From 86227d696b4f15c4940a15d4b28a0dc3335ea98f Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 02 七月 2019 16:55:45 +0800
Subject: [PATCH] 7690 【2.0.200】【后端】取消拍卖行获得拍品的广播和邮件

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorld.py |  149 ++++++++++++++++++++++++++++++++++++-------------
 1 files changed, 108 insertions(+), 41 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorld.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorld.py
index 3498980..ade467b 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorld.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorld.py
@@ -45,16 +45,15 @@
 import datetime
 import ChConfig
 import os
-import MapConfig
 import CommFunc
 import ShareDefine
-import PyMapTable
 #import psyco
 from decimal import Decimal
 import time
 import copy
 import ConfigParser
-
+import PyGameData
+import urllib
 import md5
 #---------------------------------------------------------------------
 #设置允许的最大迭代数目, 默认1000
@@ -596,11 +595,16 @@
     @param dateInfo: 运营活动表配置的日期信息, 如果是纯数字代表开服天
     @param openServerDay: 当前开服天
     '''
-    if not dateInfo.isdigit():
+    if dateInfo.startswith("Mix"):
+        diffDay = GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_MixServerDay) + 1
+        actionServerDay = int(dateInfo[3:])
+    elif not dateInfo.isdigit():
         return dateInfo
-    actionServerDay = int(dateInfo)
+    else:
+        diffDay = openServerDay
+        actionServerDay = int(dateInfo)
     curDateTime = datetime.datetime.today()
-    actionDateTime = curDateTime + datetime.timedelta(days=(actionServerDay-openServerDay))
+    actionDateTime = curDateTime + datetime.timedelta(days=(actionServerDay-diffDay))
     return "%d-%d-%d" % (actionDateTime.year, actionDateTime.month, actionDateTime.day)
 
 ##获得服务器系统时间
@@ -746,6 +750,17 @@
             return curNPC
     return
 
+def FindNPCByNPCIDEx(copyMapID, npcID):
+    #查询某条分线的npc
+    gameNPCManager = GetNPCManager()
+    for index in xrange(gameNPCManager.GetNPCCountByGWIndex(copyMapID)):
+        curNPC = gameNPCManager.GetNPCByIndexByGWIndex(copyMapID, index)
+        curID = curNPC.GetID()
+        if curID == 0:
+            continue
+        if npcID == curNPC.GetNPCID():
+            return curNPC
+    return
 #---------------------------------------------------------------------
 ##根据NPC的类型选择返回对象
 # @param npcIndex NPC索引
@@ -1016,18 +1031,8 @@
     return GetGameWorld().GetServerVersion()
 
 def GetServerGroupID():
-    # 服务器组ID: 代表一台服务器中包含的合服、混服的各平台区服组成的一个独立游戏区服服务器环境, 用某个ID来代表此服务器
-    #            在跨服环境中,此ID就是代表来自同一台服务器子服的玩家
-    # 服务器组ID生成规则: DB平台标识对应编号 * 1000000 + DB配置的ServerID
-    # ServerID支持范围: 1~999999
-    # 平台编号支持范围:1~2000
-    platform = GetPlatform()
-    serverNum = GetPlatformServerNum(platform)
-    if not serverNum:
-        return 0
-    serverNum = max(1, min(2000, serverNum))
-    serverID = max(1, min(999999, GetServerID()))
-    return serverNum * 1000000 + serverID
+    ## 服务器组ID,必须唯一,代表这台物理服务器
+    return ToIntDef(ReadChConfig.GetPyMongoConfig("platform", "GroupID"), 0)
 
 def GetPlatformServerNum(platform):
     # 获取服务器的平台编号
@@ -1045,15 +1050,19 @@
 def GetPlatform():
     return ReadChConfig.GetPyMongoConfig("platform", "PlatformName")
 
-##获得当前服务器ID
-# @param 无
-# @return
-def GetServerID():
-    return ToIntDef(GetServerSID()[1:], 0)
+#===============================================================================
+# ##获得当前服务器ID
+# # @param 无
+# # @return
+# def GetServerID():
+#    return ToIntDef(GetServerSID()[1:], 0)
+#===============================================================================
 
