From 8709eea88b2eaf09582f06290167b9a997c8fc3e Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 05 十二月 2018 15:24:21 +0800
Subject: [PATCH] 4879 【后端】【1.3.100】宗门试练新增扫荡
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MunekadoTrial.py | 53 +++++++
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py | 8 +
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py | 11 +
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFBHelpBattle.py | 214 +++++++++++++++++++++++-------
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py | 11 +
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py | 16 +-
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBHelpBattle.py | 83 +++++++++++
ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py | 11 +
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py | 1
9 files changed, 340 insertions(+), 68 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py b/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py
index 431d95b..acc64db 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py
@@ -24494,6 +24494,7 @@
CallPlayerID = 0 #(DWORD CallPlayerID)// 助战的玩家ID,有值时代表真实助战,没有值时为自己打的
NameLen = 0 #(BYTE NameLen)
CallPlayerName = "" #(String CallPlayerName)// 助战的玩家名,size = NameLen
+ IsSweep = 0 #(BYTE IsSweep)// 是否扫荡
data = None
def __init__(self):
@@ -24514,6 +24515,7 @@
self.CallPlayerID,_pos = CommFunc.ReadDWORD(_lpData, _pos)
self.NameLen,_pos = CommFunc.ReadBYTE(_lpData, _pos)
self.CallPlayerName,_pos = CommFunc.ReadString(_lpData, _pos,self.NameLen)
+ self.IsSweep,_pos = CommFunc.ReadBYTE(_lpData, _pos)
return _pos
def Clear(self):
@@ -24530,6 +24532,7 @@
self.CallPlayerID = 0
self.NameLen = 0
self.CallPlayerName = ""
+ self.IsSweep = 0
return
def GetLength(self):
@@ -24544,6 +24547,7 @@
length += 4
length += 1
length += len(self.CallPlayerName)
+ length += 1
return length
@@ -24559,6 +24563,7 @@
data = CommFunc.WriteDWORD(data, self.CallPlayerID)
data = CommFunc.WriteBYTE(data, self.NameLen)
data = CommFunc.WriteString(data, self.NameLen, self.CallPlayerName)
+ data = CommFunc.WriteBYTE(data, self.IsSweep)
return data
def OutputString(self):
@@ -24572,7 +24577,8 @@
Reason:%d,
CallPlayerID:%d,
NameLen:%d,
- CallPlayerName:%s
+ CallPlayerName:%s,
+ IsSweep:%d
'''\
%(
self.Head.OutputString(),
@@ -24584,7 +24590,8 @@
self.Reason,
self.CallPlayerID,
self.NameLen,
- self.CallPlayerName
+ self.CallPlayerName,
+ self.IsSweep
)
return DumpString
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFBHelpBattle.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFBHelpBattle.py
index 854b607..8e2ef84 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFBHelpBattle.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFBHelpBattle.py
@@ -263,6 +263,10 @@
elif cmd == "Call":
result = __DoFBHelpBattleCall(curPlayer.GetPlayerID(), curPlayer.GetName(), msgList)
+ # 扫荡召唤
+ elif cmd == "SweepCall":
+ result = __DoFBHelpBattleSweepCall(curPlayer, msgList)
+
if result == None:
return
@@ -466,6 +470,162 @@
helpPlayerDict["Relation"] = relation
return helpPlayerDict
+def __DoFBHelpBattleSweepCall(curPlayer, msgList):
+ ''' 扫荡助战列表刷新且直接召唤
+ 随机选择免费的玩家、过滤仙缘币已达上限或溢出的玩家
+ '''
+ mapID, funcLineID = msgList[1:]
+
+ helpBattlePlayerDict = {} # 同步给地图服务器的待选助战玩家列表信息
+
+ fbFuncIpyData = IpyGameDataPY.GetIpyGameData("FBFunc", mapID)
+ fbHelpIpyData = IpyGameDataPY.GetIpyGameData("FBHelpBattle", mapID, funcLineID)
+ if not fbFuncIpyData or not fbHelpIpyData:
+ return [helpBattlePlayerDict]
+
+ fightPowerMin = fbHelpIpyData.GetFightPowerMin()
+ fightPowerMax = fbHelpIpyData.GetFightPowerMax()
+ limitLV = fbHelpIpyData.GetLVLimit()
+ dayFreeHelpCountInfo = fbHelpIpyData.GetDayFreeHelpCount() # 每日免费助战次数,[每日免费助战次数, 是否所有层通用]
