From 8a53680fa3151b32058f5d5f72cbf48351433f60 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 17 九月 2018 21:15:36 +0800
Subject: [PATCH] 3629 【后端】邮件发放记录流向优化

---
 ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/GMT_AddPersonalCompensation.py           |    3 +
 ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerQuery.py                                |    8 ++--
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FamilyRobBoss.py |    7 ++-
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py         |   20 ++++++----
 ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/GMT_AddEntireCompensation.py             |    3 +
 ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerCompensation.py                         |   28 +++++++------
 6 files changed, 39 insertions(+), 30 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/GMT_AddEntireCompensation.py b/ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/GMT_AddEntireCompensation.py
index 36fba64..e75bbab 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/GMT_AddEntireCompensation.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/GMT_AddEntireCompensation.py
@@ -75,6 +75,7 @@
     goldPaper = int(gmCmdDict.get('GoldPaper', '0'))
     silver = int(gmCmdDict.get('Silver', '0')) 
     sender = gmCmdDict.get('Sender', ChConfig.Def_Mail_SenderSys)
+    detail = gmCmdDict.get('Detail', "")
     
     #工具发过来的物品下标依据 'index,index,...'  不一定是从0开始并按顺序连续 =_=#
     intemIndexStrList = []
@@ -96,7 +97,7 @@
 
     PlayerCompensation.AddEntireItem(GUID, addItemDictList, LimitTime, 
                                      mailInfo, PlayerJob, "%s<$_$>%s<$_$>%s"%(sender, Title, Text),
-                                     gold, goldPaper, silver)
+                                     gold, goldPaper, silver, detail)
 
     #执行成功
     GMCommon.GMCommandResult(orderId, gmCmdDict, GMCommon.Def_Success, {"GUID":GUID})  
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/GMT_AddPersonalCompensation.py b/ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/GMT_AddPersonalCompensation.py
index 9ee45eb..f5b5b61 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/GMT_AddPersonalCompensation.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/GMT_AddPersonalCompensation.py
@@ -71,6 +71,7 @@
     goldPaper = int(gmCmdDict.get('GoldPaper', '0'))
     silver = int(gmCmdDict.get('Silver', '0')) 
     sender = gmCmdDict.get('Sender', ChConfig.Def_Mail_SenderSys)
+    detail = gmCmdDict.get('Detail', "")
     
     #工具发过来的物品下标依据 'index,index,...'  不一定是从0开始并按顺序连续 =_=#
     intemIndexStrList = []
@@ -91,7 +92,7 @@
     #    return
     PlayerCompensation.AddPersonalItem(GUID, addItemDictList, PlayerIDList, 
                                        LimitTime, "%s<$_$>%s<$_$>%s"%(sender, Title, Text),
-                                       gold, goldPaper, silver)
+                                       gold, goldPaper, silver, detail=detail)
     
     #执行成功
     GMCommon.GMCommandResult(orderId, gmCmdDict, GMCommon.Def_Success)  
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerCompensation.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerCompensation.py
index dbd3b3f..81f0048 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerCompensation.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerCompensation.py
@@ -85,22 +85,23 @@
 #  @param addItemList [(itemID, itemCnt, isBind), {或物品信息字典}, ...]
 #  @return GUID
 def SendPersonalItemMailEx(title, content, getDays, playerIDList, addItemList, 
-                           gold = 0, goldPaper = 0, silver = 0, sourceType = ChConfig.Mail_Type_Default):
+                           gold = 0, goldPaper = 0, silver = 0, sourceType = ChConfig.Mail_Type_Default, detail=""):
     limitTime = str(GameWorld.GetDatetimeByDiffDays(getDays))
     limitTime = limitTime.split(".")[0]
     return SendPersonalItemMail(title, content, limitTime, playerIDList, addItemList, 
-                                gold, goldPaper, silver, sourceType)
+                                gold, goldPaper, silver, sourceType, detail=detail)
     
