From 868c939723928a1dc6ba1f0b89f501848b8db75a Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期五, 26 四月 2019 14:55:07 +0800
Subject: [PATCH] 6501 【后端】【2.0】仙盟任务(新增接口)
---
ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py | 116 ++++++++++++++++++++++++++++++++++++++++++++--------------
1 files changed, 88 insertions(+), 28 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py
index bbcc5fd..9150260 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py
@@ -28,7 +28,6 @@
import NetPackCommon
import IpyGameDataPY
import PyGameData
-
# 获取玩家跨服服务器上的名字
#===============================================================================
# def GetCrossPlayerName(curPlayer):
@@ -46,7 +45,7 @@
# 获取玩家跨服服务器上的名字
def GetCrossPlayerName(curPlayer):
# 通过游戏账号中的平台标志获取名称,目前为spid
- playerName = curPlayer.GetPlayerName()
+ playerName = curPlayer.GetName()
opName = ReadChConfig.GetPyMongoConfig("Merge", "OpName_%s_%s" % (GameWorld.GetPlayerPlatform(curPlayer),
GameWorld.GetPlayerServerSID(curPlayer)))
@@ -56,36 +55,62 @@
return opName.decode('gbk').encode(GameWorld.GetCharacterEncoding()) + playerName
-def GetServerCrossZoneIpyData(mapID, serverGroupID=0):
- ## 获取本服对应跨服玩法分区地图信息
- if mapID not in ChConfig.Def_CrossZoneTableName:
+def GetCrossZoneIpyDataByZoneID(mapID, zoneID):
+ ## 获取跨服分区
+ zoneTypeName = ChConfig.Def_CrossZoneTypeName.get(mapID, "CrossZoneComm")
+ crossZoneName = GameWorld.GetCrossZoneName()
+ return IpyGameDataPY.GetIpyGameData(zoneTypeName, crossZoneName, zoneID)
+
+def GetCrossZoneIpyDataByServerGroupID(mapID, serverGroupID):
+ ## 获取跨服分区
+ zoneTypeName = ChConfig.Def_CrossZoneTypeName.get(mapID, "CrossZoneComm")
+ crossZoneName = GameWorld.GetCrossZoneName()
+ ipyDataList = IpyGameDataPY.GetIpyGameDataByCondition(zoneTypeName, {"CrossZoneName":crossZoneName}, True)
+ if not ipyDataList:
return
- if not serverGroupID:
- serverGroupID = GameWorld.GetServerGroupID()
-
- tableName = ChConfig.Def_CrossZoneTableName[mapID]
- ipyDataMgr = IpyGameDataPY.IPY_Data()
- if not hasattr(ipyDataMgr, "Get%sCount" % tableName):
- return
-
- for i in xrange(getattr(ipyDataMgr, "Get%sCount" % tableName)()):
- ipyData = getattr(ipyDataMgr, "Get%sByIndex" % tableName)(i)
+ for ipyData in ipyDataList:
serverGroupIDList = ipyData.GetServerGroupIDList()
for serverGroupIDInfo in serverGroupIDList:
if (isinstance(serverGroupIDInfo, tuple) and serverGroupIDInfo[0] <= serverGroupID <= serverGroupIDInfo[1]) \
or (isinstance(serverGroupIDInfo, int) and serverGroupIDInfo == serverGroupID):
return ipyData
+ GameWorld.ErrLog("没有找到跨服玩法对应分区! mapID=%s, serverGroupID=%s, zoneTypeName=%s" % (mapID, serverGroupID, zoneTypeName))
return
+
+def GetCrossZoneIpyDataListByServerGroupID(mapID, serverGroupID):
+ ## 获取跨服常规分区列表
+ if serverGroupID:
+ ipyData = GetCrossZoneIpyDataByServerGroupID(mapID, serverGroupID)
+ if not ipyData:
+ return
+ ipyDataList = [ipyData]
+ else:
+ crossZoneName = GameWorld.GetCrossZoneName()
+ zoneTypeName = ChConfig.Def_CrossZoneTypeName.get(mapID, "CrossZoneComm")