+ dayFreeHelpCount = 0 # 0为无限制次数
+ helpCountLineID = funcLineID # 助战次数所属lineID,当所有层通用时,默认为0
+ if dayFreeHelpCountInfo and len(dayFreeHelpCountInfo) == 2:
+ dayFreeHelpCount, isAllLineCount = dayFreeHelpCountInfo
+ if isAllLineCount:
+ helpCountLineID = 0
+ helpCountKey = (mapID, helpCountLineID)
+
+ playerID = curPlayer.GetPlayerID()
+ tagPlayerID = playerID
+ tagPlayerName = curPlayer.GetName()
+ GameWorld.Log("扫荡刷新助战列表: mapID=%s,funcLineID=%s,helpCountLineID=%s" % (mapID, funcLineID, helpCountLineID), playerID)
+
+ curTime = int(time.time())
+ maxHelpPlayerCount = IpyGameDataPY.GetFuncCfg("HelpBattleCall", 2) # 最大助战人数
+ checkInValidHours = IpyGameDataPY.GetFuncCfg("HelpBattleCheckIn", 1) # 登记有效时长,小时
+ checkInValidSeconds = checkInValidHours * 3600
+
+ xianyuanCoinUpper = IpyGameDataPY.GetFuncCfg("HelpBattlePoint", 1) # 每日仙缘币上限
+ baseHelpPoint = fbFuncIpyData.GetHelpPoint() # 助战 - 基础仙缘币
+ relationCoinAddDict = IpyGameDataPY.GetFuncEvalCfg("HelpBattlePoint", 2, {}) # 社交关系加成 {"社交关系":[过关加成, 助战加成], ...}
+
+ isSweep = True
+ checkInPlayerIDList = PyGameData.g_fbHelpBattleCheckInPlayerDict.keys()
+ random.shuffle(checkInPlayerIDList) # 刷新纯随机
+ GameWorld.Log(" 登记助战人数=%s" % (len(checkInPlayerIDList)), playerID)
+ for checkInPlayerID in checkInPlayerIDList:
+ if checkInPlayerID == playerID:
+ GameWorld.DebugLog(" 自己不处理, checkInPlayerID=%s" % checkInPlayerID)
+ continue
+ if checkInPlayerID in helpBattlePlayerDict:
+ GameWorld.DebugLog(" 已经在助战里的不处理, checkInPlayerID=%s" % checkInPlayerID)
+ continue
+ if len(helpBattlePlayerDict) >= maxHelpPlayerCount:
+ GameWorld.DebugLog(" 超过最大个数了不处理, checkInPlayerID=%s" % checkInPlayerID)
+ break
+ helpBattlePlayer = PyGameData.g_fbHelpBattleCheckInPlayerDict[checkInPlayerID]
+ checkInPlayerLV = helpBattlePlayer.playerLV
+ checkInPlayerFightPower = helpBattlePlayer.fightPower
+ checkInTime = helpBattlePlayer.checkInTime
+ if checkInPlayerLV < limitLV:
+ GameWorld.DebugLog(" 等级不足, checkInPlayerID=%s,checkInPlayerLV=%s < limitLV=%s" % (checkInPlayerID, checkInPlayerLV, limitLV))
+ continue
+ if fightPowerMin and checkInPlayerFightPower < fightPowerMin:
+ GameWorld.DebugLog(" 战力不足, checkInPlayerID=%s,checkInPlayerFightPower=%s < fightPowerMin=%s" % (checkInPlayerID, checkInPlayerFightPower, fightPowerMin))
+ continue
+ if fightPowerMax and checkInPlayerFightPower > fightPowerMax:
+ GameWorld.DebugLog(" 战力超出, checkInPlayerID=%s,checkInPlayerFightPower=%s > fightPowerMax=%s" % (checkInPlayerID, checkInPlayerFightPower, fightPowerMax))
+ continue
+ passTime = curTime - checkInTime
+ if passTime > checkInValidSeconds:
+ GameWorld.DebugLog(" 登记超时, checkInPlayerID=%s,checkInTime=%s,passTime=%s > checkInValidSeconds=%s" % (checkInPlayerID, checkInTime, passTime, checkInValidSeconds))
+ continue
+ needGoldCall = False
+ todayHelpCount = helpBattlePlayer.todayHelpCountDict.get(helpCountKey, 0)
+ if dayFreeHelpCount:
+ needGoldCall = todayHelpCount >= dayFreeHelpCount
+ if needGoldCall:
+ GameWorld.DebugLog(" 不是免费, checkInPlayerID=%s,todayHelpCount=%s > dayFreeHelpCount=%s" % (checkInPlayerID, todayHelpCount, dayFreeHelpCount))
+ continue
+
+ relation = __GetHelpBattleRelation(curPlayer, helpBattlePlayer)
+ if not __DoCallHelpPlayer(tagPlayerID, tagPlayerName, helpBattlePlayer, relation, mapID, funcLineID, helpCountKey, isSweep,
+ curTime, xianyuanCoinUpper, relationCoinAddDict, baseHelpPoint):
+ continue
+
+ helpBattlePlayerDict[checkInPlayerID] = __GetNotifyMapServerHelpPlayerInfoDict(helpBattlePlayer, needGoldCall, helpBattlePlayer.job, relation)
+
+ # 不足的机器人NPC补足
+ openJobList = IpyGameDataPY.GetFuncEvalCfg("OpenJob", 1) # 开放的职业
