From 875d928db2370eaaa6a43bf01d0761d7939dab5f Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期六, 13 十月 2018 17:14:42 +0800
Subject: [PATCH] 4064 【后端】【主干】直接给玩家的货币类物品优化处理; 2094 邮件发放神兽装备,神兽背包空间不足逻辑错误;

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ChaosDemon.py |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ChaosDemon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ChaosDemon.py
index 636c4ef..fd1ba49 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ChaosDemon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ChaosDemon.py
@@ -336,7 +336,7 @@
 #        cnt = int(itemCnt*rate/100)
 #        if cnt:
         prizeItemList.append([itemID, itemCnt, 1])
-    
+    prizeItemList += IpyGameDataPY.GetFuncEvalCfg('ChaosDemonReward', 4, {}).get(star, [])
     exitTime = FBCommon.GetFBLineStepTime(mapID)[Def_ExitTime] * 1000
     playerManager = GameWorld.GetMapCopyPlayerManager()
     playerCount = playerManager.GetPlayerCount()

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