From 8a0a844c31126b274f268fe5333c19aef50dd0f8 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 11 十二月 2024 14:55:42 +0800
Subject: [PATCH] 10297 【越南】【英语】【砍树】【tqxbqy】轮回殿-服务端(轮回殿活动时间表增加配置轮回类型对应的CTGID跟商店类型)
---
ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py | 273 ++++++++++++++++++++++++++++++-----------------------
1 files changed, 154 insertions(+), 119 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py
index bbcc5fd..9a0007d 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py
@@ -21,13 +21,13 @@
import ReadChConfig
import ChConfig
import PlayerControl
-import PlayerViewCache
import PlayerCompensation
import ChPyNetSendPack
import PlayerDBGSEvent
import NetPackCommon
import IpyGameDataPY
import PyGameData
+import PlayerDBOper
# 获取玩家跨服服务器上的名字
#===============================================================================
@@ -46,7 +46,7 @@
# 获取玩家跨服服务器上的名字
def GetCrossPlayerName(curPlayer):
# 通过游戏账号中的平台标志获取名称,目前为spid
- playerName = curPlayer.GetPlayerName()
+ playerName = curPlayer.GetName()
opName = ReadChConfig.GetPyMongoConfig("Merge", "OpName_%s_%s" % (GameWorld.GetPlayerPlatform(curPlayer),
GameWorld.GetPlayerServerSID(curPlayer)))
@@ -56,36 +56,77 @@
return opName.decode('gbk').encode(GameWorld.GetCharacterEncoding()) + playerName
-def GetServerCrossZoneIpyData(mapID, serverGroupID=0):
- ## 获取本服对应跨服玩法分区地图信息
- if mapID not in ChConfig.Def_CrossZoneTableName:
+def GetCrossZoneIpyDataByZoneID(mapID, zoneID):
+ ## 获取跨服分区
+ zoneTypeName = ChConfig.Def_CrossZoneTypeName.get(mapID, "CrossZoneComm")
+ crossZoneName = GameWorld.GetCrossZoneName()
+ return IpyGameDataPY.GetIpyGameData(zoneTypeName, crossZoneName, zoneID)
+
+def GetCrossZoneIpyDataByServerGroupID(mapID, serverGroupID):
+ ## 获取跨服分区
+ zoneTypeName = ChConfig.Def_CrossZoneTypeName.get(mapID, "CrossZoneComm")
+ crossZoneName = GameWorld.GetCrossZoneName()
+ ipyDataList = IpyGameDataPY.GetIpyGameDataByCondition(zoneTypeName, {"CrossZoneName":crossZoneName}, True)
+ if not ipyDataList:
return
- if not serverGroupID:
- serverGroupID = GameWorld.GetServerGroupID()
-
- tableName = ChConfig.Def_CrossZoneTableName[mapID]
- ipyDataMgr = IpyGameDataPY.IPY_Data()
- if not hasattr(ipyDataMgr, "Get%sCount" % tableName):
- return
-
- for i in xrange(getattr(ipyDataMgr, "Get%sCount" % tableName)()):
- ipyData = getattr(ipyDataMgr, "Get%sByIndex" % tableName)(i)
+ for ipyData in ipyDataList:
serverGroupIDList = ipyData.GetServerGroupIDList()
for serverGroupIDInfo in serverGroupIDList:
if (isinstance(serverGroupIDInfo, tuple) and serverGroupIDInfo[0] <= serverGroupID <= serverGroupIDInfo[1]) \
or (isinstance(serverGroupIDInfo, int) and serverGroupIDInfo == serverGroupID):
return ipyData
+ GameWorld.ErrLog("没有找到跨服玩法对应分区! mapID=%s, serverGroupID=%s, zoneTypeName=%s" % (mapID, serverGroupID, zoneTypeName))
return
+
+def GetCrossZoneIpyDataListByServerGroupID(mapID, serverGroupID):
+ ## 获取跨服常规分区列表
+ if serverGroupID:
+ ipyData = GetCrossZoneIpyDataByServerGroupID(mapID, serverGroupID)
