From 885772e34137afba56a4ca8583b62a6f20c2c137 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期六, 11 五月 2019 20:06:21 +0800
Subject: [PATCH] 860312 防范时间掉血 人数为0问题

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py |    4 +++-
 1 files changed, 3 insertions(+), 1 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py
index 0a3a31a..5f54338 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py
@@ -1831,7 +1831,9 @@
             if fightPowerMin:          
                 seePlayer = GameWorld.GetObj(seeObj.GetID(), seeObjType)
                 fightPowerTotal += (0 if not seePlayer else seePlayer.GetFightPower())
-                
+        
+        effPlayerCount = max(effPlayerCount, 1)
+        
         effFightPower = int(fightPowerTotal / effPlayerCount)
         if fightPowerMax and effFightPower > fightPowerMax:
             effFightPower = fightPowerMax

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