From 88650853f1898815f4612280dd2ffc85af9ddd80 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期四, 25 四月 2019 16:57:33 +0800
Subject: [PATCH] 6607 【2.0】【后端】技能升级功能改版
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py | 15 ---------------
1 files changed, 0 insertions(+), 15 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py
index 4716142..87b5128 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py
@@ -1222,20 +1222,6 @@
return
-## 获取哥布林功能NPC类型掉血值
-def GetGoblinLostHP(defender, hurtValue):
- if not defender:
- return hurtValue
-
- defObjType = defender.GetGameObjType()
- if defObjType == IPY_GameWorld.gotNPC:
- npcFuncType = defender.GetFunctionType()
- if npcFuncType == ChConfig.Def_NPCFuncType_Goblin:
- goblinHurtValue = int(ReadChConfig.GetEvalChConfig('GoblinHurtValue'))
- hurtValue = min(hurtValue, goblinHurtValue)
-
- return hurtValue
-
## 技能伤血
# @param curObj 当前对象
# @param skillTypeID 技能类型ID
@@ -1257,7 +1243,6 @@
## 后续有其他情况也应考虑进来,如镖车是否某状态不掉血
return
- #lostValue = GetGoblinLostHP(curObj, lostValue)
curObjType = curObj.GetGameObjType()
curSkill = GameWorld.GetGameData().FindSkillByType(skillTypeID, 1)
--
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