+ if not ipyData:
+ return
+ ipyDataList = [ipyData]
+ else:
+ crossZoneName = GameWorld.GetCrossZoneName()
+ zoneTypeName = ChConfig.Def_CrossZoneTypeName.get(mapID, "CrossZoneComm")
+ ipyDataList = IpyGameDataPY.GetIpyGameDataByCondition(zoneTypeName, {"CrossZoneName":crossZoneName}, True)
+ return ipyDataList
+
+def GetServerCommCrossZoneID(serverGroupID):
+ ## 获取跨服常规分区
+ zoneTypeName = "CrossZoneComm"
+ crossZoneName = GameWorld.GetCrossZoneName()
+ ipyDataList = IpyGameDataPY.GetIpyGameDataByCondition(zoneTypeName, {"CrossZoneName":crossZoneName}, True)
+ if not ipyDataList:
+ return 0
+ for ipyData in ipyDataList:
+ serverGroupIDList = ipyData.GetServerGroupIDList()
+ for serverGroupIDInfo in serverGroupIDList:
+ if (isinstance(serverGroupIDInfo, tuple) and serverGroupIDInfo[0] <= serverGroupID <= serverGroupIDInfo[1]) \
+ or (isinstance(serverGroupIDInfo, int) and serverGroupIDInfo == serverGroupID):
+ return ipyData.GetZoneID()
+ return 0
+
+def GetServerCrossZoneMapIpyData(zoneID, mapID):
+ ## 获取本服对应跨服玩法分区地图信息 - 仅适用于固定地图及虚拟分线的跨服玩法
+ if mapID not in ChConfig.Def_CrossZoneMapTableName:
+ return
+ tableName = ChConfig.Def_CrossZoneMapTableName[mapID]
+ return IpyGameDataPY.GetIpyGameDataByCondition(tableName, {"ZoneID":zoneID})
def IsCrossServerOpen():
## 跨服服务器是否开放中
return GameWorld.GetGameWorld().GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossServerOpen)
-def ClientServerMsg_ServerInitOK(serverGroupID):
- ## 子服连接成功
+def Sync_CrossCommInitDataToClientServer(serverGroupID=0):
+ ''' 同步跨服常规通用数据到子服务器
+ @param serverGroupID: 为0时同步所有子服
+ '''
+
isOpen = GameWorld.GetGameWorld().GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossServerOpen)
- GameWorld.Log("子服连接成功,通知当前跨服服务器状态: isOpen=%s" % isOpen)
- CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_CrossServerState, {"isOpen":isOpen}, [serverGroupID])
+ crossZoneName = GameWorld.GetCrossZoneName()
+ GameWorld.Log("通知当前跨服服务器状态: isOpen=%s,crossZoneName=%s,syncServerGroupID=%s" % (isOpen, crossZoneName, serverGroupID))
+ serverGroupIDList = [serverGroupID] if serverGroupID else []
+ CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_CrossServerState, {"isOpen":isOpen, "crossZoneName":crossZoneName}, serverGroupIDList)
return
def DoChangeCrossServerState(isOpen):
@@ -101,7 +142,7 @@
curPlayer = playerManager.GetActivePlayerAt(i)
if curPlayer == None:
continue
- PlayerControl.SetCrossRealmState(curPlayer, 0)
+ PlayerControl.SetCrossMapID(curPlayer, 0)
curPlayer.Kick(0)
# 广播所有子服,本服务器进入维护
@@ -110,6 +151,10 @@
def CrossServerMsg_CrossServerState(msgData):
## 子服收到跨服服务器状态变更,子服不存DB,默认跨服维护中,连接跨服成功后由跨服同步状态直接更新到字典即可,没连上就默认维护中
+ if "crossZoneName" in msgData:
+ PyGameData.g_crossZoneName = msgData["crossZoneName"]
+ GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_CrossZoneName, PyGameData.g_crossZoneName)
+
isOpen = msgData["isOpen"]
isOpen = 1 if isOpen else 0
GameWorld.Log("收到跨服服务器状态变更: 是否正常开放中=%s" % isOpen)
@@ -121,8 +166,9 @@
curPlayer = playerManager.GetActivePlayerAt(i)
