From 868c939723928a1dc6ba1f0b89f501848b8db75a Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期五, 26 四月 2019 14:55:07 +0800
Subject: [PATCH] 6501 【后端】【2.0】仙盟任务(新增接口)
---
ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py | 72 +++++++++++++++++++++++++----------
1 files changed, 51 insertions(+), 21 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py
index ec033a1..9150260 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py
@@ -28,7 +28,6 @@
import NetPackCommon
import IpyGameDataPY
import PyGameData
-
# 获取玩家跨服服务器上的名字
#===============================================================================
# def GetCrossPlayerName(curPlayer):
@@ -56,36 +55,62 @@
return opName.decode('gbk').encode(GameWorld.GetCharacterEncoding()) + playerName
-def GetServerCrossZoneIpyData(mapID, serverGroupID=0):
- ## 获取本服对应跨服玩法分区地图信息
- if mapID not in ChConfig.Def_CrossZoneTableName:
+def GetCrossZoneIpyDataByZoneID(mapID, zoneID):
+ ## 获取跨服分区
+ zoneTypeName = ChConfig.Def_CrossZoneTypeName.get(mapID, "CrossZoneComm")
+ crossZoneName = GameWorld.GetCrossZoneName()
+ return IpyGameDataPY.GetIpyGameData(zoneTypeName, crossZoneName, zoneID)
+
+def GetCrossZoneIpyDataByServerGroupID(mapID, serverGroupID):
+ ## 获取跨服分区
+ zoneTypeName = ChConfig.Def_CrossZoneTypeName.get(mapID, "CrossZoneComm")
+ crossZoneName = GameWorld.GetCrossZoneName()
+ ipyDataList = IpyGameDataPY.GetIpyGameDataByCondition(zoneTypeName, {"CrossZoneName":crossZoneName}, True)
+ if not ipyDataList:
return
- if not serverGroupID:
- serverGroupID = GameWorld.GetServerGroupID()
-
- tableName = ChConfig.Def_CrossZoneTableName[mapID]
- ipyDataMgr = IpyGameDataPY.IPY_Data()
- if not hasattr(ipyDataMgr, "Get%sCount" % tableName):
- return
-
- for i in xrange(getattr(ipyDataMgr, "Get%sCount" % tableName)()):
- ipyData = getattr(ipyDataMgr, "Get%sByIndex" % tableName)(i)
+ for ipyData in ipyDataList:
serverGroupIDList = ipyData.GetServerGroupIDList()
for serverGroupIDInfo in serverGroupIDList:
if (isinstance(serverGroupIDInfo, tuple) and serverGroupIDInfo[0] <= serverGroupID <= serverGroupIDInfo[1]) \
or (isinstance(serverGroupIDInfo, int) and serverGroupIDInfo == serverGroupID):
return ipyData
+ GameWorld.ErrLog("没有找到跨服玩法对应分区! mapID=%s, serverGroupID=%s, zoneTypeName=%s" % (mapID, serverGroupID, zoneTypeName))
return
+
+def GetCrossZoneIpyDataListByServerGroupID(mapID, serverGroupID):
+ ## 获取跨服常规分区列表
+ if serverGroupID:
+ ipyData = GetCrossZoneIpyDataByServerGroupID(mapID, serverGroupID)
+ if not ipyData:
+ return
+ ipyDataList = [ipyData]
+ else:
+ crossZoneName = GameWorld.GetCrossZoneName()
+ zoneTypeName = ChConfig.Def_CrossZoneTypeName.get(mapID, "CrossZoneComm")
+ ipyDataList = IpyGameDataPY.GetIpyGameDataByCondition(zoneTypeName, {"CrossZoneName":crossZoneName}, True)
+ return ipyDataList
+
+def GetServerCrossZoneMapIpyData(zoneID, mapID):
+ ## 获取本服对应跨服玩法分区地图信息 - 仅适用于固定地图及虚拟分线的跨服玩法
+ if mapID not in ChConfig.Def_CrossZoneMapTableName:
+ return
+ tableName = ChConfig.Def_CrossZoneMapTableName[mapID]
