From 8709eea88b2eaf09582f06290167b9a997c8fc3e Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 05 十二月 2018 15:24:21 +0800
Subject: [PATCH] 4879 【后端】【1.3.100】宗门试练新增扫荡

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MunekadoTrial.py |   53 +++++++
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py                                  |    8 +
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py                           |   11 +
 ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFBHelpBattle.py                                             |  214 +++++++++++++++++++++++-------
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py                                  |   11 +
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py                                    |   16 +-
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBHelpBattle.py            |   83 +++++++++++
 ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py                                                       |   11 +
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py                |    1 
 9 files changed, 340 insertions(+), 68 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py b/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py
index 431d95b..acc64db 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py
@@ -24494,6 +24494,7 @@
     CallPlayerID = 0    #(DWORD CallPlayerID)// 助战的玩家ID,有值时代表真实助战,没有值时为自己打的
     NameLen = 0    #(BYTE NameLen)
     CallPlayerName = ""    #(String CallPlayerName)// 助战的玩家名,size = NameLen
+    IsSweep = 0    #(BYTE IsSweep)// 是否扫荡
     data = None
 
     def __init__(self):
@@ -24514,6 +24515,7 @@
         self.CallPlayerID,_pos = CommFunc.ReadDWORD(_lpData, _pos)
         self.NameLen,_pos = CommFunc.ReadBYTE(_lpData, _pos)
         self.CallPlayerName,_pos = CommFunc.ReadString(_lpData, _pos,self.NameLen)
+        self.IsSweep,_pos = CommFunc.ReadBYTE(_lpData, _pos)
         return _pos
 
     def Clear(self):
@@ -24530,6 +24532,7 @@
         self.CallPlayerID = 0
         self.NameLen = 0
         self.CallPlayerName = ""
+        self.IsSweep = 0
         return
 
     def GetLength(self):
@@ -24544,6 +24547,7 @@
         length += 4
         length += 1
         length += len(self.CallPlayerName)
+        length += 1
 
         return length
 
@@ -24559,6 +24563,7 @@
         data = CommFunc.WriteDWORD(data, self.CallPlayerID)
         data = CommFunc.WriteBYTE(data, self.NameLen)
         data = CommFunc.WriteString(data, self.NameLen, self.CallPlayerName)
+        data = CommFunc.WriteBYTE(data, self.IsSweep)
         return data
 
     def OutputString(self):
@@ -24572,7 +24577,8 @@
                                 Reason:%d,
                                 CallPlayerID:%d,
                                 NameLen:%d,
-                                CallPlayerName:%s
+                                CallPlayerName:%s,
+                                IsSweep:%d
                                 '''\
                                 %(
                                 self.Head.OutputString(),
@@ -24584,7 +24590,8 @@
                                 self.Reason,
                                 self.CallPlayerID,
                                 self.NameLen,
-                                self.CallPlayerName
+                                self.CallPlayerName,
+                                self.IsSweep
                                 )
         return DumpString
 
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFBHelpBattle.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFBHelpBattle.py
index 854b607..8e2ef84 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFBHelpBattle.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFBHelpBattle.py
@@ -263,6 +263,10 @@
     elif cmd == "Call":
         result = __DoFBHelpBattleCall(curPlayer.GetPlayerID(), curPlayer.GetName(), msgList)
     
+    # 扫荡召唤
+    elif cmd == "SweepCall":
+        result = __DoFBHelpBattleSweepCall(curPlayer, msgList)
+        
     if result == None:
         return
     
@@ -466,6 +470,162 @@
     helpPlayerDict["Relation"] = relation
     return helpPlayerDict
 
