From 868c939723928a1dc6ba1f0b89f501848b8db75a Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期五, 26 四月 2019 14:55:07 +0800
Subject: [PATCH] 6501 【后端】【2.0】仙盟任务(新增接口)

---
 ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py |   57 +++++++++++++++++++++++++--------------------------------
 1 files changed, 25 insertions(+), 32 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py
index 11cd5dd..9150260 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py
@@ -28,8 +28,6 @@
 import NetPackCommon
 import IpyGameDataPY
 import PyGameData
-import cPickle
-import json
 # 获取玩家跨服服务器上的名字
 #===============================================================================
 # def GetCrossPlayerName(curPlayer):
@@ -57,16 +55,17 @@
     
     return opName.decode('gbk').encode(GameWorld.GetCharacterEncoding()) + playerName
 
-def GetCrossCommZoneIpyDataByZoneID(zoneID):
-    ## 获取跨服常规分区 
+def GetCrossZoneIpyDataByZoneID(mapID, zoneID):
+    ## 获取跨服分区
+    zoneTypeName = ChConfig.Def_CrossZoneTypeName.get(mapID, "CrossZoneComm")
     crossZoneName = GameWorld.GetCrossZoneName()
-    ipyData = IpyGameDataPY.GetIpyGameDataNotLog("CrossZoneComm", crossZoneName, zoneID)
-    return ipyData
+    return IpyGameDataPY.GetIpyGameData(zoneTypeName, crossZoneName, zoneID)
 
-def GetCrossCommZoneIpyDataByServerGroupID(serverGroupID):
-    ## 获取跨服常规分区
+def GetCrossZoneIpyDataByServerGroupID(mapID, serverGroupID):
+    ## 获取跨服分区
+    zoneTypeName = ChConfig.Def_CrossZoneTypeName.get(mapID, "CrossZoneComm")
     crossZoneName = GameWorld.GetCrossZoneName()
-    ipyDataList = IpyGameDataPY.GetIpyGameDataByCondition("CrossZoneComm", {"CrossZoneName":crossZoneName}, True)
+    ipyDataList = IpyGameDataPY.GetIpyGameDataByCondition(zoneTypeName, {"CrossZoneName":crossZoneName}, True)
     if not ipyDataList:
         return
     for ipyData in ipyDataList:
@@ -75,34 +74,28 @@
             if (isinstance(serverGroupIDInfo, tuple) and serverGroupIDInfo[0] <= serverGroupID <= serverGroupIDInfo[1]) \
                 or (isinstance(serverGroupIDInfo, int) and serverGroupIDInfo == serverGroupID):
                 return ipyData
+    GameWorld.ErrLog("没有找到跨服玩法对应分区! mapID=%s, serverGroupID=%s, zoneTypeName=%s" % (mapID, serverGroupID, zoneTypeName))
     return
 
-def GetCrossCommZoneIpyDataListByServerGroupID(serverGroupID):
+def GetCrossZoneIpyDataListByServerGroupID(mapID, serverGroupID):
     ## 获取跨服常规分区列表
     if serverGroupID:
-        ipyData = GetCrossCommZoneIpyDataByServerGroupID(serverGroupID)
+        ipyData = GetCrossZoneIpyDataByServerGroupID(mapID, serverGroupID)
         if not ipyData:
             return
         ipyDataList = [ipyData]
     else:
         crossZoneName = GameWorld.GetCrossZoneName()
-        ipyDataList = IpyGameDataPY.GetIpyGameDataByCondition("CrossZoneComm", {"CrossZoneName":crossZoneName}, True)
+        zoneTypeName = ChConfig.Def_CrossZoneTypeName.get(mapID, "CrossZoneComm")
+        ipyDataList = IpyGameDataPY.GetIpyGameDataByCondition(zoneTypeName, {"CrossZoneName":crossZoneName}, True)
     return ipyDataList
 
-def GetServerCrossZoneMapIpyData(mapID, serverGroupID=0):
-    ## 获取本服对应跨服玩法分区地图信息
+def GetServerCrossZoneMapIpyData(zoneID, mapID):
+    ## 获取本服对应跨服玩法分区地图信息 - 仅适用于固定地图及虚拟分线的跨服玩法
     if mapID not in ChConfig.Def_CrossZoneMapTableName:
         return
     tableName = ChConfig.Def_CrossZoneMapTableName[mapID]
-    if not serverGroupID:
-        if GameWorld.IsCrossServer():
-            return
-        serverGroupID = GameWorld.GetServerGroupID()
-    zoneIpyData = GetCrossCommZoneIpyDataByServerGroupID(serverGroupID)
-    if not zoneIpyData:
-        return
-    commZoneID = zoneIpyData.GetZoneID()
-    return IpyGameDataPY.GetIpyGameDataByCondition(tableName, {"ZoneID":commZoneID})
+    return IpyGameDataPY.GetIpyGameDataByCondition(tableName, {"ZoneID":zoneID})
 
 def IsCrossServerOpen():
     ## 跨服服务器是否开放中
@@ -192,12 +185,12 @@
     PlayerControl.SetCrossMapID(curPlayer, 0)
     return
 