+ return IpyGameDataPY.GetIpyGameDataByCondition(tableName, {"ZoneID":zoneID})
def IsCrossServerOpen():
## 跨服服务器是否开放中
return GameWorld.GetGameWorld().GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossServerOpen)
-def ClientServerMsg_ServerInitOK(serverGroupID):
- ## 子服连接成功
+def Sync_CrossCommInitDataToClientServer(serverGroupID=0):
+ ''' 同步跨服常规通用数据到子服务器
+ @param serverGroupID: 为0时同步所有子服
+ '''
+
isOpen = GameWorld.GetGameWorld().GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossServerOpen)
- GameWorld.Log("子服连接成功,通知当前跨服服务器状态: isOpen=%s" % isOpen)
- CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_CrossServerState, {"isOpen":isOpen}, [serverGroupID])
+ crossZoneName = GameWorld.GetCrossZoneName()
+ GameWorld.Log("通知当前跨服服务器状态: isOpen=%s,crossZoneName=%s,syncServerGroupID=%s" % (isOpen, crossZoneName, serverGroupID))
+ serverGroupIDList = [serverGroupID] if serverGroupID else []
+ CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_CrossServerState, {"isOpen":isOpen, "crossZoneName":crossZoneName}, serverGroupIDList)
return
def DoChangeCrossServerState(isOpen):
@@ -110,6 +135,10 @@
def CrossServerMsg_CrossServerState(msgData):
## 子服收到跨服服务器状态变更,子服不存DB,默认跨服维护中,连接跨服成功后由跨服同步状态直接更新到字典即可,没连上就默认维护中
+ if "crossZoneName" in msgData:
+ PyGameData.g_crossZoneName = msgData["crossZoneName"]
+ GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_CrossZoneName, PyGameData.g_crossZoneName)
+
isOpen = msgData["isOpen"]
isOpen = 1 if isOpen else 0
GameWorld.Log("收到跨服服务器状态变更: 是否正常开放中=%s" % isOpen)
@@ -123,6 +152,7 @@
continue
PlayerControl.SetCrossMapID(curPlayer, 0)
+ GameWorld.GetGameWorld().SendCrossServerStateToLoginServer(isOpen)
# 通知地图
GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_CrossServerOpen, isOpen)
return
@@ -155,12 +185,12 @@
PlayerControl.SetCrossMapID(curPlayer, 0)
return
-def SendCrossRealmReg(curPlayer, registerMap, mapID=0, dataMapID=0, copyMapID=0, posX=0, posY=0):
+def SendCrossRealmReg(curPlayer, registerMap, mapID=0, dataMapID=0, copyMapID=0, posX=0, posY=0, lineID=0):
# 发送跨服账号注册上传数据
# 设置上传数据的活动类型
curPlayer.SetDict(ChConfig.Def_PlayerKey_CrossRegisterMap, registerMap)
- sysMsg = str([registerMap, mapID, dataMapID, copyMapID, posX, posY])
+ sysMsg = str([registerMap, mapID, dataMapID, copyMapID, posX, posY, lineID])
curPlayer.MapServer_QueryPlayerResult(0, 0, "CrossRealmReg", sysMsg, len(sysMsg))
GameWorld.Log("SendCrossRealmReg registerMap=%s,mapID=%s,dataMapID=%s,copyMapID=%s,posX=%s,posY=%s"
% (registerMap, mapID, dataMapID, copyMapID, posX, posY), curPlayer.GetPlayerID())
@@ -335,7 +365,7 @@
# 离线的话直接发邮件
GameWorld.Log("收到跨服获得物品,玩家不在线,直接发邮件! itemInfo=%s" % str(itemInfo), playerID)
itemID, itemCount, isBind, itemUserData = itemData
- addItemList = [{"ItemID":itemID, "Count":itemCount, "IsBind":isBind, "UserData":itemUserData}]
+ addItemList = [{"ItemID":itemID, "Count":itemCount, "IsAuctionItem":isBind, "UserData":itemUserData}]
PlayerCompensation.SendMailByKey("", [playerID], addItemList, detail={"CrossPutInItem":1, "Event":event})
return
--
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