From 88effa2034b78c46426b2e7f7924a9493da9af4f Mon Sep 17 00:00:00 2001 From: xdh <xiefantasy@qq.com> Date: 星期一, 03 十二月 2018 16:22:15 +0800 Subject: [PATCH] 5161 子 【1.3.100】修复在仙盟任务副本中退出仙盟还能继续任务的BUG --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBHelpBattle.py | 141 +++++++++++++++++++++++++++++++++------------- 1 files changed, 101 insertions(+), 40 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBHelpBattle.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBHelpBattle.py index e766f97..7a14d03 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBHelpBattle.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBHelpBattle.py @@ -34,6 +34,8 @@ import IPY_GameWorld import PlayerActivity +import time + def DoPlayerOnDay(curPlayer): checkInInfo = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HelpBattleCheckInCount) checkInCount = checkInInfo / 10 # 累计登记 @@ -44,7 +46,19 @@ SyncCheckInState(curPlayer, 0, False) # 重置每日已获得仙缘币 - PlayerControl.SetTodayXianyuanCoin(curPlayer, 0) + ondaySetXianyuanCoin = 0 + ondayLoginSetXianyuanCoin = curPlayer.GetDictByKey(ChConfig.Def_PDict_TodayXianyuanCoinOnLogin) + if ondayLoginSetXianyuanCoin: + # 这里做时间比较,预防玩家登录后就没有再切换地图,再次在该地图过天会导致设置值错误问题 + loginAddCoinTime = curPlayer.GetDictByKey(ChConfig.Def_PDict_LoginAddTodayXianyuanCoinTime) + if GameWorld.CheckTimeIsSameServerDayEx(loginAddCoinTime): + ondaySetXianyuanCoin = ondayLoginSetXianyuanCoin + GameWorld.DebugLog("玩家过天时,登录增加仙缘币有值,仍然是同一天,仙缘币重置为登录时增加的仙缘币!ondayLoginSetXianyuanCoin=%s" % ondayLoginSetXianyuanCoin) + else: + GameWorld.DebugLog("玩家过天时,登录增加仙缘币有值,但是不是同一天了,仙缘币重置为0!") + PlayerControl.SetTodayXianyuanCoin(curPlayer, ondaySetXianyuanCoin) + GameWorld.DebugLog("玩家过天设置今日已获得仙缘币: ondaySetXianyuanCoin=%s,ondayLoginSetXianyuanCoin=%s" + % (ondaySetXianyuanCoin, ondayLoginSetXianyuanCoin)) return def DoPlayerLogin(curPlayer): @@ -382,7 +396,7 @@ def __OnHelpBattleRecord(curPlayer, msgList, tick): ## 助战记录同步 - cmd, helpRecordList = msgList + cmd, helpRecordList, isLogin = msgList playerID = curPlayer.GetPlayerID() GameWorld.DebugLog("__OnHelpBattleRecord %s,helpRecordList=%s" % (cmd, helpRecordList), playerID) @@ -420,12 +434,16 @@ NetPackCommon.SendFakePack(curPlayer, recordPack) addDataDict = {"HelpList":drList} - GameWorld.DebugLog(" addXianyuanCoinTotal=%s,addXianyuanCoinTotalTotay=%s,totalHelpCount=%s" - % (addXianyuanCoinTotal, addXianyuanCoinTotalTotay, totalHelpCount), playerID) + GameWorld.DebugLog(" addXianyuanCoinTotal=%s,addXianyuanCoinTotalTotay=%s,totalHelpCount=%s,isLogin=%s" + % (addXianyuanCoinTotal, addXianyuanCoinTotalTotay, totalHelpCount, isLogin), playerID) PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_XianyuanCoin, addXianyuanCoinTotal, addDataDict=addDataDict, isSysHint=False) if addXianyuanCoinTotalTotay: PlayerControl.AddTodayXianyuanCoin(curPlayer, addXianyuanCoinTotalTotay) - + if isLogin: + curPlayer.SetDict(ChConfig.Def_PDict_TodayXianyuanCoinOnLogin, addXianyuanCoinTotalTotay) + curPlayer.SetDict(ChConfig.Def_PDict_LoginAddTodayXianyuanCoinTime, int(time.time())) + GameWorld.Log(" 登录时今日助战信息: addXianyuanCoinTotalTotay=%s" % (addXianyuanCoinTotalTotay), playerID) + # 更新总助战次数,更新排行榜 PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_HelpBattleTotalCount, totalHelpCount) if totalHelpCount >= IpyGameDataPY.GetFuncCfg("HelpBattleRefresh", 