+def __DoFBHelpBattleSweepCall(curPlayer, msgList):
+    ''' 扫荡助战列表刷新且直接召唤
+            随机选择免费的玩家、过滤仙缘币已达上限或溢出的玩家
+    '''
+    mapID, funcLineID = msgList[1:]
+    
+    helpBattlePlayerDict = {} # 同步给地图服务器的待选助战玩家列表信息
+    
+    fbFuncIpyData = IpyGameDataPY.GetIpyGameData("FBFunc", mapID)
+    fbHelpIpyData = IpyGameDataPY.GetIpyGameData("FBHelpBattle", mapID, funcLineID)
+    if not fbFuncIpyData or not fbHelpIpyData:
+        return [helpBattlePlayerDict]
+    
+    fightPowerMin = fbHelpIpyData.GetFightPowerMin()
+    fightPowerMax = fbHelpIpyData.GetFightPowerMax()
+    limitLV = fbHelpIpyData.GetLVLimit()
+    dayFreeHelpCountInfo = fbHelpIpyData.GetDayFreeHelpCount() # 每日免费助战次数,[每日免费助战次数, 是否所有层通用]
+    dayFreeHelpCount = 0 # 0为无限制次数
+    helpCountLineID = funcLineID # 助战次数所属lineID,当所有层通用时,默认为0
+    if dayFreeHelpCountInfo and len(dayFreeHelpCountInfo) == 2:
+        dayFreeHelpCount, isAllLineCount = dayFreeHelpCountInfo
+        if isAllLineCount:
+            helpCountLineID = 0
+    helpCountKey = (mapID, helpCountLineID)
+    
+    playerID = curPlayer.GetPlayerID()
+    tagPlayerID = playerID
+    tagPlayerName = curPlayer.GetName()
+    GameWorld.Log("扫荡刷新助战列表: mapID=%s,funcLineID=%s,helpCountLineID=%s" % (mapID, funcLineID, helpCountLineID), playerID)
+    
+    curTime = int(time.time())
+    maxHelpPlayerCount =  IpyGameDataPY.GetFuncCfg("HelpBattleCall", 2) # 最大助战人数
+    checkInValidHours = IpyGameDataPY.GetFuncCfg("HelpBattleCheckIn", 1) # 登记有效时长,小时
+    checkInValidSeconds = checkInValidHours * 3600
+    
+    xianyuanCoinUpper = IpyGameDataPY.GetFuncCfg("HelpBattlePoint", 1) # 每日仙缘币上限
+    baseHelpPoint = fbFuncIpyData.GetHelpPoint() # 助战 - 基础仙缘币
+    relationCoinAddDict = IpyGameDataPY.GetFuncEvalCfg("HelpBattlePoint", 2, {}) # 社交关系加成 {"社交关系":[过关加成, 助战加成], ...} 
+    
+    isSweep = True
+    checkInPlayerIDList = PyGameData.g_fbHelpBattleCheckInPlayerDict.keys()
+    random.shuffle(checkInPlayerIDList) # 刷新纯随机
+    GameWorld.Log("    登记助战人数=%s" % (len(checkInPlayerIDList)), playerID)
+    for checkInPlayerID in checkInPlayerIDList:
+        if checkInPlayerID == playerID:
+            GameWorld.DebugLog("    自己不处理, checkInPlayerID=%s" % checkInPlayerID)
+            continue
+        if checkInPlayerID in helpBattlePlayerDict:
+            GameWorld.DebugLog("    已经在助战里的不处理, checkInPlayerID=%s" % checkInPlayerID)
+            continue
+        if len(helpBattlePlayerDict) >= maxHelpPlayerCount:
+            GameWorld.DebugLog("    超过最大个数了不处理, checkInPlayerID=%s" % checkInPlayerID)
+            break
+        helpBattlePlayer = PyGameData.g_fbHelpBattleCheckInPlayerDict[checkInPlayerID]
+        checkInPlayerLV = helpBattlePlayer.playerLV
+        checkInPlayerFightPower = helpBattlePlayer.fightPower
+        checkInTime = helpBattlePlayer.checkInTime
+        if checkInPlayerLV < limitLV:
+            GameWorld.DebugLog("    等级不足, checkInPlayerID=%s,checkInPlayerLV=%s < limitLV=%s" % (checkInPlayerID, checkInPlayerLV, limitLV))
+            continue
+        if fightPowerMin and checkInPlayerFightPower < fightPowerMin:
+            GameWorld.DebugLog("    战力不足, checkInPlayerID=%s,checkInPlayerFightPower=%s < fightPowerMin=%s" % (checkInPlayerID, checkInPlayerFightPower, fightPowerMin))
+            continue
+        if fightPowerMax and checkInPlayerFightPower > fightPowerMax:
+            GameWorld.DebugLog("    战力超出, checkInPlayerID=%s,checkInPlayerFightPower=%s > fightPowerMax=%s" % (checkInPlayerID, checkInPlayerFightPower, fightPowerMax))
+            continue
+        passTime = curTime - checkInTime
+        if passTime > checkInValidSeconds:
+            GameWorld.DebugLog("    登记超时, checkInPlayerID=%s,checkInTime=%s,passTime=%s > checkInValidSeconds=%s" % (checkInPlayerID, checkInTime, passTime, checkInValidSeconds))
+            continue
+        needGoldCall = False
+        todayHelpCount = helpBattlePlayer.todayHelpCountDict.get(helpCountKey, 0)
+        if dayFreeHelpCount:
+            needGoldCall = todayHelpCount >= dayFreeHelpCount
+            if needGoldCall:
+                GameWorld.DebugLog("    不是免费, checkInPlayerID=%s,todayHelpCount=%s > dayFreeHelpCount=%s" % (checkInPlayerID, todayHelpCount, dayFreeHelpCount))
