From 8709eea88b2eaf09582f06290167b9a997c8fc3e Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 05 十二月 2018 15:24:21 +0800
Subject: [PATCH] 4879 【后端】【1.3.100】宗门试练新增扫荡

---
 ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFBHelpBattle.py |  214 +++++++++++++++++++++++++++++++++++++++++------------
 1 files changed, 164 insertions(+), 50 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFBHelpBattle.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFBHelpBattle.py
index 854b607..8e2ef84 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFBHelpBattle.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFBHelpBattle.py
@@ -263,6 +263,10 @@
     elif cmd == "Call":
         result = __DoFBHelpBattleCall(curPlayer.GetPlayerID(), curPlayer.GetName(), msgList)
     
+    # 扫荡召唤
+    elif cmd == "SweepCall":
+        result = __DoFBHelpBattleSweepCall(curPlayer, msgList)
+        
     if result == None:
         return
     
@@ -466,6 +470,162 @@
     helpPlayerDict["Relation"] = relation
     return helpPlayerDict
 
+def __DoFBHelpBattleSweepCall(curPlayer, msgList):
+    ''' 扫荡助战列表刷新且直接召唤
+            随机选择免费的玩家、过滤仙缘币已达上限或溢出的玩家
+    '''
+    mapID, funcLineID = msgList[1:]
+    
+    helpBattlePlayerDict = {} # 同步给地图服务器的待选助战玩家列表信息
+    
+    fbFuncIpyData = IpyGameDataPY.GetIpyGameData("FBFunc", mapID)
+    fbHelpIpyData = IpyGameDataPY.GetIpyGameData("FBHelpBattle", mapID, funcLineID)
+    if not fbFuncIpyData or not fbHelpIpyData:
+        return [helpBattlePlayerDict]
+    
+    fightPowerMin = fbHelpIpyData.GetFightPowerMin()
+    fightPowerMax = fbHelpIpyData.GetFightPowerMax()
+    limitLV = fbHelpIpyData.GetLVLimit()
+    dayFreeHelpCountInfo = fbHelpIpyData.GetDayFreeHelpCount() # 每日免费助战次数,[每日免费助战次数, 是否所有层通用]
+    dayFreeHelpCount = 0 # 0为无限制次数
+    helpCountLineID = funcLineID # 助战次数所属lineID,当所有层通用时,默认为0
+    if dayFreeHelpCountInfo and len(dayFreeHelpCountInfo) == 2:
+        dayFreeHelpCount, isAllLineCount = dayFreeHelpCountInfo
+        if isAllLineCount:
+            helpCountLineID = 0
+    helpCountKey = (mapID, helpCountLineID)
+    
+    playerID = curPlayer.GetPlayerID()
+    tagPlayerID = playerID
+    tagPlayerName = curPlayer.GetName()
+    GameWorld.Log("扫荡刷新助战列表: mapID=%s,funcLineID=%s,helpCountLineID=%s" % (mapID, funcLineID, helpCountLineID), playerID)
+    
+    curTime = int(time.time())
+    maxHelpPlayerCount =  IpyGameDataPY.GetFuncCfg("HelpBattleCall", 2) # 最大助战人数
+    checkInValidHours = IpyGameDataPY.GetFuncCfg("HelpBattleCheckIn", 1) # 登记有效时长,小时
+    checkInValidSeconds = checkInValidHours * 3600
+    
+    xianyuanCoinUpper = IpyGameDataPY.GetFuncCfg("HelpBattlePoint", 1) # 每日仙缘币上限
+    baseHelpPoint = fbFuncIpyData.GetHelpPoint() # 助战 - 基础仙缘币
+    relationCoinAddDict = IpyGameDataPY.GetFuncEvalCfg("HelpBattlePoint", 2, {}) # 社交关系加成 {"社交关系":[过关加成, 助战加成], ...} 
+    
+    isSweep = True
+    checkInPlayerIDList = PyGameData.g_fbHelpBattleCheckInPlayerDict.keys()
+    random.shuffle(checkInPlayerIDList) # 刷新纯随机
+    GameWorld.Log("    登记助战人数=%s" % (len(checkInPlayerIDList)), playerID)
+    for checkInPlayerID in checkInPlayerIDList:
