From 89cd1373014cea5337624c82d25fa6f84c7fe7c7 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期四, 25 四月 2019 17:38:48 +0800
Subject: [PATCH] 6607 【2.0】【后端】技能升级功能改版
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/Item_ResetAttrPoint.py | 14 +++++++++++---
1 files changed, 11 insertions(+), 3 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/Item_ResetAttrPoint.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/Item_ResetAttrPoint.py
index 89e4182..a43f922 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/Item_ResetAttrPoint.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/Item_ResetAttrPoint.py
@@ -20,6 +20,7 @@
import IpyGameDataPY
import ItemCommon
import ChConfig
+import SkillShell
##批量使用物品
# @param curPlayer: 玩家实例
@@ -30,11 +31,13 @@
def BatchUseItem(curPlayer, curRoleItem, tick, useCnt, exData):
curEff = curRoleItem.GetEffectByIndex(0)
effectID = curEff.GetEffectID()
- if effectID not in ChConfig.Def_Effect_ResetAttrPoint:
+ if effectID != ChConfig.Def_Effect_ResetAttrPoint:
return
resetID = curEff.GetEffectValue(0)
- resetPoint = curEff.GetEffectValue(0) * useCnt
- if not DoResetAttrPoint(curPlayer, resetID, resetPoint):
+ if not resetID and exData:
+ resetID = exData
+ resetPoint = curEff.GetEffectValue(1) * useCnt
+ if not DoResetAttrPoint(curPlayer, resetID, resetPoint, curRoleItem.GetItemTypeID()):
return
#扣除物品
@@ -66,6 +69,8 @@
realResetPoint = curPoint
else:
realResetPoint = min(resetPoint, curPoint)
+ if not realResetPoint:
+ continue
resetPointTotal += realResetPoint
updPoint = max(curPoint - realResetPoint, 0)
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_AddPointValue % resetID, updPoint)
@@ -80,6 +85,9 @@
#刷新人物所有状态
playerControl = PlayerControl.PlayerControl(curPlayer)
playerControl.RefreshPlayerAttrState()
+
+ #更新技能专精
+ SkillShell.RefreshElementSkillByAttr(curPlayer, resetIDList)
return True
## 逻辑实现 //返回值为是否使用成功(外层通知特效)
--
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