From 867c5145e4e860ed85c8eb24b272f30729e77e34 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期一, 15 一月 2024 21:12:47 +0800 Subject: [PATCH] 10019 【砍树】回合战斗(战斗实例全部统一使用NPC,包含玩家自己及其他玩家镜像数据;) --- ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerBillboard.py | 306 ++++++++++++++++++++++++++------------------------- 1 files changed, 156 insertions(+), 150 deletions(-) diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerBillboard.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerBillboard.py index 3213a7f..36ee9a2 100644 --- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerBillboard.py +++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerBillboard.py @@ -20,31 +20,30 @@ import GameWorld import ChConfig import ShareDefine -import ReadChConfig +import PlayerControl import ChPyNetSendPack -import NetPackCommon import PlayerDBGSEvent +import NetPackCommon import DataRecordPack import PlayerFamily +import PyDataManager +import PlayerViewCache +import IpyGameDataPY import time +import random Def_Key_BillboardSortTick = "BillboardSortTick_%s" # 排行榜是否排序tick,参数(排行榜类型) Def_Key_BillboardNeedSort = "BillboardNeedSort_%s" # 排行榜是否需要排序,参数(排行榜类型) -#需要每天记录到oss的排行榜类型 -Def_NoteOssBillboardTypeList = [ - ShareDefine.Def_BT_LV , #个人等级日榜 - ShareDefine.Def_BT_FightPower, #个人战斗力 - ] #需要每天拷贝昨日榜单的排行榜类型字典 Def_NeedCopyYesterday_Dict = { #昨日榜(拷贝) #今日榜(源数据) - ShareDefine.Def_BT_HighLadder_Yester : ShareDefine.Def_BT_HighLadder, } def NoteOssBillboardInfoByDay(): ## 每天记录排行榜信息到oss中 + Def_NoteOssBillboardTypeList = IpyGameDataPY.GetFuncEvalCfg("BillboardSet", 1) for billboardType in Def_NoteOssBillboardTypeList: DataRecordPack.DR_BillboardDataByDay(billboardType) return @@ -77,48 +76,28 @@ return -def ClearBillboardOnServerInit(): - ##开启服务器重置排行榜处理 - BillBoardClearSetting = ReadChConfig.GetEvalChConfig("BillBoardClearSetting") +def __CheckFightPowerBillboard(): + ## 由于战力修改为支持超过20E,所以需要处理下战力相关榜单,原 cmpValue 值移动到 cmpValue2 - clearSign, clearIndexList = BillBoardClearSetting - - lastSign = PlayerDBGSEvent.GetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_ClearBillboardSign) - - if clearSign == lastSign: - GameWorld.Log("服务器开启清除排行榜检查:标记相同不用清除clearSign=%s" % (clearSign)) + eventKey = "FightPowerBillboardMoveValue" + if PlayerDBGSEvent.GetDBGSTrig_ByKey(eventKey): return - - for billboardIndex in clearIndexList: - - # 合服累充活动判断 - if billboardIndex == ShareDefine.Def_BT_MixCampaign_Recharge: - isMixServer = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_IsMixServer) # 是否合服 - mixServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_MixServerDay) # 合服天数 - - mixType = ShareDefine.Def_MixCampaign_Type_RechargeRank - mixServerCampaignDict = ReadChConfig.GetEvalChConfig("MixServerCampaign") - campaignInfoList = mixServerCampaignDict.get(mixType, []) - dayList = campaignInfoList[0] - if not isMixServer or mixServerDay not in dayList: - GameWorld.Log('非合服充值活动记录数据期间,不清除累充排行榜(%s)! isMixServer=%s,mixServerDay=%s,dayList=%s' - % (billboardIndex, isMixServer, mixServerDay, str(dayList))) - continue - - # 特惠充值判断 - elif billboardIndex == ShareDefine.Def_BT_RechargeTeHui: - actionNumKey = ShareDefine.Def_Notify_WorldKey_DayAction_RechargeRank - actionNum = PlayerDBGSEvent.GetDBGSTrig_ByKey(actionNumKey) - if