if curPlayer == None:
continue
- PlayerControl.SetCrossRealmState(curPlayer, 0)
+ PlayerControl.SetCrossMapID(curPlayer, 0)
+ GameWorld.GetGameWorld().SendCrossServerStateToLoginServer(isOpen)
# 通知地图
GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_CrossServerOpen, isOpen)
return
@@ -139,7 +185,7 @@
CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_ExitCrossServer, playerID, [serverGroupID])
# 设置非跨服状态,踢下线
- PlayerControl.SetCrossRealmState(curPlayer, 0)
+ PlayerControl.SetCrossMapID(curPlayer, 0)
curPlayer.Kick(0)
GameWorld.Log("PlayerExitCrossServer...serverGroupID=%s" % serverGroupID, playerID)
return
@@ -151,16 +197,25 @@
curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
if not curPlayer:
GameWorld.Log(" 退出跨服时本服玩家不在线!", playerID)
+ DoOfflinePlayerExitCrossServer(playerID)
return
- PlayerControl.SetCrossRealmState(curPlayer, 0)
+ PlayerControl.SetCrossMapID(curPlayer, 0)
return
-def SendCrossRealmReg(curPlayer, registerMap, mapID=0, dataMapID=0, copyMapID=0, posX=0, posY=0):
+def DoOfflinePlayerExitCrossServer(playerID):
+ ## 处理离线玩家退出跨服服务器更新DB数据逻辑
+
+ PlayerDBOper.UpdateDBOper(PlayerDBOper.Table_DBPlayer, {"PlayerID":playerID}, {"ExAttr5":0})
+ return
+
+def SendCrossRealmReg(curPlayer, registerMap, mapID=0, dataMapID=0, copyMapID=0, posX=0, posY=0, lineID=0):
# 发送跨服账号注册上传数据
+ # @param mapID: 真实场景地图ID
+ # @param dataMapID: 真实场景地图ID对应场景数据地图ID
# 设置上传数据的活动类型
curPlayer.SetDict(ChConfig.Def_PlayerKey_CrossRegisterMap, registerMap)
- sysMsg = str([registerMap, mapID, dataMapID, copyMapID, posX, posY])
+ sysMsg = str([registerMap, mapID, dataMapID, copyMapID, posX, posY, lineID])
curPlayer.MapServer_QueryPlayerResult(0, 0, "CrossRealmReg", sysMsg, len(sysMsg))
GameWorld.Log("SendCrossRealmReg registerMap=%s,mapID=%s,dataMapID=%s,copyMapID=%s,posX=%s,posY=%s"
% (registerMap, mapID, dataMapID, copyMapID, posX, posY), curPlayer.GetPlayerID())
@@ -226,98 +281,7 @@
'''
curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
GameWorld.ErrLog("某些异常情况下,前端强制发包退出跨服状态! ", curPlayer.GetPlayerID())
- PlayerControl.SetCrossRealmState(curPlayer, 0)
- return
-
-#// C0 02 查看跨服玩家信息 #tagCGViewCrossPlayerInfo
-#
-#struct tagCGViewCrossPlayerInfo
-#{
-# tagHead Head;
-# DWORD PlayerID; // 跨服玩家ID
-#};
-def OnViewCrossPlayerInfo(index, clientData, tick):
- if GameWorld.IsCrossServer():
- return
-
- curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
- playerID = curPlayer.GetPlayerID()
- tagPlayerID = clientData.PlayerID
- curCache = PlayerViewCache.ViewCacheMgr.FindCache(tagPlayerID)
- ## 本服有,直接回客户端
- if curCache:
- GameWorld.DebugLog("查看跨服玩家,是本服玩家,直接回复!tagPlayerID=%s" % (tagPlayerID), playerID)
- sendPack = ChPyNetSendPack.tagSCQueryPlayerCacheResult()
- sendPack.PlayerID = tagPlayerID
- sendPack.PropData = curCache.GetPropData()
- sendPack.PropDataSize = len(sendPack.PropData)
- sendPack.ItemData = PlayerViewCache.GetItemData(curCache)
- sendPack.ItemDataSize = len(sendPack.ItemData)
- sendPack.PlusData = PlayerViewCache.GetPlusData(curCache)