+ lackCount = maxHelpPlayerCount - len(helpBattlePlayerDict)
+ robotID = 0 # 机器人NPC定义ID从1开始
+ while lackCount > 0 and robotID < MaxRobotID:
+ robotID += 1
+ if robotID in helpBattlePlayerDict:
+ continue
+ lackCount -= 1
+ randJob = random.choice(openJobList)
+ helpBattlePlayerDict[robotID] = __GetNotifyMapServerHelpPlayerInfoDict(None, False, randJob)
+
+ GameWorld.Log(" helpBattlePlayerDict=%s" % (helpBattlePlayerDict), playerID)
+ return [helpBattlePlayerDict]
+
+def __DoCallHelpPlayer(callPlayerID, callPlayerName, helpBattlePlayer, relation, mapID, funcLineID, helpCountKey, isSweep, curTime,
+ xianyuanCoinUpper, relationCoinAddDict, baseHelpPoint):
+
+ calledPlayerID = helpBattlePlayer.playerID
+ addCoinRate = 10000 # 基础倍率
+ playerXianyuanCoinUpper = xianyuanCoinUpper
+ relationAddList = relationCoinAddDict.get(str(relation), [])
+ relationAdd = relationAddList[1] if len(relationAddList) == 2 else 0
+
+ todayXianyuanCoin = helpBattlePlayer.todayXianyuanCoin # 今日已获得仙缘币
+ vipLV = helpBattlePlayer.vipLV
+ if vipLV:
+ xianyuanCoinUpperAdd = PlayerControl.GetPrivilegeValue(vipLV, ChConfig.VIPPrivilege_XianyuanCoinUpperAdd)
+ xianyuanCoinAddPer = PlayerControl.GetPrivilegeValue(vipLV, ChConfig.VIPPrivilege_XianyuanCoinAddPer)
+
+ playerXianyuanCoinUpper += xianyuanCoinUpperAdd
+ addCoinRate += xianyuanCoinAddPer
+
+ # 仙缘币公式=(通关仙缘币或助战仙缘币+社交关系加成)*VIP倍数
+ coinAdd = int((baseHelpPoint + relationAdd) * addCoinRate / 10000.0)
+ canAddMax = max(playerXianyuanCoinUpper - todayXianyuanCoin, 0)
+
+ # 扫荡不可溢出
+ if isSweep and coinAdd > canAddMax:
+ GameWorld.DebugLog(" 今日仙缘币已达上限, calledPlayerID=%s,coinAdd=%s > canAddMax=%s" % (calledPlayerID, coinAdd, canAddMax))
+ return
+ coinAddReal = min(coinAdd, canAddMax) # 实际加仙缘币
+
+ todayMapHelpCount = helpBattlePlayer.todayHelpCountDict.get(helpCountKey, 0) + 1
+ helpBattlePlayer.todayHelpCountDict[helpCountKey] = todayMapHelpCount
+ GameWorld.DebugLog(" 助战增加仙缘币: todayXianyuanCoin=%s,coinUpper=%s,canAddMax=%s,coinAdd=%s,coinAddReal=%s,todayMapHelpCount=%s"
+ % (todayXianyuanCoin, playerXianyuanCoinUpper, canAddMax, coinAdd, coinAddReal, todayMapHelpCount), calledPlayerID)
+
+ # GameServer 直接先加
+ helpBattlePlayer.todayXianyuanCoin += coinAddReal
+
+ helpRecord = FBHelpBattleRecord()
+ helpRecord.callPlayerID = callPlayerID # 召唤他的玩家ID
+ helpRecord.callPlayerName = callPlayerName
+ helpRecord.mapID = mapID
+ helpRecord.funcLineID = funcLineID
+ helpRecord.xianyuanCoinAdd = coinAddReal
+ helpRecord.relation = relation
+ helpRecord.vipLV = vipLV
+ helpRecord.recordTime = curTime
+
+ calledPlayer = GameWorld.GetPlayerManager().FindPlayerByID(calledPlayerID)
+ # 非脱机在线直接通知地图
+ if calledPlayer and not PlayerControl.GetIsTJG(calledPlayer):
+ SendMapServer_FBHelpBattleRecord(calledPlayer, [helpRecord])
+ else:
+ unNotifyRecordList = PyGameData.g_fbHelpBattleRecord.get(calledPlayerID, [])
+ unNotifyRecordList.append(helpRecord)
+ PyGameData.g_fbHelpBattleRecord[calledPlayerID] = unNotifyRecordList
+ return True
+
def __DoFBHelpBattleCall(callPlayerID, callPlayerName, msgList):
''' 助战召唤,不管最终过关与否,被召唤方都直接算助战成功,这里处理被召唤的,主动方在地图直接处理
'''
@@ -485,63 +645,17 @@
helpCountKey = (mapID, helpCountLineID)
curTime = int(time.time())
- tagPlayerID = callPlayerID
- tagPlayerName = callPlayerName
- playerMgr = GameWorld.GetPlayerManager()
xianyuanCoinUpper = IpyGameDataPY.GetFuncCfg("HelpBattlePoint", 1) # 每日仙缘币上限
baseHelpPoint = fbFuncIpyData.GetHelpPoint() # 助战 - 基础仙缘币
relationCoinAddDict = IpyGameDataPY.GetFuncEvalCfg("HelpBattlePoint", 2, {}) # 社交关系加成 {"社交关系":[过关加成, 助战加成], ...}
- GameWorld.DebugLog("召唤助战: mapID=%s, funcLineID=%s, helpCountKey=%s, calledPlayerDict=%s" % (mapID, funcLineID, helpCountKey, calledPlayerDict), tagPlayerID)