not actionNum: - GameWorld.Log('当前没有充值特惠排行活动,不清除排行榜(%s)!' % (billboardIndex)) - continue - - ClearBillboardByIndex(billboardIndex) - - PlayerDBGSEvent.SetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_ClearBillboardSign, clearSign) + PlayerDBGSEvent.SetDBGSTrig_ByKey(eventKey, 1) + GameWorld.Log("处理战力榜超过20E支持!") - GameWorld.Log("服务器开启清除排行榜: lastSign=%s,clearSign=%s,clearIndexList=%s" - % (lastSign, clearSign, str(clearIndexList))) + billboardList = [ShareDefine.Def_BT_FightPower] + ShareDefine.JobFightPowerBillboardDict.values() + for billboardType in billboardList: + billboard = GameWorld.GetBillboard().FindBillboard(billboardType) + if not billboard: + continue + GameWorld.Log(" billboardType=%s,count=%s" % (billboardType, billboard.GetCount())) + for index in xrange(billboard.GetCount()): + billBoardData = billboard.At(index) + if not billBoardData: + continue + billBoardData.SetCmpValue2(billBoardData.GetCmpValue()) + billBoardData.SetCmpValue(0) + return def SortServerBillboard(): @@ -129,7 +108,8 @@ billBoard = billboardMgr.FindBillboard(index) #排序一次排行榜 billBoard.Sort() - + + __CheckFightPowerBillboard() return def CopyBillboard(newBillboardIndex, oldBillboardIndex): @@ -198,6 +178,33 @@ GameWorld.Log('billboardIndex %s clear.'%billboardIndex) return +def UpdateBillboardMaxCount(billboardIndex, updMaxCount, isDelExtra=True): + ''' 变更竞技场榜单最大数据数 + @param updMaxCount: 更新的最大数据排名 + @param isDelExtra: 是否删除原榜单排名数据超过更新后的最大排名,默认删除 + ''' + billBoard = GameWorld.GetBillboard().FindBillboard(billboardIndex) + if not billBoard: + return + curCount = billBoard.GetCount() + curMaxCount = billBoard.GetMaxCount() + # 不超过程序内置配置的最大数量 + if billboardIndex in ChConfig.Def_BT_Cnt: + updMaxCount = min(updMaxCount, ChConfig.Def_BT_Cnt[billboardIndex]) + if curMaxCount == updMaxCount: + return + billBoard.SetMaxCount(updMaxCount) + GameWorld.Log(" 变更榜单最大数据数! billboardIndex=%s,curCount=%s,curMaxCount=%s,updMaxCount=%s" + % (billboardIndex, curCount, curMaxCount, updMaxCount)) + + # 清除多余榜单数据 + if isDelExtra and curCount > updMaxCount: + for delIndex in xrange(curCount - 1, updMaxCount - 1, -1): + if delIndex >= 0: + GameWorld.Log(" DeleteByIndex: %s" % delIndex) + billBoard.DeleteByIndex(delIndex) + return + #################################################################################################### #class IPY_GSetWatchBillboardState @@ -259,6 +266,9 @@ if packType in ChConfig.Def_InterdictLook_BT_Type: #不可通过此封包查看 + return + if ChConfig.Def_BT_Cnt.get(packType, 0) > 100: + GameWorld.DebugLog("该榜单最大名次较大,需使用分页查询! A9 A2 查看排行榜#tagCPYWatchBillboard") return if not __CheckWatchCD(curPlayer, packType, tick): return @@ -434,7 +444,7 @@ def MapServer_UpdateBillboard(billInfoDict, tick): '''地图更新排行榜, 通用 {"Type":bType, "Type2":bType2, "ID":bID, "ID2":bID2, "Name1":bName, "Name2":bName2, "ExInfo":exInfo, - "Value1":value1, "Value2":value2, "CmpValue":cmpValue, "CmpValue2":cmpValue2, "CmpValue3":cmpValue3} + "Value1":value1, "Value2":value2, "CmpValue":cmpValue, "CmpValue2":cmpValue2, "CmpValue3":cmpValue3, "autoSort":autoSort} ''' bType = billInfoDict["Type"] @@ -467,25 +477,24 @@ gameWorld = GameWorld.GetGameWorld() lastSortTick = gameWorld.GetDictByKey(Def_Key_BillboardSortTick % bType) - autoSort = (tick - lastSortTick) >= 60000 # 1分钟强制排序一次 + autoSort = (tick - lastSortTick) >= 60000 or billInfoDict.get("autoSort") == True # 1分钟强制排序一次 if autoSort: gameWorld.SetDict(Def_Key_BillboardSortTick % bType, tick) #GameWorld.DebugLog("更新排行榜:bType=%s,autoSort=%s,tick=%s,lastSortTick=%s,d=%s" % (bType, autoSort, tick, lastSortTick, tick - lastSortTick)) - isUpd = UpdatePlayerBillboard(bID, bName, bName2, bType, bType2, value1, value2, cmpValue, autoSort, cmpValue2, cmpValue3) - __UpdateBillboardSortState(gameWorld, bType, autoSort, isUpd) + UpdatePlayerBillboard(bID, bName, bName2, bType, bType2, value1, value2, cmpValue, autoSort, cmpValue2, cmpValue3) exInfo = billInfoDict["ExInfo"] # 以下为榜单附加特殊处理 if bType == ShareDefine.Def_BT_FightPower: playerID = bID - fightPowerTotal = cmpValue + fightPowerTotal = cmpValue * ChConfig.Def_PerPointValue + cmpValue2 familyID = exInfo[0] playerJob = bType2 curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID) if curPlayer: - curPlayer.SetFightPower(fightPowerTotal) + PlayerControl.SetFightPower(curPlayer, fightPowerTotal) #更新战盟成员战力 PlayerFamily.UpdFamilyMemberFightPower(familyID, playerID, fightPowerTotal) @@ -494,20 +503,78 @@ job = playerJob % 10 if job in ShareDefine.JobFightPowerBillboardDict: jobBType = ShareDefine.JobFightPowerBillboardDict[job] - isUpd = UpdatePlayerBillboard(bID, bName, bName2, jobBType, bType2, value1, value2, cmpValue, autoSort) - __UpdateBillboardSortState(gameWorld, jobBType, autoSort, isUpd) + UpdatePlayerBillboard(bID, bName, bName2, jobBType, bType2, value1, value2, cmpValue, autoSort, cmpValue2) return -def __UpdateBillboardSortState(gameWorld, bType, autoSort, isUpd): - key = Def_Key_BillboardNeedSort % bType - needSort = gameWorld.GetDictByKey(key) - if not autoSort and isUpd and not needSort: - gameWorld.SetDict(key, 1) - elif autoSort and needSort: - gameWorld.SetDict(key, 0) +def DelJobFightPowerBillboard(curPlayer, delJob): + ## 删除玩家对应职业战力榜 - 一般是玩家职业改变了,需要删除旧职业的职业战力榜单 + if delJob not in ShareDefine.JobFightPowerBillboardDict: + return + jobBType = ShareDefine.JobFightPowerBillboardDict[delJob] + playerID = curPlayer.GetPlayerID() + billboardMgr = GameWorld.GetBillboard() + playerBillBoard = billboardMgr.FindBillboard(jobBType) + if not playerBillBoard: + return + if playerBillBoard.FindByID(playerID): + playerBillBoard.DeleteByID(playerID) + GameWorld.DebugLog("删除玩家职业战力榜单: delJob=%s,jobBType=%s" % (delJob, jobBType), playerID) + return + +def GetBillboardOperateInfo(curPlayer): + # 排行榜中所保存的运营商相关信息 + return curPlayer.GetFace() +# platform = curPlayer.GetAccID() +# if platform in ["tencent"]: +# return curPlayer.GetOperateInfo() +# return platform + +def UpdatePlayerBillboardEx(curPlayer, playerID, bType, cmpValue, cmpValue2=0, cmpValue3=0, value1=0, value2=0, autoSort=False): + ## 更新玩家排行榜 + # @param curPlayer: 可能为None + + playerOpInfo = "" + playerJob = 0 + playerName = "" + playerRealmLV = 0 + + if curPlayer: + playerID = curPlayer.GetID() + playerJob = curPlayer.GetJob() + playerName = curPlayer.GetName() + playerRealmLV = curPlayer.GetOfficialRank() + playerOpInfo = GetBillboardOperateInfo(curPlayer) + else: + socialPlayer = PyDataManager.GetPersonalSocialManager().GetSocialPlayer(playerID) + if