From 8978dd1c93b322806bac51090d40e65cee33d90d Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 09 一月 2019 15:26:09 +0800
Subject: [PATCH] 5722 【后端】【1.5】跨服BOSS开发(支持刷跨服boss)

---
 ServerPython/CoreServerGroup/GameServer/Script/IpyGameDataPY.py                                                     |   29 ++
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py                                  |    7 
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_SealDemon.py |    8 
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/RemoteQuery/GY_Query_CrossRealmReg.py    |   40 --
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCustomRefresh.py                         |   81 ++++++
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/CrossRealmPlayer.py                      |   22 +
 ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldBoss.py                                      |   57 +++-
 ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py                                           |   22 +
 ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py                                      |    8 
 ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossBoss.py                                          |  377 +++++++++++++++++++++++++++++
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Boss.py                             |   15 +
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py                                |    9 
 ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py                                                          |    8 
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py                                |   47 ++-
 PySysDB/PySysDBPY.h                                                                                                 |    7 
 ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py                                                       |    7 
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py                    |    2 
 PySysDB/PySysDBG.h                                                                                                  |   11 
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py                                     |    5 
 19 files changed, 683 insertions(+), 79 deletions(-)

diff --git a/PySysDB/PySysDBG.h b/PySysDB/PySysDBG.h
index 3fd8260..95b8039 100644
--- a/PySysDB/PySysDBG.h
+++ b/PySysDB/PySysDBG.h
@@ -470,6 +470,17 @@
 	list		MatchRange;	//可匹配到的玩家段位区间 [从段位A, 到段位B],配[]代表只匹配本段位的
 };
 
+//跨服Boss蓬莱仙境分区表
+
+struct tagCrossPenglaiZone
+{
+	BYTE		ZoneID;	//分区ID
+	list		ServerGroupIDList;	//服务器组ID列表
+	DWORD		_MapID;	//场景地图ID
+	DWORD		_DataMapID;	//数据地图ID
+	BYTE		_CopyMapID;	//虚拟线路ID
+};
+
 //周狂欢活动时间表
 
 struct tagActWeekParty
diff --git a/PySysDB/PySysDBPY.h b/PySysDB/PySysDBPY.h
index 03f35a6..e30678a 100644
--- a/PySysDB/PySysDBPY.h
+++ b/PySysDB/PySysDBPY.h
@@ -1446,10 +1446,11 @@
 
 struct tagCrossPenglaiZone
 {
-	BYTE		_ZoneID;	//分区ID
+	BYTE		ZoneID;	//分区ID
 	list		ServerGroupIDList;	//服务器组ID列表
-	DWORD		MapID;	//场景地图ID
-	BYTE		CopyMapID;	//虚拟线路ID
+	DWORD		_MapID;	//场景地图ID
+	DWORD		_DataMapID;	//数据地图ID
+	BYTE		_CopyMapID;	//虚拟线路ID
 	WORD		PosX;	//坐标X
 	WORD		PosY;	//坐标Y
 };
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py b/ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py
index f9d1fcf..51f8a52 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py
@@ -371,7 +371,7 @@
 Def_WorldKey_BossIsGeTui = "BossGeTui%s"                     #当前复活通知
 Def_WorldKey_OperationActionState = "OperationActState_%s"   #运营活动状态,参数为运营活动名
 Def_WorldKey_BossRebornNeedPoint = "BossRebornNeedPoint"     #boss复活需要总点数
-Def_WorldKey_BossIsAlive = 'BossIsAlive_%s'                  #boss是否活着
+Def_WorldKey_CrossBossIsAlive = 'CrossBossIsAlive_%s_%s'     #跨服boss是否活着,参数(zoneID, bossID)
 Def_WorldKey_IsGameWorldInit = 'IsGameWorldInit'             #GameWold是否初始化完成
 Def_WorldKey_CrossPKZoneSeasonID = "CrossPKZoneSeasonID_%s"  #跨服PK赛区对应赛季,跨服服务器控制,参数(zoneID)
 Def_WorldKey_CrossPKZoneSeasonState = "CrossPKZoneSeasonState_%s" #跨服PK赛区赛季状态,跨服服务器控制,参数(zoneID)0-未开启,1-开启中,2-已结束
@@ -685,6 +685,12 @@
 #跨服蓬莱仙境
 Def_FBMapID_CrossPenglai = 32020
 