 def SendPersonalItemMailBatch(batchMailInfoList):
     ## 批量发送邮件
-    mailTypeKey, batchPlayerIDList, batchAddItemList, batchParamList, batchGold, batchGoldPaper, batchSilver = batchMailInfoList
-   
+    mailTypeKey, batchPlayerIDList, batchAddItemList, batchParamList, batchGold, batchGoldPaper, batchSilver, batchDetail = batchMailInfoList
+    
     lenPlayerID = len(batchPlayerIDList)
     lenItem = len(batchAddItemList)
     lenParam = len(batchParamList)
     lenGold = len(batchGold)
     lenGoldPaper = len(batchGoldPaper)
     lenSilver = len(batchSilver)
+    lenDetail = len(batchDetail)
     
     title = ""
     getDays = 30
@@ -113,17 +114,18 @@
         gold = batchGold[i] if lenGold == lenPlayerID else 0
         goldPaper = batchGoldPaper[i] if lenGoldPaper == lenPlayerID else 0
         silver = batchSilver[i] if lenSilver == lenPlayerID else 0
+        detail = batchDetail[i] if lenDetail == lenPlayerID else ""
         content = "<MailTemplate>%s</MailTemplate>%s" % (mailTypeKey, str(paramList))
-        SendPersonalItemMail(title, content, limitTime, playerIDList, addItemList, gold, goldPaper, silver)
+        SendPersonalItemMail(title, content, limitTime, playerIDList, addItemList, gold, goldPaper, silver, detail=detail)
         
     return
 
-def SendMailByKey(mailTypeKey, playerIDList, addItemList, paramList=[], gold=0, goldPaper=0, silver=0):
+def SendMailByKey(mailTypeKey, playerIDList, addItemList, paramList=[], gold=0, goldPaper=0, silver=0, detail=""):
     GameWorld.DebugLog("SendMailByKey %s, playerIDList=%s, addItemList=%s, paramList=%s, gold=%s, goldPaper=%s, silver=%s" 
                        % (mailTypeKey, playerIDList, addItemList, paramList, gold, goldPaper, silver))
     title = ""
     content = "<MailTemplate>%s</MailTemplate>%s" % (mailTypeKey, json.dumps(paramList, ensure_ascii=False))
-    return SendPersonalItemMailEx(title, content, 30, playerIDList, addItemList, gold, goldPaper, silver)
+    return SendPersonalItemMailEx(title, content, 30, playerIDList, addItemList, gold, goldPaper, silver, detail=detail)
 
 #  此处货币playerIDList发放统一,如根据玩家不同而变,则应需修改
 ## 功能发放物品补偿/奖励邮件
@@ -131,7 +133,7 @@
 #  @return GUID
 #  @remarks addItemList支持append字典
 def SendPersonalItemMail(title, content, limitTime, playerIDList, addItemList,
-                         gold = 0, goldPaper = 0, silver = 0, sourceType = ChConfig.Mail_Type_Default):
+                         gold = 0, goldPaper = 0, silver = 0, sourceType = ChConfig.Mail_Type_Default, detail=""):
     if not playerIDList:
         return ""
     
@@ -169,7 +171,7 @@
         GUID = str(uuid.uuid1())
         AddPersonalItem(GUID, addItemDictList[startIndex:startIndex + perMailItemCnt], playerIDList, 
                                            limitTime, "%s<$_$>%s<$_$>%s" % (ChConfig.Def_Mail_SenderSys, title, content),
-                                           gold, goldPaper, silver)
+                                           gold, goldPaper, silver, sourceType, detail)
     return GUID
 