4): @@ -474,20 +492,25 @@ # % (todayXianyuanCoin, playerXianyuanCoinUpper), playerID) # return - relationAdd, relationPlayerID, relationPlayerName = 0, 0, "" + relation, relationAdd, relationPlayerID, relationPlayerName = 0, 0, 0, "" fbType = GameWorld.GetMap().GetMapFBType() if fbType == IPY_GameWorld.fbtSingle: + gameFB = GameWorld.GetGameFB() helpBattlePlayerDict = PyGameData.g_fbHelpBattlePlayerDict.get(playerID, {}) - for helpPlayerInfoDict in helpBattlePlayerDict.values(): + for helpPlayerID, helpPlayerInfoDict in helpBattlePlayerDict.items(): + objID = gameFB.GetGameFBDictByKey(ChConfig.Def_FB_HelpBattleFBObjID % helpPlayerID) + if not objID: + continue relation = helpPlayerInfoDict.get("Relation", 0) if not relation: continue relationAddList = relationCoinAddDict.get(str(relation), []) relationAdd += relationAddList[0] if len(relationAddList) == 2 else 0 elif fbType == IPY_GameWorld.fbtTeam: - relationAdd, relationPlayerID, relationPlayerName = __GetTeamFBMemRelationInfo(curPlayer, relationCoinAddDict, isHelp) - + if playerID in PyGameData.g_teamFBMemRelationAddDict: + relation, relationAdd, relationPlayerID, relationPlayerName = PyGameData.g_teamFBMemRelationAddDict.pop(playerID) + coinAdd = 0 if baseFBPoint: coinAdd = int((baseFBPoint + relationAdd) * addCoinRate / 10000.0) @@ -507,62 +530,100 @@ msgPack = ChPyNetSendPack.tagMCAddXianyuanCoinMsg() msgPack.MapID = mapID msgPack.FuncLineID = lineID + msgPack.Relation = relation + msgPack.RelationCoinAdd = relationAdd msgPack.XianyuanCoinAdd = coinAddReal + msgPack.Reason = reason msgPack.CallPlayerID = relationPlayerID msgPack.CallPlayerName = relationPlayerName msgPack.NameLen = len(msgPack.CallPlayerName) - msgPack.Reason = reason NetPackCommon.SendFakePack(curPlayer, msgPack) return coinAddReal, reason -def __GetTeamFBMemRelationInfo(curPlayer, relationCoinAddDict, isHelp): +def __GetTeamFBMemRelationInfo(curPlayer, isHelp, leavePlayerID): + ## 计算队员间相互加成信息,离线玩家不算 + relation = 0 relationAdd = 0 # 社交关系加成 relationPlayerID = 0 relationPlayerName = "" teamID = curPlayer.GetTeamID() if teamID not in PyGameData.g_teamFBMemRelationDict: - return relationAdd, relationPlayerID, relationPlayerName + return relation, relationAdd, relationPlayerID, relationPlayerName + playerManager = GameWorld.GetMapCopyPlayerManager() friendList, memFamilyIDDict, memNameDict = PyGameData.g_teamFBMemRelationDict[teamID] relationList = IpyGameDataPY.GetFuncEvalCfg("HelpBattlePoint", 3, []) # 社交关系优先级 + relationCoinAddDict = IpyGameDataPY.GetFuncEvalCfg("HelpBattlePoint", 2, {}) # 社交关系加成 {"社交关系":[过关加成, 助战加成], ...} playerID = curPlayer.GetPlayerID() familyID = curPlayer.GetFamilyID() if isHelp: # 助战的随便取一位优先级最高的即可 - for checkRelation in relationList: - memRelation, relationPlayerID = 0, 0 - if checkRelation == 1: - for memPlayerID in memFamilyIDDict.keys(): - if [playerID, memPlayerID] in friendList: - memRelation = checkRelation - relationPlayerID = memPlayerID - break - if checkRelation == 2: - for memPlayerID, memFamilyID in memFamilyIDDict.items(): - if playerID != memPlayerID and familyID and familyID == memFamilyID: - memRelation = checkRelation - relationPlayerID = memPlayerID - break - if memRelation and relationPlayerID: - relationAddList = relationCoinAddDict.get(str(memRelation), []) - relationAdd += relationAddList[1] if