+#跨服地图
+Def_CrossMapIDList = [Def_FBMapID_CrossRealmPK, Def_FBMapID_CrossPenglai]
+#跨服对应分区配置表名
+Def_CrossZoneTableName = {Def_FBMapID_CrossPenglai:"CrossPenglaiZone",
+                          }
+
 #同系职业枚举
 JOB_TYPY_COUNT = 5
 (
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossBoss.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossBoss.py
new file mode 100644
index 0000000..af21a5e
--- /dev/null
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossBoss.py
@@ -0,0 +1,377 @@
+#!/usr/bin/python
+# -*- coding: GBK -*-
+#-------------------------------------------------------------------------------
+#
+##@package CrossBoss
+#
+# @todo:跨服boss
+# @author hxp
+# @date 2019-01-09
+# @version 1.0
+#
+# 详细描述: 跨服boss
+#
+#-------------------------------------------------------------------------------
+#"""Version = 2019-01-09 15:30"""
+#-------------------------------------------------------------------------------
+
+import ChConfig
+import GameWorld
+import IpyGameDataPY
+import ChPyNetSendPack
+import CrossRealmPlayer
+import PlayerControl
+import NetPackCommon
+import CrossRealmMsg
+import ShareDefine
+import PyGameData
+
+import time
+
+'''
+ShareDefine.Def_UniversalGameRecType_CrossBossInfo
+value1:bossID
+value2:killedTime
+value4:refreshTime
+value5:zoneID
+StrValue3:"时间_玩家名|..."
+'''
+
+def GetRecBossID(recData): return recData.GetValue1()
+def SetRecBossID(recData, value): return recData.SetValue1(value)
+def GetRecKilledTime(recData): return recData.GetValue2()
+def SetRecKilledTime(recData, value): return recData.SetValue2(value)
+def GetRecRefreshTime(recData): return recData.GetValue4()
+def SetRecRefreshTime(recData, value): return recData.SetValue4(value)
+def GetRecZoneID(recData): return recData.GetValue5()
+def SetRecZoneID(recData, value): return recData.SetValue5(value)
+def GetRecKilledRecord(recData): return recData.GetStrValue3()
+def SetRecKilledRecord(recData, value): return recData.SetStrValue3(value)
+
+g_bossRecDataDict = {} # boss对应rec记录缓存 {(zoneID, bossID):recData, ...}
+
+def GetCrossBossZoneIpyData(realMapID, dataMapID, copyMapID):
+    ## 获取地图跨服boss所属分区
+    if dataMapID not in ChConfig.Def_CrossMapIDList:
+        return
+    if dataMapID not in ChConfig.Def_CrossZoneTableName:
+        GameWorld.ErrLog("跨服boss没有分区表!dataMapID=%s" % dataMapID)
+        return
+    tableName = ChConfig.Def_CrossZoneTableName[dataMapID]
+    return IpyGameDataPY.GetIpyGameData(tableName, realMapID, dataMapID, copyMapID)
+
+def __GetCrossBossRecData(zoneID, bossID):
+    ## 获取跨服Boss Rec数据
+    #  @param zoneID: 分区ID
+    #  @param bossID: bossID
+    
+    global g_bossRecDataDict
+    key = (zoneID, bossID)
+    if key in g_bossRecDataDict:
+        return g_bossRecDataDict[key]
+    
+    recTypeListData = GameWorld.GetUniversalRecMgr().GetTypeList(ShareDefine.Def_UniversalGameRecType_CrossBossInfo)
+    
+    # 查找是否已有记录
+    bossRec = None
+    for index in xrange(recTypeListData.Count()):
+        recData = recTypeListData.At(index)
+        if GetRecBossID(recData) == bossID and GetRecZoneID(recData) == zoneID:
+            bossRec = recData
+            break
+        
+    if bossRec == None:
+        #还未记录,则添加一个记录对象
+        bossRec = recTypeListData.AddRec()
+        SetRecBossID(bossRec, bossID)
+        SetRecZoneID(bossRec, zoneID)
+        
+    g_bossRecDataDict[key] = bossRec
+    return bossRec
+
+def __SetCrossBossIsAlive(zoneID, bossID, isAlive):
+    ## 设置跨服世界boss是否活着
+    GameWorld.GetGameWorld().SetDict(ChConfig.Def_WorldKey_CrossBossIsAlive % (zoneID, bossID), isAlive)
+    return
+
+def __GetCrossBossIsAlive(zoneID, bossID):
+    ## 获取跨服世界boss是否活着
+    return GameWorld.GetGameWorld().GetDictByKey(ChConfig.Def_WorldKey_CrossBossIsAlive % (zoneID, bossID))
+
+def ClientServerMsg_ServerInitOK(serverGroupID):
+    ## 子服连接成功
+    
+    bossInfoList = []
+    ipyDataMgr = IpyGameDataPY.IPY_Data()
+    for i in xrange(ipyDataMgr.GetBOSSInfoCount()):
+        ipyData = ipyDataMgr.GetBOSSInfoByIndex(i)
+        mapID = ipyData.GetMapID()
+        zoneIpyData = CrossRealmPlayer.GetServerCrossZoneIpyData(mapID, serverGroupID)
+        if not zoneIpyData:
+            continue
+        zoneID = zoneIpyData.GetZoneID()
+        bossID = ipyData.GetNPCID()
+        bossRecData = __GetCrossBossRecData(zoneID, bossID)
+        killedTime = GetRecKilledTime(bossRecData)
+        refreshTime = GetRecRefreshTime(bossRecData)
+        killedRecord = GetRecKilledRecord(bossRecData)
+        isAlive = __GetCrossBossIsAlive(zoneID, bossID)
+        bossInfoList.append([zoneID, bossID, killedTime, refreshTime, killedRecord, isAlive])
+        
+    if bossInfoList:
+        bossInfoDict = {"BossInfoType":"InitOK", "BossInfoList":bossInfoList}
+        CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_CrossBossInfo, bossInfoDict, [serverGroupID])
+        
+    return
+
+def DoCrossBossOnKilled(bossID, killPlayerName, realMapID, dataMapID, copyMapID):
+    ## 跨服boss被杀
+    zoneIpyData = GetCrossBossZoneIpyData(realMapID, dataMapID, copyMapID)
+    zoneID = 0 if not zoneIpyData else zoneIpyData.GetZoneID()
+    GameWorld.Log("击杀跨服boss: zoneID=%s,bossID=%s,realMapID=%s,dataMapID=%s,copyMapID=%s" 
+                  % (zoneID, bossID, realMapID, dataMapID, copyMapID))
+    if not zoneID:
+        return
+    
+    isAlive = 0
+    killedTime = int(time.time())
+    # 查找记录
+    bossRecData = __GetCrossBossRecData(zoneID, bossID)
+    
+    __SetKilledRecord(bossRecData, killedTime, killPlayerName)
+    
+    __SetCrossBossIsAlive(zoneID, bossID, isAlive)
+    refreshTime = SetBossRefreshTime(zoneID, bossID, killedTime, bossRecData)
+    
+    # 广播子服跨服boss被击杀
+    serverGroupIDList = zoneIpyData.GetServerGroupIDList()
+    killedRecord = GetRecKilledRecord(bossRecData)
+    bossInfoList = [[zoneID, bossID, killedTime, refreshTime, killedRecord, isAlive]]
+    bossInfoDict = {"BossInfoType":"OnKilled", "BossInfoList":bossInfoList}
+    CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_CrossBossInfo, bossInfoDict, serverGroupIDList)
+    return
+
+def DoCrossBossStateChange(bossID, isAlive, dataMapID, realMapID, copyMapID):
+    ## 跨服boss状态变更
+    zoneIpyData = GetCrossBossZoneIpyData(realMapID, dataMapID, copyMapID)
+    zoneID = 0 if not zoneIpyData else zoneIpyData.GetZoneID()
+    GameWorld.Log("跨服boss状态变更: zoneID=%s,bossID=%s,isAlive=%s,realMapID=%s,dataMapID=%s,copyMapID=%s" 
+                  % (zoneID, bossID, isAlive, realMapID, dataMapID, copyMapID))
+    if not zoneID:
+        return
+    
+    __SetCrossBossIsAlive(zoneID, bossID, isAlive)
+    
+    if isAlive:
+        # 广播子服跨服boss复活
+        serverGroupIDList = zoneIpyData.GetServerGroupIDList()
+        stateInfo = [zoneID, bossID, isAlive]
+        CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_CrossBossState, stateInfo, serverGroupIDList)
+        
+    return
+
+def __SetKilledRecord(bossRecData, killedTime, playerName):
+    ## 设置世界boss上一次击杀记录
+    killedRecord = GetRecKilledRecord(bossRecData)
+    killedRecordList = killedRecord.split('|') if killedRecord else []
+    killedRecordList.append("%s_%s" % (killedTime, playerName))
+    #记录最近5次
+    if len(killedRecordList) > 5:
+        del killedRecordList[0]
+    killedRecord = '|'.join(killedRecordList)
+    SetRecKilledRecord(bossRecData, killedRecord)
+    SetRecKilledTime(bossRecData, killedTime)
+    return
+
+def SetBossRefreshTime(zoneID, bossID, killedTime, bossRecData):
+    '''设置boss刷新时间'''
+    ipyData = IpyGameDataPY.GetIpyGameData('BOSSInfo', bossID)
+    if not ipyData:
+        return 0
+    #onlineCnt = 0
+    #yesterdayCnt = 0
+    refreshTime = eval(ipyData.GetRefreshTime())
+    SetRecRefreshTime(bossRecData, refreshTime)
+    __UpdateBossRefreshList(zoneID, bossID, killedTime, refreshTime)
+    GameWorld.DebugLog('    设置boss刷新时间: zoneID=%s,bossID=%s,refreshTime=%s' % (zoneID, bossID, refreshTime))
