From 86227d696b4f15c4940a15d4b28a0dc3335ea98f Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期二, 02 七月 2019 16:55:45 +0800 Subject: [PATCH] 7690 【2.0.200】【后端】取消拍卖行获得拍品的广播和邮件 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorld.py | 149 ++++++++++++++++++++++++++++++++++++------------- 1 files changed, 108 insertions(+), 41 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorld.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorld.py index 3498980..ade467b 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorld.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorld.py @@ -45,16 +45,15 @@ import datetime import ChConfig import os -import MapConfig import CommFunc import ShareDefine -import PyMapTable #import psyco from decimal import Decimal import time import copy import ConfigParser - +import PyGameData +import urllib import md5 #--------------------------------------------------------------------- #设置允许的最大迭代数目, 默认1000 @@ -596,11 +595,16 @@ @param dateInfo: 运营活动表配置的日期信息, 如果是纯数字代表开服天 @param openServerDay: 当前开服天 ''' - if not dateInfo.isdigit(): + if dateInfo.startswith("Mix"): + diffDay = GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_MixServerDay) + 1 + actionServerDay = int(dateInfo[3:]) + elif not dateInfo.isdigit(): return dateInfo - actionServerDay = int(dateInfo) + else: + diffDay = openServerDay + actionServerDay = int(dateInfo) curDateTime = datetime.datetime.today() - actionDateTime = curDateTime + datetime.timedelta(days=(actionServerDay-openServerDay)) + actionDateTime = curDateTime + datetime.timedelta(days=(actionServerDay-diffDay)) return "%d-%d-%d" % (actionDateTime.year, actionDateTime.month, actionDateTime.day) ##获得服务器系统时间 @@ -746,6 +750,17 @@ return curNPC return +def FindNPCByNPCIDEx(copyMapID, npcID): + #查询某条分线的npc + gameNPCManager = GetNPCManager() + for index in xrange(gameNPCManager.GetNPCCountByGWIndex(copyMapID)): + curNPC = gameNPCManager.GetNPCByIndexByGWIndex(copyMapID, index) + curID = curNPC.GetID() + if curID == 0: + continue + if npcID == curNPC.GetNPCID(): + return curNPC + return #--------------------------------------------------------------------- ##根据NPC的类型选择返回对象 # @param npcIndex NPC索引 @@ -1016,18 +1031,8 @@ return GetGameWorld().GetServerVersion() def GetServerGroupID(): - # 服务器组ID: 代表一台服务器中包含的合服、混服的各平台区服组成的一个独立游戏区服服务器环境, 用某个ID来代表此服务器 - # 在跨服环境中,此ID就是代表来自同一台服务器子服的玩家 - # 服务器组ID生成规则: DB平台标识对应编号 * 1000000 + DB配置的ServerID - # ServerID支持范围: 1~999999 - # 平台编号支持范围:1~2000 - platform = GetPlatform() - serverNum = GetPlatformServerNum(platform) - if not serverNum: - return 0 - serverNum = max(1, min(2000, serverNum)) - serverID = max(1, min(999999, GetServerID())) - return serverNum * 1000000 + serverID + ## 服务器组ID,必须唯一,代表这台物理服务器 + return ToIntDef(ReadChConfig.GetPyMongoConfig("platform", "GroupID"), 0) def GetPlatformServerNum(platform): # 获取服务器的平台编号 @@ -1045,15 +1050,19 @@ def GetPlatform(): return ReadChConfig.GetPyMongoConfig("platform", "PlatformName") -##获得当前服务器ID -# @param 无 -# @return -def GetServerID(): - return ToIntDef(GetServerSID()[1:], 0) +#=============================================================================== +# ##获得当前服务器ID +# # @param 无 +# # @return +# def GetServerID(): +# return ToIntDef(GetServerSID()[1:], 0) +#=============================================================================== -def GetServerSID(): - ##获得当前服务器ID, 带s的 - return ReadChConfig.GetPyMongoConfig("platform", "ServerID") +#=============================================================================== +# def GetServerSID(): +# ##获得当前服务器ID, 带s的 +# return ReadChConfig.GetPyMongoConfig("platform", "ServerID") +#=============================================================================== def GetCreateRoleDays(curPlayer): # 获取创角第几天 @@ -1084,12 +1093,28 @@ mainServerID = ToIntDef(ReadChConfig.GetPyMongoConfig("platform", "%sMainServerID" % accIDPlatform), None) if mainServerID != None: return mainServerID - return GetServerID() + return 0 + + +#=============================================================================== +# 平台ID = appid +# 运营ID = spid +# 服务器账号更改 +# 原先账号组合为 +# 运营提供的玩家账号ID + 平台ID + 区服组成 +# +# 因为IOS和安卓在支持混服的情况下,还要能支持同一个角色号,故引入一个新的运营ID(客户端打包配置),以保证玩家账号为同一个 +# 账号组合变更 +# 运营提供的玩家账号ID + 运营ID + 区服组成 +# +# 原游戏中获取平台ID接口变更 +# 1. db 从数据库中的账号表获取AppID +# 