From 88d48aa6a91a4fd5996dfffaef9f82ce14f28a38 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期六, 08 二月 2025 18:42:05 +0800
Subject: [PATCH] 1111 【英文】【越南】【BT】【砍树】player空报错防范;
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCAI/AIType_11.py | 4 ++--
1 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCAI/AIType_11.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCAI/AIType_11.py
index 983ef3f..f6ab372 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCAI/AIType_11.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCAI/AIType_11.py
@@ -65,7 +65,7 @@
def ProcessAI(curNPC, tick):
#切换镖车状态(在GameServer中切换)
#===============================================================================
-# if curNPC.GetHP() <= 0 :
+# if GameObj.GetHP(curNPC) <= 0 :
# GameWorld.Log("正常镖车AI -> 镖车切换状态:损坏")
# return
#===============================================================================
@@ -103,7 +103,7 @@
PlayerTruck.AddTruckStateBuff(curNPC, tick)
return
- if curPlayer.GetHP() <= 0 :
+ if GameObj.GetHP(curPlayer) <= 0 :
return
#获得玩家和镖车间的距离
--
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