+    return refreshTime
+
+def __UpdateBossRefreshList(zoneID, bossID, killedTime=0, refreshTime=0):
+    for bossInfo in PyGameData.g_sortBOSSRefreshList:
+        if bossID == bossInfo[0] and zoneID == bossInfo[3]:
+            if killedTime:
+                bossInfo[1] = killedTime
+            if refreshTime:
+                bossInfo[2] = refreshTime
+            break
+    curTime = int(time.time())
+    PyGameData.g_sortBOSSRefreshList.sort(key=lambda asd:max(0, asd[2] - (curTime - asd[1])))
+    GameWorld.DebugLog('    PyGameData.g_sortBOSSRefreshList=%s' % PyGameData.g_sortBOSSRefreshList)
+    return
+
+def DoCheckCrossBossReborn(tick):
+    ## 跨服boss复活检查
+    
+    curTime = int(time.time())
+    if not PyGameData.g_sortBOSSRefreshList:
+        ipyDataMgr = IpyGameDataPY.IPY_Data()
+        for i in xrange(ipyDataMgr.GetBOSSInfoCount()):
+            ipyData = ipyDataMgr.GetBOSSInfoByIndex(i)
+            bossID = ipyData.GetNPCID()
+            mapID = ipyData.GetMapID()
+            if mapID not in ChConfig.Def_CrossZoneTableName:
+                continue
+            tableName = ChConfig.Def_CrossZoneTableName[mapID]
+            if not hasattr(ipyDataMgr, "Get%sCount" % tableName):
+                continue
+            for i in xrange(getattr(ipyDataMgr, "Get%sCount" % tableName)()):
+                zoneIpyData = getattr(ipyDataMgr, "Get%sByIndex" % tableName)(i)
+                zoneID = zoneIpyData.GetZoneID()
+                bossRecData = __GetCrossBossRecData(zoneID, bossID)
+                killedTime = GetRecKilledTime(bossRecData)
+                refreshTime = GetRecRefreshTime(bossRecData)
+                PyGameData.g_sortBOSSRefreshList.append([bossID, killedTime, refreshTime, zoneID])
+        PyGameData.g_sortBOSSRefreshList.sort(key=lambda asd:max(0, asd[2] - (curTime - asd[1])))
+        
+    #GameWorld.DebugLog("检查boss复活: PyGameData.g_sortBOSSRefreshList=%s" % PyGameData.g_sortBOSSRefreshList)
+    syncBOSSIDList = []
+    for bossInfo in PyGameData.g_sortBOSSRefreshList:
+        bossID, killedTime, refreshTime, zoneID = bossInfo
+        isAlive = __GetCrossBossIsAlive(zoneID, bossID)
+        if isAlive:
+            #GameWorld.DebugLog("    zoneID=%s,bossID=%s,未被击杀!" % (zoneID, bossID))
+            continue
+        rebornSecond = max(0, refreshTime - (curTime - killedTime))
+        
+        if rebornSecond > 0:
+            #GameWorld.DebugLog("    zoneID=%s,bossID=%s,refreshTime=%s,curTime=%s,killedTime=%s,重生倒计时秒(%s)!" % (zoneID, bossID, refreshTime, curTime, killedTime, rebornSecond))
+            break
+        
+        __SetCrossBossIsAlive(zoneID, bossID, 1)
+        syncBOSSIDList.append(bossID)
+        
+        GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_GameWorldBossRebornCross % (zoneID, bossID), 1)
+        GameWorld.DebugLog("    通知MapServer重生: zoneID=%s,bossID=%s,killedTime=%s,rebornSecond=%s" % (zoneID, bossID, killedTime, rebornSecond))
+        
+    return
+
+def OnCrossMapServerInitOK():
+    __SendMapServerAliveCrossBoss()
+    return
+
+def __SendMapServerAliveCrossBoss():
+    ## 同步当前还活着的boss,防止地图重启后已经刷新的boss不刷新
+    ipyDataMgr = IpyGameDataPY.IPY_Data()
+    for i in xrange(IpyGameDataPY.IPY_Data().GetBOSSInfoCount()):
+        ipyData = IpyGameDataPY.IPY_Data().GetBOSSInfoByIndex(i)
+        bossID = ipyData.GetNPCID()
+        mapID = ipyData.GetMapID()
+        if mapID not in ChConfig.Def_CrossZoneTableName:
+            continue
+        tableName = ChConfig.Def_CrossZoneTableName[mapID]
+        if not hasattr(ipyDataMgr, "Get%sCount" % tableName):
+            continue
+        for i in xrange(getattr(ipyDataMgr, "Get%sCount" % tableName)()):
+            zoneIpyData = getattr(ipyDataMgr, "Get%sByIndex" % tableName)(i)
+            zoneID = zoneIpyData.GetZoneID()
+            isAlive = __GetCrossBossIsAlive(zoneID, bossID)
+            if not isAlive:
+                continue
+            GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_GameWorldBossRebornCross % (zoneID, bossID), 1)
+            
+    return
+
+##------------------------------------- 以下是本服处理 -------------------------------------------
+
+def OnPlayerLogin(curPlayer):
+    Sync_CrossBossInfo(curPlayer)
+    return
+
+def CrossServerMsg_CrossBossInfo(bossInfoDict):
+    ## 收到跨服服务器同步的跨服boss信息 {"BossInfoType":"InitOK", "BossInfoList":bossInfoList}
+    global g_bossRecDataDict
+    
+    bossInfoType = bossInfoDict["BossInfoType"]
+    bossInfoList = bossInfoDict["BossInfoList"]
+    
+    GameWorld.DebugLog("收到跨服同步的跨服boss信息: bossInfoType=%s" % (bossInfoType))
+    
+    if bossInfoType == "InitOK":
+        # 子服收到初始化数据的,覆盖更新
+        recTypeListData = GameWorld.GetUniversalRecMgr().GetTypeList(ShareDefine.Def_UniversalGameRecType_CrossBossInfo)
+        recTypeListData.Clear()
+        g_bossRecDataDict = {}
+        
+    syncBOSSIDList = []
+    for bossInfo in bossInfoList:
+        zoneID, bossID, killedTime, refreshTime, killedRecord, isAlive = bossInfo
+        bossRecData = __GetCrossBossRecData(zoneID, bossID)
+        SetRecKilledTime(bossRecData, killedTime)
+        SetRecRefreshTime(bossRecData, refreshTime)
+        SetRecKilledRecord(bossRecData, killedRecord)
+        __SetCrossBossIsAlive(zoneID, bossID, isAlive)
+        syncBOSSIDList.append(bossID)
+        
+    Sync_CrossBossInfo(None, syncBOSSIDList)
+    return
+
+def CrossServerMsg_CrossBossState(msgInfo):
+    ## 收到跨服服务器同步的跨服boss状态
+    
+    zoneID, bossID, isAlive = msgInfo
+    GameWorld.DebugLog("收到跨服服务器同步的跨服boss状态: zoneID=%s, bossID=%s, isAlive=%s" % (zoneID, bossID, isAlive))
+    
+    __SetCrossBossIsAlive(zoneID, bossID, isAlive)
+    
+    if isAlive:
+        Sync_CrossBossInfo(None, [bossID])
+        
+    return
+
+
+def Sync_CrossBossInfo(curPlayer=None, syncBOSSIDList=[]):
+    ## 同步boss相关信息
+    
+    curTime = int(time.time())
+    
+    recTypeListData = GameWorld.GetUniversalRecMgr().GetTypeList(ShareDefine.Def_UniversalGameRecType_CrossBossInfo)
+    
+    bossInfo = ChPyNetSendPack.tagGCGameWorldBossInfo()
+    bossInfo.BossInfoList = []
+    for index in xrange(recTypeListData.Count()):
+        recData = recTypeListData.At(index)
+        bossID = GetRecBossID(recData)
+        if not bossID:
+            continue
+        if syncBOSSIDList and bossID not in syncBOSSIDList:
+            continue
+        zoneID = GetRecZoneID(recData)
+        killedTime = GetRecKilledTime(recData)
+        refreshTime = GetRecRefreshTime(recData)
+        bossInfoObj = ChPyNetSendPack.tagBossInfoObj()
+        bossInfoObj.BossID = bossID
+        bossInfoObj.IsAlive = __GetCrossBossIsAlive(zoneID, bossID)
+        bossInfoObj.KillRecord = GetRecKilledRecord(recData)
+        bossInfoObj.RecordLen = len(bossInfoObj.KillRecord)
+        bossInfoObj.RefreshSecond = max(0, refreshTime - (curTime - killedTime))
+        bossInfoObj.RefreshCD = refreshTime
+        bossInfo.BossInfoList.append(bossInfoObj)
+        
+    bossInfo.BossCnt = len(bossInfo.BossInfoList)
+    if not curPlayer:
+        # 全服广播在线玩家
+        playerManager = GameWorld.GetPlayerManager()
+        for i in xrange(playerManager.GetActivePlayerCount()):
+            curPlayer = playerManager.GetActivePlayerAt(i)
+            if curPlayer == None:
+                continue
+            if PlayerControl.GetIsTJG(curPlayer):
+                continue
+            NetPackCommon.SendFakePack(curPlayer, bossInfo)
+    else:
+        if PlayerControl.GetIsTJG(curPlayer):
+            return
+        NetPackCommon.SendFakePack(curPlayer, bossInfo)
+    return
+
+
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py
index 4929e94..0f714f0 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py
@@ -21,6 +21,7 @@
 import IPY_GameServer
 import CrossRealmPlayer
 import CrossRealmPK
+import CrossBoss
 import ChConfig
 import GMShell
 
