From 8a3b39e2b66ab9f7d1f1ac65082980d1de8a9582 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期三, 31 十月 2018 14:52:30 +0800
Subject: [PATCH] 4498 【后端】【1.2.0】增加【助战特定副本】的任务接口

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMagicWeapon.py |   13 +++++++++++--
 1 files changed, 11 insertions(+), 2 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMagicWeapon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMagicWeapon.py
index 3a70b61..5a1464a 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMagicWeapon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMagicWeapon.py
@@ -439,12 +439,21 @@
     
     curPlayer.Sync_MakeItemAnswer(ShareDefine.Def_mitMagicWeaponSkillUp, 1)
     
-    SetMWPrivilegeData(curPlayer, ChConfig.MWPrivilege_MWSkillUp, 1, True)
+    SetMWPrivilegeData(curPlayer, ChConfig.MWPrivilege_MWSkillUp, GetSPSkillTotalLV(curPlayer))
     PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_MWSkillUp, 1, [skillTypeID])
     EventShell.EventRespons_MWSkillUp(curPlayer)
     return
 
-
+def GetSPSkillTotalLV(curPlayer):
+    #潜力技能总等级
+    totalLV = 0
+    skillManager = curPlayer.GetSkillManager()
+    for i in xrange(skillManager.GetSkillCount()):
+        curSkill = skillManager.GetSkillByIndex(i)
+        if curSkill.GetFuncType() != ChConfig.Def_SkillFuncType_FbSPSkill:
+            continue
+        totalLV += curSkill.GetSkillLV()
+    return totalLV
 
 def NotifyMagicWeapon(curPlayer, isLogin=False):
     #通知法宝信息

--
Gitblit v1.8.0