-def GetServerSID():
-    ##获得当前服务器ID, 带s的
-    return ReadChConfig.GetPyMongoConfig("platform", "ServerID")
+#===============================================================================
+# def GetServerSID():
+#    ##获得当前服务器ID, 带s的
+#    return ReadChConfig.GetPyMongoConfig("platform", "ServerID")
+#===============================================================================
 
 def GetCreateRoleDays(curPlayer):
     # 获取创角第几天
@@ -1084,12 +1093,28 @@
     mainServerID = ToIntDef(ReadChConfig.GetPyMongoConfig("platform", "%sMainServerID" % accIDPlatform), None)
     if mainServerID != None:
         return mainServerID
-    return GetServerID()
+    return 0
+
+
+#===============================================================================
+# 平台ID = appid
+# 运营ID = spid
+# 服务器账号更改
+# 原先账号组合为
+# 运营提供的玩家账号ID + 平台ID + 区服组成
+# 
+# 因为IOS和安卓在支持混服的情况下,还要能支持同一个角色号,故引入一个新的运营ID(客户端打包配置),以保证玩家账号为同一个
+# 账号组合变更
+# 运营提供的玩家账号ID + 运营ID + 区服组成
+# 
+# 原游戏中获取平台ID接口变更
+# 1. db 从数据库中的账号表获取AppID
+# 2. GameServer和MapServer 接口改为GetOperator 参考 GetPlayerPlatform
+#===============================================================================
 
 ##获取玩家所属平台
-def GetPlayerPlatform(gameAccID):
-    infoList = gameAccID.split(Def_AccID_Split_Sign)
-    return "" if len(infoList) < 3 else infoList[-2]
+def GetPlayerPlatform(curPlayer):
+    return curPlayer.GetAccountData().GetOperator()
 
 ##获取平台账号
 def GetPlatformAccID(gameAccID):
@@ -1566,14 +1591,15 @@
     
     return inputText
 
-## 是否跨服服务器
-#  @param None None
-#  @return
-def IsMergeServer():
-    config = MapConfig.GetConfig()
-        
-    return config.get('IsMergeWarServe', 0)
+def IsCrossServer():
+    ## 是否跨服服务器
+    return ToIntDef(ReadChConfig.GetPyMongoConfig("Merge", "IsMergeServer"), 0)
 
+def GetCrossZoneName():
+    ## 跨服服务器分区名,标记一起跨服分区的名字,配置在跨服服务器,子服不用配置,由跨服服务器同步
+    if IsCrossServer():
+        return ReadChConfig.GetPyMongoConfig("Merge", "CrossZoneName")
+    return PyGameData.g_crossZoneName
 
 ## 时间格式转换成数值时间,可参考datetime.datetime.fromtimestamp(102645645)
 #  @param timeNum
@@ -1602,9 +1628,9 @@
     '''
     checkDate = ChangeTimeNumToDatetime(checkTime)
     curDate = GetCurrentTime()
-    if checkDate > curDate:
-        #DebugLog("检查时间比当前时间大")
-        return False
+    #if checkDate > curDate:
+    #    #DebugLog("检查时间比当前时间大")
+    #    return False
     
     Def_OnEventHour = ShareDefine.Def_OnEventHour
     chkYear, chkMonth, chkDay, chkHour = checkDate.year, checkDate.month, checkDate.day, checkDate.hour
@@ -1621,6 +1647,7 @@
     checkDateEx = datetime.datetime(chkYear, chkMonth, chkDay, 0, 0, 0)
     curDateEx = datetime.datetime(curYear, curMonth, curDay, 0, 0, 0)
     diffDays = (curDateEx - checkDateEx).days
+    ## 当前时间比检查的时间大1天
     if diffDays == 1:
         if chkHour < Def_OnEventHour:
             #DebugLog("日期相差天数1, 不同天! chkHour(%s) < %s" % (chkHour, Def_OnEventHour))
@@ -1631,6 +1658,19 @@
             return False
         