@@ -85,6 +86,7 @@
     GameWorld.Log("收到跨服子服连接成功通知!")
     CrossRealmPlayer.ClientServerMsg_ServerInitOK(serverGroupID)
     CrossRealmPK.ClientServerMsg_ServerInitOK(serverGroupID, tick)
+    CrossBoss.ClientServerMsg_ServerInitOK(serverGroupID)
     return
 
 ## ================================================================================================
@@ -151,6 +153,12 @@
         elif msgType == ShareDefine.CrossServerMsg_PKSyncBillboard:
             CrossRealmPK.CrossServerMsg_PKSyncBillboard(msgData)
             
+        elif msgType == ShareDefine.CrossServerMsg_CrossBossInfo:
+            CrossBoss.CrossServerMsg_CrossBossInfo(msgData)
+            
+        elif msgType == ShareDefine.CrossServerMsg_CrossBossState:
+            CrossBoss.CrossServerMsg_CrossBossState(msgData)
+            
         elif msgType == ShareDefine.CrossServerMsg_CrossServerState:
             CrossRealmPlayer.CrossServerMsg_CrossServerState(msgData)
             
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldBoss.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldBoss.py
index c1fae3c..a9dd91e 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldBoss.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldBoss.py
@@ -45,6 +45,7 @@
 import PyGameData
 import PlayerGeTui
 import IPY_GameServer
+import CrossBoss
 
 import time
 
@@ -101,12 +102,13 @@
     if bossID <= 0:
         return
     
-    # 设置不存活,击杀玩家名
-    killPlayerName = msgList[1]
-    hurtValue = msgList[2]
-    isAddKillCnt = msgList[3]
-    isNotify = msgList[4] if len(msgList) > 4 else True
-    mapID = msgList[5] if len(msgList) > 5 else None
+    bossID, killPlayerName, hurtValue, isNotify, realMapID, dataMapID, copyMapID = msgList
+    if GameWorld.IsCrossServer():
+        CrossBoss.DoCrossBossOnKilled(bossID, killPlayerName, realMapID, dataMapID, copyMapID)
+        return
+    
+    mapID = dataMapID
+    isAddKillCnt = False
     
     isMapNeedShunt = IsMapNeedBossShunt(mapID)
     isAlive = __GetIsAlive(bossID)
@@ -157,10 +159,12 @@
     if len(msgList) <= 0:
         return
 
-    bossID = msgList[0]
-    isAlive = msgList[1]
-    mapID = msgList[2] if len(msgList) > 2 else None
-    lineID = msgList[3] if len(msgList) > 3 else None
+    bossID, isAlive, dataMapID, realMapID, copyMapID = msgList
+    if GameWorld.IsCrossServer():
+        CrossBoss.DoCrossBossStateChange(bossID, isAlive, dataMapID, realMapID, copyMapID)
+        return
+    
+    mapID, lineID = dataMapID, copyMapID
     GameWorld.Log("世界boss状态变更: mapID=%s,lineID=%s,bossID=%s,state=%s,tick=%s" % (mapID, lineID, bossID, isAlive, tick))
     
     if bossID <= 0:
@@ -212,7 +216,7 @@
     recTypeListData = __GetBossPrizeRecData()
     # 查找是否已有记录
     bossRec = None
-    for index in range(recTypeListData.Count()):
+    for index in xrange(recTypeListData.Count()):
         universalRecData = recTypeListData.At(index)
         if universalRecData.GetValue1() == bossID:
             bossRec = universalRecData
@@ -332,12 +336,18 @@
     recTypeListData = __GetBossPrizeRecData()
     bossInfo.BossInfoList = []
     #GameWorld.DebugLog("Sync_BossInfo...count=%s,curTime=%s" % (recTypeListData.Count(), curTime))
-    for index in range(recTypeListData.Count()):
+    for index in xrange(recTypeListData.Count()):
         universalRecData = recTypeListData.At(index)
         bossID = universalRecData.GetValue1()
         if not bossID:
             continue
         if syncBOSSIDList and bossID not in syncBOSSIDList:
+            continue
+        ipyData = IpyGameDataPY.GetIpyGameData('BOSSInfo', bossID)
+        if not ipyData:
+            continue
+        mapID = ipyData.GetMapID()
+        if mapID in ChConfig.Def_CrossMapIDList:
             continue
         bossInfoObj = ChPyNetSendPack.tagBossInfoObj()
         bossInfoObj.BossID = bossID
@@ -359,7 +369,7 @@
     if not curPlayer:
         # 全服广播在线玩家
         playerManager = GameWorld.GetPlayerManager()
-        for i in range(0, playerManager.GetActivePlayerCount()):
+        for i in xrange(playerManager.GetActivePlayerCount()):
             curPlayer = playerManager.GetActivePlayerAt(i)
             if curPlayer == None or not curPlayer.GetInitOK():
                 continue
@@ -379,6 +389,9 @@
     if not GameWorld.SetWorldDictKey(ChConfig.TYPE_WorldBossProcessTick, tick):
         #间隔未到 
         return
+    if GameWorld.IsCrossServer():
+        CrossBoss.DoCheckCrossBossReborn(tick)
+        return
     curTime = int(time.time())
     DoCheckWorldBossShuntInfo(curTime, tick)
     BossRebornWorldNotify(curTime)
@@ -386,6 +399,9 @@
         for i in xrange(IpyGameDataPY.IPY_Data().GetBOSSInfoCount()):
             ipyData = IpyGameDataPY.IPY_Data().GetBOSSInfoByIndex(i)
             bossID = ipyData.GetNPCID()
+            mapID = ipyData.GetMapID()
+            if mapID in ChConfig.Def_CrossMapIDList:
+                continue
             bossPrizeRec = __GetBossRecDataByID(bossID)
             killedTime = bossPrizeRec.GetValue2()
             refreshTime = __GetBossRefreshTime(bossID)
@@ -426,7 +442,8 @@
     if not GameWorld.SetWorldDictKey(ChConfig.TYPE_WorldBossGeTuiTick, tick):
         #间隔未到 
         return
-    
+    if GameWorld.IsCrossServer():
+        return
     curTime = int(time.time())
     for bossInfo in PyGameData.g_sortBOSSRefreshList:
         bossID, killedTime, refreshTime = bossInfo
@@ -459,6 +476,9 @@
     for i in xrange(IpyGameDataPY.IPY_Data().GetBOSSInfoCount()):
         ipyData = IpyGameDataPY.IPY_Data().GetBOSSInfoByIndex(i)
         bossID = ipyData.GetNPCID()
+        mapID = ipyData.GetMapID()
+        if mapID in ChConfig.Def_CrossMapIDList:
+            continue
         isAlive = __GetIsAlive(bossID)
         if not isAlive:
             continue
@@ -471,6 +491,7 @@
 #  @param curPlayer
 #  @return None
 def OnPlayerLogin(curPlayer):
+    CrossBoss.OnPlayerLogin(curPlayer)
     Sync_BossInfo(curPlayer)
     PyDataManager.GetBossAttentionManager().NotifyBossAttentionInfo(curPlayer)
     if IsMapNeedBossShunt(0):
@@ -487,6 +508,9 @@
 #  @param None
 #  @return None
 def OnMapServerInitOK():
+    if GameWorld.IsCrossServer():
+        CrossBoss.OnCrossMapServerInitOK()
+        return
     SendMapServerBossKilledCnt()
     __SendMapServerAliveBoss()
     if IsMapNeedBossShunt(0):
@@ -555,11 +579,16 @@
     if not GameWorld.SetWorldDictKey(ChConfig.TYPE_WorldBossOnlineCntTick, tick):
         #间隔未到 
         return
+    if GameWorld.IsCrossServer():
+        return
     GameWorld.DebugLog('世界boss在线人数统计')
     bossRebornDict = {}
     for i in xrange(IpyGameDataPY.IPY_Data().GetBOSSInfoCount()):
         ipyData = IpyGameDataPY.IPY_Data().GetBOSSInfoByIndex(i)
         bossID = ipyData.GetNPCID()
+        mapID = ipyData.GetMapID()
+        if mapID in ChConfig.Def_CrossMapIDList:
+            continue
         refreshTimeStr = ipyData.GetRefreshTime()
         if 'onlineCnt' in refreshTimeStr:
             bossRebornDict[bossID] = ipyData.GetLVLimit()
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/IpyGameDataPY.py b/ServerPython/CoreServerGroup/GameServer/Script/IpyGameDataPY.py
index e3da4dc..f7f269e 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/IpyGameDataPY.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/IpyGameDataPY.py
@@ -397,6 +397,14 @@
                         ("list", "MatchRange", 0),
                         ),
 
