From 89cd1373014cea5337624c82d25fa6f84c7fe7c7 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期四, 25 四月 2019 17:38:48 +0800
Subject: [PATCH] 6607 【2.0】【后端】技能升级功能改版

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/Item_ResetAttrPoint.py |   14 +++++++++++---
 1 files changed, 11 insertions(+), 3 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/Item_ResetAttrPoint.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/Item_ResetAttrPoint.py
index 89e4182..a43f922 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/Item_ResetAttrPoint.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/Item_ResetAttrPoint.py
@@ -20,6 +20,7 @@
 import IpyGameDataPY
 import ItemCommon
 import ChConfig
+import SkillShell
 
 ##批量使用物品
 # @param curPlayer: 玩家实例
@@ -30,11 +31,13 @@
 def BatchUseItem(curPlayer, curRoleItem, tick, useCnt, exData):
     curEff = curRoleItem.GetEffectByIndex(0)
     effectID = curEff.GetEffectID()
-    if effectID not in ChConfig.Def_Effect_ResetAttrPoint:
+    if effectID != ChConfig.Def_Effect_ResetAttrPoint:
         return
     resetID = curEff.GetEffectValue(0)
-    resetPoint = curEff.GetEffectValue(0) * useCnt
-    if not DoResetAttrPoint(curPlayer, resetID, resetPoint):
+    if not resetID and exData:
+        resetID = exData
+    resetPoint = curEff.GetEffectValue(1) * useCnt
+    if not DoResetAttrPoint(curPlayer, resetID, resetPoint, curRoleItem.GetItemTypeID()):
         return
     
     #扣除物品
@@ -66,6 +69,8 @@
             realResetPoint = curPoint
         else:
             realResetPoint = min(resetPoint, curPoint)
+        if not realResetPoint:
+            continue
         resetPointTotal += realResetPoint
         updPoint = max(curPoint - realResetPoint, 0)
         PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_AddPointValue % resetID, updPoint)
@@ -80,6 +85,9 @@
     #刷新人物所有状态
     playerControl = PlayerControl.PlayerControl(curPlayer)
     playerControl.RefreshPlayerAttrState()
+    
+    #更新技能专精
+    SkillShell.RefreshElementSkillByAttr(curPlayer, resetIDList)
     return True
 
 ## 逻辑实现 //返回值为是否使用成功(外层通知特效)

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