From 8a53680fa3151b32058f5d5f72cbf48351433f60 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 17 九月 2018 21:15:36 +0800
Subject: [PATCH] 3629 【后端】邮件发放记录流向优化
---
ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/GMT_AddPersonalCompensation.py | 3 +
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerQuery.py | 8 ++--
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FamilyRobBoss.py | 7 ++-
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py | 20 ++++++----
ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/GMT_AddEntireCompensation.py | 3 +
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerCompensation.py | 28 +++++++------
6 files changed, 39 insertions(+), 30 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/GMT_AddEntireCompensation.py b/ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/GMT_AddEntireCompensation.py
index 36fba64..e75bbab 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/GMT_AddEntireCompensation.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/GMT_AddEntireCompensation.py
@@ -75,6 +75,7 @@
goldPaper = int(gmCmdDict.get('GoldPaper', '0'))
silver = int(gmCmdDict.get('Silver', '0'))
sender = gmCmdDict.get('Sender', ChConfig.Def_Mail_SenderSys)
+ detail = gmCmdDict.get('Detail', "")
#工具发过来的物品下标依据 'index,index,...' 不一定是从0开始并按顺序连续 =_=#
intemIndexStrList = []
@@ -96,7 +97,7 @@
PlayerCompensation.AddEntireItem(GUID, addItemDictList, LimitTime,
mailInfo, PlayerJob, "%s<$_$>%s<$_$>%s"%(sender, Title, Text),
- gold, goldPaper, silver)
+ gold, goldPaper, silver, detail)
#执行成功
GMCommon.GMCommandResult(orderId, gmCmdDict, GMCommon.Def_Success, {"GUID":GUID})
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/GMT_AddPersonalCompensation.py b/ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/GMT_AddPersonalCompensation.py
index 9ee45eb..f5b5b61 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/GMT_AddPersonalCompensation.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/GMT_AddPersonalCompensation.py
@@ -71,6 +71,7 @@
goldPaper = int(gmCmdDict.get('GoldPaper', '0'))
silver = int(gmCmdDict.get('Silver', '0'))
sender = gmCmdDict.get('Sender', ChConfig.Def_Mail_SenderSys)
+ detail = gmCmdDict.get('Detail', "")
#工具发过来的物品下标依据 'index,index,...' 不一定是从0开始并按顺序连续 =_=#
intemIndexStrList = []
@@ -91,7 +92,7 @@
# return
PlayerCompensation.AddPersonalItem(GUID, addItemDictList, PlayerIDList,
LimitTime, "%s<$_$>%s<$_$>%s"%(sender, Title, Text),
- gold, goldPaper, silver)
+ gold, goldPaper, silver, detail=detail)
#执行成功
GMCommon.GMCommandResult(orderId, gmCmdDict, GMCommon.Def_Success)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerCompensation.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerCompensation.py
index dbd3b3f..81f0048 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerCompensation.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerCompensation.py