+                "CrossPenglaiZone":(
+                        ("BYTE", "ZoneID", 0),
+                        ("list", "ServerGroupIDList", 0),
+                        ("DWORD", "MapID", 1),
+                        ("DWORD", "DataMapID", 1),
+                        ("BYTE", "CopyMapID", 1),
+                        ),
+
                 "ActWeekParty":(
                         ("DWORD", "CfgID", 1),
                         ("char", "ActMark", 0),
@@ -1178,6 +1186,23 @@
     def GetLVUpScore(self): return self.LVUpScore # 升段位所需积分
     def GetMatchRange(self): return self.MatchRange # 可匹配到的玩家段位区间 [从段位A, 到段位B],配[]代表只匹配本段位的
 
+# 跨服Boss蓬莱仙境分区表
+class IPY_CrossPenglaiZone():
+    
+    def __init__(self):
+        self.ZoneID = 0
+        self.ServerGroupIDList = []
+        self.MapID = 0
+        self.DataMapID = 0
+        self.CopyMapID = 0
+        return
+        
+    def GetZoneID(self): return self.ZoneID # 分区ID
+    def GetServerGroupIDList(self): return self.ServerGroupIDList # 服务器组ID列表
+    def GetMapID(self): return self.MapID # 场景地图ID
+    def GetDataMapID(self): return self.DataMapID # 数据地图ID
+    def GetCopyMapID(self): return self.CopyMapID # 虚拟线路ID
+
 # 周狂欢活动时间表
 class IPY_ActWeekParty():
     
@@ -1301,6 +1326,8 @@
         self.ipyCrossRealmPKSeasonLen = len(self.ipyCrossRealmPKSeasonCache)
         self.ipyCrossRealmPKDanCache = self.__LoadFileData("CrossRealmPKDan", IPY_CrossRealmPKDan)
         self.ipyCrossRealmPKDanLen = len(self.ipyCrossRealmPKDanCache)
+        self.ipyCrossPenglaiZoneCache = self.__LoadFileData("CrossPenglaiZone", IPY_CrossPenglaiZone)
+        self.ipyCrossPenglaiZoneLen = len(self.ipyCrossPenglaiZoneCache)
         self.ipyActWeekPartyCache = self.__LoadFileData("ActWeekParty", IPY_ActWeekParty)
         self.ipyActWeekPartyLen = len(self.ipyActWeekPartyCache)
         Log("IPY_FuncConfig count=%s" % len(self.ipyFuncConfigDict))
@@ -1539,6 +1566,8 @@
     def GetCrossRealmPKSeasonByIndex(self, index): return self.ipyCrossRealmPKSeasonCache[index]
     def GetCrossRealmPKDanCount(self): return self.ipyCrossRealmPKDanLen
     def GetCrossRealmPKDanByIndex(self, index): return self.ipyCrossRealmPKDanCache[index]
+    def GetCrossPenglaiZoneCount(self): return self.ipyCrossPenglaiZoneLen
+    def GetCrossPenglaiZoneByIndex(self, index): return self.ipyCrossPenglaiZoneCache[index]
     def GetActWeekPartyCount(self): return self.ipyActWeekPartyLen
     def GetActWeekPartyByIndex(self, index): return self.ipyActWeekPartyCache[index]
 
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py
index 3937a1b..cde4e6f 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py
@@ -25,6 +25,7 @@
 import ChPyNetSendPack
 import PlayerDBGSEvent
 import NetPackCommon
+import IpyGameDataPY
 import PyGameData
 
 # 获取玩家跨服服务器上的名字
@@ -54,6 +55,27 @@
     
     return opName.decode('gbk').encode(GameWorld.GetCharacterEncoding()) + playerName
 
+def GetServerCrossZoneIpyData(mapID, serverGroupID=0):
+    ## 获取本服对应跨服玩法分区地图信息
+    if mapID not in ChConfig.Def_CrossZoneTableName:
+        return
+    if not serverGroupID:
+        serverGroupID = GameWorld.GetServerGroupID()
+        
+    tableName = ChConfig.Def_CrossZoneTableName[mapID]
+    ipyDataMgr = IpyGameDataPY.IPY_Data()
+    if not hasattr(ipyDataMgr, "Get%sCount" % tableName):
+        return
+    
+    for i in xrange(getattr(ipyDataMgr, "Get%sCount" % tableName)()):
+        ipyData = getattr(ipyDataMgr, "Get%sByIndex" % tableName)(i)
+        serverGroupIDList = ipyData.GetServerGroupIDList()
+        for serverGroupIDInfo in serverGroupIDList:
+            if (isinstance(serverGroupIDInfo, tuple) and serverGroupIDInfo[0] <= serverGroupID <= serverGroupIDInfo[1]) \
+                or (isinstance(serverGroupIDInfo, int) and serverGroupIDInfo == serverGroupID):
+                return ipyData
+    return
+
 def IsCrossServerOpen():
     ## 跨服服务器是否开放中
     return GameWorld.GetGameWorld().GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossServerOpen)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py b/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
index b2a89aa..8d8c4a1 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
@@ -177,7 +177,8 @@
 Def_Notify_WorldKey_MixServerCampaignSaveData = "MixServerCampaignSaveData_%s"  # 合服活动记录数据时机0-否 1-是
 Def_Notify_WorldKey_MixServerCampaignGetAward = "MixServerCampaignGetAward_%s"  # 合服活动可领奖时机0-否 1-是
 
-Def_Notify_WorldKey_GameWorldBossReborn = 'GameWorldBossReborn_%s'   # 世界boss重生, %s为标识点28,29
+Def_Notify_WorldKey_GameWorldBossRebornCross = 'BossRebornCross_%s_%s'   # 跨服世界boss重生, 参数为(zoneID, bossID)
+Def_Notify_WorldKey_GameWorldBossReborn = 'BossReborn_%s'   # 世界boss重生, 参数为(bossID)
 Def_Notify_WorldKey_BossKilledCnt = 'BossKilledCnt_%s'  # boss击杀次数, 参数为NPCID
 Def_Notify_WorldKey_GameWorldBossOnlineCnt = "GameWorldBossOnlineCnt_%s"  #世界boss重生时间计算 在线人数统计 %s为bossid
 Def_Notify_WorldKey_BossShuntPlayer = 'BossShuntPlayer'   # boss分流玩家信息
@@ -975,7 +976,7 @@
                                 Def_UniversalGameRecType_27,
                                 Def_UniversalGameRecType_28,
                                 Def_UniversalGameRecType_BossInfo,  # boss信息29
-                                Def_UniversalGameRecType_30,
+                                Def_UniversalGameRecType_CrossBossInfo,  # 跨服boss信息
                                 Def_UniversalGameRecType_31,
                                 Def_UniversalGameRecType_32,              
                                 Def_UniversalGameRecType_ManorWarInfo,  # 领地争夺战占领结果33
@@ -1198,6 +1199,8 @@
 CrossServerMsg_PKOverInfo = "PKOverInfo"                # 跨服PK结果
 CrossServerMsg_PKSeasonInfo = "PKSeasonInfo"            # 跨服PK赛季信息
 CrossServerMsg_PKSyncBillboard = "PKSyncBillboard"      # 跨服PK同步排行榜 
+CrossServerMsg_CrossBossInfo = "CrossBossInfo"          # 跨服Boss信息
+CrossServerMsg_CrossBossState = "CrossBossState"        # 跨服Boss状态
 
 # 子服发送跨服信息定义
 ClientServerMsg_ServerInitOK = "ServerInitOK"           # 子服启动成功
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
index b4f5ec6..c400c4e 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -1795,6 +1795,11 @@
 
 #注册上传跨服服务器数据后直接进入跨服服务器的地图
 RegisterEnter_CrossServerMapIDList = [Def_FBMapID_CrossPenglai]
+#跨服地图
+Def_CrossMapIDList = [Def_FBMapID_CrossRealmPK, Def_FBMapID_CrossPenglai]
+#跨服对应分区配置表名
+Def_CrossZoneTableName = {Def_FBMapID_CrossPenglai:"CrossPenglaiZone",
+                          }
 
