From 8a4d5abf1da4698a3b84b31cc3b36ef6841fbdb3 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期二, 28 八月 2018 12:18:01 +0800
Subject: [PATCH] Merge branch 'master' of http://192.168.0.87:10010/r/SnxxServerCode

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py |   37 +++++++++++++++++++++++++++++++++----
 1 files changed, 33 insertions(+), 4 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py
index 6cf2e53..ca2582a 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py
@@ -1562,8 +1562,21 @@
     if tick - defObj.GetDictByKey(ChConfig.Def_PlayerKey_SomersaultTime) < 500:
         return 0, ChConfig.Def_HurtType_Miss
     
+    summonAtkPer = 1    # 召唤继承提高基础攻击力,取表
+    if atkObj.GetGameObjType() == IPY_GameWorld.gotNPC and atkObj.GetGameNPCObjType() == IPY_GameWorld.gnotSummon:
+        summonAtkPer = atkObj.GetDictByKey(ChConfig.Def_GameObjKey_InheritOwner)
+        if summonAtkPer > 0:
+            # 暴风雪类召唤兽转化为主人计算伤害
+            atkObj = NPCCommon.GetSummonOwnerDetel(atkObj)
+            if not atkObj:
+                return 0, ChConfig.Def_HurtType_Miss
+            
+            summonAtkPer = summonAtkPer*1.0/ChConfig.Def_MaxRateValue
+            #GameWorld.DebugLog("召唤兽取主人---------%s-%s-%s-%s"%(atkObj.GetID(), atkSkillPer, atkSkillValue, summonAtkPer))
+        
     atkObjType = atkObj.GetGameObjType()
     defObjType = defObj.GetGameObjType()
+
 
     atkType = GetBattleType(atkObj, curSkill)
     happenState = happenState if happenState else SkillShell.GetHappenState(curSkill)
@@ -1580,6 +1593,7 @@
     dMissSuccessRate += PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(defObj, atkObj, None, ChConfig.TriggerType_MissSuccessPer)
     skillID = curSkill.GetSkillID() if curSkill else 0
     
+    
     atkIsBoss = 0 # 攻击方是否boss
     suppressValueLV = 0 # 等级最终压制值, 由压制规则及相关参数计算得出,可作为伤害公式计算参数使用
     suppressValueFP = 0 # 战力最终压制值, 由压制规则及相关参数计算得出,可作为伤害公式计算参数使用
@@ -1588,6 +1602,13 @@
     suppressNPCFightPower = 0 # 压制NPC战力
     #当攻击方为NPC,防守方为玩家时,计算压制等级 及 压制战力
     if atkObjType == IPY_GameWorld.gotNPC and defObjType == IPY_GameWorld.gotPlayer:
+        
+        if curSkill and curSkill.GetFuncType() == ChConfig.Def_SkillFuncType_RealmSuppress:
+            # 境界压制技能不对高等级境界玩家产生攻击
+            aRealmLV, dRealmLV = GetPVERealmLVs(atkObj, defObj, atkObjType, defObjType) 
+            if aRealmLV <= dRealmLV:
+                return 0, ChConfig.Def_HurtType_Immune   # 免疫
+        
         atkIsBoss = 1 if ChConfig.IsGameBoss(atkObj) else 0
         if NPCCommon.GetIsLVSuppress(atkObj):
             suppressLV = max(0, aLV - dLV)
@@ -1658,11 +1679,14 @@
     rand = random.random()                #种子数 0~1
     
     #------- 攻击方
-    aMinAtk = atkObj.GetMinAtk()        # 攻击方最小攻击
-    aMaxAtk = atkObj.GetMaxAtk()        # 攻击方最大攻击
+    aMinAtk = atkObj.GetMinAtk() * summonAtkPer        # 攻击方最小攻击
+    aMaxAtk = atkObj.GetMaxAtk() * summonAtkPer       # 攻击方最大攻击
+    
     aIceAtk = atkObj.GetIceAtk()        # 冰攻, 元素真伤, 玩家及NPC通用
     aIceAtk += PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(atkObj, defObj, curSkill, ChConfig.TriggerType_AddIceAtk)
     #------- 防守方
+    dMinAtk = defObj.GetMinAtk()        # 防守方最小攻击
+    dMaxAtk = defObj.GetMaxAtk()        # 防守方最大攻击
     dDef = defObj.GetDef()              # 防守方防御力
     dHP = GameObj.GetHP(defObj)                # 防守方当前血量
     dMaxHP = GameObj.GetMaxHP(defObj)          # 防守方最大血量
@@ -1678,6 +1702,7 @@
         aDamagePer += PassiveBuffEffMng.GetValueByPassiveBuffTriggerType(atkObj, defObj, curSkill, ChConfig.TriggerType_AddDamagePer)
         
         aDamagePerPVP = PlayerControl.GetDamagePerPVP(atkObj)     # 外层PVP伤害加成
+        aFinalHurtPer = PlayerControl.GetFinalHurtPer(atkObj) # 最外层伤害加成
         aFinalHurt = PlayerControl.GetFinalHurt(atkObj)     # 最终固定伤害
         # 被动增加最终伤害
         aFinalHurt += PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(atkObj, defObj, curSkill, ChConfig.TriggerType_AttackAddFinalValue)
@@ -1693,9 +1718,9 @@
             aSkillAtkRate += atkObj.GetSkillAtkRate()
         aDamagePer = 0      # 外层伤害加成
         aDamagePerPVP = 0   # 外层PVP伤害加成
+        aFinalHurtPer = 0 # 最外层伤害加成
         aFinalHurt = NPCCommon.GetFinalHurt(atkObj) # 最终固定伤害
         aFightPower = NPCCommon.GetSuppressFightPower(atkObj)
-
         
     #防守方的类型
     if defObjType == IPY_GameWorld.gotPlayer:
@@ -1732,7 +1757,7 @@
             suppressFPFormula = hurtDist[suppressFormulaKeyFP]
             suppressValueFP = eval(FormulaControl.GetCompileFormula(suppressFormulaKeyFP, suppressFPFormula))
     
-    # 境界压制百分比, 仅限PVP
+    # 境界压制百分比
     SuppressValueRealmRate = 10000 # 默认值
     suppressRealm = 0
     if atkObjType == IPY_GameWorld.gotPlayer and defObjType == IPY_GameWorld.gotPlayer:
@@ -1787,6 +1812,10 @@
     hurtFormula = hurtDist[hurtFormulaKey]
     hurtValue = int(eval(FormulaControl.GetCompileFormula(hurtFormulaKey, hurtFormula)))
     
+    if hurtType == ChConfig.Def_HurtType_Normal and SuppressValueRealmRate > 10000:
+        # 存在压制
+        return hurtValue, ChConfig.Def_HurtType_RealmSupress
+    
     return hurtValue, hurtType
 
 

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