2. GameServer和MapServer 接口改为GetOperator 参考 GetPlayerPlatform +#=============================================================================== ##获取玩家所属平台 -def GetPlayerPlatform(gameAccID): - infoList = gameAccID.split(Def_AccID_Split_Sign) - return "" if len(infoList) < 3 else infoList[-2] +def GetPlayerPlatform(curPlayer): + return curPlayer.GetAccountData().GetOperator() ##获取平台账号 def GetPlatformAccID(gameAccID): @@ -1566,14 +1591,15 @@ return inputText -## 是否跨服服务器 -# @param None None -# @return -def IsMergeServer(): - config = MapConfig.GetConfig() - - return config.get('IsMergeWarServe', 0) +def IsCrossServer(): + ## 是否跨服服务器 + return ToIntDef(ReadChConfig.GetPyMongoConfig("Merge", "IsMergeServer"), 0) +def GetCrossZoneName(): + ## 跨服服务器分区名,标记一起跨服分区的名字,配置在跨服服务器,子服不用配置,由跨服服务器同步 + if IsCrossServer(): + return ReadChConfig.GetPyMongoConfig("Merge", "CrossZoneName") + return PyGameData.g_crossZoneName ## 时间格式转换成数值时间,可参考datetime.datetime.fromtimestamp(102645645) # @param timeNum @@ -1602,9 +1628,9 @@ ''' checkDate = ChangeTimeNumToDatetime(checkTime) curDate = GetCurrentTime() - if checkDate > curDate: - #DebugLog("检查时间比当前时间大") - return False + #if checkDate > curDate: + # #DebugLog("检查时间比当前时间大") + # return False Def_OnEventHour = ShareDefine.Def_OnEventHour chkYear, chkMonth, chkDay, chkHour = checkDate.year, checkDate.month, checkDate.day, checkDate.hour @@ -1621,6 +1647,7 @@ checkDateEx = datetime.datetime(chkYear, chkMonth, chkDay, 0, 0, 0) curDateEx = datetime.datetime(curYear, curMonth, curDay, 0, 0, 0) diffDays = (curDateEx - checkDateEx).days + ## 当前时间比检查的时间大1天 if diffDays == 1: if chkHour < Def_OnEventHour: #DebugLog("日期相差天数1, 不同天! chkHour(%s) < %s" % (chkHour, Def_OnEventHour)) @@ -1631,6 +1658,19 @@ return False #DebugLog("日期相差天数1, 同天! curHour(%s) < %s <= chkHour(%s)" % (curHour, Def_OnEventHour, chkHour)) + return True + + ## 当前时间比检查的时间小1天 + elif diffDays == -1: + if curHour < Def_OnEventHour: + #DebugLog("日期相差天数-1, 不同天! curHour(%s) < %s" % (curHour, Def_OnEventHour)) + return False + + if chkHour >= Def_OnEventHour: + #DebugLog("日期相差天数-1, 不同天! chkHour(%s) >= %s" % (chkHour, Def_OnEventHour)) + return False + + #DebugLog("日期相差天数-1, 同天! chkHour(%s) < %s <= curHour(%s)" % (chkHour, Def_OnEventHour, curHour)) return True #DebugLog("日期相差天数大于1,不同一天!") @@ -1790,7 +1830,8 @@ if updDictValue == 0: curPlayer.NomalDictDelProperty(keyName, 0) else: - curPlayer.NomalDictAddProperty(keyName, updDictValue) + import PlayerControl + PlayerControl.NomalDictSetProperty(curPlayer, keyName, updDictValue) #DebugLog("SetDictValueByBit keyFormat=%s,isBin=%s,bit=%s,keyNum=%s,keyName=%s,dictValue=%s,bitIndex=%s,updDictValue=%s" # % (keyFormat, isBin, bit, keyNum, keyName, dictValue, bitIndex, updDictValue)) return dictValue, updDictValue @@ -1825,6 +1866,20 @@ msgList = str(msgList) GetPlayerManager().GameServer_QueryPlayerResult(srcPlayerID, queryType, queryID, 'SendMergerChildMsg', msgList, len(msgList)) + return + +def SendMsgToCrossServer(msgType, dataMsg, srcPlayerID=0, queryType=0, queryID=0): + ## 发送信息到跨服服务器 + msgList = str([msgType, dataMsg]) + GetPlayerManager().GameServer_QueryPlayerResult(srcPlayerID, queryType, queryID, "SendMsgToCrossServer", msgList, len(msgList)) + DebugLog("发送跨服信息: %s, %s" % (msgType, dataMsg)) + return + +def SendMsgToClientServer(msgType, dataMsg, serverGroupIDList, srcPlayerID=0, queryType=0, queryID=0): + ## 发送信息到子服 + msgList = str([msgType, dataMsg, serverGroupIDList]) + GetPlayerManager().GameServer_QueryPlayerResult(srcPlayerID, queryType, queryID, "SendMsgToClientServer", msgList, len(msgList)) + DebugLog("发送子服信息: %s, %s, serverGroupIDList=%s" % (msgType, dataMsg, serverGroupIDList)) return ## 根据排行获取名次对应值 @@ -1930,3 +1985,15 @@ return +# 向运维发送邮件,用于需要紧急处理的信息 +# 此处不包含服务器报错的汇报 +def SendGameStateMail(msgInfo): + # 使用方式 向OpenStateUrl 发送Type为GameWarning,那么就会收到一封游戏内容警告邮件,信息为MsgInfo + getUrl = ReadChConfig.GetPyMongoConfig("EventReport", "OpenStateUrl") + groupID = ReadChConfig.GetPyMongoConfig("platform", "GroupID") + userDBName = ReadChConfig.GetPyMongoConfig("connect", "USER_DB_NAME") + getUrl = getUrl + "?Type=GameWarning&groupID=%s&userDBName=%s&MsgInfo=%s"%(groupID, userDBName, urllib.quote_plus(msgInfo)) + + GetGameWorld().EventReport_EventReport("", "", "", "", 0, getUrl) + + -- Gitblit v1.8.0