 #副本关闭时未拾取的物品邮件发放给玩家
 #这里只有需要的副本才配置,不做默认逻辑,防止某些副本实际不能给导致刷物品,如麒麟之府
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Boss.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Boss.py
index e9213c6..03e5d59 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Boss.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Boss.py
@@ -12,7 +12,7 @@
 # @change: "2013-01-16 19:00" wdb 防范死亡的召唤兽被reborn
 # @change: "2014-10-29 23:30" hxp 增加可刷新标识点刷新的世界boss
 #------------------------------------------------------------------------------ 
-"""Version = 2014-10-29 23:30"""
+#"""Version = 2014-10-29 23:30"""
 #---------------------------------------------------------------------
 # 模块详细说明
 
@@ -23,6 +23,7 @@
 import NPCCommon
 import ShareDefine
 import IpyGameDataPY
+import CrossRealmPlayer
 #---------------------------------------------------------------------
 #全局变量
 #---------------------------------------------------------------------
@@ -46,7 +47,17 @@
             if not bossID:
                 continue
             
-            key = ShareDefine.Def_Notify_WorldKey_GameWorldBossReborn % bossID
+            if mapID in ChConfig.Def_CrossZoneTableName:
+                tableName = ChConfig.Def_CrossZoneTableName[mapID]
+                realMapID = GameWorld.GetGameWorld().GetRealMapID()
+                copyMapID = GameWorld.GetGameWorld().GetCopyMapID()
+                zoneIpyData = IpyGameDataPY.GetIpyGameData(tableName, realMapID, mapID, copyMapID)
+                if not zoneIpyData:
+                    continue
+                zoneID = zoneIpyData.GetZoneID()
+                key = ShareDefine.Def_Notify_WorldKey_GameWorldBossRebornCross % (zoneID, bossID)
+            else:
+                key = ShareDefine.Def_Notify_WorldKey_GameWorldBossReborn % bossID
             GameWorld.GetGameWorld().SetGameWorldDict(key, 1)
             
             bossKey = ChConfig.Map_NPC_WorldBossLastReBornTick % bossID
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_SealDemon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_SealDemon.py
index 7226ad5..591de6a 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_SealDemon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_SealDemon.py
@@ -421,12 +421,8 @@
             if playerHurtList:
                 killerName, hurtValue = playerHurtList[0][1]
                 NPCCommon.GameServer_KillGameWorldBoss(bossID, killerName, hurtValue)
-            
-            msgList = [bossID, 0]
-            GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, 'GameWorldBossState',
-                                                                '%s' % (msgList), len(str(msgList)))
-            bosskey = ShareDefine.Def_Notify_WorldKey_GameWorldBossReborn % bossID
-            GameWorld.GetGameWorld().SetGameWorldDict(bosskey, 0)
+                
+            NPCCommon.GameServe_GameWorldBossState(bossID, 0)
             
         __DoLogicSealDemonOver(1, tick, dropPosX, dropPosY)
         gameFB.SetGameFBDict(FBDict_IsOver, tick)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
index 1fe83aa..74c3a97 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -1140,10 +1140,11 @@
                         ),
 
                 "CrossPenglaiZone":(
-                        ("BYTE", "ZoneID", 1),
+                        ("BYTE", "ZoneID", 0),
                         ("list", "ServerGroupIDList", 0),
-                        ("DWORD", "MapID", 0),
-                        ("BYTE", "CopyMapID", 0),
+                        ("DWORD", "MapID", 1),
+                        ("DWORD", "DataMapID", 1),
+                        ("BYTE", "CopyMapID", 1),
                         ("WORD", "PosX", 0),
                         ("WORD", "PosY", 0),
                         ),
@@ -3541,6 +3542,7 @@
         self.ZoneID = 0
         self.ServerGroupIDList = []
         self.MapID = 0
+        self.DataMapID = 0
         self.CopyMapID = 0
         self.PosX = 0
         self.PosY = 0
@@ -3549,6 +3551,7 @@
     def GetZoneID(self): return self.ZoneID # 分区ID
     def GetServerGroupIDList(self): return self.ServerGroupIDList # 服务器组ID列表
     def GetMapID(self): return self.MapID # 场景地图ID
+    def GetDataMapID(self): return self.DataMapID # 数据地图ID
     def GetCopyMapID(self): return self.CopyMapID # 虚拟线路ID
     def GetPosX(self): return self.PosX # 坐标X
     def GetPosY(self): return self.PosY # 坐标Y
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
index 1266f07..fe4c469 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
@@ -2068,13 +2068,7 @@
         # 通知GameServer boss状态 封魔坛在副本里单独处理
         ipyData = IpyGameDataPY.GetIpyGameDataNotLog('BOSSInfo', npcid)
         if ipyData and ipyData.GetMapID() != ChConfig.Def_FBMapID_SealDemon:
-            mapID = GameWorld.GetMap().GetMapID()
-            lineID = GameWorld.GetGameWorld().GetLineID()
-            msgList = [npcid, 0, mapID, lineID]
-            GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, 'GameWorldBossState',
-                                                                '%s' % (msgList), len(str(msgList)))
-            bosskey = ShareDefine.Def_Notify_WorldKey_GameWorldBossReborn % npcid
-            GameWorld.GetGameWorld().SetGameWorldDict(bosskey, 0)
+            GameServe_GameWorldBossState(npcid, 0)
             #GameWorld.GetGameWorld().SetGameWorldDict(ChConfig.Map_NPC_WorldBossDeadTick % npcid, GameWorld.GetGameWorld().GetTick())
             #因为存在boss分流,所以用gameFB字典,但是存活状态还是用GameWorld字典
             GameWorld.GetGameFB().SetGameFBDict(ChConfig.Map_NPC_WorldBossDeadTick % npcid, GameWorld.GetGameWorld().GetTick())
@@ -2100,11 +2094,35 @@
                    curNPC.GetDictByKey(ChConfig.Def_NPCDead_KillerID))
     return
 
-def GameServer_KillGameWorldBoss(bossID, killerName, hurtValue, isNotify=True):
-    isAddKillCnt = 0 # 页游逻辑,手游暂写死不增
-    mapID = GameWorld.GetMap().GetMapID()
-    killMsg = str([bossID, killerName, hurtValue, isAddKillCnt, isNotify, mapID])
+def GameServer_KillGameWorldBoss(bossID, killPlayerName, hurtValue, isNotify=True):
+    dataMapID = GameWorld.GetGameWorld().GetMapID()
+    realMapID = GameWorld.GetGameWorld().GetRealMapID()
+    copyMapID = GameWorld.GetGameWorld().GetCopyMapID()
+    killMsg = str([bossID, killPlayerName, hurtValue, isNotify, realMapID, dataMapID, copyMapID])
     GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, 'KillGameWorldBoss', killMsg, len(killMsg))
+    GameWorld.DebugLog("Boss被击杀: bossID=%s,dataMapID=%s,realMapID=%s,copyMapID=%s" % (bossID, dataMapID, realMapID, copyMapID))
+    return
+
+def GameServe_GameWorldBossState(bossID, isAlive):
+    dataMapID = GameWorld.GetGameWorld().GetMapID()
+    realMapID = GameWorld.GetGameWorld().GetRealMapID()
+    copyMapID = GameWorld.GetGameWorld().GetCopyMapID()
+    stateMsg = str([bossID, isAlive, dataMapID, realMapID, copyMapID])
+    GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, 'GameWorldBossState', '%s' % stateMsg, len(stateMsg))
+    GameWorld.DebugLog("Boss状态变更: bossID=%s,isAlive=%s,dataMapID=%s,realMapID=%s,copyMapID=%s" 
+                       % (bossID, isAlive, dataMapID, realMapID, copyMapID))
+    if not isAlive:
+        if dataMapID in ChConfig.Def_CrossZoneTableName:
+            tableName = ChConfig.Def_CrossZoneTableName[dataMapID]
+            realMapID = GameWorld.GetGameWorld().GetRealMapID()
+            copyMapID = GameWorld.GetGameWorld().GetCopyMapID()
+            zoneIpyData = IpyGameDataPY.GetIpyGameData(tableName, realMapID, dataMapID, copyMapID)
+            if not zoneIpyData:
+                return
+            zoneID = zoneIpyData.GetZoneID()
+            GameWorld.GetGameWorld().SetGameWorldDict(ShareDefine.Def_Notify_WorldKey_GameWorldBossRebornCross % (zoneID, bossID), 0)
+        else:
+            GameWorld.GetGameWorld().SetGameWorldDict(ShareDefine.Def_Notify_WorldKey_GameWorldBossReborn % bossID, 0)
     return
 
