From 8991be83970f03f8f4baad83767f27586da0eafd Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期六, 20 四月 2019 10:13:44 +0800
Subject: [PATCH] 6459 【后端】【2.0】缥缈仙域开发单(按时间掉血的NPC扣血公式调整)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/BossHurtMng.py |    3 +--
 1 files changed, 1 insertions(+), 2 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/BossHurtMng.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/BossHurtMng.py
index 9b1c907..87ee2c5 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/BossHurtMng.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/BossHurtMng.py
@@ -355,8 +355,7 @@
                 randAwardList = GameWorld.GetResultByRandomList(actionRandAwardList)
                 if randAwardList:
                     for itemID, itemCnt, isBind in randAwardList:
-                        ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt, 0,
-                                                     [IPY_GameWorld.rptItem, IPY_GameWorld.rptAnyWhere], True)
+                        ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt, 0, [IPY_GameWorld.rptItem, IPY_GameWorld.rptAnyWhere])
             
                 
         # 同步伤害列表

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