 ## 发送纯文字个人补偿
@@ -326,7 +328,7 @@
 #  @param addItemDictList, LimitTime, mailInfo, PlayerJob,  Text 
 #  @return None
 def AddEntireItem(GUID, addItemDictList, LimitTime, mailInfo, PlayerJob, Text,
-                  gold = 0, goldPaper = 0, silver = 0):
+                  gold = 0, goldPaper = 0, silver = 0, detail=""):
     '''
     @param mailInfo: GetEntireCompensationInfo 的返回值, 目前暂存字段 PlayerLV 中
     '''
@@ -345,7 +347,7 @@
                                                              PlayerJob, Text, gold, goldPaper, silver)
     checkState, limitLVType, limitLV = ParseEntireCompensationInfo(mailInfo)
     addDict = {"LimitTime":LimitTime, "LimitLV":limitLV, "LimitLVType":limitLVType, "CheckState":checkState, "PlayerJob":PlayerJob, "Text":Text, 
-               "Gold":gold, "GoldPaper":goldPaper, "Silver":silver, "ItemList":addItemDictList}
+               "Gold":gold, "GoldPaper":goldPaper, "Silver":silver, "ItemList":addItemDictList, "Detail":detail}
     #添加流向
     eventName = "Add" if checkState == CheckState_OK else "AddToCheck"
     DataRecordPack.DR_EntireCompensation(GUID, eventName, addDict)
@@ -413,7 +415,7 @@
 #  @param addItemDict, PlayerIDList, LimitTime, Text 
 #  @return None
 def AddPersonalItem(GUID, addItemDictList, PlayerIDList, LimitTime, Text, 
-                    gold = 0, goldPaper = 0, silver = 0, sourceType = ChConfig.Mail_Type_Default):
+                    gold = 0, goldPaper = 0, silver = 0, sourceType = ChConfig.Mail_Type_Default, detail=""):
     if GameWorld.IsMergeServer():
         return
     GameWorld.DebugLog("Compensation### AddPersonalItem GUID:%s ItemDict:\n%s "%(GUID, addItemDictList))
@@ -449,7 +451,7 @@
     
     #添加流向
     addDict = {"LimitTime":LimitTime, "Text":Text, "Gold":gold, "GoldPaper":goldPaper, "Silver":silver, 
-               "ItemListLen":len(addItemDictList)}
+               "ItemListLen":len(addItemDictList), "Detail":detail}
     DataRecordPack.DR_AddPersonalCompensation(PlayerIDList, GUID, addItemDictList, addDict)
     return
 
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerQuery.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerQuery.py
index 4572e63..3fcae37 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerQuery.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerQuery.py
@@ -413,14 +413,14 @@
     callName = pack.GetCallName()
     resultName = pack.GetResultName()                       #[queryid, 人气值, 物品ID]
     
-    if callName == 'SendMail':
-        title, content, getDays, playerIDList, addItemList, gold, goldPaper, silver = eval(resultName)
+    if callName == "SendMail":
+        title, content, getDays, playerIDList, addItemList, gold, goldPaper, silver, detail = eval(resultName)
         limitTime = str(GameWorld.GetDatetimeByDiffDays(getDays))
         limitTime = limitTime.split(".")[0]
-        PlayerCompensation.SendPersonalItemMail(title, content, limitTime, playerIDList, addItemList, gold, goldPaper, silver)
+        PlayerCompensation.SendPersonalItemMail(title, content, limitTime, playerIDList, addItemList, gold, goldPaper, silver, detail=detail)
         return
     
-    if callName == 'SendMailBatch':
+    if callName == "SendMailBatch":
         PlayerCompensation.SendPersonalItemMailBatch(eval(resultName))
         return
     
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FamilyRobBoss.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FamilyRobBoss.py
index c9c2859..a9ab98c 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FamilyRobBoss.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FamilyRobBoss.py
@@ -275,7 +275,7 @@
     npcHisHurtPlayerList.sort(cmp=CmpFamilyOwnerBossHurtSort)
     
     # 归属仙盟前x名玩家额外奖励,算历史伤血
-    batchPlayerIDList, batchAddItemList, batchParamList = [], [], []
+    batchPlayerIDList, batchAddItemList, batchParamList, batchDetailList = [], [], [], []
     ownerFamilyPlayerOrderAwardDict = IpyGameDataPY.GetFuncEvalCfg("FairyGrabBoss", 1, {})
     curNPCPlayerOrderAwardDict = ownerFamilyPlayerOrderAwardDict.get(bossID, {})
     maxOrder = max(curNPCPlayerOrderAwardDict) if curNPCPlayerOrderAwardDict else 0
@@ -290,12 +290,13 @@
         batchPlayerIDList.append([hurtPlayer.objID])
         batchAddItemList.append(awardItemList)
         batchParamList.append([bossID, curOrder])
+        batchDetailList.append({"BossID":bossID, "Order":curOrder})
         orderPlayerNameList.append(hurtPlayer.name)
         GameWorld.Log("    归属仙盟第%s名额外奖励: %s" % (curOrder, awardItemList))
         if curOrder >= maxOrder:
             break
     if batchPlayerIDList:
-        PlayerControl.SendMailBatch("FairyGrabBoss2", batchPlayerIDList, batchAddItemList, batchParamList)
+        PlayerControl.SendMailBatch("FairyGrabBoss2", batchPlayerIDList, batchAddItemList, batchParamList, batchDetail=batchDetailList)
         orderPlayerName = ShareDefine.Def_Space.join(orderPlayerNameList)
         PlayerControl.WorldNotify(0, "FairyGrabBossRank", [orderPlayerName, bossID])
         