- sendPack.PlusDataSize = len(sendPack.PlusData)
- NetPackCommon.SendFakePack(curPlayer, sendPack)
- return
-
- if tagPlayerID in PyGameData.g_crossPlayerViewCache:
- validChaheTime = 5 * 60 * 1000
- cacheInfo, updTick = PyGameData.g_crossPlayerViewCache[tagPlayerID]
- if tick - updTick <= validChaheTime:
- GameWorld.DebugLog("查看跨服玩家数据同步CD中,直接用缓存数据回复!tagPlayerID=%s" % (tagPlayerID), playerID)
- SyncPlayerViewCrossPlayerInfo(curPlayer, tagPlayerID, cacheInfo)
- return
-
- for crossPlayerID, cacheInfoList in PyGameData.g_crossPlayerViewCache.items():
- if tick - cacheInfoList[1] > validChaheTime:
- PyGameData.g_crossPlayerViewCache.pop(crossPlayerID)
-
- # 发送跨服服务器查询
- dataMsg = {"tagPlayerID":tagPlayerID, "playerID":playerID}
- CrossRealmMsg.SendMsgToCrossServer(ShareDefine.ClientServerMsg_ViewPlayerCache, dataMsg)
- return
-
-def ClientServerMsg_ViewPlayerCache(serverGroupID, msgData):
- tagPlayerID = msgData["tagPlayerID"]
- playerID = msgData["playerID"]
-
- GameWorld.Log("收到子服查看跨服玩家信息: serverGroupID=%s,playerID=%s,tagPlayerID=%s" % (serverGroupID, playerID, tagPlayerID))
-
- cacheInfo = []
- curCache = PlayerViewCache.ViewCacheMgr.FindCache(tagPlayerID)
- if curCache:
- cacheInfo = [curCache.GetPropData(), PlayerViewCache.GetItemData(curCache), PlayerViewCache.GetPlusData(curCache)]
-
- viewPlayerCacheRet = [playerID, tagPlayerID, cacheInfo]
- CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_ViewPlayerCacheRet, viewPlayerCacheRet, [serverGroupID])
- return
-
-def CrossServerMsg_ViewPlayerCacheRet(msgData, tick):
-
- playerID, tagPlayerID, cacheInfo = msgData
- GameWorld.Log("收到跨服服务器回复的查看玩家信息: playerID=%s,tagPlayerID=%s" % (playerID, tagPlayerID))
-
- PyGameData.g_crossPlayerViewCache[tagPlayerID] = [cacheInfo, tick] # 更新信息
-
- curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
- if curPlayer:
- SyncPlayerViewCrossPlayerInfo(curPlayer, tagPlayerID, cacheInfo)
-
- return
-
-def SyncPlayerViewCrossPlayerInfo(curPlayer, tagPlayerID, cacheInfo):
- if not cacheInfo:
- PlayerControl.NotifyCode(curPlayer, "ViewPlayer_OffLine")
- return
- PropData, ItemData, PlusData = cacheInfo
- sendPack = ChPyNetSendPack.tagSCQueryPlayerCacheResult()
- sendPack.PlayerID = tagPlayerID
- sendPack.PropData = PropData
- sendPack.PropDataSize = len(sendPack.PropData)
- sendPack.ItemData = ItemData
- sendPack.ItemDataSize = len(sendPack.ItemData)
- sendPack.PlusData = PlusData
- sendPack.PlusDataSize = len(sendPack.PlusData)
- sendPack.CrossPlayer = 1
- NetPackCommon.SendFakePack(curPlayer, sendPack)
+ PlayerControl.SetCrossMapID(curPlayer, 0)
return
def CrossServerMsg_PutInItem(itemInfo):
@@ -336,7 +300,7 @@
# 离线的话直接发邮件
GameWorld.Log("收到跨服获得物品,玩家不在线,直接发邮件! itemInfo=%s" % str(itemInfo), playerID)
itemID, itemCount, isBind, itemUserData = itemData
- addItemList = [{"ItemID":itemID, "Count":itemCount, "IsBind":isBind, "UserData":itemUserData}]
+ addItemList = [{"ItemID":itemID, "Count":itemCount, "IsAuctionItem":isBind, "UserData":itemUserData}]