 #################################################
@@ -3508,12 +3526,7 @@
             # 通知GameServer boss刷新成功
             ipyData = IpyGameDataPY.GetIpyGameDataNotLog('BOSSInfo', curNPCID)
             if ipyData:
-                mapID = GameWorld.GetMap().GetMapID()
-                lineID = GameWorld.GetGameWorld().GetLineID()
-                msgList = [curNPCID, 1, mapID, lineID]
-                GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, 'GameWorldBossState',
-                                                            '%s' % (msgList), len(str(msgList)))
-                
+                GameServe_GameWorldBossState(curNPCID, 1)
                 if GetDropOwnerType(curNPC) == ChConfig.DropOwnerType_Family:
                     FamilyRobBoss.FamilyOwnerBossOnReborn(curNPC)
                     
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCustomRefresh.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCustomRefresh.py
index 6aa5ef7..5a8c626 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCustomRefresh.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCustomRefresh.py
@@ -17,6 +17,7 @@
 import ShareDefine
 import ReadChConfig
 import GameLogic_SealDemon
+import CrossRealmPlayer
 import PlayerControl
 import IPY_GameWorld
 import IpyGameDataPY
@@ -389,6 +390,9 @@
     '''非分流地图boss只在一线刷
        分流地图boss每条线都刷新,其他分流线路boss在没人打的情况下同生同死
     '''
+    if GameWorld.IsCrossServer():
+        __DoRefreshWorldBossCrossServer(npcRefresh, tick)
+        return
     mapID = GameWorld.GetMap().GetMapID()
     refreshMark = npcRefresh.GetRefreshMark()
     lineID = GameWorld.GetGameWorld().GetLineID()
@@ -531,6 +535,83 @@
 
 #===================================================================================================
 
+def __DoRefreshWorldBossCrossServer(npcRefresh, tick):
+    ## 跨服服务器刷boss
+    
+    mapID = GameWorld.GetGameWorld().GetMapID() # dataMapID
+    if mapID not in ChConfig.Def_CrossMapIDList:
+        return
+    
+    refreshMark = npcRefresh.GetRefreshMark()
+    lineID = GameWorld.GetGameWorld().GetLineID()
+    bossIpyData = IpyGameDataPY.GetIpyGameDataByCondition('BOSSInfo', {'RefreshMark':refreshMark, 'MapID':mapID}, isLogNone=False)
+    if not bossIpyData:
+        return
+    
+    stoneNPCID = bossIpyData.GetStoneNPCID()
+    bossID = bossIpyData.GetNPCID()
+    if not bossID and not stoneNPCID:
+        return
+    
+    if mapID not in ChConfig.Def_CrossZoneTableName:
+        return
+    tableName = ChConfig.Def_CrossZoneTableName[mapID]
+    realMapID = GameWorld.GetGameWorld().GetRealMapID()
+    copyMapID = GameWorld.GetGameWorld().GetCopyMapID()
+    zoneIpyData = IpyGameDataPY.GetIpyGameDataNotLog(tableName, realMapID, mapID, copyMapID)
+    if not zoneIpyData:
+        return
+    zoneID = zoneIpyData.GetZoneID()
+    
+    gameFB = GameWorld.GetGameFB()
+    bosskey = ShareDefine.Def_Notify_WorldKey_GameWorldBossRebornCross % (zoneID, bossID)
+    rebornBossState = GameWorld.GetGameWorld().GetGameWorldDictByKey(bosskey)
+    curNPC = None
+    if npcRefresh.GetCount() > 0:
+        curNPC = npcRefresh.GetAt(0)
+        
+    # 复活状态
+    if rebornBossState:
+        if curNPC:
+            if curNPC.GetNPCID() == bossID:
+                return
+            #去掉非bossNPC
+            NPCCommon.SetDeadEx(curNPC)
+            
+    # 死亡状态
+    else:
+        if curNPC:
+            if curNPC.GetNPCID() == stoneNPCID:
+                return
+            #去掉非墓碑NPC
+            NPCCommon.SetDeadEx(curNPC)
+            
+        # 延迟刷墓碑
+        bossDeadTick = gameFB.GetGameFBDictByKey(ChConfig.Map_NPC_WorldBossDeadTick % bossID)
+        bossStoneDelayTime = IpyGameDataPY.GetFuncCfg('BossStoneDelayTime')
+        if tick - bossDeadTick <= bossStoneDelayTime:
+            return
+        gameFB.SetGameFBDict(ChConfig.Map_NPC_WorldBossDeadTick % bossID, tick)
+        
+    rebornNPCID = bossID if rebornBossState else stoneNPCID
+    if not rebornNPCID:
+        return
+    rebornTickKey = ChConfig.Map_NPC_WorldBossLastReBornTick % rebornNPCID
+    lastRebornTick = gameFB.GetGameFBDictByKey(rebornTickKey)
+    if tick - lastRebornTick <= 50 * 1000:
+        GameWorld.DebugLog("CrossBossRefresh mapID=%s,realMapID=%s,copyMapID=%s,refreshMark=%s,rebornNPCID=%s,tick=%s,lastRebornTick=%s 不重复刷新!" 
+                           % (mapID, realMapID, copyMapID, refreshMark, rebornNPCID, tick, lastRebornTick))
+        return
+    
+    npcRefresh.Refresh(rebornNPCID, ChConfig.Def_SuperBossAngryCount, 1, False)
+    #初始化NPC
+    __InitNewBornNPC(npcRefresh, tick)
+    gameFB.SetGameFBDict(rebornTickKey, tick)
+    
+    GameWorld.DebugLog("CrossBossRefresh mapID=%s,realMapID=%s,copyMapID=%s,refreshMark=%s,rebornNPCID=%s,OK!" 
+                       % (mapID, realMapID, copyMapID, refreshMark, rebornNPCID), lineID)
+    return
+
 ################################ 通用刷怪逻辑 ####################################
 def GetNPCRefreshCountList(refreshID):
     ## 获取刷怪标识点规则ID需要刷新的NPC个数信息;
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/CrossRealmPlayer.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/CrossRealmPlayer.py
index 11a0900..4c13c2d 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/CrossRealmPlayer.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/CrossRealmPlayer.py
@@ -17,6 +17,7 @@
 import GameWorld
 import ReadChConfig
 import PlayerControl
+import IpyGameDataPY
 import IPY_GameWorld
 import ShareDefine
 import ChConfig
@@ -35,6 +36,27 @@
     
     return opName.decode('gbk').encode(GameWorld.GetCharacterEncoding()) + playerName
 
+def GetServerCrossZoneIpyData(mapID, serverGroupID=0):
+    ## 获取本服对应跨服玩法分区地图信息
+    if mapID not in ChConfig.Def_CrossZoneTableName:
+        return
+    if not serverGroupID:
+        serverGroupID = GameWorld.GetServerGroupID()
+        
+    tableName = ChConfig.Def_CrossZoneTableName[mapID]
+    ipyDataMgr = IpyGameDataPY.IPY_Data()
+    if not hasattr(ipyDataMgr, "Get%sCount" % tableName):
+        return
+    
+    for i in xrange(getattr(ipyDataMgr, "Get%sCount" % tableName)()):
+        ipyData = getattr(ipyDataMgr, "Get%sByIndex" % tableName)(i)
+        serverGroupIDList = ipyData.GetServerGroupIDList()
+        for serverGroupIDInfo in serverGroupIDList:
+            if (isinstance(serverGroupIDInfo, tuple) and serverGroupIDInfo[0] <= serverGroupID <= serverGroupIDInfo[1]) \
+                or (isinstance(serverGroupIDInfo, int) and serverGroupIDInfo == serverGroupID):
+                return ipyData
+    return
+
 def IsCrossServerOpen():
     ## 跨服服务器是否开放中
     return GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_CrossServerOpen)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py
index 1ca199f..7f703a6 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py
@@ -1222,7 +1222,7 @@
     pack = IPY_GameWorld.IPY_MBroadcastMsg()
     msg = pack.GetMsg()
     
