From 87cfabeeec8f063ab11c70293c7838d4a878750e Mon Sep 17 00:00:00 2001 From: hch <305670599@qq.com> Date: 星期六, 29 十二月 2018 01:59:07 +0800 Subject: [PATCH] 860312 添加防范持续掉血如果血量已经为0不再触发 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py | 3 +++ 1 files changed, 3 insertions(+), 0 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py index 93ebc5c..22c8681 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py @@ -1232,6 +1232,9 @@ notifyLostValue = lostValue curObjHP_BeforeAttack = GameObj.GetHP(curObj) + if curObjHP_BeforeAttack == 0: + # 没有血量不能再触发 + return if reduceHP : lostValue = AttackCommon.CalcAtkProDef(buffOwner, curObj, lostValue, curSkill, tick) -- Gitblit v1.8.0