-
+ GameWorld.DebugLog("召唤助战: mapID=%s, funcLineID=%s, helpCountKey=%s, calledPlayerDict=%s" % (mapID, funcLineID, helpCountKey, calledPlayerDict), callPlayerID)
+ isSweep = False
for calledPlayerID, relation in calledPlayerDict.items():
if calledPlayerID not in PyGameData.g_fbHelpBattleCheckInPlayerDict:
continue
- addCoinRate = 10000 # 基础倍率
- playerXianyuanCoinUpper = xianyuanCoinUpper
- relationAddList = relationCoinAddDict.get(str(relation), [])
- relationAdd = relationAddList[1] if len(relationAddList) == 2 else 0
-
helpBattlePlayer = PyGameData.g_fbHelpBattleCheckInPlayerDict[calledPlayerID]
- todayMapHelpCount = helpBattlePlayer.todayHelpCountDict.get(helpCountKey, 0) + 1
- helpBattlePlayer.todayHelpCountDict[helpCountKey] = todayMapHelpCount
- todayXianyuanCoin = helpBattlePlayer.todayXianyuanCoin # 今日已获得仙缘币
- vipLV = helpBattlePlayer.vipLV
- if vipLV:
- xianyuanCoinUpperAdd = PlayerControl.GetPrivilegeValue(vipLV, ChConfig.VIPPrivilege_XianyuanCoinUpperAdd)
- xianyuanCoinAddPer = PlayerControl.GetPrivilegeValue(vipLV, ChConfig.VIPPrivilege_XianyuanCoinAddPer)
-
- playerXianyuanCoinUpper += xianyuanCoinUpperAdd
- addCoinRate += xianyuanCoinAddPer
-
- # 仙缘币公式=(通关仙缘币或助战仙缘币+社交关系加成)*VIP倍数
- coinAdd = int((baseHelpPoint + relationAdd) * addCoinRate / 10000.0)
- canAddMax = max(playerXianyuanCoinUpper - todayXianyuanCoin, 0)
- coinAddReal = min(coinAdd, canAddMax) # 实际加仙缘币
- GameWorld.DebugLog(" 助战增加仙缘币: todayXianyuanCoin=%s,coinUpper=%s,canAddMax=%s,coinAdd=%s,coinAddReal=%s, todayMapHelpCount=%s"
- % (todayXianyuanCoin, playerXianyuanCoinUpper, canAddMax, coinAdd, coinAddReal, todayMapHelpCount), calledPlayerID)
-
- # GameServer 直接先加
- helpBattlePlayer.todayXianyuanCoin += coinAddReal
-
- helpRecord = FBHelpBattleRecord()
- helpRecord.callPlayerID = tagPlayerID # 召唤他的玩家ID
- helpRecord.callPlayerName = tagPlayerName
- helpRecord.mapID = mapID
- helpRecord.funcLineID = funcLineID
- helpRecord.xianyuanCoinAdd = coinAddReal
- helpRecord.relation = relation
- helpRecord.vipLV = vipLV
- helpRecord.recordTime = curTime
-
- calledPlayer = playerMgr.FindPlayerByID(calledPlayerID)
- # 非脱机在线直接通知地图
- if calledPlayer and not PlayerControl.GetIsTJG(calledPlayer):
- SendMapServer_FBHelpBattleRecord(calledPlayer, [helpRecord])
- else:
- unNotifyRecordList = PyGameData.g_fbHelpBattleRecord.get(calledPlayerID, [])
- unNotifyRecordList.append(helpRecord)
- PyGameData.g_fbHelpBattleRecord[calledPlayerID] = unNotifyRecordList
-
+ __DoCallHelpPlayer(callPlayerID, callPlayerName, helpBattlePlayer, relation, mapID, funcLineID, helpCountKey, isSweep,
+ curTime, xianyuanCoinUpper, relationCoinAddDict, baseHelpPoint)
return
def SendMapServer_FBHelpBattleRecord(curPlayer, syncHelpRecordList, isLogin=False):
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py
index 431d95b..acc64db 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py
@@ -24494,6 +24494,7 @@
CallPlayerID = 0 #(DWORD CallPlayerID)// 助战的玩家ID,有值时代表真实助战,没有值时为自己打的
NameLen = 0 #(BYTE NameLen)
CallPlayerName = "" #(String CallPlayerName)// 助战的玩家名,size = NameLen
+ IsSweep = 0 #(BYTE IsSweep)// 是否扫荡
data = None
def __init__(self):
@@ -24514,6 +24515,7 @@
self.CallPlayerID,_pos = CommFunc.ReadDWORD(_lpData, _pos)
self.NameLen,_pos = CommFunc.ReadBYTE(_lpData, _pos)
self.CallPlayerName,_pos = CommFunc.ReadString(_lpData, _pos,self.NameLen)
+ self.IsSweep,_pos = CommFunc.ReadBYTE(_lpData, _pos)
return _pos
def Clear(self):
@@ -24530,6 +24532,7 @@
self.CallPlayerID = 0
self.NameLen = 0
self.CallPlayerName = ""
+ self.IsSweep = 0
return
def GetLength(self):
@@ -24544,6 +24547,7 @@
length += 4
length += 1
length += len(self.CallPlayerName)