@@ -85,22 +85,23 @@
# @param addItemList [(itemID, itemCnt, isBind), {或物品信息字典}, ...]
# @return GUID
def SendPersonalItemMailEx(title, content, getDays, playerIDList, addItemList,
- gold = 0, goldPaper = 0, silver = 0, sourceType = ChConfig.Mail_Type_Default):
+ gold = 0, goldPaper = 0, silver = 0, sourceType = ChConfig.Mail_Type_Default, detail=""):
limitTime = str(GameWorld.GetDatetimeByDiffDays(getDays))
limitTime = limitTime.split(".")[0]
return SendPersonalItemMail(title, content, limitTime, playerIDList, addItemList,
- gold, goldPaper, silver, sourceType)
+ gold, goldPaper, silver, sourceType, detail=detail)
def SendPersonalItemMailBatch(batchMailInfoList):
## 批量发送邮件
- mailTypeKey, batchPlayerIDList, batchAddItemList, batchParamList, batchGold, batchGoldPaper, batchSilver = batchMailInfoList
-
+ mailTypeKey, batchPlayerIDList, batchAddItemList, batchParamList, batchGold, batchGoldPaper, batchSilver, batchDetail = batchMailInfoList
+
lenPlayerID = len(batchPlayerIDList)
lenItem = len(batchAddItemList)
lenParam = len(batchParamList)
lenGold = len(batchGold)
lenGoldPaper = len(batchGoldPaper)
lenSilver = len(batchSilver)
+ lenDetail = len(batchDetail)
title = ""
getDays = 30
@@ -113,17 +114,18 @@
gold = batchGold[i] if lenGold == lenPlayerID else 0
goldPaper = batchGoldPaper[i] if lenGoldPaper == lenPlayerID else 0
silver = batchSilver[i] if lenSilver == lenPlayerID else 0
+ detail = batchDetail[i] if lenDetail == lenPlayerID else ""
content = "<MailTemplate>%s</MailTemplate>%s" % (mailTypeKey, str(paramList))
- SendPersonalItemMail(title, content, limitTime, playerIDList, addItemList, gold, goldPaper, silver)
+ SendPersonalItemMail(title, content, limitTime, playerIDList, addItemList, gold, goldPaper, silver, detail=detail)
return
-def SendMailByKey(mailTypeKey, playerIDList, addItemList, paramList=[], gold=0, goldPaper=0, silver=0):
+def SendMailByKey(mailTypeKey, playerIDList, addItemList, paramList=[], gold=0, goldPaper=0, silver=0, detail=""):
GameWorld.DebugLog("SendMailByKey %s, playerIDList=%s, addItemList=%s, paramList=%s, gold=%s, goldPaper=%s, silver=%s"
% (mailTypeKey, playerIDList, addItemList, paramList, gold, goldPaper, silver))
title = ""
content = "<MailTemplate>%s</MailTemplate>%s" % (mailTypeKey, json.dumps(paramList, ensure_ascii=False))
- return SendPersonalItemMailEx(title, content, 30, playerIDList, addItemList, gold, goldPaper, silver)
+ return SendPersonalItemMailEx(title, content, 30, playerIDList, addItemList, gold, goldPaper, silver, detail=detail)
# 此处货币playerIDList发放统一,如根据玩家不同而变,则应需修改
## 功能发放物品补偿/奖励邮件
@@ -131,7 +133,7 @@
# @return GUID
# @remarks addItemList支持append字典
def SendPersonalItemMail(title, content, limitTime, playerIDList, addItemList,
- gold = 0, goldPaper = 0, silver = 0, sourceType = ChConfig.Mail_Type_Default):
+ gold = 0, goldPaper = 0, silver = 0, sourceType = ChConfig.Mail_Type_Default, detail=""):
if not playerIDList:
return ""
@@ -169,7 +171,7 @@
GUID = str(uuid.uuid1())
AddPersonalItem(GUID, addItemDictList[startIndex:startIndex + perMailItemCnt], playerIDList,
limitTime, "%s<$_$>%s<$_$>%s" % (ChConfig.Def_Mail_SenderSys, title, content),
- gold, goldPaper, silver)
+ gold, goldPaper, silver, sourceType, detail)
return GUID
## 发送纯文字个人补偿
@@ -326,7 +328,7 @@
# @param addItemDictList, LimitTime, mailInfo, PlayerJob, Text
# @return None
def AddEntireItem(GUID, addItemDictList, LimitTime, mailInfo, PlayerJob, Text,
- gold = 0, goldPaper = 0, silver = 0):
+ gold = 0, goldPaper = 0, silver = 0, detail=""):
'''
@param mailInfo: GetEntireCompensationInfo 的返回值, 目前暂存字段 PlayerLV 中
'''
@@ -345,7 +347,7 @@
PlayerJob, Text, gold, goldPaper, silver)
checkState, limitLVType, limitLV = ParseEntireCompensationInfo(mailInfo)
