From 8a3b39e2b66ab9f7d1f1ac65082980d1de8a9582 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期三, 31 十月 2018 14:52:30 +0800
Subject: [PATCH] 4498 【后端】【1.2.0】增加【助战特定副本】的任务接口
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGreatMaster.py | 24 ++++++++++++++++++++++--
1 files changed, 22 insertions(+), 2 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGreatMaster.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGreatMaster.py
index cedbc3d..5c08e81 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGreatMaster.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGreatMaster.py
@@ -27,6 +27,7 @@
import GameFuncComm
import IpyGameDataPY
import ItemCommon
+import PassiveBuffEffMng
## 大师功能是否开启
# @param curPlayer
@@ -35,6 +36,22 @@
if not GameFuncComm.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_Talent):
return False
return True
+
+def DoTalentOpen(curPlayer):
+ '''天赋功能开启处理天赋点 '''
+ curLV = curPlayer.GetLV()
+ openLV = GameFuncComm.GetFuncLimitLV(ShareDefine.GameFuncID_Talent)
+ setTalentPoint = 0
+ for lv in xrange(openLV, curLV+1):
+ lvIpyData = PlayerControl.GetPlayerLVIpyData(lv)
+ addTalentPoint = lvIpyData.GetTalentPoint() if lvIpyData else 0
+ setTalentPoint += addTalentPoint
+ curFreeSkillPoint = GetGreatMasterFreeSkillPoint(curPlayer)
+ if setTalentPoint != curFreeSkillPoint:
+ SetGreatMasterFreeSkillPoint(curPlayer, setTalentPoint)
+ Sync_GreatMasterFreeSkillPoint(curPlayer)
+ GameWorld.Log(' 天赋功能开启处理天赋点 beforeTalentPoint=%s,setTalentPoint=%s, curLV=%s'%(curFreeSkillPoint, setTalentPoint, curLV), curPlayer.GetID())
+ return
## 登录处理
# @param curPlayer
@@ -334,9 +351,12 @@
SetGreatMasterFreeSkillPoint(curPlayer, freeSkillPoint + resetPoint)
Sync_GreatMasterFreeSkillPoint(curPlayer)
+ # 重新刷新被动技能
+ passiveEff = PassiveBuffEffMng.GetPassiveEffManager().InitObjPassiveEff(curPlayer)
+ passiveEff.RefreshPassiveSkill()
+
if isRefreshAttr:
curControl = PlayerControl.PlayerControl(curPlayer)
- #curControl.CalcPassiveBuffAttr()
- curControl.RefreshPlayerAttrByBuff()
+ curControl.RefreshPlayerAttrState()
return True
--
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