+ length += 1
return length
@@ -24559,6 +24563,7 @@
data = CommFunc.WriteDWORD(data, self.CallPlayerID)
data = CommFunc.WriteBYTE(data, self.NameLen)
data = CommFunc.WriteString(data, self.NameLen, self.CallPlayerName)
+ data = CommFunc.WriteBYTE(data, self.IsSweep)
return data
def OutputString(self):
@@ -24572,7 +24577,8 @@
Reason:%d,
CallPlayerID:%d,
NameLen:%d,
- CallPlayerName:%s
+ CallPlayerName:%s,
+ IsSweep:%d
'''\
%(
self.Head.OutputString(),
@@ -24584,7 +24590,8 @@
self.Reason,
self.CallPlayerID,
self.NameLen,
- self.CallPlayerName
+ self.CallPlayerName,
+ self.IsSweep
)
return DumpString
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py
index 95a161c..1dde420 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py
@@ -1474,6 +1474,17 @@
return callFunc(curPlayer, mapID, lineID, cnt, isFinish, dataEx)
+## 副本助战扫荡结果
+def OnPlayerFBHelpBattleSweepResult(curPlayer, mapID, lineID, helpBattlePlayerDict, addXianyuanCoin, reason):
+ do_FBLogic_ID = __GetFBLogic_MapID(mapID)
+
+ callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "OnPlayerFBHelpBattleSweepResult"))
+
+ if callFunc == None:
+ return False
+
+ return callFunc(curPlayer, mapID, lineID, helpBattlePlayerDict, addXianyuanCoin, reason)
+
## 开始公共CD副本扫荡
def OnStartPubCDFBSweep(curPlayer, mapID, lineID, cnt, dataEx):
do_FBLogic_ID = __GetFBLogic_MapID(mapID)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py
index 60dd666..07358b9 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py
@@ -90,6 +90,7 @@
Over_enterLV = 'enterLV' #进入时等级
Over_leaderID = 'leaderID' #渡劫玩家ID
Over_xianyuanCoin = 'xianyuanCoin' #获得仙缘币信息 [获得仙缘币数, 没有获得的原因] 原因: 1-达到助战次数上限,2-达到每日获得仙缘币上限
+Over_helpPlayer = 'helpPlayer' #助战玩家信息 {"玩家ID":{玩家信息key:value, ...}, ...}
#副本行为
(
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBHelpBattle.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBHelpBattle.py
index dc8ef28..792eb87 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBHelpBattle.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBHelpBattle.py
@@ -88,13 +88,17 @@
__OnHelpBattleCheckInResult(curPlayer, msgList, tick)
# 刷新
- if cmd == "Refresh":
+ elif cmd == "Refresh":
__OnHelpBattleRefreshResult(curPlayer, msgList, tick)
# 助战记录
- if cmd == "HelpRecord":
+ elif cmd == "HelpRecord":
__OnHelpBattleRecord(curPlayer, msgList, tick)
+ # 扫荡召唤
+ elif cmd == "SweepCall":
+ __OnHelpBattleSweepCallResult(curPlayer, msgList, tick)
+
return
#// B1 05 助战登记 #tagCMHelpBattleCheckIn
@@ -394,6 +398,81 @@
NetPackCommon.SendFakePack(curPlayer, helpPlayerListPack)
return
+def SendGameServer_SweepCallHelpBattlePlayer(curPlayer, mapID, funcLineID):
+ ## 发送GameServer请求扫荡助战玩家
+ ipyData = IpyGameDataPY.GetIpyGameData("FBHelpBattle", mapID, funcLineID)
+ if not ipyData:
+ return
+ playerID = curPlayer.GetPlayerID()
+ msgInfo = str(["SweepCall", mapID, funcLineID])
+ GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(curPlayer.GetID(), 0, 0, "FBHelpBattle", msgInfo, len(msgInfo))
+ GameWorld.Log("SendGameServer_SweepCallHelpBattlePlayer %s" % (msgInfo), playerID)
+ return
+
+def __OnHelpBattleSweepCallResult(curPlayer, msgList, tick):
+ ## 助战扫荡结果处理
+ cmd, mapID, funcLineID, helpBattlePlayerDict = msgList
+ playerID = curPlayer.GetPlayerID()
+ GameWorld.DebugLog("__OnHelpBattleSweepCallResult %s,mapID=%s,funcLineID=%s,helpBattlePlayerDict=%s"
+ % (cmd, mapID, funcLineID, helpBattlePlayerDict), playerID)
+
+ fbFuncIpyData = IpyGameDataPY.GetIpyGameData("FBFunc", mapID)
+ if not fbFuncIpyData:
+ return
+
+ reason = 0
+ addCoinRate = 10000 # 基础倍率
+ baseFBPoint = fbFuncIpyData.GetFBPoint() # 过关 - 基础仙缘币
+
+ xianyuanCoinUpper = IpyGameDataPY.GetFuncCfg("HelpBattlePoint", 1) # 每日仙缘币上限
