From 8991be83970f03f8f4baad83767f27586da0eafd Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期六, 20 四月 2019 10:13:44 +0800
Subject: [PATCH] 6459 【后端】【2.0】缥缈仙域开发单(按时间掉血的NPC扣血公式调整)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_CrossGrassland.py |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_CrossGrassland.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_CrossGrassland.py
index a687537..0aad972 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_CrossGrassland.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_CrossGrassland.py
@@ -35,7 +35,7 @@
     if eventType == PlayerFairyDomain.FDEventType_GrasslandXian:
         npcID = IpyGameDataPY.GetFuncCfg("CrossGrasslandCfg", 1)
         if npcID:
-            NPCCommon.UpdateNPCAttackCount(curPlayer, [npcID], 0)
+            NPCCommon.UpdateNPCAttackCount(curPlayer, npcID, 0)
             
     return
     

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