+                continue
+            
+        relation = __GetHelpBattleRelation(curPlayer, helpBattlePlayer)
+        if not __DoCallHelpPlayer(tagPlayerID, tagPlayerName, helpBattlePlayer, relation, mapID, funcLineID, helpCountKey, isSweep, 
+                                  curTime, xianyuanCoinUpper, relationCoinAddDict, baseHelpPoint):
+            continue
+        
+        helpBattlePlayerDict[checkInPlayerID] = __GetNotifyMapServerHelpPlayerInfoDict(helpBattlePlayer, needGoldCall, helpBattlePlayer.job, relation)
+        
+    # 不足的机器人NPC补足
+    openJobList = IpyGameDataPY.GetFuncEvalCfg("OpenJob", 1) # 开放的职业
+    lackCount = maxHelpPlayerCount - len(helpBattlePlayerDict)
+    robotID = 0 # 机器人NPC定义ID从1开始
+    while lackCount > 0 and robotID < MaxRobotID:
+        robotID += 1
+        if robotID in helpBattlePlayerDict:
+            continue
+        lackCount -= 1
+        randJob = random.choice(openJobList)
+        helpBattlePlayerDict[robotID] = __GetNotifyMapServerHelpPlayerInfoDict(None, False, randJob)
+    
+    GameWorld.Log("    helpBattlePlayerDict=%s" % (helpBattlePlayerDict), playerID)
+    return [helpBattlePlayerDict]
+
+def __DoCallHelpPlayer(callPlayerID, callPlayerName, helpBattlePlayer, relation, mapID, funcLineID, helpCountKey, isSweep, curTime, 
+                       xianyuanCoinUpper, relationCoinAddDict, baseHelpPoint):
+    
+    calledPlayerID = helpBattlePlayer.playerID
+    addCoinRate = 10000 # 基础倍率
+    playerXianyuanCoinUpper = xianyuanCoinUpper
+    relationAddList = relationCoinAddDict.get(str(relation), [])
+    relationAdd = relationAddList[1] if len(relationAddList) == 2 else 0
+    
+    todayXianyuanCoin = helpBattlePlayer.todayXianyuanCoin # 今日已获得仙缘币
+    vipLV = helpBattlePlayer.vipLV
+    if vipLV:
+        xianyuanCoinUpperAdd = PlayerControl.GetPrivilegeValue(vipLV, ChConfig.VIPPrivilege_XianyuanCoinUpperAdd)
+        xianyuanCoinAddPer = PlayerControl.GetPrivilegeValue(vipLV, ChConfig.VIPPrivilege_XianyuanCoinAddPer)
+        
+        playerXianyuanCoinUpper += xianyuanCoinUpperAdd
+        addCoinRate += xianyuanCoinAddPer
+        
+    # 仙缘币公式=(通关仙缘币或助战仙缘币+社交关系加成)*VIP倍数
+    coinAdd = int((baseHelpPoint + relationAdd) * addCoinRate / 10000.0)
+    canAddMax = max(playerXianyuanCoinUpper - todayXianyuanCoin, 0)
+    
+    # 扫荡不可溢出
+    if isSweep and coinAdd > canAddMax:
+        GameWorld.DebugLog("    今日仙缘币已达上限, calledPlayerID=%s,coinAdd=%s > canAddMax=%s" % (calledPlayerID, coinAdd, canAddMax))
+        return
+    coinAddReal = min(coinAdd, canAddMax) # 实际加仙缘币
+    
+    todayMapHelpCount = helpBattlePlayer.todayHelpCountDict.get(helpCountKey, 0) + 1
+    helpBattlePlayer.todayHelpCountDict[helpCountKey] = todayMapHelpCount
+    GameWorld.DebugLog("    助战增加仙缘币: todayXianyuanCoin=%s,coinUpper=%s,canAddMax=%s,coinAdd=%s,coinAddReal=%s,todayMapHelpCount=%s" 
+                       % (todayXianyuanCoin, playerXianyuanCoinUpper, canAddMax, coinAdd, coinAddReal, todayMapHelpCount), calledPlayerID)
+    
+    # GameServer 直接先加
+    helpBattlePlayer.todayXianyuanCoin += coinAddReal
+    
+    helpRecord = FBHelpBattleRecord()
+    helpRecord.callPlayerID = callPlayerID # 召唤他的玩家ID
+    helpRecord.callPlayerName = callPlayerName
+    helpRecord.mapID = mapID
+    helpRecord.funcLineID = funcLineID
+    helpRecord.xianyuanCoinAdd = coinAddReal
+    helpRecord.relation = relation
+    helpRecord.vipLV = vipLV
+    helpRecord.recordTime = curTime
+    
+    calledPlayer = GameWorld.GetPlayerManager().FindPlayerByID(calledPlayerID)
+    # 非脱机在线直接通知地图
+    if calledPlayer and not PlayerControl.GetIsTJG(calledPlayer):
+        SendMapServer_FBHelpBattleRecord(calledPlayer, [helpRecord])
+    else:
+        unNotifyRecordList = PyGameData.g_fbHelpBattleRecord.get(calledPlayerID, [])
+        unNotifyRecordList.append(helpRecord)
+        PyGameData.g_fbHelpBattleRecord[calledPlayerID] = unNotifyRecordList
+    return True
+
 def __DoFBHelpBattleCall(callPlayerID, callPlayerName, msgList):
     ''' 助战召唤,不管最终过关与否,被召唤方都直接算助战成功,这里处理被召唤的,主动方在地图直接处理
     '''
@@ -485,63 +645,17 @@
     helpCountKey = (mapID, helpCountLineID)
     