+ relationCoinAddDict = IpyGameDataPY.GetFuncEvalCfg("HelpBattlePoint", 2, {}) # 社交关系加成 {"社交关系":[过关加成, 助战加成], ...}
+ todayXianyuanCoin = PlayerControl.GetTodayXianyuanCoin(curPlayer) # 今日已获得仙缘币
+ playerXianyuanCoinUpper = xianyuanCoinUpper
+ if curPlayer.GetVIPLv():
+ playerXianyuanCoinUpper += PlayerVip.GetPrivilegeValue(curPlayer, ChConfig.VIPPrivilege_XianyuanCoinUpperAdd)
+ addCoinRate += PlayerVip.GetPrivilegeValue(curPlayer, ChConfig.VIPPrivilege_XianyuanCoinAddPer)
+
+ relation, relationAdd = 0, 0
+ for helpPlayerInfoDict in helpBattlePlayerDict.values():
+ relation = helpPlayerInfoDict.get("Relation", 0)
+ if not relation:
+ continue
+ relationAddList = relationCoinAddDict.get(str(relation), [])
+ relationAdd += relationAddList[0] if len(relationAddList) == 2 else 0
+
+ coinAdd = 0
+ if baseFBPoint:
+ coinAdd = int((baseFBPoint + relationAdd) * addCoinRate / 10000.0)
+ canAddMax = max(playerXianyuanCoinUpper - todayXianyuanCoin, 0)
+ coinAddReal = min(coinAdd, canAddMax) # 实际加仙缘币
+ if canAddMax == 0 and not reason:
+ reason = 2
+
+ GameWorld.DebugLog("扫荡副本增加仙缘币: baseFBPoint=%s,relationAdd=%s,addCoinRate=%s,coinAdd=%s,canAddMax=%s,coinAddReal=%s"
+ % (baseFBPoint, relationAdd, addCoinRate, coinAdd, canAddMax, coinAddReal), playerID)
+ if coinAddReal:
+ addDataDict = {"MapID":mapID, "FuncLineID":funcLineID, "IsSweep":1}
+ PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_XianyuanCoin, coinAddReal, addDataDict=addDataDict)
+ PlayerControl.AddTodayXianyuanCoin(curPlayer, coinAddReal)
+
+ #扫荡结果给奖励等
+ FBLogic.OnPlayerFBHelpBattleSweepResult(curPlayer, mapID, funcLineID, helpBattlePlayerDict, coinAddReal, reason)
+
+ # 通知自己获得仙缘币
+ msgPack = ChPyNetSendPack.tagMCAddXianyuanCoinMsg()
+ msgPack.MapID = mapID
+ msgPack.FuncLineID = funcLineID
+ msgPack.Relation = relation
+ msgPack.RelationCoinAdd = relationAdd
+ msgPack.XianyuanCoinAdd = coinAddReal
+ msgPack.Reason = reason
+ #msgPack.CallPlayerID = relationPlayerID
+ #msgPack.CallPlayerName = relationPlayerName
+ msgPack.NameLen = len(msgPack.CallPlayerName)
+ msgPack.IsSweep = 1
+ NetPackCommon.SendFakePack(curPlayer, msgPack)
+ return
+
def __OnHelpBattleRecord(curPlayer, msgList, tick):
## 助战记录同步
cmd, helpRecordList, isLogin = msgList
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MunekadoTrial.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MunekadoTrial.py
index 1329f17..3cdf01e 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MunekadoTrial.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MunekadoTrial.py
@@ -85,8 +85,9 @@
##---获得副本刷怪配置---
# @param None
# @return 配置信息
-def __GetZMSLnpcCfg(lineID):
- mapID = GameWorld.GetMap().GetMapID()
+def __GetZMSLnpcCfg(lineID, mapID=0):
+ if not mapID:
+ mapID = GameWorld.GetMap().GetMapID()
return FBCommon.GetFBLineRefreshNPC(mapID, lineID)
def GetMTFBLineStepTime(lineID=-1):
@@ -425,7 +426,7 @@
if star == 5:
EventReport.WriteEvent_FB(curPlayer, mapID, lineID, ChConfig.CME_Log_End, 0, 1)
EventShell.EventRespons_FBEvent(curPlayer, "zmsl_%s_%s" % (lineID, star))
- PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_MunekadoTrial, 1, [playerCount, star, lineID+1])
+ #PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_MunekadoTrial, 1, [playerCount, star, lineID+1])
EventShell.EventRespons_FBEvent(curPlayer, "passzmsl")
# 如果在副本中过天,则只给物品奖励,不变更过关信息
if not isInFBOnDay:
@@ -464,6 +465,52 @@
FBCommon.Notify_FB_Over(curPlayer, overDict)
return
+## 可否扫荡
+def OnPlayerFBSweepAsk(curPlayer, mapID, lineID, sweepCnt, isFinish, dataEx):
+ if mapID != ChConfig.Def_FBMapID_MunekadoTrial:
+ return
+ # 暂写死,前两层不能扫
+ if lineID < 2:
+ GameWorld.DebugLog("前两层不能扫荡!")
