From 8748bbbb0bcf027f0e77cc203aa60b2d68ddcebc Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期四, 06 六月 2019 10:26:29 +0800
Subject: [PATCH] 6603 【后端】【2.0】增加新版的sp和被动技能
---
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py | 29 +++++++++--------------------
1 files changed, 9 insertions(+), 20 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py
index 26de2a6..5dd62fb 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py
@@ -83,12 +83,8 @@
import GameWorldAverageLv
import PlayerDBOper
import PlayerGeTui
-#import PlayerManorWar
import GameWorldBoss
-#import GameWorldActionTeHui
-#import HighLadder
import PlayerCompensation
-#import GameWorldShopItem
import ReadChConfig
import EventReport
#import ReloadModule
@@ -97,9 +93,11 @@
import CrossRealmPlayer
import PlayerFBHelpBattle
import PlayerFamilyRedPacket
+import PlayerFairyDomain
import IpyGameDataPY
import PlayerFamilyParty
import GameWorldFamilyWar
+import AuctionHouse
import PlayerXMZZ
import PlayerTeam
import PyGameData
@@ -119,8 +117,6 @@
GameWorld.Log("GameServer -> OnHour!")
PlayerEventCounter.DoLogic_GameServer_OnHour(tick)
GameWorld.GetGameWorld().OnHour(curTimeStr)
- #每小时更新天梯
- #HighLadder.OnHour()
#设置存取数据库Key
__SetWorldKey_SavePlayer(curTimeStr)
#每小时清空宝物掉落
@@ -138,8 +134,6 @@
# @remarks 函数详细说明.
def OnDay(curTimeStr, tick):
GameWorld.Log("GameServer -> OnDay!")
- #天梯竞技场,放在排行榜更新之前处理
- #HighLadder.OnDay()
#排行榜拷贝昨日榜单
PlayerBillboard.CopyBillboardOnDay()
#开服活动,放在排行榜拷贝昨日榜更新后处理
@@ -287,6 +281,8 @@
def __Func_HighPrecisionProcess(tick):
if not GameWorld.GetGameWorld().GetDictByKey(ChConfig.Def_WorldKey_IsGameWorldInit):
return
+ curTime = int(time.time())
+
#仙盟宴会答题定时器
PlayerFamilyParty.FamilyParty_Process(tick)
# 帮主弹劾时钟调用
@@ -304,6 +300,9 @@
#操作Python表
PlayerDBOper.PyDBProccess(tick)
+
+ #拍卖行
+ AuctionHouse.OnAuctionItemTimeProcess(curTime, tick)
#每整分钟处理一次
curDateTime = datetime.datetime.today()
@@ -399,8 +398,6 @@
Dispose_DataBase_GMShell(tick)
##处理重开服务器后, 活动继续开启逻辑根据天数
#GameWorldActionControl.Dispose_Action_GoOn_ByDay(tick)
- #定时神秘商店刷新
- #GameWorldShopItem.Dispose_ShopItemRefresh(tick)
#定时向RouteServer发送消息
Dispose_SendMsg_RouteServer(tick)
@@ -1239,7 +1236,6 @@
CrossRealmPK.OnGameServerInitOK()
#世界boss被杀次数重置
#GameWorldBoss.CheckResetBossKilledCntOnServerInit()
- #GameWorldActionTeHui.OnGameServerInitOK() # 特惠活动初始化
__Func_HighPrecisionProcess(tick) # 主动触发一次高精度的调用,确保服务器启动后一些功能活动等的数据会被加载
@@ -1404,14 +1400,6 @@
# 仙盟联赛
GameWorldFamilyWar.OnMapServerInitOK()
- # 领地争夺战
- #PlayerManorWar.OnMapServerInitOK()
-
- # 特惠活动
- #GameWorldActionTeHui.OnMapServerInitOK()
-
- # 商店信息
- #GameWorldShopItem.OnMapServerInitOK()
# 跨服服务器状态
isCrossServerOpen = GameWorld.GetGameWorld().GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossServerOpen)
@@ -1426,7 +1414,8 @@
SendMapCommMapLinePlayerCount(True) # 同步一次普通地图线路人数信息
#随机假仙盟
PlayerFamily.RandomFakeFamily()
-
+ #缥缈仙域
+ PlayerFairyDomain.OnMapServerInitOK()
# 记录服务器是否正常开启完毕
getUrl = ReadChConfig.GetPyMongoConfig("EventReport", "OpenStateUrl") + "?Type=MapInit&MapCount=%s"%GameWorld.GetGameWorld().GetGameMapManager().GetCount()
GameWorld.GetGameWorld().EventReport_EventReport("", "", "", "", 0, getUrl)
--
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