From 868c939723928a1dc6ba1f0b89f501848b8db75a Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期五, 26 四月 2019 14:55:07 +0800
Subject: [PATCH] 6501 【后端】【2.0】仙盟任务(新增接口)
---
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerXMZZ.py | 27 +++++++++++++++------------
1 files changed, 15 insertions(+), 12 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerXMZZ.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerXMZZ.py
index 67ff992..3315d81 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerXMZZ.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerXMZZ.py
@@ -34,8 +34,8 @@
import PlayerUniversalGameRec
import random
-import json
import math
+import json
RecType = ShareDefine.Def_UniversalGameRecType_XMZZStageRecord
RecType1 = ShareDefine.Def_UniversalGameRecType_XMZZPKInfoRecord
@@ -265,14 +265,13 @@
curCache = PlayerViewCache.ViewCacheMgr.FindCache(pkPlayerID)
if not curCache:
return
- PropData, ItemData = curCache.GetPropData(), curCache.GetItemData()
packData = ChPyNetSendPack.tagGCXMZZFightInfo()
packData.Clear()
packData.PlayerID = pkPlayerID
- packData.PropData = PropData
+ packData.PropData = curCache.GetPropData()
packData.PropDataSize = len(packData.PropData)
- packData.ItemData = ItemData
+ packData.ItemData = PlayerViewCache.GetItemData(curCache)
packData.ItemDataSize = len(packData.ItemData)
NetPackCommon.SendFakePack(curPlayer, packData)
return
@@ -473,8 +472,9 @@
#第一积分奖励
if topScorePlayerID:
topScoreAward = IpyGameDataPY.GetFuncEvalCfg('XMZZAward', 2)
- PlayerCompensation.SendMailByKey('XMZZTopScore', [topScorePlayerID], topScoreAward, [topScore])
- SavePKRecord('XMZZ_FirstPlace', [self.XMZZTopPlayerName, self.XMZZTopScore], False)
+ if topScoreAward:
+ PlayerCompensation.SendMailByKey('XMZZTopScore', [topScorePlayerID], topScoreAward, [topScore])
+ SavePKRecord('XMZZ_FirstPlace', [self.XMZZTopPlayerName, self.XMZZTopScore], False)
#押注奖励
self.BetOverLogic()
@@ -482,7 +482,7 @@
#阵营奖励
winAward = IpyGameDataPY.GetFuncEvalCfg('XMZZAward', 3)
LoseAward = IpyGameDataPY.GetFuncEvalCfg('XMZZAward', 4)
- dogfallAward = IpyGameDataPY.GetFuncEvalCfg('XMZZAward', 5)
+ dogfallAward = IpyGameDataPY.GetFuncCfg('XMZZAward', 5)
result = self.GetXMZZCurResult()
if result == Faction_1:
SavePKRecord('XMZZ_Victory', [result], True)
@@ -500,7 +500,6 @@
SavePKRecord('XMZZ_Draw', [], True)
PlayerCompensation.SendMailByKey('XMZZDogfall', Faction_2_IDList + Faction_1_IDList, [], goldPaper=dogfallAward)
- #PlayerControl.MergeWorldNotify(0, '', [])
PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_XMZZIsOver, 1)
self.NotifyXMZZInfo()
@@ -627,11 +626,15 @@
isRobotNPC = True
pkDataDict = {}
conWinCnt = XMZZPlayerDict[myPlayerID].ConWinCnt #参数
- XMZZSpecialNPCRate = eval(IpyGameDataPY.GetFuncCfg('XMZZSpecialNPCRate'))
+ XMZZSpecialNPCRate = eval(IpyGameDataPY.GetFuncCompileCfg('XMZZSpecialNPCRate'))
+ XMZZSuperNPCRate = eval(IpyGameDataPY.GetFuncCompileCfg('XMZZSpecialNPCRate', 2))
XMZZNPCByLVPowerList = IpyGameDataPY.GetFuncEvalCfg('XMZZPKPowerRange', 2)
isByLVPower = conWinCnt + 1 in XMZZNPCByLVPowerList #是否按等级表战力来随机范围
+ if GameWorld.CanHappen(XMZZSuperNPCRate):
+ GameWorld.DebugLog(' 筛选对手 超级机器人 XMZZSuperNPCRate=%s' % (XMZZSuperNPCRate))
+ pkPlayerID = 2
- if not isByLVPower and GameWorld.CanHappen(XMZZSpecialNPCRate):
+ elif not isByLVPower and GameWorld.CanHappen(XMZZSpecialNPCRate):
GameWorld.DebugLog(' 筛选对手 高级机器人 XMZZSpecialNPCRate=%s' % (XMZZSpecialNPCRate))
#机器人ID规则: ID从0~n, n不大于机器人ID列表长度, ID越大机器人越高级,根据策划需求自增
#高级机器人
@@ -677,7 +680,7 @@
power = propDataDict.get('FightPower', 0)
g_playerPowerDict[playerID] = power
- pkDataDict[playerID] = [curCache.GetPropData(), curCache.GetItemData()]
+ pkDataDict[playerID] = [curCache.GetPropData(), itemData]
#GameWorld.DebugLog(' 筛选对手 playerID=%s,power=%s' % (playerID, power))
if minPower1 < power < myPower:
underList1.append(playerID)
@@ -689,7 +692,7 @@
aboveList2.append(playerID)
GameWorld.DebugLog(' 筛选对手 myPower=%s,underList1=%s, aboveList1=%s,underList2=%s, aboveList2=%s' % (myPower, underList1, aboveList1, underList2, aboveList2), myPlayerID)
- if conWinCnt % 5 == 0: #每5个匹配战力低的对手
+ if conWinCnt % 5 == 0 or conWinCnt <= IpyGameDataPY.GetFuncCfg('XMZZPKPowerRange', 3): #每5个匹配战力低的对手
if underList1:
pkPlayerID = underList1[0]
elif underList2:
--
Gitblit v1.8.0