From 875d928db2370eaaa6a43bf01d0761d7939dab5f Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期六, 13 十月 2018 17:14:42 +0800
Subject: [PATCH] 4064 【后端】【主干】直接给玩家的货币类物品优化处理; 2094 邮件发放神兽装备,神兽背包空间不足逻辑错误;

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/FunctionNPCCommon.py |    6 +-
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py               |   67 +++++++++++++++++++++++----------
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCompensationTube.py    |   28 +++++---------
 3 files changed, 59 insertions(+), 42 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/FunctionNPCCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/FunctionNPCCommon.py
index 6774b4b..11882e1 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/FunctionNPCCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/FunctionNPCCommon.py
@@ -440,8 +440,8 @@
         if not curItem:
             GameWorld.ErrLog("Store shop item error! shopType=%s,itemID=%s" % (shopType, itemID))
             return
-        packType = ShareDefine.rptRune if curItem.GetType() == ChConfig.Def_ItemType_Rune else IPY_GameWorld.rptItem
-        needSpace = int(math.ceil(float(itemCnt) / curItem.GetPackCount()))
+        packType = ChConfig.GetItemPackType(curItem.GetType())
+        needSpace = ItemControler.GetItemNeedPackCount(packType, curItem, itemCnt)
         needPackSpaceDict[packType] = needPackSpaceDict.get(packType, 0) + needSpace
         
         if i == 0:
@@ -515,7 +515,7 @@
         if not curItemObj:
             continue
         userData = curItemObj.GetUserData()
-        packType = ShareDefine.rptRune if curItemObj.GetType() == ChConfig.Def_ItemType_Rune else IPY_GameWorld.rptItem
+        packType = ChConfig.GetItemPackType(curItemObj.GetType())
         if not itemControl.PutInItem(packType, curItemObj, event=[ChConfig.ItemGive_BuyItem, isForceEvent, dataDict]):
             curItemObj.Clear()
             continue
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
index 39200a5..7f1b375 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
@@ -35,6 +35,7 @@
 import IpyGameDataPY
 import EventShell
 
+import math
 #---------------------------------------------------------------------
 ## 放不下主角背包放入万能背包的逻辑, curGiveItem 要先 SetCount
 #  @param curPlayer 当前玩家
@@ -1087,10 +1088,6 @@
     def PutInItem(self, packIndex, tagItem, defaultPile=True, event=["", False, {}]):
         curPlayer = self.__Player
         
-        if packIndex != ShareDefine.rptTreasure and self.DoTransformItem(curPlayer, tagItem):
-            tagItem.Clear() # 需清除,不然会导致内存泄露   寻宝仓库可暂存直接转化数值的物品
-            return True
-        
         isEquip = ItemCommon.CheckItemIsEquip(tagItem)
         if isEquip:
             defaultPile = False # 装备默认不判断堆叠
@@ -1101,11 +1098,23 @@
         
         packIndex = ChConfig.GetItemPackType(curItemData.GetType(), packIndex)
         
-        if not self.CanPutInItem(packIndex, tagItem.GetItemTypeID(), tagItem.GetCount(), tagItem.GetIsBind(), defaultPile):
-            GameWorld.DebugLog("背包满,不能放入物品 count = %d"%tagItem.GetCount())
+        if not self.CanPutInItem(packIndex, tagItem.GetItemTypeID(), GetItemCount(tagItem), tagItem.GetIsBind(), defaultPile):
+            GameWorld.DebugLog("背包满,不能放入物品 count = %d"%GetItemCount(tagItem))
             tagItem.Clear()
             return False
         
+        itemID = tagItem.GetItemTypeID()
+        if itemID in ChConfig.Def_TransformItemIDList:
+            # 直接转化为对应货币的物品仅在放入背包时直接转化,否则还是以真实物品的形式存在,但堆叠上限需要做特殊处理
+            if packIndex == IPY_GameWorld.rptItem:
+                self.DoTransformItem(curPlayer, tagItem)
+                tagItem.Clear() # 需清除,不然会导致内存泄露
+                return True
+            defaultPile = True
+            maxPackCount = ChConfig.Def_UpperLimit_DWord # 转化物品叠加上限不取物品表的, 暂定堆叠上限20亿
+        else:
+            maxPackCount = curItemData.GetPackCount()
+            
         # 虚拟背包, 默认不做叠加
         if packIndex in ShareDefine.Def_VPack_TypeList:
             return self.PutItemInVPack(packIndex, tagItem, event)
@@ -1141,9 +1150,9 @@
                 if item.GetIsLocked() == True:
                     continue
                 
-                packItemCount = item.GetCount()
-                curItemCount = tagItem.GetCount()
-                canPutinCount = tagItem.GetPackCount() - packItemCount
+                packItemCount = GetItemCount(item)
+                curItemCount = GetItemCount(tagItem)
+                canPutinCount = maxPackCount - packItemCount
                 if canPutinCount <= 0:
                     continue    
                 #可以摆放
@@ -1179,9 +1188,9 @@
             if item.IsEmpty() != True:
                 continue
             
-            packItemCount = item.GetCount() # 为0
-            curItemCount = tagItem.GetCount()
-            canPutinCount = tagItem.GetPackCount() - packItemCount
+            packItemCount = GetItemCount(item) # 为0
+            curItemCount = GetItemCount(tagItem)
+            canPutinCount = maxPackCount - packItemCount
             if canPutinCount <= 0:
                 continue
             #可以摆放
@@ -1213,7 +1222,7 @@
                 putResult = True
                 
                 if isNeedRecord:
-                    itemNoteDict = ItemCommon.GetItemNoteDict(item, curItemCount, packItemCount, item.GetCount())
+                    itemNoteDict = ItemCommon.GetItemNoteDict(item, curItemCount, packItemCount, GetItemCount(item))
                     ItemCommon.DR_GetItem(curPlayer, packIndex, eventName, itemNoteDict, addDict)
                 break
                                                 
