From 868c939723928a1dc6ba1f0b89f501848b8db75a Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期五, 26 四月 2019 14:55:07 +0800
Subject: [PATCH] 6501 【后端】【2.0】仙盟任务(新增接口)
---
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFB.py | 55 +++++++++++++++++++++++++++++++++++++++++--------------
1 files changed, 41 insertions(+), 14 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFB.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFB.py
index 96f3d31..f3e6c51 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFB.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFB.py
@@ -33,6 +33,8 @@
import IPY_PlayerDefine
import CrossRealmPlayer
import CrossRealmMsg
+import ChPyNetSendPack
+import NetPackCommon
import ShareDefine
import CrossBoss
@@ -164,20 +166,11 @@
playerIDList, dataMapID, mapID, copyMapID, funcLineID = msgData
- dynamicLineMapDict = IpyGameDataPY.GetFuncEvalCfg("CrossDynamicLineMap", 1)
- if dataMapID not in dynamicLineMapDict:
- return
- mapPosInfo = dynamicLineMapDict[dataMapID][0]
- posX, posY = mapPosInfo[:2]
- dist = mapPosInfo[2] if len(mapPosInfo) > 2 else 0
- if dist > 0:
- posX, posY = random.randint(posX - dist, posX + dist), random.randint(posY - dist, posY + dist)
-
for playerID in playerIDList:
curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
if not curPlayer:
continue
- CrossRealmPlayer.SendCrossRealmReg(curPlayer, dataMapID, mapID, dataMapID, copyMapID, posX, posY, lineID=funcLineID)
+ CrossRealmPlayer.SendCrossRealmReg(curPlayer, dataMapID, mapID, dataMapID, copyMapID, lineID=funcLineID)
return
@@ -226,9 +219,7 @@
return realMapID, copyMapID, openState
dynamicLineMapDict = IpyGameDataPY.GetFuncEvalCfg("CrossDynamicLineMap", 1)
- if mapID not in dynamicLineMapDict:
- return
- dynamicMapIDList = dynamicLineMapDict[mapID][1]
+ dynamicMapIDList = dynamicLineMapDict.get(mapID, [mapID])
openMapID, openCopyMapID = 0, 0
for realMapID in dynamicMapIDList:
@@ -359,10 +350,16 @@
break
key = (mapID, copyMapID)
- PyGameData.g_crossDynamicLineCopyMapInfo.pop(key, {})
+ copyMapObj = PyGameData.g_crossDynamicLineCopyMapInfo.pop(key, {})
#GameWorld.DebugLog(" PyGameData.g_crossDynamicLineInfo=%s" % PyGameData.g_crossDynamicLineInfo)
#GameWorld.DebugLog(" PyGameData.g_crossDynamicLineCopyMapInfo=%s" % PyGameData.g_crossDynamicLineCopyMapInfo)
+
+ playerCount = 0
+ zoneID = copyMapObj.zoneID
+ funcLineID = copyMapObj.funcLineID
+ playerCountInfo = [playerCount]
+ SyncClientServerCrossFBFuncLinePlayerCount(zoneID, mapID, funcLineID, playerCountInfo)
return
def OnCrossDynamicMapReset(msgList):
@@ -404,6 +401,26 @@
# % (curPlayer.GetMapID(), mapID, copyMapID, serverGroupID), playerID)
#GameWorld.DebugLog(" 副本中的玩家ID: %s" % copyMapObj.fbPlayerDict)
#GameWorld.DebugLog(" 等待中的玩家ID: %s" % copyMapObj.waitPlayerDict)
+
+ playerCount = len(copyMapObj.fbPlayerDict) # 等待进入的暂时不算
+ zoneID = copyMapObj.zoneID
+ funcLineID = copyMapObj.funcLineID
+ playerCountInfo = [playerCount]
+ SyncClientServerCrossFBFuncLinePlayerCount(zoneID, mapID, funcLineID, playerCountInfo)
+ return
+
+def SyncClientServerCrossFBFuncLinePlayerCount(zoneID, mapID, funcLineID, playerCountInfo):
+ ## 同步子服跨服副本功能线路人数
+ ## 注意: 此人数不是一个精确人数值,只是一个大概人数值,不用很精确,暂时只玩家进入时同步人数信息,玩家退出暂不处理
+ mapID = GetRecordMapID(mapID)
+ if mapID not in ChConfig.Def_NeedCountFBFuncLinePlayerCrossMap:
+ return
+ zoneIpyData = CrossRealmPlayer.GetCrossZoneIpyDataByZoneID(mapID, zoneID)
+ if not zoneIpyData:
+ return
+ serverGroupIDList = zoneIpyData.GetServerGroupIDList()
+ playerCountInfo = [mapID, funcLineID, playerCountInfo]
+ CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_FBPlayerCount, playerCountInfo, serverGroupIDList)
return
def OnPlayerDisconnectCrossServer(curPlayer):
@@ -425,6 +442,16 @@
#GameWorld.DebugLog(" 等待中的玩家ID: %s" % copyMapObj.waitPlayerDict)
return
+def CrossServerMsg_FBPlayerCount(msgData):
+ ## 收到跨服服务器同步的副本功能线路人数信息
+
+ mapID, funcLineID, playerCountInfo = msgData
+ if mapID not in PyGameData.g_crossFBFuncLinePlayerCountInfo:
+ PyGameData.g_crossFBFuncLinePlayerCountInfo[mapID] = {}
+ fbLinePlayerInfoDict = PyGameData.g_crossFBFuncLinePlayerCountInfo[mapID]
+ fbLinePlayerInfoDict[funcLineID] = playerCountInfo
+ return
+
##--------------------------------------------------------------------------------------------------
## 请求进入副本分线
--
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