From 861e1ad98f9e8d56f3d97691eac02da1e900eb1c Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 13 五月 2024 16:08:28 +0800
Subject: [PATCH] 10156 副本功能玩法关联回合战斗表现(竞技场战斗改为回合制,功能玩法不变,配置不变;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerArena.py |  109 ++++++++++++++++++++++++++++--------------------------
 1 files changed, 56 insertions(+), 53 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerArena.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerArena.py
index 2700979..4eb6e4d 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerArena.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerArena.py
@@ -184,36 +184,38 @@
 #    BYTE        Result;    // 0-进入自定义场景发送通知后端;1-胜利(后端处理,暂时不需要发送此状态);2-失败(前端被对手击杀需要发送此状态)
 #};
 def OnArenaBattle(index, clientData, tick):
-    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
-    playerID = curPlayer.GetPlayerID()
-    tagPlayerID = clientData.TagPlayerID
-    result = clientData.Result
-    
-    GameWorld.DebugLog("竞技场挑战玩家! tagPlayerID=%s,result=%s" % (tagPlayerID, result), playerID)
-    if not tagPlayerID:
-        return
-    
-    if not result:
-        GameWorld.DebugLog("更新竞技场对战对手ID! tagPlayerID=%s" % tagPlayerID, playerID)
-        # 记录对手ID
-        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ArenaBattleTagID, tagPlayerID)
-        return
-    
-    isWin = 1 if result == 1 else 0
-#    # 木桩被击杀,后端判断,其他前端同步
-#    if isWin:
-#        GameWorld.ErrLog("前端不能同步竞技场胜利状态!", playerID)
-#        return
-    
-    recTagPlayerID = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ArenaBattleTagID)
-    if tagPlayerID != recTagPlayerID:
-        GameWorld.ErrLog("竞技场结算时对手ID不一致! tagPlayerID(%s) != recTagPlayerID(%s)" % (tagPlayerID, recTagPlayerID), playerID)
-        __DoArenaBattleOver(curPlayer)
-        return
-    
-    # 失败结算入口: 前端同步
-    SendGameServer_ArenaBattleOver(curPlayer, isWin)
+    # 改为回合战斗
     return
+#    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
+#    playerID = curPlayer.GetPlayerID()
+#    tagPlayerID = clientData.TagPlayerID
+#    result = clientData.Result
+#    
+#    GameWorld.DebugLog("竞技场挑战玩家! tagPlayerID=%s,result=%s" % (tagPlayerID, result), playerID)
+#    if not tagPlayerID:
+#        return
+#    
+#    if not result:
+#        GameWorld.DebugLog("更新竞技场对战对手ID! tagPlayerID=%s" % tagPlayerID, playerID)
+#        # 记录对手ID
+#        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ArenaBattleTagID, tagPlayerID)
+#        return
+#    
+#    isWin = 1 if result == 1 else 0
+#    # 木桩被击杀,后端判断,其他前端同步
+#    #if isWin:
+#    #    GameWorld.ErrLog("前端不能同步竞技场胜利状态!", playerID)
+#    #    return
+#    
+#    recTagPlayerID = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ArenaBattleTagID)
+#    if tagPlayerID != recTagPlayerID:
+#        GameWorld.ErrLog("竞技场结算时对手ID不一致! tagPlayerID(%s) != recTagPlayerID(%s)" % (tagPlayerID, recTagPlayerID), playerID)
+#        __DoArenaBattleOver(curPlayer)
+#        return
+#    
+#    # 失败结算入口: 前端同步
+#    SendGameServer_ArenaBattleOver(curPlayer, isWin)
+#    return
 
 def OnKillBattleNPC(curPlayer, curNPC):
 #    ## 击杀对手,前端本,使用木桩NPC作为对手
@@ -231,30 +233,31 @@
 
 def SendGameServer_ArenaBattleOver(curPlayer, isWin):
     ## 发送GameServer通知战斗结算
-    
-    playerID = curPlayer.GetPlayerID()
-    tagPlayerID = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ArenaBattleTagID)
-    if not tagPlayerID:
-        GameWorld.ErrLog("竞技场结算时没有对手ID!", playerID)
-        __DoArenaBattleOver(curPlayer)
-        return
-    
-    if not CheckArenaBattleCount(curPlayer):
-        GameWorld.ErrLog("竞技场已经没有对战次数!", playerID)
-        __DoArenaBattleOver(curPlayer)
-        return
-    
-    tick = GameWorld.GetGameWorld().GetTick()
-    if not GameWorld.SetPlayerTickTime(curPlayer, ChConfig.TYPE_Player_Tick_Arena, tick):
-        GameWorld.ErrLog("结算竞技场CD中!tagPlayerID=%s" % tagPlayerID, playerID)
-        return
-    
-    playerLV = curPlayer.GetLV()
-    playerScore = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ArenaScore)
-    msgInfo = str(["BattleResult", {"tagPlayerID":tagPlayerID, "isWin":isWin, "playerLV":playerLV, "playerScore":playerScore, 
-                                    "realmLV":curPlayer.GetOfficialRank(), "fightPower":PlayerControl.GetFightPower(curPlayer)}])
-    GameWorld.DebugLog("竞技场发送GameServer结算: %s" % msgInfo, playerID)
-    GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(curPlayer.GetID(), 0, 0, "Arena", msgInfo, len(msgInfo))
+    #改为回合战斗
+    return
+#    playerID = curPlayer.GetPlayerID()
+#    tagPlayerID = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ArenaBattleTagID)
+#    if not tagPlayerID:
+#        GameWorld.ErrLog("竞技场结算时没有对手ID!", playerID)
+#        __DoArenaBattleOver(curPlayer)
+#        return
+#    
+#    if not CheckArenaBattleCount(curPlayer):
+#        GameWorld.ErrLog("竞技场已经没有对战次数!", playerID)
+#        __DoArenaBattleOver(curPlayer)
+#        return
+#    
+#    tick = GameWorld.GetGameWorld().GetTick()
+#    if not GameWorld.SetPlayerTickTime(curPlayer, ChConfig.TYPE_Player_Tick_Arena, tick):
+#        GameWorld.ErrLog("结算竞技场CD中!tagPlayerID=%s" % tagPlayerID, playerID)
+#        return
+#    
+#    playerLV = curPlayer.GetLV()
+#    playerScore = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ArenaScore)
+#    msgInfo = str(["BattleResult", {"tagPlayerID":tagPlayerID, "isWin":isWin, "playerLV":playerLV, "playerScore":playerScore, 
+#                                    "realmLV":curPlayer.GetOfficialRank(), "fightPower":PlayerControl.GetFightPower(curPlayer)}])
+#    GameWorld.DebugLog("竞技场发送GameServer结算: %s" % msgInfo, playerID)
+#    GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(curPlayer.GetID(), 0, 0, "Arena", msgInfo, len(msgInfo))
     return
 
 def __DoArenaBattleOver(curPlayer, retDict={}):

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