len(relationAddList) == 2 else 0 - relationPlayerName = memNameDict[relationPlayerID] - return relationAdd, relationPlayerID, relationPlayerName + for memPlayerID, memFamilyID in memFamilyIDDict.items(): + memRelation, relationPlayerID = __GetTemMemRelation(playerManager, playerID, familyID, memPlayerID, memFamilyID, relationList, friendList, leavePlayerID) + if not memRelation: + continue + relation = memRelation + relationAddList = relationCoinAddDict.get(str(memRelation), []) + relationAdd += relationAddList[1] if len(relationAddList) == 2 else 0 + relationPlayerName = memNameDict[relationPlayerID] + return relation, relationAdd, relationPlayerID, relationPlayerName + else: # 非助战享受所有队员加成 for memPlayerID, memFamilyID in memFamilyIDDict.items(): - memRelation = 0 - for checkRelation in relationList: - if [playerID, memPlayerID] in friendList: - memRelation = checkRelation - break - if playerID != memPlayerID and familyID and familyID == memFamilyID: - memRelation = checkRelation - break + memRelation = __GetTemMemRelation(playerManager, playerID, familyID, memPlayerID, memFamilyID, relationList, friendList, leavePlayerID)[0] if not memRelation: continue + if memRelation == relationList[0]: + relation = memRelation + elif relation: + relation = memRelation relationAddList = relationCoinAddDict.get(str(memRelation), []) relationAdd += relationAddList[0] if len(relationAddList) == 2 else 0 - return relationAdd, relationPlayerID, relationPlayerName + return relation, relationAdd, relationPlayerID, relationPlayerName + +def __GetTemMemRelation(playerManager, playerID, familyID, memPlayerID, memFamilyID, relationList, friendList, leavePlayerID): + ## 离线玩家不算社交关系 + if leavePlayerID and memPlayerID == leavePlayerID: + return 0, 0 + memPlayer = playerManager.FindPlayerByID(memPlayerID) + if memPlayer == None or memPlayer.IsEmpty(): + return 0, 0 + for checkRelation in relationList: + if checkRelation == 1: + if [playerID, memPlayerID] in friendList: + return checkRelation, memPlayerID + if checkRelation == 2: + if playerID != memPlayerID and familyID and familyID == memFamilyID: + return checkRelation, memPlayerID + return 0, 0 + +def RefershTeamFBMemRelation(tick, leavePlayerID=0): + ## 刷新组队副本队员关系 + playerManager = GameWorld.GetMapCopyPlayerManager() + for i in xrange(playerManager.GetPlayerCount()): + player = playerManager.GetPlayerByIndex(i) + if player == None or player.IsEmpty(): + continue + if leavePlayerID and player.GetPlayerID() == leavePlayerID: + PyGameData.g_teamFBMemRelationAddDict.pop(leavePlayerID, 0) + continue + relation, relationAdd, relationPlayerID, relationPlayerName = __GetTeamFBMemRelationInfo(player, FBCommon.GetIsHelpFight(player), leavePlayerID) + PyGameData.g_teamFBMemRelationAddDict[player.GetPlayerID()] = [relation, relationAdd, relationPlayerID, relationPlayerName] + + for index in xrange(playerManager.GetPlayerCount()): + player = playerManager.GetPlayerByIndex(index) + if player == None or player.IsEmpty(): + continue + if leavePlayerID and player.GetPlayerID() == leavePlayerID: + continue + FBLogic.DoFBHelp(player, tick) + + return + +def GetTeamFBMemRelationInfo(playerID): + if playerID not in PyGameData.g_teamFBMemRelationAddDict: + return 0, 0 + return PyGameData.g_teamFBMemRelationAddDict[playerID][:2] -- Gitblit v1.8.0