-def SendCrossRealmReg(curPlayer, registerMap, mapID=0, dataMapID=0, copyMapID=0, posX=0, posY=0):
+def SendCrossRealmReg(curPlayer, registerMap, mapID=0, dataMapID=0, copyMapID=0, posX=0, posY=0, lineID=0):
     # 发送跨服账号注册上传数据
     
     # 设置上传数据的活动类型
     curPlayer.SetDict(ChConfig.Def_PlayerKey_CrossRegisterMap, registerMap)
-    sysMsg = str([registerMap, mapID, dataMapID, copyMapID, posX, posY])
+    sysMsg = str([registerMap, mapID, dataMapID, copyMapID, posX, posY, lineID])
     curPlayer.MapServer_QueryPlayerResult(0, 0, "CrossRealmReg", sysMsg, len(sysMsg))            
     GameWorld.Log("SendCrossRealmReg registerMap=%s,mapID=%s,dataMapID=%s,copyMapID=%s,posX=%s,posY=%s" 
                   % (registerMap, mapID, dataMapID, copyMapID, posX, posY), curPlayer.GetPlayerID())
@@ -286,11 +279,11 @@
         GameWorld.DebugLog("查看跨服玩家,是本服玩家,直接回复!tagPlayerID=%s" % (tagPlayerID), playerID)
         sendPack = ChPyNetSendPack.tagSCQueryPlayerCacheResult()
         sendPack.PlayerID = tagPlayerID
-        sendPack.PropData = json.dumps(cPickle.loads(curCache.GetPropData()), ensure_ascii=False)
+        sendPack.PropData = curCache.GetPropData()
         sendPack.PropDataSize = len(sendPack.PropData)
-        sendPack.ItemData = json.dumps(cPickle.loads(PlayerViewCache.GetItemData(curCache)), ensure_ascii=False)
+        sendPack.ItemData = PlayerViewCache.GetItemData(curCache)
         sendPack.ItemDataSize = len(sendPack.ItemData)
-        sendPack.PlusData = json.dumps(cPickle.loads(PlayerViewCache.GetPlusData(curCache)), ensure_ascii=False)
+        sendPack.PlusData = PlayerViewCache.GetPlusData(curCache)
         sendPack.PlusDataSize = len(sendPack.PlusData)
         NetPackCommon.SendFakePack(curPlayer, sendPack)
         return
@@ -347,11 +340,11 @@
     PropData, ItemData, PlusData = cacheInfo
     sendPack = ChPyNetSendPack.tagSCQueryPlayerCacheResult()
     sendPack.PlayerID = tagPlayerID
-    sendPack.PropData = json.dumps(cPickle.loads(PropData), ensure_ascii=False)
+    sendPack.PropData = PropData
     sendPack.PropDataSize = len(sendPack.PropData)
-    sendPack.ItemData = json.dumps(cPickle.loads(ItemData), ensure_ascii=False)
+    sendPack.ItemData = ItemData
     sendPack.ItemDataSize = len(sendPack.ItemData)
-    sendPack.PlusData = json.dumps(cPickle.loads(PlusData), ensure_ascii=False)
+    sendPack.PlusData = PlusData
     sendPack.PlusDataSize = len(sendPack.PlusData)
     NetPackCommon.SendFakePack(curPlayer, sendPack)
     return
@@ -372,7 +365,7 @@
     # 离线的话直接发邮件
     GameWorld.Log("收到跨服获得物品,玩家不在线,直接发邮件! itemInfo=%s" % str(itemInfo), playerID)
     itemID, itemCount, isBind, itemUserData = itemData
-    addItemList = [{"ItemID":itemID, "Count":itemCount, "IsBind":isBind, "UserData":itemUserData}]
+    addItemList = [{"ItemID":itemID, "Count":itemCount, "IsAuctionItem":isBind, "UserData":itemUserData}]
     PlayerCompensation.SendMailByKey("", [playerID], addItemList, detail={"CrossPutInItem":1, "Event":event})
     return
 

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