From 8a3b39e2b66ab9f7d1f1ac65082980d1de8a9582 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期三, 31 十月 2018 14:52:30 +0800
Subject: [PATCH] 4498 【后端】【1.2.0】增加【助战特定副本】的任务接口
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py | 21 +++++++++++++++------
1 files changed, 15 insertions(+), 6 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py
index 845061b..3b3543c 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py
@@ -816,6 +816,11 @@
return True
+
+#ntSummon:(3)普通召唤兽,可继承主人基础属性如攻击
+#ntElf:(4)玩家替身,完全拥有玩家属性和被动功能
+#ntFairy :(7)同ntSummon,但技能可触发被动功能
+
# ntElf 定义为人物使用对地持续性技能,并且人物可以移动,则需要ntElf做依托物的情况
# 那么ntElf执行人物的伤害计算和被动触发效果
# 被动技能只处理玩家,宠物,和灵
@@ -825,7 +830,7 @@
return attacker
npcType = attacker.GetType()
- if npcType not in [IPY_GameWorld.ntPet, IPY_GameWorld.ntElf]:
+ if npcType not in [IPY_GameWorld.ntPet, IPY_GameWorld.ntElf, IPY_GameWorld.ntFairy]:
if attacker.GetIsBoss():
return attacker
return
@@ -834,7 +839,7 @@
# --宠物
return attacker
- if npcType == IPY_GameWorld.ntElf:
+ else:
# ntElf 定义为人物使用对地持续性技能,并且人物可以移动,则需要ntElf做依托物的情况
# 那么ntElf执行人物的伤害计算和被动触发效果
attacker = NPCCommon.GetSummonNPCOwner(IPY_GameWorld.gotPlayer, attacker)
@@ -1135,21 +1140,25 @@
if curSkill.GetFuncType() != ChConfig.Def_SkillFuncType_Dogz:
continue
skillID = curSkill.GetSkillID()
- if skillID in dogzSkills:
- dogzSkills.pop(skillID)
- continue
delDogzSkills.append(skillID)
GameWorld.DebugLog("PlayerDogzSkill:%s - 删除%s"%(dogzSkills, delDogzSkills))
- # 删除非助战技能
+ # 删除神兽技能
for skillID in delDogzSkills:
skillManager.DeleteSkillBySkillID(skillID, False)
# 添加助战技能,同类技能取最高
dogzSkills.sort()
for skillID in dogzSkills:
+ skillData = GameWorld.GetGameData().GetSkillBySkillID(skillID)
+ if not skillData:
+ continue
+ if skillData.GetSkillType() == ChConfig.Def_SkillType_AttrSkillNoLearn:
+ # 同技能可多个叠加的技能不能学,算属性时直接取表
+ continue
+
skillManager.LearnSkillByID(skillID, False)
# 刷被动效果
--
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