From 8748bbbb0bcf027f0e77cc203aa60b2d68ddcebc Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期四, 06 六月 2019 10:26:29 +0800
Subject: [PATCH] 6603 【后端】【2.0】增加新版的sp和被动技能

---
 ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerCompensation.py |   27 +++++++++++++++++++++++----
 1 files changed, 23 insertions(+), 4 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerCompensation.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerCompensation.py
index b456a80..d67cf3f 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerCompensation.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerCompensation.py
@@ -130,6 +130,15 @@
     content = "<MailTemplate>%s</MailTemplate>%s" % (mailTypeKey, json.dumps(paramList, ensure_ascii=False))
     return SendPersonalItemMailEx(title, content, 30, playerIDList, addItemList, gold, goldPaper, silver, detail, moneySource)
 
+def CrossServerMsg_SendMail(msgData):
+    ## 收到跨服服务器同步的发送邮件
+    mailTypeKey = msgData["MailTypeKey"]
+    playerIDList = msgData["Player"]
+    addItemList = msgData.get("Item", [])
+    paramList = msgData.get("Param", [])
+    SendMailByKey(mailTypeKey, playerIDList, addItemList, paramList)
+    return
+
 #  此处货币playerIDList发放统一,如根据玩家不同而变,则应需修改
 ## 功能发放物品补偿/奖励邮件
 #  @param addItemList [(itemID, itemCnt, 是否拍品), {或物品信息字典}, ...]
@@ -264,7 +273,7 @@
         
     compensationDict = {"GUID":GUID, "CheckState":checkState, "LimitLVType":limitLVType, "LimitLV":limitLV,
                         "Gold":compensation.Gold, "GoldPaper":compensation.GoldPaper, "Silver":compensation.Silver,
-                        "PlayerJob":compensation.PlayerJob, "Sender":sender, "Title":title, "Content":content,
+                        "PlayerJob":compensation.PlayerJob, "Sender":sender, "Title":title, "Content":content, "OnlyServerID":compensation.ServerID,
                         "CreateTime":compensation.CreateTime, "LimitTime":compensation.LimitTime, "ItemList":itemList}
     return compensationDict
 
@@ -608,6 +617,11 @@
                 SetPrizeState(curPlayerID, curRequire.GUID, Disable_State, readState)
                 continue
             
+        if curRequire.ServerID and curRequire.ServerID != GameWorld.GetPlayerServerID(curPlayer):
+            # 指定服务器邮件
+            SetPrizeState(curPlayerID, curRequire.GUID, Disable_State, readState)
+            continue
+        
         #可以用的奖励
         if Enable_State != curState:
             SetPrizeState(curPlayerID, curRequire.GUID, Enable_State, readState)
@@ -760,8 +774,11 @@
 #  @return None
 def SendGMRequestCompensationResult(routeIndex, mapID, curPlayer, GUID, compensationType, curEntireRequire):
     
-    Text, gold, goldPaper, silver, moneySource, createTime = curEntireRequire.Text, curEntireRequire.Gold, \
-        curEntireRequire.GoldPaper, curEntireRequire.Silver, curEntireRequire.Type, curEntireRequire.CreateTime
+    Text, gold, goldPaper, silver, createTime = curEntireRequire.Text, curEntireRequire.Gold, \
+        curEntireRequire.GoldPaper, curEntireRequire.Silver, curEntireRequire.CreateTime
+    # 全服邮件没有 Type 字段
+    moneySource = curEntireRequire.Type if compensationType == Personal_CompensationType else 0
+    
     sendPack = ChGameToMapPyPack.tagGMRequestCompensationResult() 
     sendPack.PlayerID = curPlayer.GetID()
     sendPack.CompensationType = compensationType
@@ -868,7 +885,9 @@
         limitTime = datetime.datetime.strptime(curMail.CreateTime, ChConfig.TYPE_Time_Format) + datetime.timedelta(days = 30)
         if limitTime < curTime:
             needClearGUIDList.append([curMail.PlayerID, curMail.GUID])
-            
+    
+    GameWorld.Log("ClearUpPersonalCompensation count=%s"%len(needClearGUIDList))
+        
     #删除过期补偿信息, 没有主动通知在线玩家
     for playerID, GUID in needClearGUIDList:
         ClearPersonalCompensation(playerID, GUID)

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