From 8a0a844c31126b274f268fe5333c19aef50dd0f8 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 11 十二月 2024 14:55:42 +0800
Subject: [PATCH] 10297 【越南】【英语】【砍树】【tqxbqy】轮回殿-服务端(轮回殿活动时间表增加配置轮回类型对应的CTGID跟商店类型)

---
 ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTeam.py |   73 +++++++++++++++++++++++-------------
 1 files changed, 46 insertions(+), 27 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTeam.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTeam.py
index 920283b..6a4647b 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTeam.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTeam.py
@@ -307,7 +307,8 @@
         GameWorld.ErrLog("设置当前创建队伍玩家为队长, 找不到玩家!teamID=%s" % teamID, curPlayerID)
         DR_Team("CreateError", teamID, {"Leader":curPlayerID, "tagMapID":tagMapID, "tagMapEx":tagMapEx, "reqMinLV":reqMinLV, "reqMaxLV":reqMaxLV})
         return
-    
+    curNewTeamMenber.SetFace(curPlayer.GetFace())
+    curNewTeamMenber.SetFacePic(curPlayer.GetFacePic())
     __SetTeamLV(curNewTeamMenber, IPY_GameServer.tmlLeader, False)
     if isSync:
         Sync_TeamMemberInfo(curNewTeam)
@@ -343,9 +344,9 @@
     
     #邀请组队的时候,双方都有队伍不处理
     if curPlayerTeam != None and tagPlayerTeam != None:
-        #InviteEnterLost02  <n color="255,255,0">`o很抱歉,目标玩家已在他人队伍中,邀请入队失败!</n>  25  -   -
-        #PlayerControl.NotifyCode(curPlayer, "InviteEnterLost02")
-        InvitePlayerJoinTeamReq(curPlayer, tagPlayer, curPlayerTeam, tick)
+        #该玩家已在他人队伍中,邀请入队失败!
+        PlayerControl.NotifyCode(curPlayer, "InviteEnterLost02")
+        #InvitePlayerJoinTeamReq(curPlayer, tagPlayer, curPlayerTeam, tick)
         return
     
     if tagPlayerTeam == None:
@@ -408,14 +409,14 @@
         return
     
     #获得双方的队伍
-    #curPlayerTeam = curPlayer.GetTeam()
+    curPlayerTeam = curPlayer.GetTeam()
     tagPlayerTeam = tagPlayer.GetTeam()
         
     #请求加入的时候,双方都有队伍也可请求加入,支持退出队伍请求加入
-#    if curPlayerTeam != None and tagPlayerTeam != None:
-#        #InviteEnterLost02  <n color="255,255,0">`o很抱歉,目标玩家已在他人队伍中,邀请入队失败!</n>  25  -   -
-#        PlayerControl.NotifyCode(curPlayer, "InviteEnterLost02")
-#        return
+    if curPlayerTeam != None and tagPlayerTeam != None:
+        #您已有队伍,请先退出再申请
+        PlayerControl.NotifyCode(curPlayer, "Friend_HaveTeam")
+        return
 
     if tagPlayerTeam == None:
         # TeamNoExist 队伍不存在
@@ -432,6 +433,8 @@
         requestPack.LV = curPlayer.GetLV()
         requestPack.Job = curPlayer.GetJob()
         requestPack.RealmLV = curPlayer.GetOfficialRank()
+        requestPack.Face = curPlayer.GetFace()
+        requestPack.FacePic = curPlayer.GetFacePic()
         NetPackCommon.SendFakePack(tagPlayer, requestPack)
         
         #TeamAskSuccess: 已成功发送入队申请
@@ -557,6 +560,8 @@
     requestPack.LV = curPlayer.GetLV()
     requestPack.Job = curPlayer.GetJob()
     requestPack.RealmLV = curPlayer.GetOfficialRank()
+    requestPack.Face = curPlayer.GetFace()
+    requestPack.FacePic = curPlayer.GetFacePic()
     NetPackCommon.SendFakePack(tagPlayer, requestPack)
     
     #TeamAskSuccess: 已成功发送入队申请
@@ -587,6 +592,8 @@
         member.Job = memberInfo.GetPlayerJob()
         member.JobLevel = memberInfo.GetPlayerJobLevel()
         member.RealmLV = memberInfo.GetPlayerRealmLV()
+        member.Face = memberInfo.GetFace()
+        member.FacePic = memberInfo.GetFacePic()
 
         memberPlayer = curTeam.GetMemberPlayer(i)
         if memberPlayer and memberPlayer.GetPlayerID():
@@ -699,7 +706,7 @@
         return
     