+ ipyDataList = IpyGameDataPY.GetIpyGameDataByCondition(zoneTypeName, {"CrossZoneName":crossZoneName}, True)
+ return ipyDataList
+
+def GetServerCrossZoneMapIpyData(zoneID, mapID):
+ ## 获取本服对应跨服玩法分区地图信息 - 仅适用于固定地图及虚拟分线的跨服玩法
+ if mapID not in ChConfig.Def_CrossZoneMapTableName:
+ return
+ tableName = ChConfig.Def_CrossZoneMapTableName[mapID]
+ return IpyGameDataPY.GetIpyGameDataByCondition(tableName, {"ZoneID":zoneID})
def IsCrossServerOpen():
## 跨服服务器是否开放中
return GameWorld.GetGameWorld().GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossServerOpen)
-def ClientServerMsg_ServerInitOK(serverGroupID):
- ## 子服连接成功
+def Sync_CrossCommInitDataToClientServer(serverGroupID=0):
+ ''' 同步跨服常规通用数据到子服务器
+ @param serverGroupID: 为0时同步所有子服
+ '''
+
isOpen = GameWorld.GetGameWorld().GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossServerOpen)
- GameWorld.Log("子服连接成功,通知当前跨服服务器状态: isOpen=%s" % isOpen)
- CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_CrossServerState, {"isOpen":isOpen}, [serverGroupID])
+ crossZoneName = GameWorld.GetCrossZoneName()
+ GameWorld.Log("通知当前跨服服务器状态: isOpen=%s,crossZoneName=%s,syncServerGroupID=%s" % (isOpen, crossZoneName, serverGroupID))
+ serverGroupIDList = [serverGroupID] if serverGroupID else []
+ CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_CrossServerState, {"isOpen":isOpen, "crossZoneName":crossZoneName}, serverGroupIDList)
return
def DoChangeCrossServerState(isOpen):
@@ -101,7 +126,7 @@
curPlayer = playerManager.GetActivePlayerAt(i)
if curPlayer == None:
continue
- PlayerControl.SetCrossRealmState(curPlayer, 0)
+ PlayerControl.SetCrossMapID(curPlayer, 0)
curPlayer.Kick(0)
# 广播所有子服,本服务器进入维护
@@ -110,6 +135,10 @@
def CrossServerMsg_CrossServerState(msgData):
## 子服收到跨服服务器状态变更,子服不存DB,默认跨服维护中,连接跨服成功后由跨服同步状态直接更新到字典即可,没连上就默认维护中
+ if "crossZoneName" in msgData:
+ PyGameData.g_crossZoneName = msgData["crossZoneName"]
+ GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_CrossZoneName, PyGameData.g_crossZoneName)
+
isOpen = msgData["isOpen"]
isOpen = 1 if isOpen else 0
GameWorld.Log("收到跨服服务器状态变更: 是否正常开放中=%s" % isOpen)
@@ -121,8 +150,9 @@
curPlayer = playerManager.GetActivePlayerAt(i)
if curPlayer == None:
continue
- PlayerControl.SetCrossRealmState(curPlayer, 0)
+ PlayerControl.SetCrossMapID(curPlayer, 0)
+ GameWorld.GetGameWorld().SendCrossServerStateToLoginServer(isOpen)
# 通知地图
GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_CrossServerOpen, isOpen)
return
@@ -139,7 +169,7 @@
CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_ExitCrossServer, playerID, [serverGroupID])
# 设置非跨服状态,踢下线
- PlayerControl.SetCrossRealmState(curPlayer, 0)
+ PlayerControl.SetCrossMapID(curPlayer, 0)
curPlayer.Kick(0)
GameWorld.Log("PlayerExitCrossServer...serverGroupID=%s" % serverGroupID, playerID)
return
@@ -152,15 +182,15 @@
if not curPlayer:
GameWorld.Log(" 退出跨服时本服玩家不在线!", playerID)
return
- PlayerControl.SetCrossRealmState(curPlayer, 0)
+ PlayerControl.SetCrossMapID(curPlayer, 0)
return
