From 868c939723928a1dc6ba1f0b89f501848b8db75a Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期五, 26 四月 2019 14:55:07 +0800
Subject: [PATCH] 6501 【后端】【2.0】仙盟任务(新增接口)
---
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerQuery.py | 31 +++++++++++++++++++------------
1 files changed, 19 insertions(+), 12 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerQuery.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerQuery.py
index 1c96456..5f7136e 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerQuery.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerQuery.py
@@ -72,6 +72,7 @@
import ChPyNetSendPack
import NetPackCommon
import AuctionHouse
+import PlayerFairyDomain
import time
import datetime
@@ -329,16 +330,25 @@
SyncPlayerCrossMapNPCInfo(curPlayer, mapID, npcIDList, mapNPCInfoDict)
return
+ serverGroupID = GameWorld.GetServerGroupID()
+ zoneIpyData = CrossRealmPlayer.GetCrossZoneIpyDataByServerGroupID(mapID, serverGroupID)
+ if not zoneIpyData:
+ return
+ zoneID = zoneIpyData.GetZoneID()
+
# 本服缓存超时,发送跨服服务器查询
playerID = curPlayer.GetPlayerID()
- CrossRealmMsg.SendMsgToCrossServer(ShareDefine.ClientServerMsg_QueryNPCInfo, {"PlayerID":playerID, "MapID":mapID, "NPCIDList":npcIDList})
+ dataMsg = {"PlayerID":playerID, "ZoneID":zoneID, "MapID":mapID, "NPCIDList":npcIDList}
+ CrossRealmMsg.SendMsgToCrossServer(ShareDefine.ClientServerMsg_QueryNPCInfo, dataMsg)
return
def ClientServerMsg_QueryNPCInfo(serverGroupID, msgData):
## 收到子服请求查看跨服地图NPC个数信息
+ zoneID = msgData["ZoneID"]
mapID = msgData["MapID"]
- zoneIpyData = CrossRealmPlayer.GetServerCrossZoneMapIpyData(mapID, serverGroupID)
+
+ zoneIpyData = CrossRealmPlayer.GetServerCrossZoneMapIpyData(zoneID, mapID)
if not zoneIpyData:
return
realMapID = zoneIpyData.GetMapID()
@@ -512,19 +522,12 @@
PlayerControl.CrossNotify(serverGroupIDList, crossNotifyList)
return
- if callName == "DynamicLineMapOpen":
- realMapID, copyMapID = eval(resultName)
- PlayerFB.OnCrossDynamicLineOpen(realMapID, copyMapID)
- return
-
- if callName == "DynamicLineMapClose":
- realMapID, copyMapID, funcLineDataCache = eval(resultName)
- PlayerFB.OnCrossDynamicLineClose(realMapID, copyMapID, funcLineDataCache)
+ if callName == "DynamicLineMapStateChange":
+ PlayerFB.OnCrossDynamicLineStateChange(eval(resultName))
return
if callName == "DynamicLineMapInitOK":
- realMapID, copyMapCount = eval(resultName)
- PlayerFB.OnCrossDynamicMapReset(realMapID, copyMapCount)
+ PlayerFB.OnCrossDynamicMapReset(eval(resultName))
return
if callName == "CommMapServerInitOK":
@@ -837,6 +840,10 @@
if callName =="HorsePetBossOver":
PlayerHorsePetBoss.HorsePetBossKilled(int(resultName))
return
+ #缥缈仙域事件出现
+ if callName =="AddFairyDomainEvent":
+ PlayerFairyDomain.AddFairyDomainEvent(eval(resultName))
+ return
#---return分割线-----------------------------------------------------------------
--
Gitblit v1.8.0