     curTime = int(time.time())
-    tagPlayerID = callPlayerID
-    tagPlayerName = callPlayerName
-    playerMgr = GameWorld.GetPlayerManager()
     xianyuanCoinUpper = IpyGameDataPY.GetFuncCfg("HelpBattlePoint", 1) # 每日仙缘币上限
     baseHelpPoint = fbFuncIpyData.GetHelpPoint() # 助战 - 基础仙缘币
     relationCoinAddDict = IpyGameDataPY.GetFuncEvalCfg("HelpBattlePoint", 2, {}) # 社交关系加成 {"社交关系":[过关加成, 助战加成], ...} 
-    GameWorld.DebugLog("召唤助战: mapID=%s, funcLineID=%s, helpCountKey=%s, calledPlayerDict=%s" % (mapID, funcLineID, helpCountKey, calledPlayerDict), tagPlayerID)
-    
+    GameWorld.DebugLog("召唤助战: mapID=%s, funcLineID=%s, helpCountKey=%s, calledPlayerDict=%s" % (mapID, funcLineID, helpCountKey, calledPlayerDict), callPlayerID)
+    isSweep = False
     for calledPlayerID, relation in calledPlayerDict.items():
         if calledPlayerID not in PyGameData.g_fbHelpBattleCheckInPlayerDict:
             continue
-        addCoinRate = 10000 # 基础倍率
-        playerXianyuanCoinUpper = xianyuanCoinUpper
-        relationAddList = relationCoinAddDict.get(str(relation), [])
-        relationAdd = relationAddList[1] if len(relationAddList) == 2 else 0
-        
         helpBattlePlayer = PyGameData.g_fbHelpBattleCheckInPlayerDict[calledPlayerID]
-        todayMapHelpCount = helpBattlePlayer.todayHelpCountDict.get(helpCountKey, 0) + 1
-        helpBattlePlayer.todayHelpCountDict[helpCountKey] = todayMapHelpCount
-        todayXianyuanCoin = helpBattlePlayer.todayXianyuanCoin # 今日已获得仙缘币
-        vipLV = helpBattlePlayer.vipLV
-        if vipLV:
-            xianyuanCoinUpperAdd = PlayerControl.GetPrivilegeValue(vipLV, ChConfig.VIPPrivilege_XianyuanCoinUpperAdd)
-            xianyuanCoinAddPer = PlayerControl.GetPrivilegeValue(vipLV, ChConfig.VIPPrivilege_XianyuanCoinAddPer)
-            
-            playerXianyuanCoinUpper += xianyuanCoinUpperAdd
-            addCoinRate += xianyuanCoinAddPer
-            
-        # 仙缘币公式=(通关仙缘币或助战仙缘币+社交关系加成)*VIP倍数
-        coinAdd = int((baseHelpPoint + relationAdd) * addCoinRate / 10000.0)
-        canAddMax = max(playerXianyuanCoinUpper - todayXianyuanCoin, 0)
-        coinAddReal = min(coinAdd, canAddMax) # 实际加仙缘币
-        GameWorld.DebugLog("    助战增加仙缘币: todayXianyuanCoin=%s,coinUpper=%s,canAddMax=%s,coinAdd=%s,coinAddReal=%s, todayMapHelpCount=%s" 
-                           % (todayXianyuanCoin, playerXianyuanCoinUpper, canAddMax, coinAdd, coinAddReal, todayMapHelpCount), calledPlayerID)
-        
-        # GameServer 直接先加
-        helpBattlePlayer.todayXianyuanCoin += coinAddReal
-        
-        helpRecord = FBHelpBattleRecord()
-        helpRecord.callPlayerID = tagPlayerID # 召唤他的玩家ID
-        helpRecord.callPlayerName = tagPlayerName
-        helpRecord.mapID = mapID
-        helpRecord.funcLineID = funcLineID
-        helpRecord.xianyuanCoinAdd = coinAddReal
-        helpRecord.relation = relation
-        helpRecord.vipLV = vipLV
-        helpRecord.recordTime = curTime
-        
-        calledPlayer = playerMgr.FindPlayerByID(calledPlayerID)
-        # 非脱机在线直接通知地图
-        if calledPlayer and not PlayerControl.GetIsTJG(calledPlayer):
-            SendMapServer_FBHelpBattleRecord(calledPlayer, [helpRecord])
-        else:
-            unNotifyRecordList = PyGameData.g_fbHelpBattleRecord.get(calledPlayerID, [])
-            unNotifyRecordList.append(helpRecord)
-            PyGameData.g_fbHelpBattleRecord[calledPlayerID] = unNotifyRecordList
-            
+        __DoCallHelpPlayer(callPlayerID, callPlayerName, helpBattlePlayer, relation, mapID, funcLineID, helpCountKey, isSweep, 
+                           curTime, xianyuanCoinUpper, relationCoinAddDict, baseHelpPoint)
     return
 