+ return
+ historyStar = GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_PlayerFBStar_MapId, lineID-1, False, [mapID])
+ if historyStar < 5:
+ GameWorld.DebugLog("没有S级不能扫荡!")
+ return
+
+ return True
+
+## 助战扫荡结果
+def OnPlayerFBHelpBattleSweepResult(curPlayer, mapID, lineID, helpBattlePlayerDict, addXianyuanCoin, reason):
+ #扣门票要在公共逻辑中完成
+
+ refreshNPCList = __GetZMSLnpcCfg(lineID, mapID)[0]
+ if not refreshNPCList:
+ return
+ lastNPCList = refreshNPCList[-1]
+ if not lastNPCList:
+ return
+ killNPCID = lastNPCList[0][0] # 默认最后一波的NPCID为通关boss奖励ID
+ GameWorld.DebugLog("扫荡宗门试炼: killNPCID=%s,addXianyuanCoin=%s,reason=%s,helpBattlePlayerDict=%s"
+ % (killNPCID, addXianyuanCoin, reason, helpBattlePlayerDict))
+
+ star = 5
+ EventReport.WriteEvent_FB(curPlayer, mapID, lineID, ChConfig.CME_Log_End, 0, 1)
+
+ EventShell.EventRespons_FBEvent(curPlayer, "zmsl_%s_%s" % (lineID, star))
+ EventShell.EventRespons_FBEvent(curPlayer, "passzmsl")
+ PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_MunekadoTrialEx, 1)
+
+ jsonItemList, totalExp, totalMoney = NPCCommon.GiveKillNPCDropPrize(curPlayer, ChConfig.Def_FBMapID_MunekadoTrial, {killNPCID:1}, curGrade=star)
+
+ # 通知结果
+ overDict = {FBCommon.Over_grade:star,FBCommon.Over_dataMapID:mapID,FBCommon.Over_isPass:1, FBCommon.Over_isSweep:1}
+ overDict[FBCommon.Over_helpPlayer] = helpBattlePlayerDict
+ overDict[FBCommon.Over_xianyuanCoin] = [addXianyuanCoin, reason]
+ overDict[FBCommon.Over_itemInfo] = jsonItemList
+ FBCommon.Notify_FB_Over(curPlayer, overDict)
+ return True
+
## 检查是否可攻击, 主判定不可攻击的情况,其他逻辑由外层决定
# @param attacker 攻击方
# @param defender 防守方
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
index 0edc709..5f44b87 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
@@ -335,7 +335,7 @@
return attrDict
def GiveKillNPCDropPrize(curPlayer, mapID, npcCountDict, exp_rate=None, mailTypeKey=None, isMail=False,
- extraItemList=[], prizeMultiple=1, dropItemMapInfo=[]):
+ extraItemList=[], prizeMultiple=1, dropItemMapInfo=[], curGrade=0):
'''给玩家击杀NPC掉落奖励
@param mapID: 击杀的NPC所在地图ID,注意次地图并不一定是玩家当前地图
@param npcCountDict: 执行单次时所击杀的npc数量字典 {npcID:count, ...}
@@ -375,7 +375,7 @@
# 掉落有概率因素,需多次执行
for dCount in xrange(1, totalCount + 1):
isKillCountDropEquipEx = dCount == 1 # 同一只NPC一次处理中多次击杀的情况,只算一次附加装备处理
- dropInfo = GetNPCDropInfo(curPlayer, mapID, npcID, isKillCountDropEquipEx=isKillCountDropEquipEx)
+ dropInfo = GetNPCDropInfo(curPlayer, mapID, npcID, isKillCountDropEquipEx=isKillCountDropEquipEx, curGrade=curGrade)
if not dropInfo:
continue
dropIDList, dropIDBindDict, dropMoneyCnt, moneyValue = dropInfo
@@ -690,7 +690,7 @@
% (npcID, killCount, dropIDCountDict, dropIDBindDict, dropMoney), playerID)
return dropIDCountDict, dropIDBindDict, dropMoney
-def GetNPCDropInfo(dropPlayer, mapID, npcID, ownerPlayerList=[], ipyDrop=None, isSingle=True, isKillCountDropEquipEx=True):
+def GetNPCDropInfo(dropPlayer, mapID, npcID, ownerPlayerList=[], ipyDrop=None, isSingle=True, isKillCountDropEquipEx=True, curGrade=0):
'''获取NPC掉落信息, 击杀及扫荡通用,调用该函数获得掉落信息,然后再看掉落地板上还是直接放入背包
@param dropPlayer: 用于判断调用相关用的玩家示例,该玩家并不一定是击杀者,只是按一定规则设定的掉落判断依据的玩家
如队伍,取等级最大的玩家,该玩家并不一定是击杀者
@@ -782,7 +782,7 @@
