From 88650853f1898815f4612280dd2ffc85af9ddd80 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期四, 25 四月 2019 16:57:33 +0800
Subject: [PATCH] 6607 【2.0】【后端】技能升级功能改版
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py | 29 ++++++++++-------------------
1 files changed, 10 insertions(+), 19 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py
index 854897d..87b5128 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py
@@ -1222,20 +1222,6 @@
return
-## 获取哥布林功能NPC类型掉血值
-def GetGoblinLostHP(defender, hurtValue):
- if not defender:
- return hurtValue
-
- defObjType = defender.GetGameObjType()
- if defObjType == IPY_GameWorld.gotNPC:
- npcFuncType = defender.GetFunctionType()
- if npcFuncType == ChConfig.Def_NPCFuncType_Goblin:
- goblinHurtValue = int(ReadChConfig.GetEvalChConfig('GoblinHurtValue'))
- hurtValue = min(hurtValue, goblinHurtValue)
-
- return hurtValue
-
## 技能伤血
# @param curObj 当前对象
# @param skillTypeID 技能类型ID
@@ -1257,7 +1243,6 @@
## 后续有其他情况也应考虑进来,如镖车是否某状态不掉血
return
- #lostValue = GetGoblinLostHP(curObj, lostValue)
curObjType = curObj.GetGameObjType()
curSkill = GameWorld.GetGameData().FindSkillByType(skillTypeID, 1)
@@ -1688,11 +1673,13 @@
return True
buffSkill = curObjBuff.GetSkill()
- buffSkillLV = buffSkill.GetSkillLV()
- #已存在更强大的效果
- if buffSkillLV > curSkillLV:
- return
+ #buff根据情况可以叠加低级,或者低级覆盖高级
+# buffSkillLV = buffSkill.GetSkillLV()
+#
+# #已存在更强大的效果
+# if buffSkillLV > curSkillLV:
+# return
if not buffSkill.GetLastTime():
#GameWorld.DebugLog("无时间限制buff,只要存在buff,则无需重复添加")
@@ -1973,6 +1960,10 @@
# @return 返回值, 伤害数量
# @remarks 获得区域技能伤害对象数量
def GetSkillArea_Atk_Count(attacker, curSkill):
+ if attacker.GetGameObjType() == IPY_GameWorld.gotPlayer and attacker.GetAttackMode() == IPY_GameWorld.amContest:
+ # 单一目标锁定模式
+ return 1
+
#默认攻击最大数
hurtCount = 50
--
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