 def SendMapServer_FBHelpBattleRecord(curPlayer, syncHelpRecordList, isLogin=False):
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py
index 431d95b..acc64db 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py
@@ -24494,6 +24494,7 @@
     CallPlayerID = 0    #(DWORD CallPlayerID)// 助战的玩家ID,有值时代表真实助战,没有值时为自己打的
     NameLen = 0    #(BYTE NameLen)
     CallPlayerName = ""    #(String CallPlayerName)// 助战的玩家名,size = NameLen
+    IsSweep = 0    #(BYTE IsSweep)// 是否扫荡
     data = None
 
     def __init__(self):
@@ -24514,6 +24515,7 @@
         self.CallPlayerID,_pos = CommFunc.ReadDWORD(_lpData, _pos)
         self.NameLen,_pos = CommFunc.ReadBYTE(_lpData, _pos)
         self.CallPlayerName,_pos = CommFunc.ReadString(_lpData, _pos,self.NameLen)
+        self.IsSweep,_pos = CommFunc.ReadBYTE(_lpData, _pos)
         return _pos
 
     def Clear(self):
@@ -24530,6 +24532,7 @@
         self.CallPlayerID = 0
         self.NameLen = 0
         self.CallPlayerName = ""
+        self.IsSweep = 0
         return
 
     def GetLength(self):
@@ -24544,6 +24547,7 @@
         length += 4
         length += 1
         length += len(self.CallPlayerName)
+        length += 1
 
         return length
 
@@ -24559,6 +24563,7 @@
         data = CommFunc.WriteDWORD(data, self.CallPlayerID)
         data = CommFunc.WriteBYTE(data, self.NameLen)
         data = CommFunc.WriteString(data, self.NameLen, self.CallPlayerName)
+        data = CommFunc.WriteBYTE(data, self.IsSweep)
         return data
 
     def OutputString(self):
@@ -24572,7 +24577,8 @@
                                 Reason:%d,
                                 CallPlayerID:%d,
                                 NameLen:%d,
-                                CallPlayerName:%s
+                                CallPlayerName:%s,
+                                IsSweep:%d
                                 '''\
                                 %(
                                 self.Head.OutputString(),
@@ -24584,7 +24590,8 @@
                                 self.Reason,
                                 self.CallPlayerID,
                                 self.NameLen,
-                                self.CallPlayerName
+                                self.CallPlayerName,
+                                self.IsSweep
                                 )
         return DumpString
 
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py
index 95a161c..1dde420 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py
@@ -1474,6 +1474,17 @@
 
     return callFunc(curPlayer, mapID, lineID, cnt, isFinish, dataEx)
 
+## 副本助战扫荡结果
+def OnPlayerFBHelpBattleSweepResult(curPlayer, mapID, lineID, helpBattlePlayerDict, addXianyuanCoin, reason):
+    do_FBLogic_ID = __GetFBLogic_MapID(mapID)
+    
+    callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "OnPlayerFBHelpBattleSweepResult"))
+    
+    if callFunc == None:
+        return False
+
+    return callFunc(curPlayer, mapID, lineID, helpBattlePlayerDict, addXianyuanCoin, reason)
+
 ## 开始公共CD副本扫荡
 def OnStartPubCDFBSweep(curPlayer, mapID, lineID, cnt, dataEx):
     do_FBLogic_ID = __GetFBLogic_MapID(mapID)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py
index 60dd666..07358b9 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py
@@ -90,6 +90,7 @@
 Over_enterLV = 'enterLV' #进入时等级
 Over_leaderID = 'leaderID' #渡劫玩家ID
 Over_xianyuanCoin = 'xianyuanCoin' #获得仙缘币信息 [获得仙缘币数, 没有获得的原因] 原因: 1-达到助战次数上限,2-达到每日获得仙缘币上限
+Over_helpPlayer = 'helpPlayer' #助战玩家信息 {"玩家ID":{玩家信息key:value, ...}, ...}
 
 #副本行为
 (
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBHelpBattle.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBHelpBattle.py
index dc8ef28..792eb87 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBHelpBattle.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBHelpBattle.py
@@ -88,13 +88,17 @@
         __OnHelpBattleCheckInResult(curPlayer, msgList, tick)
         
     # 刷新
-    if cmd == "Refresh":
+    elif cmd == "Refresh":
         __OnHelpBattleRefreshResult(curPlayer, msgList, tick)
         
     # 助战记录
-    if cmd == "HelpRecord":
+    elif cmd == "HelpRecord":
         __OnHelpBattleRecord(curPlayer, msgList, tick)
         
+    # 扫荡召唤
+    elif cmd == "SweepCall":
+        __OnHelpBattleSweepCallResult(curPlayer, msgList, tick)
+    
     return
 
 #// B1 05 助战登记 #tagCMHelpBattleCheckIn
@@ -394,6 +398,81 @@
     NetPackCommon.SendFakePack(curPlayer, helpPlayerListPack)
     return
 