socialPlayer: + playerJob = socialPlayer.playerInfo.Job + playerName = socialPlayer.playerInfo.PlayerName + playerRealmLV = socialPlayer.playerInfo.RealmLV + else: + curCache = PlayerViewCache.FindViewCache(playerID) + if curCache: + cacheDict = PlayerViewCache.GetCachePropDataDict(curCache) + playerJob = cacheDict["Job"] + playerName = cacheDict["Name"] + playerRealmLV = cacheDict["RealmLV"] + + if not playerName and playerID < 10000: + playerJob = random.choice([1, 2]) + playerName = "testName%s" % playerID + playerRealmLV = random.randint(1, 10) - #GameWorld.DebugLog("__UpdateBillboardSortState:bType=%s,autoSort=%s,isUpd=%s,needSort=%s" % (bType, autoSort, isUpd, gameWorld.GetDictByKey(key))) + if bType in ShareDefine.BTValue1_OfficialRankList: + value1 = playerRealmLV + + tick = GameWorld.GetGameWorld().GetTick() + gameWorld = GameWorld.GetGameWorld() + lastSortTick = gameWorld.GetDictByKey(Def_Key_BillboardSortTick % bType) + autoSort = ((tick - lastSortTick) >= 60000 or autoSort) # 1分钟强制排序一次 + if autoSort: + gameWorld.SetDict(Def_Key_BillboardSortTick % bType, tick) + + UpdatePlayerBillboard(playerID, playerName, playerOpInfo, bType, playerJob, value1, value2, cmpValue, autoSort, cmpValue2, cmpValue3) return #--------------------------------------------------------------------- @@ -562,6 +629,9 @@ if opInfo != str(curPlayerOpInfo): playerBillBoardData.SetName2(str(curPlayerOpInfo)) GameWorld.DebugLog(" 更新operatInfo=%s" % curPlayerOpInfo, curPlayerID) + if playerBillBoardData.GetType2() != billboardType: + playerBillBoardData.SetType2(billboardType) + GameWorld.DebugLog(" 更新Type2=%s" % billboardType, curPlayerID) return False # 没设置值默认为时间time,先上榜的排前面 @@ -592,6 +662,7 @@ % (billboardIndex, billboardType, value1, value2, cmpValue, cmpValue2, cmpValue3, isNewData), curPlayerID) if not autoSort: #不自动排序 + GameWorld.GetGameWorld().SetDict(Def_Key_BillboardNeedSort % billboardIndex, 1) # 设置需要下次查看需要先排序 return True #重新排序排行榜 @@ -669,13 +740,6 @@ return [playerBillBoard, playerBillBoardData] -def MapServer_UpdMSRechargeRankBillboard(cmdList): - ##合服活动充值点数排行更新 - playerID, playerName, playerOpInfo, playerJob, fightPower, familyName, totalChangeCoinPoint = cmdList - UpdatePlayerBillboard(playerID, playerName, familyName, ShareDefine.Def_BT_MixCampaign_Recharge, - playerJob, fightPower, totalChangeCoinPoint, totalChangeCoinPoint) - return - def MapServer_UpdateTotalRechargeBillboard(cmdList): ##总充值点数排行更新 playerID, playerName, playerOpInfo, playerJob, playerLV, totalChangeCoinPoint = cmdList @@ -701,89 +765,10 @@ def ViewBillboardRangeByObjID(index, clientData, tick): return -## 更新充值特惠排行榜 -# @param cmdList -# @return None -def MapServer_UpdateRechargeRankBillboard(cmdList): - playerID, playerName, playerOpInfo, playerJob, playerLV, familyName, actionID, actionNum, updateGold = cmdList - # 排行榜上榜限制 - RechargeRankInfoDict = ReadChConfig.GetEvalChConfig("TeHuiAction_RechargeRank") - gameWorld = GameWorld.GetGameWorld() - actionNumKey = ShareDefine.Def_Notify_WorldKey_DayAction_RechargeRank - curActionNum = gameWorld.GetDictByKey(actionNumKey) - curActionID = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_DayAction_ID % actionNumKey) - GameWorld.DebugLog("MapServer_UpdateRechargeRankBillboard...") - GameWorld.DebugLog(" actionID=%s,actionNum=%s,updateGold=%s,curActionID=%s,curActionNum=%s," - % (actionID, actionNum, updateGold, curActionID, curActionNum), playerID) - - # 非当前活动,不更新 - if actionNum not in RechargeRankInfoDict or actionNum != curActionNum or actionID != curActionID: - GameWorld.DebugLog(" 非当前充值特惠排行榜活动,不更新...", playerID) - return - - rechargeRankInfoList = RechargeRankInfoDict[actionNum] - if len(rechargeRankInfoList) <= 0: - return - - limitGold = rechargeRankInfoList[0] # 限制上榜充值数 - if updateGold < limitGold: - GameWorld.DebugLog(" 未达到最低上榜充值数=%s,不更新..." % limitGold, playerID) - return - - #排行榜 - cmpValue = updateGold - isOk = UpdatePlayerBillboard(playerID, playerName, familyName, ShareDefine.Def_BT_RechargeTeHui, - playerJob, playerLV, updateGold, cmpValue) - GameWorld.DebugLog(" 更新充值特惠排行榜 isOk=%s" % isOk, playerID) - return - -## 更新消费特惠排行榜 -# @param cmdList -# @return None -def MapServer_UpdateCostRankBillboard(cmdList): - playerID, playerName, playerOpInfo, playerJob, playerLV, familyName, actionID, actionNum, updateGold = cmdList - # 排行榜上榜限制 - costRankInfoDict = ReadChConfig.GetEvalChConfig("TeHuiAction_CostRank") - gameWorld = GameWorld.GetGameWorld() - actionNumKey = ShareDefine.Def_Notify_WorldKey_DayAction_CostRank - curActionNum = gameWorld.GetDictByKey(actionNumKey) - curActionID = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_DayAction_ID % actionNumKey) - GameWorld.DebugLog("MapServer_UpdateCostRankBillboard...") - GameWorld.DebugLog(" actionID=%s,actionNum=%s,updateGold=%s,curActionID=%s,curActionNum=%s," - % (actionID, actionNum, updateGold, curActionID, curActionNum), playerID) - - # 非当前活动,不更新 - if actionNum not in costRankInfoDict or actionNum != curActionNum or actionID != curActionID: - GameWorld.DebugLog(" 非当前消费特惠排行榜活动,不更新...", playerID) - return - - costRankInfoList = costRankInfoDict[actionNum] - if len(costRankInfoList) <= 0: - return - - limitGold = costRankInfoList[0] # 限制上榜消费数 - if updateGold < limitGold: - GameWorld.DebugLog(" 未达到最低上榜消费数=%s,不更新..." % limitGold, playerID) - return - - #排行榜 - cmpValue = updateGold - isOk = UpdatePlayerBillboard(playerID, playerName, familyName, ShareDefine.Def_BT_CostTeHui, - playerJob, playerLV, 0, cmpValue) - GameWorld.DebugLog(" 更新消费特惠排行榜 isOk=%s" % isOk, playerID) - return - ## 排行榜更新是否受等级限制 def IsBillboardLVLimit(playerLV, billboardType): # 等级判断已由地图处理掉,这里不再做判断 return True -# BillBoardLimitInfo = ReadChConfig.GetEvalChConfig("BillBoardLimit") -# defaultMinLV, limitLVDict = BillBoardLimitInfo -# lvBillBoardMinLV = limitLVDict.get(billboardType, defaultMinLV) -# if playerLV < lvBillBoardMinLV: -# return True -# -# return False def RedressBillboard(curPlayer): ## 纠正排行榜中的玩家名字记录 @@ -842,3 +827,24 @@ return +def UpdateBillboardFace(curPlayer): + ## 更新排行榜中的玩家头像 + + curPlayerID = curPlayer.GetID() + curFace = curPlayer.GetFace() + + billboardMgr = GameWorld.GetBillboard() + for billboardIndex in ShareDefine.BillboardTypeList: + billBoard = billboardMgr.FindBillboard(billboardIndex) + if not billBoard: + #找不到这类型排行榜 + continue + + playerBillBoardData = billBoard.FindByID(curPlayerID) + if not playerBillBoardData: + #该玩家没有在排行榜上 + continue + + playerBillBoardData.SetName2(str(curFace)) + + return -- Gitblit v1.8.0