArenaBattleOver(curPlayer, isWin)
+ # 改为回合战斗
return
+# curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
+# playerID = curPlayer.GetPlayerID()
+# tagPlayerID = clientData.TagPlayerID
+# result = clientData.Result
+#
+# GameWorld.DebugLog("竞技场挑战玩家! tagPlayerID=%s,result=%s" % (tagPlayerID, result), playerID)
+# if not tagPlayerID:
+# return
+#
+# if not result:
+# GameWorld.DebugLog("更新竞技场对战对手ID! tagPlayerID=%s" % tagPlayerID, playerID)
+# # 记录对手ID
+# PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ArenaBattleTagID, tagPlayerID)
+# return
+#
+# isWin = 1 if result == 1 else 0
+# # 木桩被击杀,后端判断,其他前端同步
+# #if isWin:
+# # GameWorld.ErrLog("前端不能同步竞技场胜利状态!", playerID)
+# # return
+#
+# recTagPlayerID = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ArenaBattleTagID)
+# if tagPlayerID != recTagPlayerID:
+# GameWorld.ErrLog("竞技场结算时对手ID不一致! tagPlayerID(%s) != recTagPlayerID(%s)" % (tagPlayerID, recTagPlayerID), playerID)
+# __DoArenaBattleOver(curPlayer)
+# return
+#
+# # 失败结算入口: 前端同步
+# SendGameServer_ArenaBattleOver(curPlayer, isWin)
+# return
def OnKillBattleNPC(curPlayer, curNPC):
# ## 击杀对手,前端本,使用木桩NPC作为对手
@@ -231,30 +233,31 @@
def SendGameServer_ArenaBattleOver(curPlayer, isWin):
## 发送GameServer通知战斗结算
-
- playerID = curPlayer.GetPlayerID()
- tagPlayerID = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ArenaBattleTagID)
- if not tagPlayerID:
- GameWorld.ErrLog("竞技场结算时没有对手ID!", playerID)
- __DoArenaBattleOver(curPlayer)
- return
-
- if not CheckArenaBattleCount(curPlayer):
- GameWorld.ErrLog("竞技场已经没有对战次数!", playerID)
- __DoArenaBattleOver(curPlayer)
- return
-
- tick = GameWorld.GetGameWorld().GetTick()
- if not GameWorld.SetPlayerTickTime(curPlayer, ChConfig.TYPE_Player_Tick_Arena, tick):
- GameWorld.ErrLog("结算竞技场CD中!tagPlayerID=%s" % tagPlayerID, playerID)
- return
-
- playerLV = curPlayer.GetLV()
- playerScore = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ArenaScore)
- msgInfo = str(["BattleResult", {"tagPlayerID":tagPlayerID, "isWin":isWin, "playerLV":playerLV, "playerScore":playerScore,
- "realmLV":curPlayer.GetOfficialRank(), "fightPower":PlayerControl.GetFightPower(curPlayer)}])
- GameWorld.DebugLog("竞技场发送GameServer结算: %s" % msgInfo, playerID)
- GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(curPlayer.GetID(), 0, 0, "Arena", msgInfo, len(msgInfo))
+ #改为回合战斗
+ return
+# playerID = curPlayer.GetPlayerID()
+# tagPlayerID = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ArenaBattleTagID)
+# if not tagPlayerID:
+# GameWorld.ErrLog("竞技场结算时没有对手ID!", playerID)
+# __DoArenaBattleOver(curPlayer)
+# return
+#
+# if not CheckArenaBattleCount(curPlayer):
+# GameWorld.ErrLog("竞技场已经没有对战次数!", playerID)
+# __DoArenaBattleOver(curPlayer)
+# return
+#
+# tick = GameWorld.GetGameWorld().GetTick()
+# if not GameWorld.SetPlayerTickTime(curPlayer, ChConfig.TYPE_Player_Tick_Arena, tick):
+# GameWorld.ErrLog("结算竞技场CD中!tagPlayerID=%s" % tagPlayerID, playerID)
+# return
+#
+# playerLV = curPlayer.GetLV()
+# playerScore = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ArenaScore)
+# msgInfo = str(["BattleResult", {"tagPlayerID":tagPlayerID, "isWin":isWin, "playerLV":playerLV, "playerScore":playerScore,
+# "realmLV":curPlayer.GetOfficialRank(), "fightPower":PlayerControl.GetFightPower(curPlayer)}])
+# GameWorld.DebugLog("竞技场发送GameServer结算: %s" % msgInfo, playerID)
+# GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(curPlayer.GetID(), 0, 0, "Arena", msgInfo, len(msgInfo))
return
def __DoArenaBattleOver(curPlayer, retDict={}):
--
Gitblit v1.8.0