+        if checkInPlayerID == playerID:
+            GameWorld.DebugLog("    自己不处理, checkInPlayerID=%s" % checkInPlayerID)
+            continue
+        if checkInPlayerID in helpBattlePlayerDict:
+            GameWorld.DebugLog("    已经在助战里的不处理, checkInPlayerID=%s" % checkInPlayerID)
+            continue
+        if len(helpBattlePlayerDict) >= maxHelpPlayerCount:
+            GameWorld.DebugLog("    超过最大个数了不处理, checkInPlayerID=%s" % checkInPlayerID)
+            break
+        helpBattlePlayer = PyGameData.g_fbHelpBattleCheckInPlayerDict[checkInPlayerID]
+        checkInPlayerLV = helpBattlePlayer.playerLV
+        checkInPlayerFightPower = helpBattlePlayer.fightPower
+        checkInTime = helpBattlePlayer.checkInTime
+        if checkInPlayerLV < limitLV:
+            GameWorld.DebugLog("    等级不足, checkInPlayerID=%s,checkInPlayerLV=%s < limitLV=%s" % (checkInPlayerID, checkInPlayerLV, limitLV))
+            continue
+        if fightPowerMin and checkInPlayerFightPower < fightPowerMin:
+            GameWorld.DebugLog("    战力不足, checkInPlayerID=%s,checkInPlayerFightPower=%s < fightPowerMin=%s" % (checkInPlayerID, checkInPlayerFightPower, fightPowerMin))
+            continue
+        if fightPowerMax and checkInPlayerFightPower > fightPowerMax:
+            GameWorld.DebugLog("    战力超出, checkInPlayerID=%s,checkInPlayerFightPower=%s > fightPowerMax=%s" % (checkInPlayerID, checkInPlayerFightPower, fightPowerMax))
+            continue
+        passTime = curTime - checkInTime
+        if passTime > checkInValidSeconds:
+            GameWorld.DebugLog("    登记超时, checkInPlayerID=%s,checkInTime=%s,passTime=%s > checkInValidSeconds=%s" % (checkInPlayerID, checkInTime, passTime, checkInValidSeconds))
+            continue
+        needGoldCall = False
+        todayHelpCount = helpBattlePlayer.todayHelpCountDict.get(helpCountKey, 0)
+        if dayFreeHelpCount:
+            needGoldCall = todayHelpCount >= dayFreeHelpCount
+            if needGoldCall:
+                GameWorld.DebugLog("    不是免费, checkInPlayerID=%s,todayHelpCount=%s > dayFreeHelpCount=%s" % (checkInPlayerID, todayHelpCount, dayFreeHelpCount))
+                continue
+            
+        relation = __GetHelpBattleRelation(curPlayer, helpBattlePlayer)
+        if not __DoCallHelpPlayer(tagPlayerID, tagPlayerName, helpBattlePlayer, relation, mapID, funcLineID, helpCountKey, isSweep, 
+                                  curTime, xianyuanCoinUpper, relationCoinAddDict, baseHelpPoint):
+            continue
+        
+        helpBattlePlayerDict[checkInPlayerID] = __GetNotifyMapServerHelpPlayerInfoDict(helpBattlePlayer, needGoldCall, helpBattlePlayer.job, relation)
+        
+    # 不足的机器人NPC补足
+    openJobList = IpyGameDataPY.GetFuncEvalCfg("OpenJob", 1) # 开放的职业
+    lackCount = maxHelpPlayerCount - len(helpBattlePlayerDict)
+    robotID = 0 # 机器人NPC定义ID从1开始
+    while lackCount > 0 and robotID < MaxRobotID:
+        robotID += 1
+        if robotID in helpBattlePlayerDict:
+            continue
+        lackCount -= 1
+        randJob = random.choice(openJobList)
+        helpBattlePlayerDict[robotID] = __GetNotifyMapServerHelpPlayerInfoDict(None, False, randJob)