+def SendGameServer_SweepCallHelpBattlePlayer(curPlayer, mapID, funcLineID):
+    ## 发送GameServer请求扫荡助战玩家
+    ipyData = IpyGameDataPY.GetIpyGameData("FBHelpBattle", mapID, funcLineID)
+    if not ipyData:
+        return
+    playerID = curPlayer.GetPlayerID()
+    msgInfo = str(["SweepCall", mapID, funcLineID])
+    GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(curPlayer.GetID(), 0, 0, "FBHelpBattle", msgInfo, len(msgInfo))
+    GameWorld.Log("SendGameServer_SweepCallHelpBattlePlayer %s" % (msgInfo), playerID)
+    return
+
+def __OnHelpBattleSweepCallResult(curPlayer, msgList, tick):
+    ## 助战扫荡结果处理
+    cmd, mapID, funcLineID, helpBattlePlayerDict = msgList
+    playerID = curPlayer.GetPlayerID()
+    GameWorld.DebugLog("__OnHelpBattleSweepCallResult %s,mapID=%s,funcLineID=%s,helpBattlePlayerDict=%s" 
+                       % (cmd, mapID, funcLineID, helpBattlePlayerDict), playerID)
+    
+    fbFuncIpyData = IpyGameDataPY.GetIpyGameData("FBFunc", mapID)
+    if not fbFuncIpyData:
+        return
+    
+    reason = 0
+    addCoinRate = 10000 # 基础倍率
+    baseFBPoint = fbFuncIpyData.GetFBPoint() # 过关 - 基础仙缘币
+    
+    xianyuanCoinUpper = IpyGameDataPY.GetFuncCfg("HelpBattlePoint", 1) # 每日仙缘币上限
+    relationCoinAddDict = IpyGameDataPY.GetFuncEvalCfg("HelpBattlePoint", 2, {}) # 社交关系加成 {"社交关系":[过关加成, 助战加成], ...} 
+    todayXianyuanCoin = PlayerControl.GetTodayXianyuanCoin(curPlayer) # 今日已获得仙缘币
+    playerXianyuanCoinUpper = xianyuanCoinUpper
+    if curPlayer.GetVIPLv():
+        playerXianyuanCoinUpper += PlayerVip.GetPrivilegeValue(curPlayer, ChConfig.VIPPrivilege_XianyuanCoinUpperAdd)
+        addCoinRate += PlayerVip.GetPrivilegeValue(curPlayer, ChConfig.VIPPrivilege_XianyuanCoinAddPer)
+        
+    relation, relationAdd = 0, 0
+    for helpPlayerInfoDict in helpBattlePlayerDict.values():
+        relation = helpPlayerInfoDict.get("Relation", 0)
+        if not relation:
+            continue
+        relationAddList = relationCoinAddDict.get(str(relation), [])
+        relationAdd += relationAddList[0] if len(relationAddList) == 2 else 0
+        
+    coinAdd = 0
+    if baseFBPoint:
+        coinAdd = int((baseFBPoint + relationAdd) * addCoinRate / 10000.0)
+    canAddMax = max(playerXianyuanCoinUpper - todayXianyuanCoin, 0)
+    coinAddReal = min(coinAdd, canAddMax) # 实际加仙缘币
+    if canAddMax == 0 and not reason:
+        reason = 2
+        
+    GameWorld.DebugLog("扫荡副本增加仙缘币: baseFBPoint=%s,relationAdd=%s,addCoinRate=%s,coinAdd=%s,canAddMax=%s,coinAddReal=%s" 
+                       % (baseFBPoint, relationAdd, addCoinRate, coinAdd, canAddMax, coinAddReal), playerID)
+    if coinAddReal:
+        addDataDict = {"MapID":mapID, "FuncLineID":funcLineID, "IsSweep":1}
+        PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_XianyuanCoin, coinAddReal, addDataDict=addDataDict)
+        PlayerControl.AddTodayXianyuanCoin(curPlayer, coinAddReal)
+        
+    #扫荡结果给奖励等
+    FBLogic.OnPlayerFBHelpBattleSweepResult(curPlayer, mapID, funcLineID, helpBattlePlayerDict, coinAddReal, reason)
+    
+    # 通知自己获得仙缘币
+    msgPack = ChPyNetSendPack.tagMCAddXianyuanCoinMsg()
+    msgPack.MapID = mapID
+    msgPack.FuncLineID = funcLineID
+    msgPack.Relation = relation
+    msgPack.RelationCoinAdd = relationAdd
+    msgPack.XianyuanCoinAdd = coinAddReal
+    msgPack.Reason = reason
+    #msgPack.CallPlayerID = relationPlayerID
+    #msgPack.CallPlayerName = relationPlayerName
+    msgPack.NameLen = len(msgPack.CallPlayerName)
+    msgPack.IsSweep = 1
+    NetPackCommon.SendFakePack(curPlayer, msgPack)
+    return
+
 def __OnHelpBattleRecord(curPlayer, msgList, tick):
     ## 助战记录同步
     cmd, helpRecordList, isLogin = msgList
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MunekadoTrial.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MunekadoTrial.py
index 1329f17..3cdf01e 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MunekadoTrial.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MunekadoTrial.py
@@ -85,8 +85,9 @@
 ##---获得副本刷怪配置---
 #  @param None
 #  @return 配置信息
-def __GetZMSLnpcCfg(lineID):
-    mapID = GameWorld.GetMap().GetMapID()
+def __GetZMSLnpcCfg(lineID, mapID=0):
+    if not mapID:
+        mapID = GameWorld.GetMap().GetMapID()
     return FBCommon.GetFBLineRefreshNPC(mapID, lineID)
 
 def GetMTFBLineStepTime(lineID=-1):
@@ -425,7 +426,7 @@
         if star == 5:
             EventReport.WriteEvent_FB(curPlayer, mapID, lineID, ChConfig.CME_Log_End, 0, 1)
         EventShell.EventRespons_FBEvent(curPlayer, "zmsl_%s_%s" % (lineID, star))
-        PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_MunekadoTrial, 1, [playerCount, star, lineID+1])
+        #PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_MunekadoTrial, 1, [playerCount, star, lineID+1])
         EventShell.EventRespons_FBEvent(curPlayer, "passzmsl")
         # 如果在副本中过天,则只给物品奖励,不变更过关信息
         if not isInFBOnDay:
@@ -464,6 +465,52 @@
         FBCommon.Notify_FB_Over(curPlayer, overDict)
     return
 