@@ -1294,11 +1303,13 @@
             return False, 0 
         
         if curItemID in ChConfig.Def_TransformItemIDList:
-            #特殊物品无需判断数量
-            return True, 0
-        
-        maxPackCount = curItemData.GetPackCount()
-        
+            # 货币直接转换的物品如果是放入背包的则直接转化,无需暂用格子
+            if packIndex == IPY_GameWorld.rptItem:
+                return True, 0
+            maxPackCount = ChConfig.Def_UpperLimit_DWord # 转化物品叠加上限不取物品表的, 暂定堆叠上限20亿
+        else:
+            maxPackCount = curItemData.GetPackCount()
+            
         if maxPackCount == 0:
             GameWorld.Log("策划填表错误 %s -> maxPackCount = %s" % (curItemID , maxPackCount))
             return False, 0
@@ -1322,7 +1333,7 @@
         
         itemIndex = -1
         curPack = self.__PlayerItemManager.GetPack(packIndex)
-        for i in range(0, curPack.GetCount()):
+        for i in xrange(curPack.GetCount()):
             item = curPack.GetAt(i)
 
             if item.IsEmpty():
@@ -1336,10 +1347,10 @@
                         continue
     
                     if (CanPackItemByItemType(item.GetItemTypeID(), item.GetIsBind(), curItemID, isBind) and
-                        maxPackCount > item.GetCount()):
+                        maxPackCount > GetItemCount(item)):
                         #该物品锁定不执行==============================================
                         #可堆叠
-                        maxCanPutItem += maxPackCount - item.GetCount()
+                        maxCanPutItem += maxPackCount - GetItemCount(item)
                         if itemIndex == -1:
                             itemIndex = i
             
@@ -2208,7 +2219,21 @@
             errorInfo = "%s %s %s -- ItemControler->SetItemCount::" % (playerID, accID, playerName)
             GameWorld.ErrLog(errorInfo + str(traceback.extract_stack()) + "\n" + traceback.format_exc())
             raise
+        
+def GetItemCount(item):
+    if item.GetItemTypeID() in ChConfig.Def_TransformItemIDList:
+        return item.GetUserAttr(ShareDefine.Def_IudetItemCount)
+    return item.GetCount()
 
+def GetItemNeedPackCount(packType, itemData, itemCount):
+    if itemData.GetItemTypeID() in ChConfig.Def_TransformItemIDList:
+        # 货币直接转换的物品如果是放入背包的则不需要暂用格子,放入其他的背包的则按物品叠加上限算
+        if packType == IPY_GameWorld.rptItem:
+            return 0
+        packCount = ChConfig.Def_UpperLimit_DWord # 转化物品叠加上限不取物品表的
+    else:
+        packCount = itemData.GetPackCount()
+    return int(math.ceil(itemCount / float(packCount)))
 
 ## 双手武器,需要两只手才拿得动
 #  @param curEquip
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCompensationTube.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCompensationTube.py
index 3d9dc44..3a508cc 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCompensationTube.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCompensationTube.py
@@ -68,9 +68,8 @@
         GameWorld.DebugLog("    PlayerID %s no found "%curPackData.PlayerID)
         return
     
+    needPackSpaceDict = {}
     isPackSpaceEnough = True
-    commPackItemCount = 0 # 常规背包物品个数
-    RuneItemCount = 0 # 符印物品个数
     # 先汇总物品所属背包
     for i in xrange(curPackData.Count):
         curPackItem = curPackData.Items[i]
@@ -78,24 +77,17 @@
         curItemData = GameWorld.GetGameData().GetItemByTypeID(itemID)
         if not curItemData:
             continue
-        if curItemData.GetType() in [ChConfig.Def_ItemType_Rune, ChConfig.Def_ItemType_RuneExp]:
-            RuneItemCount += curPackItem.Count
-        else:
-            commPackItemCount += 1
+        
+        packType = ChConfig.GetItemPackType(curItemData.GetType())
+        needSpace = ItemControler.GetItemNeedPackCount(packType, curItemData, curPackItem.Count)
+        needPackSpaceDict[packType] = needPackSpaceDict.get(packType, 0) + needSpace
             
-    if isPackSpaceEnough and RuneItemCount > 0:
-        packSpace = ItemCommon.GetItemPackSpace(curPlayer, ShareDefine.rptRune, RuneItemCount)
-        if packSpace < RuneItemCount:
+    GameWorld.DebugLog("    needPackSpaceDict=%s" % str(needPackSpaceDict))
+    for packType, needSpace in needPackSpaceDict.items():
+        if needSpace > ItemCommon.GetItemPackSpace(curPlayer, packType, needSpace):
+            PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_676165", [packType])
             isPackSpaceEnough = False
-            GameWorld.DebugLog("    符印背包空间不足, RuneItemCount=%s > packSpace=%s" % (RuneItemCount, packSpace))
-            PlayerControl.NotifyCode(curPlayer, "RuneBagFull")  
-    
-    if isPackSpaceEnough and commPackItemCount > 0:
-        itemPackSpace = ItemCommon.GetItemPackSpace(curPlayer, IPY_GameWorld.rptItem, commPackItemCount)
-        if itemPackSpace < commPackItemCount:
-            isPackSpaceEnough = False
-            GameWorld.DebugLog("    背包空间不足, commPackItemCount=%s > itemPackSpace=%s" % (commPackItemCount, itemPackSpace))
-            PlayerControl.NotifyCode(curPlayer, "BagFull")  
+            break
             
     #背包空间不足
     if not isPackSpaceEnough:

--
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