+    
+    GameWorld.Log("    helpBattlePlayerDict=%s" % (helpBattlePlayerDict), playerID)
+    return [helpBattlePlayerDict]
+
+def __DoCallHelpPlayer(callPlayerID, callPlayerName, helpBattlePlayer, relation, mapID, funcLineID, helpCountKey, isSweep, curTime, 
+                       xianyuanCoinUpper, relationCoinAddDict, baseHelpPoint):
+    
+    calledPlayerID = helpBattlePlayer.playerID
+    addCoinRate = 10000 # 基础倍率
+    playerXianyuanCoinUpper = xianyuanCoinUpper
+    relationAddList = relationCoinAddDict.get(str(relation), [])
+    relationAdd = relationAddList[1] if len(relationAddList) == 2 else 0
+    
+    todayXianyuanCoin = helpBattlePlayer.todayXianyuanCoin # 今日已获得仙缘币
+    vipLV = helpBattlePlayer.vipLV
+    if vipLV:
+        xianyuanCoinUpperAdd = PlayerControl.GetPrivilegeValue(vipLV, ChConfig.VIPPrivilege_XianyuanCoinUpperAdd)
+        xianyuanCoinAddPer = PlayerControl.GetPrivilegeValue(vipLV, ChConfig.VIPPrivilege_XianyuanCoinAddPer)
+        
+        playerXianyuanCoinUpper += xianyuanCoinUpperAdd
+        addCoinRate += xianyuanCoinAddPer
+        
+    # 仙缘币公式=(通关仙缘币或助战仙缘币+社交关系加成)*VIP倍数
+    coinAdd = int((baseHelpPoint + relationAdd) * addCoinRate / 10000.0)
+    canAddMax = max(playerXianyuanCoinUpper - todayXianyuanCoin, 0)
+    
+    # 扫荡不可溢出
+    if isSweep and coinAdd > canAddMax:
+        GameWorld.DebugLog("    今日仙缘币已达上限, calledPlayerID=%s,coinAdd=%s > canAddMax=%s" % (calledPlayerID, coinAdd, canAddMax))
+        return
+    coinAddReal = min(coinAdd, canAddMax) # 实际加仙缘币
+    
+    todayMapHelpCount = helpBattlePlayer.todayHelpCountDict.get(helpCountKey, 0) + 1
+    helpBattlePlayer.todayHelpCountDict[helpCountKey] = todayMapHelpCount
+    GameWorld.DebugLog("    助战增加仙缘币: todayXianyuanCoin=%s,coinUpper=%s,canAddMax=%s,coinAdd=%s,coinAddReal=%s,todayMapHelpCount=%s" 
+                       % (todayXianyuanCoin, playerXianyuanCoinUpper, canAddMax, coinAdd, coinAddReal, todayMapHelpCount), calledPlayerID)
+    
+    # GameServer 直接先加
+    helpBattlePlayer.todayXianyuanCoin += coinAddReal
+    
+    helpRecord = FBHelpBattleRecord()
+    helpRecord.callPlayerID = callPlayerID # 召唤他的玩家ID
+    helpRecord.callPlayerName = callPlayerName
+    helpRecord.mapID = mapID
+    helpRecord.funcLineID = funcLineID
+    helpRecord.xianyuanCoinAdd = coinAddReal
+    helpRecord.relation = relation
+    helpRecord.vipLV = vipLV
+    helpRecord.recordTime = curTime
+    
+    calledPlayer = GameWorld.GetPlayerManager().FindPlayerByID(calledPlayerID)
+    # 非脱机在线直接通知地图
+    if calledPlayer and not PlayerControl.GetIsTJG(calledPlayer):
+        SendMapServer_FBHelpBattleRecord(calledPlayer, [helpRecord])
+    else:
+        unNotifyRecordList = PyGameData.g_fbHelpBattleRecord.get(calledPlayerID, [])
+        unNotifyRecordList.append(helpRecord)
+        PyGameData.g_fbHelpBattleRecord[calledPlayerID] = unNotifyRecordList
+    return True
+
 def __DoFBHelpBattleCall(callPlayerID, callPlayerName, msgList):
     ''' 助战召唤,不管最终过关与否,被召唤方都直接算助战成功,这里处理被召唤的,主动方在地图直接处理
     '''
@@ -485,63 +645,17 @@
     helpCountKey = (mapID, helpCountLineID)
     