     #双方的队伍
-    #curPlayerTeam = curPlayer.GetTeam() 
+    curPlayerTeam = curPlayer.GetTeam() 
     tagPlayerTeam = tagPlayer.GetTeam()
     
     if tagPlayerTeam == None:
@@ -707,12 +714,10 @@
         PlayerControl.NotifyCode(curPlayer, "TeamNoExist")
         return
     
-    #===============================================================================================
-    # if curPlayerTeam != None:
-    #    #InviteEnterLost02  组队失败,双方都有队伍!
-    #    PlayerControl.NotifyCode(curPlayer, "InviteEnterLost02")
-    #    return
-    #===============================================================================================
+    if curPlayerTeam != None:
+        #您已有队伍,请先退出再申请
+        PlayerControl.NotifyCode(curPlayer, "Friend_HaveTeam")
+        return
     
     #组队类型
     #teamType = sendPack.GetTeamType()
@@ -791,12 +796,13 @@
         #return
     
     #申请入队的允许双方都有队伍
-#    #发出申请的玩家的队伍
-#    tagPlayerTeam = tagPlayer.GetTeam()
-#    if tagPlayerTeam != None:
-#        #InviteEnterLost02  组队失败,双方都有队伍!
-#        PlayerControl.NotifyCode(tagPlayer, "InviteEnterLost02")
-#        return
+    #发出申请的玩家的队伍
+    tagPlayerTeam = tagPlayer.GetTeam()
+    if tagPlayerTeam != None:
+        #该玩家已有队伍,同意时才提示对方有队伍
+        if isAgree == 1:
+            PlayerControl.NotifyCode(curPlayer, "AcceptTeamLost")
+        return
     
     #===============================================================================================
     # #请求检查,是否有这个请求
@@ -864,6 +870,10 @@
     GameWorld.Log("%s(%d)加入队伍 %s(%d), teamID=%s!" % (joinPlayer.GetName(), joinPlayer.GetPlayerID(), 
                                                      teamPlayer.GetName(), teamPlayer.GetPlayerID(), teamID))
     tagTeam.AddMember(joinPlayer)
+    tagMember = tagTeam.GetMemberByID(joinPlayer.GetPlayerID())
+    if tagMember:
+        tagMember.SetFace(joinPlayer.GetFace())
+        tagMember.SetFacePic(joinPlayer.GetFacePic())
     #UpdSceneTeamVersion(teamPlayer.GetMapID(), tick)
     
     #tagTeam.Sync_TeamState()
@@ -1559,13 +1569,16 @@
     return (teamLV == IPY_GameServer.tmlMemberCanCall or 
              teamLV == IPY_GameServer.tmlLeader)
     
-def CheckTeamOnLineCount(curTeam):
+def CheckTeamOnLineCount(curTeam, includeTJG=True):
     ##获得队伍剩余在线人数
-    
+    if not curTeam:
+        return 0
     count = 0
     for i in xrange(curTeam.GetMemberCount()):
         curPlayer = curTeam.GetMemberPlayer(i)
         if curPlayer == None:
+            continue
+        if not includeTJG and PlayerControl.GetIsTJG(curPlayer):
             continue
         count += 1
     return count
@@ -1641,6 +1654,8 @@
         nearbyPlayer.LV = player.GetLV()
         nearbyPlayer.Job = player.GetJob()
         nearbyPlayer.RealmLV = player.GetOfficialRank()
+        nearbyPlayer.Face = player.GetFace()
+        nearbyPlayer.FacePic = player.GetFacePic()
         nearbyPlayerInfo.PlayerList.append(nearbyPlayer)
         
     playerCount = len(nearbyPlayerInfo.PlayerList)
@@ -2035,6 +2050,10 @@
         teamMember.SetPlayerJobLevel(value)
     elif refreshType == IPY_GameServer.CDBPlayerRefresh_OfficialRank:
         teamMember.SetPlayerRealmLV(value)
+    elif refreshType == IPY_GameServer.CDBPlayerRefresh_Face:
+        teamMember.SetFace(value)
+    elif refreshType == IPY_GameServer.CDBPlayerRefresh_HairColor:
+        teamMember.SetFacePic(value)
     elif refreshType in [IPY_GameServer.CDBPlayerRefresh_VIPLv, IPY_GameServer.CDBPlayerRefresh_ExAttr9]:
         SyncMapServerTeamInfo(curTeam, "Refresh", {"refreshType":refreshType, "value":value})
     else:
@@ -3226,8 +3245,8 @@
     return
 
 def DR_Team(eventName, teamID, dataDict):
-    drDict = {"EventName":eventName, "TeamID":teamID}
-    drDict.update(dataDict)
-    DataRecordPack.SendEventPack("Team_GameServer", drDict)
+    #drDict = {"EventName":eventName, "TeamID":teamID}
+    #drDict.update(dataDict)
+    #DataRecordPack.SendEventPack("Team_GameServer", drDict)
     return
 

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