From 88650853f1898815f4612280dd2ffc85af9ddd80 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期四, 25 四月 2019 16:57:33 +0800
Subject: [PATCH] 6607 【2.0】【后端】技能升级功能改版
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_QueenRelics.py | 28 +++++++++++++++-------------
1 files changed, 15 insertions(+), 13 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_QueenRelics.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_QueenRelics.py
index f277490..780e9b1 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_QueenRelics.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_QueenRelics.py
@@ -202,9 +202,9 @@
helpIpyData = IpyGameDataPY.GetIpyGameData("FBHelpBattle", ChConfig.Def_FBMapID_QueenRelics, lineID)
if helpIpyData:
gameFB.SetGameFBDict(ChConfig.FBPD_HelpBattleFBBaseHurt, helpIpyData.GetRobotBaseHurt())
- gameFB.SetGameFBDict(ChConfig.FBPD_HelpBattleFBFightPower, helpIpyData.GetGetFightPowerMin())
+ gameFB.SetGameFBDict(ChConfig.FBPD_HelpBattleFBFightPower, helpIpyData.GetFightPowerMin())
GameWorld.DebugLog(" 更新副本助战机器人基础伤害: lineID=%s,RobotBaseHurt=%s,fbFightPower=%s"
- % (lineID, helpIpyData.GetRobotBaseHurt(), helpIpyData.GetGetFightPowerMin()))
+ % (lineID, helpIpyData.GetRobotBaseHurt(), helpIpyData.GetFightPowerMin()))
return
##副本总逻辑计时器
@@ -503,11 +503,19 @@
needSyncFBData = False
overDict = {}
if isPass:
+ curGrade = GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_PlayerFBStar_MapId, lineID, False, [dataMapID])
+ if curGrade < grade:
+ GameWorld.DebugLog(" 更新过关评级: dataMapID=%s,lineID=%s,curGrade=%s,rewardGrade=%s"
+ % (dataMapID, lineID, curGrade, grade), curPlayer.GetPlayerID())
+ GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_PlayerFBStar_MapId, lineID, grade, False, [dataMapID])
+ needSyncFBData = True
+
+
overDict = {FBCommon.Over_costTime:costTime, FBCommon.Over_grade:grade}
if not nextLineID:#没有下一层则给奖励!!
rewardRet = __GivePlayerQueenRelicsReward(curPlayer, dataMapID, rewardLine - 1, lineID, grade, maxGrade, rewardRateList)
if rewardRet:
- needSyncFBData, startRewardLineID, totalSP, rewardItemList = rewardRet
+ startRewardLineID, totalSP, rewardItemList = rewardRet
overDict.update({FBCommon.Over_sp:totalSP, FBCommon.Over_itemInfo:FBCommon.GetJsonItemList(rewardItemList),
"startRewardLineID":startRewardLineID})
if lineID+1 > curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FBHistoryMaxLine % dataMapID):
@@ -528,7 +536,7 @@
isInFBOnDay = gameFB.GetPlayerGameFBDictByKey(playerID, FBPKey_IsInFBOnDay)
if not isInFBOnDay:
GameWorld.DebugLog("首次结算奖励,增加挑战次数!", playerID)
- needSyncFBData = True
+ needSyncFBData = False
FBCommon.AddEnterFBCount(curPlayer, dataMapID)
addXianyuanCoin, reason = FBHelpBattle.DoFBAddXianyuanCoin(curPlayer, mapID, lineID)
overDict[FBCommon.Over_xianyuanCoin] = [addXianyuanCoin, reason]
@@ -562,18 +570,12 @@
return
startRewardLineID = rewardLineID + 1
- needSyncFBData = False
+
# 统计奖励,本关卡之前的都给最高级奖励, 当前层以本次评级为准
for giveLineID in xrange(startRewardLineID, curLineID + 1):
rewardGrade = maxGrade if giveLineID < curLineID else passGrade
- curGrade = GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_PlayerFBStar_MapId, giveLineID, False, [dataMapID])
- if curGrade < rewardGrade:
- GameWorld.DebugLog(" 更新过关评级: dataMapID=%s,giveLineID=%s,curGrade=%s,rewardGrade=%s"
- % (dataMapID, giveLineID, curGrade, rewardGrade), curPlayer.GetPlayerID())
- GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_PlayerFBStar_MapId, giveLineID, rewardGrade, False, [dataMapID])
- needSyncFBData = True
-
+
lineReward = FBCommon.GetFBLineReward(dataMapID, giveLineID)
rewardSP = lineReward[0]
rewardItemList = lineReward[1:]
@@ -617,7 +619,7 @@
ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, 0, [IPY_GameWorld.rptItem], event=["QueenRelics", False, {}])
GameWorld.DebugLog(" 总奖励:totalSP=%s,rewardItemList=%s" % (totalSP, rewardItemList), curPlayer.GetPlayerID())
- return needSyncFBData, startRewardLineID, totalSP, rewardItemList
+ return startRewardLineID, totalSP, rewardItemList
## 副本行为
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