PlayerCompensation.SendMailByKey("", [playerID], addItemList, detail={"CrossPutInItem":1, "Event":event})
return
@@ -352,5 +316,76 @@
curPlayer.MapServer_QueryPlayerResult(0, 0, "CrossGiveMoney", msgInfo, len(msgInfo))
return
+def SetCrossPlayerAttrValue(msgInfo, tick):
+ ## 设置跨服玩家属性值
+ playerID, setType, setDict, isDelay = msgInfo
+ if not PyGameData.g_crossSetPlayerAttr:
+ GameWorld.GetGameWorld().SetDict(ChConfig.Def_WorldKey_CrossSetPlayerAttrTick, tick)
+ playerSetInfoList = PyGameData.g_crossSetPlayerAttr.get(playerID, [])
+ playerSetInfoList.append([setType, setDict])
+ PyGameData.g_crossSetPlayerAttr[playerID] = playerSetInfoList
+ if not isDelay:
+ __SendCrossServerSetPlayerAttr(0)
+ return
-
\ No newline at end of file
+def OnCrossProcess(tick):
+ __SendCrossServerSetPlayerAttr(tick)
+ return
+
+def __SendCrossServerSetPlayerAttr(tick):
+ if not PyGameData.g_crossSetPlayerAttr:
+ return
+
+ if tick:
+ # 延迟10秒一次性同步,主要是比如OnDay的时候当多个玩家同时跨服时,减少同步次数,延迟统一发送
+ if tick - GameWorld.GetGameWorld().GetDictByKey(ChConfig.Def_WorldKey_CrossSetPlayerAttrTick) < 10 * 1000:
+ return
+ GameWorld.GetGameWorld().SetDict(ChConfig.Def_WorldKey_CrossSetPlayerAttrTick, tick)
+
+ CrossRealmMsg.SendMsgToCrossServer(ShareDefine.ClientServerMsg_SetPlayerAttrValue, PyGameData.g_crossSetPlayerAttr)
+ PyGameData.g_crossSetPlayerAttr = {}
+ return
+
+def OnPlayerLogin(curPlayer):
+ if not IsCrossServerOpen():
+ return
+
+ Sync_CrossZoneInfo(curPlayer)
+ LoginDoUnNotifyCrossMsg(curPlayer)
+ return
+
+def MapServer_QueryCrossPlayerResult(playerID, callName, msgInfo, offlineExitCross=False):
+ ## 同步地图跨服玩家处理信息,玩家可能不在线,缓存后等玩家上线处理,暂不考虑存档问题,服务器维护后未处理的命令将失效
+
+ curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
+ if curPlayer and curPlayer.GetInitOK():
+ msgInfo = str(msgInfo)
+ curPlayer.MapServer_QueryPlayerResult(0, 0, callName, msgInfo, len(msgInfo))
+ return curPlayer
+ else:
+ # 缓存起来,等上线后处理
+ if playerID not in PyGameData.g_unNotifyPlayerCrossMsgDict:
+ PyGameData.g_unNotifyPlayerCrossMsgDict[playerID] = []
+ msgList = PyGameData.g_unNotifyPlayerCrossMsgDict[playerID]
+ msgList.append([callName, msgInfo])
+ GameWorld.Log("玩家不在线,添加未通知的跨服命令: %s, msgInfo=%s" % (callName, msgInfo), playerID)
+ if offlineExitCross:
+ DoOfflinePlayerExitCrossServer(playerID)
+ return
+
+def LoginDoUnNotifyCrossMsg(curPlayer):
+ playerID = curPlayer.GetPlayerID()
+ msgList = PyGameData.g_unNotifyPlayerCrossMsgDict.pop(playerID, [])
+ if not msgList:
+ return
+ for callName, msgInfo in msgList:
+ GameWorld.Log("上线处理未通知的跨服命令: %s, msgInfo=%s" % (callName, msgInfo), playerID)
+ msgInfo = str(msgInfo)
+ curPlayer.MapServer_QueryPlayerResult(0, 0, callName, msgInfo, len(msgInfo))
+ return
+
+def Sync_CrossZoneInfo(curPlayer):
+ clientPack = ChPyNetSendPack.tagGCCrossZoneInfo()
+ clientPack.CommZoneID = GetServerCommCrossZoneID(GameWorld.GetServerGroupID())
+ NetPackCommon.SendFakePack(curPlayer, clientPack)
+ return
--
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