addDict = {"LimitTime":LimitTime, "LimitLV":limitLV, "LimitLVType":limitLVType, "CheckState":checkState, "PlayerJob":PlayerJob, "Text":Text,
- "Gold":gold, "GoldPaper":goldPaper, "Silver":silver, "ItemList":addItemDictList}
+ "Gold":gold, "GoldPaper":goldPaper, "Silver":silver, "ItemList":addItemDictList, "Detail":detail}
#添加流向
eventName = "Add" if checkState == CheckState_OK else "AddToCheck"
DataRecordPack.DR_EntireCompensation(GUID, eventName, addDict)
@@ -413,7 +415,7 @@
# @param addItemDict, PlayerIDList, LimitTime, Text
# @return None
def AddPersonalItem(GUID, addItemDictList, PlayerIDList, LimitTime, Text,
- gold = 0, goldPaper = 0, silver = 0, sourceType = ChConfig.Mail_Type_Default):
+ gold = 0, goldPaper = 0, silver = 0, sourceType = ChConfig.Mail_Type_Default, detail=""):
if GameWorld.IsMergeServer():
return
GameWorld.DebugLog("Compensation### AddPersonalItem GUID:%s ItemDict:\n%s "%(GUID, addItemDictList))
@@ -449,7 +451,7 @@
#添加流向
addDict = {"LimitTime":LimitTime, "Text":Text, "Gold":gold, "GoldPaper":goldPaper, "Silver":silver,
- "ItemListLen":len(addItemDictList)}
+ "ItemListLen":len(addItemDictList), "Detail":detail}
DataRecordPack.DR_AddPersonalCompensation(PlayerIDList, GUID, addItemDictList, addDict)
return
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerQuery.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerQuery.py
index 4572e63..3fcae37 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerQuery.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerQuery.py
@@ -413,14 +413,14 @@
callName = pack.GetCallName()
resultName = pack.GetResultName() #[queryid, 人气值, 物品ID]
- if callName == 'SendMail':
- title, content, getDays, playerIDList, addItemList, gold, goldPaper, silver = eval(resultName)
+ if callName == "SendMail":
+ title, content, getDays, playerIDList, addItemList, gold, goldPaper, silver, detail = eval(resultName)
limitTime = str(GameWorld.GetDatetimeByDiffDays(getDays))
limitTime = limitTime.split(".")[0]
- PlayerCompensation.SendPersonalItemMail(title, content, limitTime, playerIDList, addItemList, gold, goldPaper, silver)
+ PlayerCompensation.SendPersonalItemMail(title, content, limitTime, playerIDList, addItemList, gold, goldPaper, silver, detail=detail)
return
- if callName == 'SendMailBatch':
+ if callName == "SendMailBatch":
PlayerCompensation.SendPersonalItemMailBatch(eval(resultName))
return
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FamilyRobBoss.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FamilyRobBoss.py
index c9c2859..a9ab98c 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FamilyRobBoss.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FamilyRobBoss.py
@@ -275,7 +275,7 @@
npcHisHurtPlayerList.sort(cmp=CmpFamilyOwnerBossHurtSort)
# 归属仙盟前x名玩家额外奖励,算历史伤血
- batchPlayerIDList, batchAddItemList, batchParamList = [], [], []
+ batchPlayerIDList, batchAddItemList, batchParamList, batchDetailList = [], [], [], []
ownerFamilyPlayerOrderAwardDict = IpyGameDataPY.GetFuncEvalCfg("FairyGrabBoss", 1, {})
curNPCPlayerOrderAwardDict = ownerFamilyPlayerOrderAwardDict.get(bossID, {})
maxOrder = max(curNPCPlayerOrderAwardDict) if curNPCPlayerOrderAwardDict else 0
@@ -290,12 +290,13 @@
batchPlayerIDList.append([hurtPlayer.objID])
batchAddItemList.append(awardItemList)
batchParamList.append([bossID, curOrder])
+ batchDetailList.append({"BossID":bossID, "Order":curOrder})
orderPlayerNameList.append(hurtPlayer.name)
GameWorld.Log(" 归属仙盟第%s名额外奖励: %s" % (curOrder, awardItemList))
if curOrder >= maxOrder:
break
if batchPlayerIDList:
- PlayerControl.SendMailBatch("FairyGrabBoss2", batchPlayerIDList, batchAddItemList, batchParamList)
+ PlayerControl.SendMailBatch("FairyGrabBoss2", batchPlayerIDList, batchAddItemList, batchParamList, batchDetail=batchDetailList)
