From 875d928db2370eaaa6a43bf01d0761d7939dab5f Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期六, 13 十月 2018 17:14:42 +0800 Subject: [PATCH] 4064 【后端】【主干】直接给玩家的货币类物品优化处理; 2094 邮件发放神兽装备,神兽背包空间不足逻辑错误; --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/FunctionNPCCommon.py | 6 +- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py | 67 +++++++++++++++++++++++---------- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCompensationTube.py | 28 +++++--------- 3 files changed, 59 insertions(+), 42 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/FunctionNPCCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/FunctionNPCCommon.py index 6774b4b..11882e1 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/FunctionNPCCommon.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/FunctionNPCCommon.py @@ -440,8 +440,8 @@ if not curItem: GameWorld.ErrLog("Store shop item error! shopType=%s,itemID=%s" % (shopType, itemID)) return - packType = ShareDefine.rptRune if curItem.GetType() == ChConfig.Def_ItemType_Rune else IPY_GameWorld.rptItem - needSpace = int(math.ceil(float(itemCnt) / curItem.GetPackCount())) + packType = ChConfig.GetItemPackType(curItem.GetType()) + needSpace = ItemControler.GetItemNeedPackCount(packType, curItem, itemCnt) needPackSpaceDict[packType] = needPackSpaceDict.get(packType, 0) + needSpace if i == 0: @@ -515,7 +515,7 @@ if not curItemObj: continue userData = curItemObj.GetUserData() - packType = ShareDefine.rptRune if curItemObj.GetType() == ChConfig.Def_ItemType_Rune else IPY_GameWorld.rptItem + packType = ChConfig.GetItemPackType(curItemObj.GetType()) if not itemControl.PutInItem(packType, curItemObj, event=[ChConfig.ItemGive_BuyItem, isForceEvent, dataDict]): curItemObj.Clear() continue diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py index 39200a5..7f1b375 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py @@ -35,6 +35,7 @@ import IpyGameDataPY import EventShell +import math #--------------------------------------------------------------------- ## 放不下主角背包放入万能背包的逻辑, curGiveItem 要先 SetCount # @param curPlayer 当前玩家 @@ -1087,10 +1088,6 @@ def PutInItem(self, packIndex, tagItem, defaultPile=True, event=["", False, {}]): curPlayer = self.__Player - if packIndex != ShareDefine.rptTreasure and self.DoTransformItem(curPlayer, tagItem): - tagItem.Clear() # 需清除,不然会导致内存泄露 寻宝仓库可暂存直接转化数值的物品 - return True - isEquip = ItemCommon.CheckItemIsEquip(tagItem) if isEquip: defaultPile = False # 装备默认不判断堆叠 @@ -1101,11 +1098,23 @@ packIndex = ChConfig.GetItemPackType(curItemData.GetType(), packIndex) - if not self.CanPutInItem(packIndex, tagItem.GetItemTypeID(), tagItem.GetCount(), tagItem.GetIsBind(), defaultPile): - GameWorld.DebugLog("背包满,不能放入物品 count = %d"%tagItem.GetCount()) + if not self.CanPutInItem(packIndex, tagItem.GetItemTypeID(), GetItemCount(tagItem), tagItem.GetIsBind(), defaultPile): + GameWorld.DebugLog("背包满,不能放入物品 count = %d"%GetItemCount(tagItem)) tagItem.Clear() return False + itemID = tagItem.GetItemTypeID() + if itemID in ChConfig.Def_TransformItemIDList: + # 直接转化为对应货币的物品仅在放入背包时直接转化,否则还是以真实物品的形式存在,但堆叠上限需要做特殊处理 + if packIndex == IPY_GameWorld.rptItem: + self.DoTransformItem(curPlayer, tagItem) + tagItem.Clear() # 需清除,不然会导致内存泄露 + return True + defaultPile = True + maxPackCount = ChConfig.Def_UpperLimit_DWord # 转化物品叠加上限不取物品表的, 暂定堆叠上限20亿 + else: + maxPackCount = curItemData.GetPackCount() + # 虚拟背包, 默认不做叠加 if packIndex in ShareDefine.Def_VPack_TypeList: return self.PutItemInVPack(packIndex, tagItem, event) @@ -1141,9 +1150,9 @@ if item.GetIsLocked() == True: continue - packItemCount = item.GetCount() - curItemCount = tagItem.GetCount() - canPutinCount = tagItem.GetPackCount() - packItemCount + packItemCount = GetItemCount(item) + curItemCount = GetItemCount(tagItem) + canPutinCount = maxPackCount - packItemCount if canPutinCount <= 0: continue #可以摆放 @@ -1179,9 +1188,9 @@ if item.IsEmpty() != True: continue - packItemCount = item.GetCount() # 为0 - curItemCount = tagItem.GetCount() - canPutinCount = tagItem.GetPackCount() - packItemCount + packItemCount = GetItemCount(item) # 为0 + curItemCount = GetItemCount(tagItem) + canPutinCount = maxPackCount - packItemCount if canPutinCount <= 0: continue #可以摆放 @@ -1213,7 +1222,7 @@ putResult = True if isNeedRecord: - itemNoteDict = ItemCommon.GetItemNoteDict(item, curItemCount, packItemCount, item.GetCount()) + itemNoteDict = ItemCommon.GetItemNoteDict(item, curItemCount, packItemCount, GetItemCount(item)) ItemCommon.DR_GetItem(curPlayer, packIndex, eventName, itemNoteDict, addDict) break @@ -1294,11 +1303,13 @@ return False, 0 if curItemID in ChConfig.Def_TransformItemIDList: - #特殊物品无需判断数量 - return True, 0 - - maxPackCount = curItemData.GetPackCount() - + # 货币直接转换的物品如果是放入背包的则直接转化,无需暂用格子 + if packIndex == IPY_GameWorld.rptItem: + return True, 0 + maxPackCount = ChConfig.Def_UpperLimit_DWord # 转化物品叠加上限不取物品表的, 暂定堆叠上限20亿 + else: + maxPackCount = curItemData.GetPackCount() + if maxPackCount == 0: GameWorld.Log("策划填表错误 %s -> maxPackCount = %s" % (curItemID , maxPackCount)) return False, 0 @@ -1322,7 +1333,7 @@ itemIndex = -1 curPack = self.__PlayerItemManager.GetPack(packIndex) - for i in range(0, curPack.GetCount()): + for i in xrange(curPack.GetCount()): item = curPack.GetAt(i) if item.IsEmpty(): @@ -1336,10 +1347,10 @@ continue if (CanPackItemByItemType(item.GetItemTypeID(), item.GetIsBind(), curItemID, isBind) and - maxPackCount > item.GetCount()): + maxPackCount > GetItemCount(item)): #该物品锁定不执行============================================== #可堆叠 - maxCanPutItem += maxPackCount - item.GetCount() + maxCanPutItem += maxPackCount - GetItemCount(item) if itemIndex == -1: itemIndex = i @@ -2208,7 +2219,21 @@ errorInfo = "%s %s %s -- ItemControler->SetItemCount::" % (playerID, accID, playerName) GameWorld.ErrLog(errorInfo + str(traceback.extract_stack()) + "\n" + traceback.format_exc()) raise + +def GetItemCount(item): + if item.GetItemTypeID() in ChConfig.Def_TransformItemIDList: + return item.GetUserAttr(ShareDefine.Def_IudetItemCount) + return item.GetCount() +def GetItemNeedPackCount(packType, itemData, itemCount): + if itemData.GetItemTypeID() in ChConfig.Def_TransformItemIDList: + # 货币直接转换的物品如果是放入背包的则不需要暂用格子,放入其他的背包的则按物品叠加上限算 + if packType == IPY_GameWorld.rptItem: + return 0 + packCount = ChConfig.Def_UpperLimit_DWord # 转化物品叠加上限不取物品表的 + else: + packCount = itemData.GetPackCount() + return int(math.ceil(itemCount / float(packCount))) ## 双手武器,需要两只手才拿得动 # @param curEquip diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCompensationTube.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCompensationTube.py index 3d9dc44..3a508cc 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCompensationTube.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCompensationTube.py @@ -68,9 +68,8 @@ GameWorld.DebugLog(" PlayerID %s no found "%curPackData.PlayerID) return + needPackSpaceDict = {} isPackSpaceEnough = True - commPackItemCount = 0 # 常规背包物品个数 - RuneItemCount = 0 # 符印物品个数 # 先汇总物品所属背包 for i in xrange(curPackData.Count): curPackItem = curPackData.Items[i] @@ -78,24 +77,17 @@ curItemData = GameWorld.GetGameData().GetItemByTypeID(itemID) if not curItemData: continue - if curItemData.GetType() in [ChConfig.Def_ItemType_Rune, ChConfig.Def_ItemType_RuneExp]: - RuneItemCount += curPackItem.Count - else: - commPackItemCount += 1 + + packType = ChConfig.GetItemPackType(curItemData.GetType()) + needSpace = ItemControler.GetItemNeedPackCount(packType, curItemData, curPackItem.Count) + needPackSpaceDict[packType] = needPackSpaceDict.get(packType, 0) + needSpace - if isPackSpaceEnough and RuneItemCount > 0: - packSpace = ItemCommon.GetItemPackSpace(curPlayer, ShareDefine.rptRune, RuneItemCount) - if packSpace < RuneItemCount: + GameWorld.DebugLog(" needPackSpaceDict=%s" % str(needPackSpaceDict)) + for packType, needSpace in needPackSpaceDict.items(): + if needSpace > ItemCommon.GetItemPackSpace(curPlayer, packType, needSpace): + PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_676165", [packType]) isPackSpaceEnough = False - GameWorld.DebugLog(" 符印背包空间不足, RuneItemCount=%s > packSpace=%s" % (RuneItemCount, packSpace)) - PlayerControl.NotifyCode(curPlayer, "RuneBagFull") - - if isPackSpaceEnough and commPackItemCount > 0: - itemPackSpace = ItemCommon.GetItemPackSpace(curPlayer, IPY_GameWorld.rptItem, commPackItemCount) - if itemPackSpace < commPackItemCount: - isPackSpaceEnough = False - GameWorld.DebugLog(" 背包空间不足, commPackItemCount=%s > itemPackSpace=%s" % (commPackItemCount, itemPackSpace)) - PlayerControl.NotifyCode(curPlayer, "BagFull") + break #背包空间不足 if not isPackSpaceEnough: -- Gitblit v1.8.0