     curTime = int(time.time())
-    tagPlayerID = callPlayerID
-    tagPlayerName = callPlayerName
-    playerMgr = GameWorld.GetPlayerManager()
     xianyuanCoinUpper = IpyGameDataPY.GetFuncCfg("HelpBattlePoint", 1) # 每日仙缘币上限
     baseHelpPoint = fbFuncIpyData.GetHelpPoint() # 助战 - 基础仙缘币
     relationCoinAddDict = IpyGameDataPY.GetFuncEvalCfg("HelpBattlePoint", 2, {}) # 社交关系加成 {"社交关系":[过关加成, 助战加成], ...} 
-    GameWorld.DebugLog("召唤助战: mapID=%s, funcLineID=%s, helpCountKey=%s, calledPlayerDict=%s" % (mapID, funcLineID, helpCountKey, calledPlayerDict), tagPlayerID)
-    
+    GameWorld.DebugLog("召唤助战: mapID=%s, funcLineID=%s, helpCountKey=%s, calledPlayerDict=%s" % (mapID, funcLineID, helpCountKey, calledPlayerDict), callPlayerID)
+    isSweep = False
     for calledPlayerID, relation in calledPlayerDict.items():
         if calledPlayerID not in PyGameData.g_fbHelpBattleCheckInPlayerDict:
             continue
-        addCoinRate = 10000 # 基础倍率
-        playerXianyuanCoinUpper = xianyuanCoinUpper
-        relationAddList = relationCoinAddDict.get(str(relation), [])
-        relationAdd = relationAddList[1] if len(relationAddList) == 2 else 0
-        
         helpBattlePlayer = PyGameData.g_fbHelpBattleCheckInPlayerDict[calledPlayerID]
-        todayMapHelpCount = helpBattlePlayer.todayHelpCountDict.get(helpCountKey, 0) + 1
-        helpBattlePlayer.todayHelpCountDict[helpCountKey] = todayMapHelpCount
-        todayXianyuanCoin = helpBattlePlayer.todayXianyuanCoin # 今日已获得仙缘币
-        vipLV = helpBattlePlayer.vipLV
-        if vipLV:
-            xianyuanCoinUpperAdd = PlayerControl.GetPrivilegeValue(vipLV, ChConfig.VIPPrivilege_XianyuanCoinUpperAdd)
-            xianyuanCoinAddPer = PlayerControl.GetPrivilegeValue(vipLV, ChConfig.VIPPrivilege_XianyuanCoinAddPer)
-            
-            playerXianyuanCoinUpper += xianyuanCoinUpperAdd
-            addCoinRate += xianyuanCoinAddPer
-            
-        # 仙缘币公式=(通关仙缘币或助战仙缘币+社交关系加成)*VIP倍数
-        coinAdd = int((baseHelpPoint + relationAdd) * addCoinRate / 10000.0)
-        canAddMax = max(playerXianyuanCoinUpper - todayXianyuanCoin, 0)
-        coinAddReal = min(coinAdd, canAddMax) # 实际加仙缘币
-        GameWorld.DebugLog("    助战增加仙缘币: todayXianyuanCoin=%s,coinUpper=%s,canAddMax=%s,coinAdd=%s,coinAddReal=%s, todayMapHelpCount=%s" 
-                           % (todayXianyuanCoin, playerXianyuanCoinUpper, canAddMax, coinAdd, coinAddReal, todayMapHelpCount), calledPlayerID)
-        
-        # GameServer 直接先加
-        helpBattlePlayer.todayXianyuanCoin += coinAddReal
-        
-        helpRecord = FBHelpBattleRecord()
-        helpRecord.callPlayerID = tagPlayerID # 召唤他的玩家ID
-        helpRecord.callPlayerName = tagPlayerName
-        helpRecord.mapID = mapID
-        helpRecord.funcLineID = funcLineID
-        helpRecord.xianyuanCoinAdd = coinAddReal
-        helpRecord.relation = relation
-        helpRecord.vipLV = vipLV
-        helpRecord.recordTime = curTime
-        
-        calledPlayer = playerMgr.FindPlayerByID(calledPlayerID)
-        # 非脱机在线直接通知地图
-        if calledPlayer and not PlayerControl.GetIsTJG(calledPlayer):
-            SendMapServer_FBHelpBattleRecord(calledPlayer, [helpRecord])
-        else:
-            unNotifyRecordList = PyGameData.g_fbHelpBattleRecord.get(calledPlayerID, [])
-            unNotifyRecordList.append(helpRecord)
-            PyGameData.g_fbHelpBattleRecord[calledPlayerID] = unNotifyRecordList
-            
+        __DoCallHelpPlayer(callPlayerID, callPlayerName, helpBattlePlayer, relation, mapID, funcLineID, helpCountKey, isSweep, 
+                           curTime, xianyuanCoinUpper, relationCoinAddDict, baseHelpPoint)
     return
 
 def SendMapServer_FBHelpBattleRecord(curPlayer, syncHelpRecordList, isLogin=False):

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