-    if not msg.startswith(ShareDefine.Def_Notify_WorldKey_GameWorldBossReborn[:-2]):
+    if not msg.startswith(ShareDefine.Def_Notify_WorldKey_GameWorldBossReborn[:-3]):
         GameWorld.Log('GameServer_BroadcastMsg msg = %s'%(msg))
     #---接收世界服务器发来的消息---
 
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/RemoteQuery/GY_Query_CrossRealmReg.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/RemoteQuery/GY_Query_CrossRealmReg.py
index f3ff343..c7ab3e3 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/RemoteQuery/GY_Query_CrossRealmReg.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/RemoteQuery/GY_Query_CrossRealmReg.py
@@ -21,7 +21,6 @@
 import IPY_GameWorld
 import ChPyNetSendPack
 import NetPackCommon
-import IpyGameDataPY
 import ChConfig
 
 
@@ -55,6 +54,9 @@
     return
 
 def RegisterEnterCrossServer(curPlayer, registerType, mapID=0, dataMapID=0, copyMapID=0, posX=0, posY=0):
+    '''
+    @param registerType: 一般是dataMapID
+    '''
     playerID = curPlayer.GetPlayerID()
     if GameWorld.IsCrossServer():
         GameWorld.Log("    跨服服务器不允许上传报名数据!", playerID)
@@ -65,18 +67,15 @@
         GameWorld.ErrLog("跨服已经在上传数据,不重复提交!playerRegisterType=%s,registerType=%s" % (playerRegisterType, registerType), curPlayer.GetPlayerID())
         return
     
+    zoneID = 0
     if not mapID:
-        if registerType in ChConfig.RegisterEnter_CrossServerMapIDList:
-            registerTableName = "CrossPenglaiZone"
-        else:
+        zoneIpyData = CrossRealmPlayer.GetServerCrossZoneIpyData(registerType)
+        if not zoneIpyData:
+            GameWorld.ErrLog("找不到该服务器对应跨服分区: registerType=%s" % (registerType))
             return
-        RegisterMapInfo = GetCurServerGroupIDRegisterMapInfo(registerTableName)
-        if not RegisterMapInfo:
-            GameWorld.ErrLog("找不到该服务器对应跨服分区: registerType=%s,registerTableName=%s" % (registerType, registerTableName))
-            return
-        mapID, copyMapID, posX, posY = RegisterMapInfo
-        dataMapID = mapID
-        
+        zoneID, mapID, dataMapID, copyMapID, posX, posY = zoneIpyData.GetZoneID(), zoneIpyData.GetMapID(), \
+            zoneIpyData.GetDataMapID(), zoneIpyData.GetCopyMapID(), zoneIpyData.GetPosX(), zoneIpyData.GetPosY()
+            
     if not mapID:
         return
     
@@ -90,23 +89,8 @@
     curPlayer.SetDict(ChConfig.Def_PlayerKey_CrossRegisterType, registerType)
     #curPlayer.SendMergeRegisterPlayer(mapID, dataMapID, copyMapID, posX, posY)
     curPlayer.SendMergeRegisterPlayerAfterChange(CrossRealmPlayer.GetCrossPlayerName(curPlayer), mapID, dataMapID, copyMapID, posX, posY)
-    GameWorld.Log("    发送跨服玩家数据注册: registerType=%s,mapID=%s,dataMapID=%s,copyMapID=%s,posX=%s,posY=%s,GetVsRoomId=%s" 
-                  % (registerType, mapID, dataMapID, copyMapID, posX, posY, curPlayer.GetVsRoomId()), playerID)
-    return
-
-def GetCurServerGroupIDRegisterMapInfo(tableName):
-    ipyDataMgr = IpyGameDataPY.IPY_Data()
-    if not hasattr(ipyDataMgr, "Get%sCount" % tableName):
-        return
-    
-    serverGroupID = GameWorld.GetServerGroupID()
-    for i in xrange(getattr(ipyDataMgr, "Get%sCount" % tableName)()):
-        ipyData = getattr(ipyDataMgr, "Get%sByIndex" % tableName)(i)
-        serverGroupIDList = ipyData.GetServerGroupIDList()
-        for serverGroupIDInfo in serverGroupIDList:
-            if (isinstance(serverGroupIDInfo, tuple) and serverGroupIDInfo[0] <= serverGroupID <= serverGroupIDInfo[1]) \
-                or (isinstance(serverGroupIDInfo, int) and serverGroupIDInfo == serverGroupID):
-                return ipyData.GetMapID(), ipyData.GetCopyMapID(), ipyData.GetPosX(), ipyData.GetPosY()
+    GameWorld.Log("    发送跨服玩家数据注册: registerType=%s,zoneID=%s,mapID=%s,dataMapID=%s,copyMapID=%s,posX=%s,posY=%s,GetVsRoomId=%s" 
+                  % (registerType, zoneID, mapID, dataMapID, copyMapID, posX, posY, curPlayer.GetVsRoomId()), playerID)
     return
 
 ## 跨服赛报名结果(上传数据)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
index b2a89aa..8d8c4a1 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
@@ -177,7 +177,8 @@
 Def_Notify_WorldKey_MixServerCampaignSaveData = "MixServerCampaignSaveData_%s"  # 合服活动记录数据时机0-否 1-是
 Def_Notify_WorldKey_MixServerCampaignGetAward = "MixServerCampaignGetAward_%s"  # 合服活动可领奖时机0-否 1-是
 
-Def_Notify_WorldKey_GameWorldBossReborn = 'GameWorldBossReborn_%s'   # 世界boss重生, %s为标识点28,29
+Def_Notify_WorldKey_GameWorldBossRebornCross = 'BossRebornCross_%s_%s'   # 跨服世界boss重生, 参数为(zoneID, bossID)
+Def_Notify_WorldKey_GameWorldBossReborn = 'BossReborn_%s'   # 世界boss重生, 参数为(bossID)
 Def_Notify_WorldKey_BossKilledCnt = 'BossKilledCnt_%s'  # boss击杀次数, 参数为NPCID
 Def_Notify_WorldKey_GameWorldBossOnlineCnt = "GameWorldBossOnlineCnt_%s"  #世界boss重生时间计算 在线人数统计 %s为bossid
 Def_Notify_WorldKey_BossShuntPlayer = 'BossShuntPlayer'   # boss分流玩家信息
@@ -975,7 +976,7 @@
                                 Def_UniversalGameRecType_27,
                                 Def_UniversalGameRecType_28,
                                 Def_UniversalGameRecType_BossInfo,  # boss信息29
-                                Def_UniversalGameRecType_30,
+                                Def_UniversalGameRecType_CrossBossInfo,  # 跨服boss信息
                                 Def_UniversalGameRecType_31,
                                 Def_UniversalGameRecType_32,              
                                 Def_UniversalGameRecType_ManorWarInfo,  # 领地争夺战占领结果33
@@ -1198,6 +1199,8 @@
 CrossServerMsg_PKOverInfo = "PKOverInfo"                # 跨服PK结果
 CrossServerMsg_PKSeasonInfo = "PKSeasonInfo"            # 跨服PK赛季信息
 CrossServerMsg_PKSyncBillboard = "PKSyncBillboard"      # 跨服PK同步排行榜 
+CrossServerMsg_CrossBossInfo = "CrossBossInfo"          # 跨服Boss信息
+CrossServerMsg_CrossBossState = "CrossBossState"        # 跨服Boss状态
 
 # 子服发送跨服信息定义
 ClientServerMsg_ServerInitOK = "ServerInitOK"           # 子服启动成功

--
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