+## 可否扫荡
+def OnPlayerFBSweepAsk(curPlayer, mapID, lineID, sweepCnt, isFinish, dataEx):
+    if mapID != ChConfig.Def_FBMapID_MunekadoTrial:
+        return
+    # 暂写死,前两层不能扫
+    if lineID < 2:        
+        GameWorld.DebugLog("前两层不能扫荡!")
+        return
+    historyStar = GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_PlayerFBStar_MapId, lineID-1, False, [mapID])
+    if historyStar < 5:
+        GameWorld.DebugLog("没有S级不能扫荡!")
+        return
+    
+    return True
+
+## 助战扫荡结果
+def OnPlayerFBHelpBattleSweepResult(curPlayer, mapID, lineID, helpBattlePlayerDict, addXianyuanCoin, reason):
+    #扣门票要在公共逻辑中完成
+    
+    refreshNPCList = __GetZMSLnpcCfg(lineID, mapID)[0]
+    if not refreshNPCList:
+        return
+    lastNPCList = refreshNPCList[-1]
+    if not lastNPCList:
+        return
+    killNPCID = lastNPCList[0][0] # 默认最后一波的NPCID为通关boss奖励ID
+    GameWorld.DebugLog("扫荡宗门试炼: killNPCID=%s,addXianyuanCoin=%s,reason=%s,helpBattlePlayerDict=%s" 
+                       % (killNPCID, addXianyuanCoin, reason, helpBattlePlayerDict))
+    
+    star = 5
+    EventReport.WriteEvent_FB(curPlayer, mapID, lineID, ChConfig.CME_Log_End, 0, 1)
+    
+    EventShell.EventRespons_FBEvent(curPlayer, "zmsl_%s_%s" % (lineID, star))
+    EventShell.EventRespons_FBEvent(curPlayer, "passzmsl")
+    PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_MunekadoTrialEx, 1)
+    
+    jsonItemList, totalExp, totalMoney = NPCCommon.GiveKillNPCDropPrize(curPlayer, ChConfig.Def_FBMapID_MunekadoTrial, {killNPCID:1}, curGrade=star)
+    
+    # 通知结果
+    overDict = {FBCommon.Over_grade:star,FBCommon.Over_dataMapID:mapID,FBCommon.Over_isPass:1, FBCommon.Over_isSweep:1}
+    overDict[FBCommon.Over_helpPlayer] = helpBattlePlayerDict
+    overDict[FBCommon.Over_xianyuanCoin] = [addXianyuanCoin, reason]
+    overDict[FBCommon.Over_itemInfo] = jsonItemList
+    FBCommon.Notify_FB_Over(curPlayer, overDict)
+    return True
+
 ## 检查是否可攻击, 主判定不可攻击的情况,其他逻辑由外层决定
 #  @param attacker 攻击方
 #  @param defender 防守方
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
index 0edc709..5f44b87 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
@@ -335,7 +335,7 @@
     return attrDict
 
 def GiveKillNPCDropPrize(curPlayer, mapID, npcCountDict, exp_rate=None, mailTypeKey=None, isMail=False, 
-                         extraItemList=[], prizeMultiple=1, dropItemMapInfo=[]):
+                         extraItemList=[], prizeMultiple=1, dropItemMapInfo=[], curGrade=0):
     '''给玩家击杀NPC掉落奖励
     @param mapID: 击杀的NPC所在地图ID,注意次地图并不一定是玩家当前地图
     @param npcCountDict: 执行单次时所击杀的npc数量字典 {npcID:count, ...}
@@ -375,7 +375,7 @@
         # 掉落有概率因素,需多次执行
         for dCount in xrange(1, totalCount + 1):
             isKillCountDropEquipEx = dCount == 1 # 同一只NPC一次处理中多次击杀的情况,只算一次附加装备处理
-            dropInfo = GetNPCDropInfo(curPlayer, mapID, npcID, isKillCountDropEquipEx=isKillCountDropEquipEx)
+            dropInfo = GetNPCDropInfo(curPlayer, mapID, npcID, isKillCountDropEquipEx=isKillCountDropEquipEx, curGrade=curGrade)
             if not dropInfo:
                 continue
             dropIDList, dropIDBindDict, dropMoneyCnt, moneyValue = dropInfo
@@ -690,7 +690,7 @@
                            % (npcID, killCount, dropIDCountDict, dropIDBindDict, dropMoney), playerID)
     return dropIDCountDict, dropIDBindDict, dropMoney
 