         #DebugLog("日期相差天数1, 同天! curHour(%s) < %s <= chkHour(%s)" % (curHour, Def_OnEventHour, chkHour))
+        return True
+    
+    ## 当前时间比检查的时间小1天
+    elif diffDays == -1:
+        if curHour < Def_OnEventHour:
+            #DebugLog("日期相差天数-1, 不同天! curHour(%s) < %s" % (curHour, Def_OnEventHour))
+            return False
+        
+        if chkHour >= Def_OnEventHour:
+            #DebugLog("日期相差天数-1, 不同天! chkHour(%s) >= %s" % (chkHour, Def_OnEventHour))
+            return False
+        
+        #DebugLog("日期相差天数-1, 同天! chkHour(%s) < %s <= curHour(%s)" % (chkHour, Def_OnEventHour, curHour))
         return True
     
     #DebugLog("日期相差天数大于1,不同一天!")
@@ -1790,7 +1830,8 @@
     if updDictValue == 0:
         curPlayer.NomalDictDelProperty(keyName, 0)
     else:
-        curPlayer.NomalDictAddProperty(keyName, updDictValue)
+        import PlayerControl
+        PlayerControl.NomalDictSetProperty(curPlayer, keyName, updDictValue)
     #DebugLog("SetDictValueByBit keyFormat=%s,isBin=%s,bit=%s,keyNum=%s,keyName=%s,dictValue=%s,bitIndex=%s,updDictValue=%s" 
     #         % (keyFormat, isBin, bit, keyNum, keyName, dictValue, bitIndex, updDictValue))
     return dictValue, updDictValue
@@ -1825,6 +1866,20 @@
     msgList = str(msgList)
     GetPlayerManager().GameServer_QueryPlayerResult(srcPlayerID, queryType, queryID, 
                                                     'SendMergerChildMsg', msgList, len(msgList))
+    return
+
+def SendMsgToCrossServer(msgType, dataMsg, srcPlayerID=0, queryType=0, queryID=0):
+    ## 发送信息到跨服服务器
+    msgList = str([msgType, dataMsg])
+    GetPlayerManager().GameServer_QueryPlayerResult(srcPlayerID, queryType, queryID, "SendMsgToCrossServer", msgList, len(msgList))
+    DebugLog("发送跨服信息: %s, %s" % (msgType, dataMsg))
+    return
+
+def SendMsgToClientServer(msgType, dataMsg, serverGroupIDList, srcPlayerID=0, queryType=0, queryID=0):
+    ## 发送信息到子服
+    msgList = str([msgType, dataMsg, serverGroupIDList])
+    GetPlayerManager().GameServer_QueryPlayerResult(srcPlayerID, queryType, queryID, "SendMsgToClientServer", msgList, len(msgList))
+    DebugLog("发送子服信息: %s, %s, serverGroupIDList=%s" % (msgType, dataMsg, serverGroupIDList))
     return
 
 ## 根据排行获取名次对应值
@@ -1930,3 +1985,15 @@
     return
 
 
+# 向运维发送邮件,用于需要紧急处理的信息
+# 此处不包含服务器报错的汇报
+def SendGameStateMail(msgInfo):
+    # 使用方式 向OpenStateUrl 发送Type为GameWarning,那么就会收到一封游戏内容警告邮件,信息为MsgInfo
+    getUrl = ReadChConfig.GetPyMongoConfig("EventReport", "OpenStateUrl")
+    groupID = ReadChConfig.GetPyMongoConfig("platform", "GroupID")
+    userDBName = ReadChConfig.GetPyMongoConfig("connect", "USER_DB_NAME")
+    getUrl = getUrl + "?Type=GameWarning&groupID=%s&userDBName=%s&MsgInfo=%s"%(groupID, userDBName, urllib.quote_plus(msgInfo))
+    
+    GetGameWorld().EventReport_EventReport("", "", "", "", 0, getUrl)
+
+

--
Gitblit v1.8.0