-def SendCrossRealmReg(curPlayer, registerMap, mapID=0, dataMapID=0, copyMapID=0, posX=0, posY=0):
+def SendCrossRealmReg(curPlayer, registerMap, mapID=0, dataMapID=0, copyMapID=0, posX=0, posY=0, lineID=0):
# 发送跨服账号注册上传数据
# 设置上传数据的活动类型
curPlayer.SetDict(ChConfig.Def_PlayerKey_CrossRegisterMap, registerMap)
- sysMsg = str([registerMap, mapID, dataMapID, copyMapID, posX, posY])
+ sysMsg = str([registerMap, mapID, dataMapID, copyMapID, posX, posY, lineID])
curPlayer.MapServer_QueryPlayerResult(0, 0, "CrossRealmReg", sysMsg, len(sysMsg))
GameWorld.Log("SendCrossRealmReg registerMap=%s,mapID=%s,dataMapID=%s,copyMapID=%s,posX=%s,posY=%s"
% (registerMap, mapID, dataMapID, copyMapID, posX, posY), curPlayer.GetPlayerID())
@@ -226,7 +256,7 @@
'''
curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
GameWorld.ErrLog("某些异常情况下,前端强制发包退出跨服状态! ", curPlayer.GetPlayerID())
- PlayerControl.SetCrossRealmState(curPlayer, 0)
+ PlayerControl.SetCrossMapID(curPlayer, 0)
return
#// C0 02 查看跨服玩家信息 #tagCGViewCrossPlayerInfo
@@ -316,7 +346,6 @@
sendPack.ItemDataSize = len(sendPack.ItemData)
sendPack.PlusData = PlusData
sendPack.PlusDataSize = len(sendPack.PlusData)
- sendPack.CrossPlayer = 1
NetPackCommon.SendFakePack(curPlayer, sendPack)
return
@@ -336,7 +365,7 @@
# 离线的话直接发邮件
GameWorld.Log("收到跨服获得物品,玩家不在线,直接发邮件! itemInfo=%s" % str(itemInfo), playerID)
itemID, itemCount, isBind, itemUserData = itemData
- addItemList = [{"ItemID":itemID, "Count":itemCount, "IsBind":isBind, "UserData":itemUserData}]
+ addItemList = [{"ItemID":itemID, "Count":itemCount, "IsAuctionItem":isBind, "UserData":itemUserData}]
PlayerCompensation.SendMailByKey("", [playerID], addItemList, detail={"CrossPutInItem":1, "Event":event})
return
@@ -352,5 +381,36 @@
curPlayer.MapServer_QueryPlayerResult(0, 0, "CrossGiveMoney", msgInfo, len(msgInfo))
return
+def SetCrossPlayerAttrValue(msgInfo, tick):
+ ## 设置跨服玩家属性值
+ playerID, setType, setDict, isDelay = msgInfo
+ if not PyGameData.g_crossSetPlayerAttr:
+ GameWorld.GetGameWorld().SetDict(ChConfig.Def_WorldKey_CrossSetPlayerAttrTick, tick)
+ playerSetInfoList = PyGameData.g_crossSetPlayerAttr.get(playerID, [])
+ playerSetInfoList.append([setType, setDict])
+ PyGameData.g_crossSetPlayerAttr[playerID] = playerSetInfoList
+ if not isDelay:
+ __SendCrossServerSetPlayerAttr(0)
+ return
+
+def OnCrossProcess(tick):
+ __SendCrossServerSetPlayerAttr(tick)
+ return
+
+def __SendCrossServerSetPlayerAttr(tick):
+ if not PyGameData.g_crossSetPlayerAttr:
+ return
+
+ if tick:
+ # 延迟10秒一次性同步,主要是比如OnDay的时候当多个玩家同时跨服时,减少同步次数,延迟统一发送
+ if tick - GameWorld.GetGameWorld().GetDictByKey(ChConfig.Def_WorldKey_CrossSetPlayerAttrTick) < 10 * 1000:
+ return
+ GameWorld.GetGameWorld().SetDict(ChConfig.Def_WorldKey_CrossSetPlayerAttrTick, tick)
+
+ CrossRealmMsg.SendMsgToCrossServer(ShareDefine.ClientServerMsg_SetPlayerAttrValue, PyGameData.g_crossSetPlayerAttr)
+ PyGameData.g_crossSetPlayerAttr = {}
+ return
+
+
\ No newline at end of file
--
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