-def GetNPCDropInfo(dropPlayer, mapID, npcID, ownerPlayerList=[], ipyDrop=None, isSingle=True, isKillCountDropEquipEx=True):
+def GetNPCDropInfo(dropPlayer, mapID, npcID, ownerPlayerList=[], ipyDrop=None, isSingle=True, isKillCountDropEquipEx=True, curGrade=0):
     '''获取NPC掉落信息, 击杀及扫荡通用,调用该函数获得掉落信息,然后再看掉落地板上还是直接放入背包
         @param dropPlayer: 用于判断调用相关用的玩家示例,该玩家并不一定是击杀者,只是按一定规则设定的掉落判断依据的玩家
                             如队伍,取等级最大的玩家,该玩家并不一定是击杀者
@@ -782,7 +782,7 @@
     indepRateDoCnt = ipyDrop.GetIndepRateDoCnt()
     if indepRateDoCnt:
         indepRateDoCnt = __GetNPCDropDoCountChange(indepRateDoCnt, doCountRate + equipDropDoCountPlus, doCountAdd)
-        dropEquipInfoList += __GetNPCIndepRateEquipDrop(ipyDrop, indepRateDoCnt, equipDropRatePlus)
+        dropEquipInfoList += __GetNPCIndepRateEquipDrop(ipyDrop, indepRateDoCnt, equipDropRatePlus, curGrade)
         
     #GameWorld.DebugLog("阶,颜色,部位集合key,dropEquipInfoList=%s" % (dropEquipInfoList))
     placeDict = IpyGameDataPY.GetFuncCfg("EquipDropPartSets", 1)
@@ -878,7 +878,7 @@
     fbGradeColorStarRateDict = IpyGameDataPY.GetFuncEvalCfg("FBGradeEquipDropRate", 2) # 评级影响品质星级概率 {npcID:{(颜色,星级):[D级影响概率, ..., S级影响概率], ...}, ...}
     if npcID in fbGradeColorStarRateDict:
         gradeColorStarRateDict = fbGradeColorStarRateDict[npcID]
-        curGrade = GameWorld.GetGameFB().GetGameFBDictByKey(ChConfig.Def_FB_Grade)
+        curGrade = curGrade if curGrade else GameWorld.GetGameFB().GetGameFBDictByKey(ChConfig.Def_FB_Grade)
         
     colorDropCntDict = {} # 装备颜色已经掉落数 {颜色:数量, ...}
     colorMaxDropCntDict = ipyDrop.GetIndepRateMaxDropCount() # {颜色:上限数量,...}
@@ -953,7 +953,7 @@
         fbGradePriItemIDDropDict = IpyGameDataPY.GetFuncEvalCfg("FBGradeEquipDropRate", 3)
         if npcID in fbGradePriItemIDDropDict:
             gradePriItemIDDropDict = fbGradePriItemIDDropDict[npcID]
-            curGrade = GameWorld.GetGameFB().GetGameFBDictByKey(ChConfig.Def_FB_Grade)
+            curGrade = curGrade if curGrade else GameWorld.GetGameFB().GetGameFBDictByKey(ChConfig.Def_FB_Grade)
             priDropInfoList = gradePriItemIDDropDict.get(curGrade, [])
             priDropIDList = []
             for priItemID, priItemCount in priDropInfoList:
@@ -1335,7 +1335,7 @@
     #GameWorld.DebugLog("饼图装备掉落结果: doCnt=%s, %s" % (doCnt, dropEquipInfoList))
     return dropEquipInfoList
 
-def __GetNPCIndepRateEquipDrop(ipyDrop, doCnt, equipDropPlus):
+def __GetNPCIndepRateEquipDrop(ipyDrop, doCnt, equipDropPlus, curGrade=0):
     ## 获取NPC独立掉率装备掉落信息
     npcID = ipyDrop.GetNPCID()
     indepRateDict = ipyDrop.GetIndepRateDrop() # {(阶,颜色,部位集合key):概率,...}
@@ -1346,7 +1346,7 @@
     fbGradeColorRateDict = IpyGameDataPY.GetFuncEvalCfg("FBGradeEquipDropRate", 1) #{npcID:{颜色:[D级影响概率, ..., S级影响概率], ...}, ...}
     if npcID in fbGradeColorRateDict:
         gradeColorRateDict = fbGradeColorRateDict[npcID]
-        curGrade = GameWorld.GetGameFB().GetGameFBDictByKey(ChConfig.Def_FB_Grade)
+        curGrade = curGrade if curGrade else GameWorld.GetGameFB().GetGameFBDictByKey(ChConfig.Def_FB_Grade)
         
     #colorDropCntDict = {} # 装备颜色已经掉落数 {颜色:数量, ...}
     dropEquipInfoList = []
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py
index 5b38a85..a287676 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py
@@ -36,6 +36,7 @@
 import IpyGameDataPY
 import ShareDefine
 import GameFuncComm
+import FBHelpBattle
 
 import time
 import math
@@ -346,7 +347,12 @@
     #增加副本进入次数
     if fbIpyData and fbIpyData.GetDayTimes():
         FBCommon.AddEnterFBCount(curPlayer, mapID, cnt)
-        
+    
+    helpIpyData = IpyGameDataPY.GetIpyGameData("FBHelpBattle", mapID, lineID)
+    if helpIpyData:
+        FBHelpBattle.SendGameServer_SweepCallHelpBattlePlayer(curPlayer, mapID, lineID)
+        return
+    
     #扫荡结果给奖励等
     FBLogic.OnPlayerFBSweepResult(curPlayer, mapID, lineID, cnt, isFinish, dataEx)
     return

--
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