From 87cfabeeec8f063ab11c70293c7838d4a878750e Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期六, 29 十二月 2018 01:59:07 +0800
Subject: [PATCH] 860312  添加防范持续掉血如果血量已经为0不再触发

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py |    3 +++
 1 files changed, 3 insertions(+), 0 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py
index 93ebc5c..22c8681 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py
@@ -1232,6 +1232,9 @@
     
     notifyLostValue = lostValue
     curObjHP_BeforeAttack = GameObj.GetHP(curObj)
+    if curObjHP_BeforeAttack == 0:
+        # 没有血量不能再触发
+        return
     
     if reduceHP :
         lostValue = AttackCommon.CalcAtkProDef(buffOwner, curObj, lostValue, curSkill, tick)

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