indepRateDoCnt = ipyDrop.GetIndepRateDoCnt()
if indepRateDoCnt:
indepRateDoCnt = __GetNPCDropDoCountChange(indepRateDoCnt, doCountRate + equipDropDoCountPlus, doCountAdd)
- dropEquipInfoList += __GetNPCIndepRateEquipDrop(ipyDrop, indepRateDoCnt, equipDropRatePlus)
+ dropEquipInfoList += __GetNPCIndepRateEquipDrop(ipyDrop, indepRateDoCnt, equipDropRatePlus, curGrade)
#GameWorld.DebugLog("阶,颜色,部位集合key,dropEquipInfoList=%s" % (dropEquipInfoList))
placeDict = IpyGameDataPY.GetFuncCfg("EquipDropPartSets", 1)
@@ -878,7 +878,7 @@
fbGradeColorStarRateDict = IpyGameDataPY.GetFuncEvalCfg("FBGradeEquipDropRate", 2) # 评级影响品质星级概率 {npcID:{(颜色,星级):[D级影响概率, ..., S级影响概率], ...}, ...}
if npcID in fbGradeColorStarRateDict:
gradeColorStarRateDict = fbGradeColorStarRateDict[npcID]
- curGrade = GameWorld.GetGameFB().GetGameFBDictByKey(ChConfig.Def_FB_Grade)
+ curGrade = curGrade if curGrade else GameWorld.GetGameFB().GetGameFBDictByKey(ChConfig.Def_FB_Grade)
colorDropCntDict = {} # 装备颜色已经掉落数 {颜色:数量, ...}
colorMaxDropCntDict = ipyDrop.GetIndepRateMaxDropCount() # {颜色:上限数量,...}
@@ -953,7 +953,7 @@
fbGradePriItemIDDropDict = IpyGameDataPY.GetFuncEvalCfg("FBGradeEquipDropRate", 3)
if npcID in fbGradePriItemIDDropDict:
gradePriItemIDDropDict = fbGradePriItemIDDropDict[npcID]
- curGrade = GameWorld.GetGameFB().GetGameFBDictByKey(ChConfig.Def_FB_Grade)
+ curGrade = curGrade if curGrade else GameWorld.GetGameFB().GetGameFBDictByKey(ChConfig.Def_FB_Grade)
priDropInfoList = gradePriItemIDDropDict.get(curGrade, [])
priDropIDList = []
for priItemID, priItemCount in priDropInfoList:
@@ -1335,7 +1335,7 @@
#GameWorld.DebugLog("饼图装备掉落结果: doCnt=%s, %s" % (doCnt, dropEquipInfoList))
return dropEquipInfoList
-def __GetNPCIndepRateEquipDrop(ipyDrop, doCnt, equipDropPlus):
+def __GetNPCIndepRateEquipDrop(ipyDrop, doCnt, equipDropPlus, curGrade=0):
## 获取NPC独立掉率装备掉落信息
npcID = ipyDrop.GetNPCID()
indepRateDict = ipyDrop.GetIndepRateDrop() # {(阶,颜色,部位集合key):概率,...}
@@ -1346,7 +1346,7 @@
fbGradeColorRateDict = IpyGameDataPY.GetFuncEvalCfg("FBGradeEquipDropRate", 1) #{npcID:{颜色:[D级影响概率, ..., S级影响概率], ...}, ...}
if npcID in fbGradeColorRateDict:
gradeColorRateDict = fbGradeColorRateDict[npcID]
- curGrade = GameWorld.GetGameFB().GetGameFBDictByKey(ChConfig.Def_FB_Grade)
+ curGrade = curGrade if curGrade else GameWorld.GetGameFB().GetGameFBDictByKey(ChConfig.Def_FB_Grade)
#colorDropCntDict = {} # 装备颜色已经掉落数 {颜色:数量, ...}
dropEquipInfoList = []
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py
index 5b38a85..a287676 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py
@@ -36,6 +36,7 @@
import IpyGameDataPY
import ShareDefine
import GameFuncComm
+import FBHelpBattle
import time
import math
@@ -346,7 +347,12 @@
#增加副本进入次数
if fbIpyData and fbIpyData.GetDayTimes():
FBCommon.AddEnterFBCount(curPlayer, mapID, cnt)
-
+
+ helpIpyData = IpyGameDataPY.GetIpyGameData("FBHelpBattle", mapID, lineID)
+ if helpIpyData:
+ FBHelpBattle.SendGameServer_SweepCallHelpBattlePlayer(curPlayer, mapID, lineID)
+ return
+
#扫荡结果给奖励等
FBLogic.OnPlayerFBSweepResult(curPlayer, mapID, lineID, cnt, isFinish, dataEx)
return
--
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