orderPlayerName = ShareDefine.Def_Space.join(orderPlayerNameList)
PlayerControl.WorldNotify(0, "FairyGrabBossRank", [orderPlayerName, bossID])
@@ -314,7 +315,7 @@
continue
joinAwardPlayerIDList += familyPlayerIDList
if joinAwardPlayerIDList:
- PlayerControl.SendMailByKey("FairyGrabBoss1", joinAwardPlayerIDList, curNPCJoinFamilyAwardList, [bossID, joinAwardNeedHurtHPPer])
+ PlayerControl.SendMailByKey("FairyGrabBoss1", joinAwardPlayerIDList, curNPCJoinFamilyAwardList, [bossID, joinAwardNeedHurtHPPer], detail={"BossID":bossID})
# 同步最终结果给所有参与过的玩家
hurtPack = __GetFamilyOwnerBossHurtPack(hurtMgr, key, objID, bossID, 0)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
index 782529f..6a74f27 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
@@ -308,34 +308,38 @@
return
#---------------------------------------------------------------------
-def SendMailBatch(mailTypeKey, batchPlayerIDList, batchAddItemList=[], batchParamList=[], batchGold=[], batchGoldPaper=[], batchSilver=[]):
+def SendMailBatch(mailTypeKey, batchPlayerIDList, batchAddItemList=[], batchParamList=[], batchGold=[], batchGoldPaper=[], batchSilver=[], batchDetail=[]):
'''批量发送邮件, 用于瞬间需要发送多封(大量)邮件的,比如一些公共副本活动等结算时
@param mailTypeKey: 邮件模板key
@param batchPlayerIDList: [playerIDList, playerIDList, ...]
@param batchAddItemList: [addItemList, addItemList, ...]
@param batchParamList: [paramList, paramList, ...]
@param batchGold: [batchGold, batchGold, ...]
- @param batchGold: [batchGoldPaper, batchGoldPaper, ...]
- @param batchGold: [batchSilver, batchSilver, ...]
+ @param batchGoldPaper: [batchGoldPaper, batchGoldPaper, ...]
+ @param batchSilver: [batchSilver, batchSilver, ...]
+ @param batchDetail: [记录邮件流向用, ...]
'''
- msgInfo = str([mailTypeKey, batchPlayerIDList, batchAddItemList, batchParamList, batchGold, batchGoldPaper, batchSilver])
+ msgInfo = str([mailTypeKey, batchPlayerIDList, batchAddItemList, batchParamList, batchGold, batchGoldPaper, batchSilver, batchDetail])
GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, "SendMailBatch", msgInfo, len(msgInfo))
GameWorld.Log("SendMailBatch %s, batchPlayerIDList=%s, batchAddItemList=%s, batchParamList=%s, batchGold=%s, batchGoldPaper=%s, batchSilver=%s"
% (mailTypeKey, batchPlayerIDList, batchAddItemList, batchParamList, batchGold, batchGoldPaper, batchSilver))
return
-def SendMailByKey(mailTypeKey, playerIDList, addItemList, paramList=[], gold=0, goldPaper=0, silver=0):
+def SendMailByKey(mailTypeKey, playerIDList, addItemList, paramList=[], gold=0, goldPaper=0, silver=0, detail=""):
+ '''
+ @param detail: 记录邮件流向用
+ '''
if not mailTypeKey:
mailTypeKey = ShareDefine.DefaultLackSpaceMailType
content = "<MailTemplate>%s</MailTemplate>%s" % (mailTypeKey, json.dumps(paramList, ensure_ascii=False))
- SendMail("", content, 30, playerIDList, addItemList, gold, goldPaper, silver)
+ SendMail("", content, 30, playerIDList, addItemList, gold, goldPaper, silver, detail)
return
## 功能发放物品补偿/奖励邮件
# @param addItemList [(itemID, itemCnt, isBind), {或物品信息字典}, ...]
# @return
-def SendMail(title, content, getDays, playerIDList, addItemList, gold=0, goldPaper=0, silver=0):
+def SendMail(title, content, getDays, playerIDList, addItemList, gold=0, goldPaper=0, silver=0, detail=""):
if not playerIDList:
return
@@ -377,7 +381,7 @@
for key, itemCnt in itemCountDict.items():
itemID, isBind = key
combineItemList.append((itemID, itemCnt, isBind))
- cmdList = [title, content, getDays, playerIDList, combineItemList, gold, goldPaper, silver]
+ cmdList = [title, content, getDays, playerIDList, combineItemList, gold, goldPaper, silver, detail]
GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, "SendMail", '%s' % (cmdList), len(str(cmdList)))
return True
--
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