@@ -314,7 +315,7 @@
             continue
         joinAwardPlayerIDList += familyPlayerIDList
     if joinAwardPlayerIDList:
-        PlayerControl.SendMailByKey("FairyGrabBoss1", joinAwardPlayerIDList, curNPCJoinFamilyAwardList, [bossID, joinAwardNeedHurtHPPer])
+        PlayerControl.SendMailByKey("FairyGrabBoss1", joinAwardPlayerIDList, curNPCJoinFamilyAwardList, [bossID, joinAwardNeedHurtHPPer], detail={"BossID":bossID})
         
     # 同步最终结果给所有参与过的玩家
     hurtPack = __GetFamilyOwnerBossHurtPack(hurtMgr, key, objID, bossID, 0)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
index 782529f..6a74f27 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
@@ -308,34 +308,38 @@
     return
 
 #---------------------------------------------------------------------
-def SendMailBatch(mailTypeKey, batchPlayerIDList, batchAddItemList=[], batchParamList=[], batchGold=[], batchGoldPaper=[], batchSilver=[]):
+def SendMailBatch(mailTypeKey, batchPlayerIDList, batchAddItemList=[], batchParamList=[], batchGold=[], batchGoldPaper=[], batchSilver=[], batchDetail=[]):
     '''批量发送邮件, 用于瞬间需要发送多封(大量)邮件的,比如一些公共副本活动等结算时
     @param mailTypeKey: 邮件模板key
     @param batchPlayerIDList: [playerIDList, playerIDList, ...]
     @param batchAddItemList: [addItemList, addItemList, ...]
     @param batchParamList: [paramList, paramList, ...]
     @param batchGold: [batchGold, batchGold, ...]
-    @param batchGold: [batchGoldPaper, batchGoldPaper, ...]
-    @param batchGold: [batchSilver, batchSilver, ...]
+    @param batchGoldPaper: [batchGoldPaper, batchGoldPaper, ...]
+    @param batchSilver: [batchSilver, batchSilver, ...]
+    @param batchDetail: [记录邮件流向用, ...]
     '''
-    msgInfo = str([mailTypeKey, batchPlayerIDList, batchAddItemList, batchParamList, batchGold, batchGoldPaper, batchSilver])
+    msgInfo = str([mailTypeKey, batchPlayerIDList, batchAddItemList, batchParamList, batchGold, batchGoldPaper, batchSilver, batchDetail])
     GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, "SendMailBatch", msgInfo, len(msgInfo))
     GameWorld.Log("SendMailBatch %s, batchPlayerIDList=%s, batchAddItemList=%s, batchParamList=%s, batchGold=%s, batchGoldPaper=%s, batchSilver=%s" 
                   % (mailTypeKey, batchPlayerIDList, batchAddItemList, batchParamList, batchGold, batchGoldPaper, batchSilver))
     return
 
-def SendMailByKey(mailTypeKey, playerIDList, addItemList, paramList=[], gold=0, goldPaper=0, silver=0):
+def SendMailByKey(mailTypeKey, playerIDList, addItemList, paramList=[], gold=0, goldPaper=0, silver=0, detail=""):
+    '''
+    @param detail: 记录邮件流向用
+    '''
     if not mailTypeKey:
         mailTypeKey = ShareDefine.DefaultLackSpaceMailType
     
     content = "<MailTemplate>%s</MailTemplate>%s" % (mailTypeKey, json.dumps(paramList, ensure_ascii=False))
-    SendMail("", content, 30, playerIDList, addItemList, gold, goldPaper, silver)
+    SendMail("", content, 30, playerIDList, addItemList, gold, goldPaper, silver, detail)
     return
 
 ## 功能发放物品补偿/奖励邮件
 #  @param addItemList [(itemID, itemCnt, isBind), {或物品信息字典}, ...]
 #  @return
-def SendMail(title, content, getDays, playerIDList, addItemList, gold=0, goldPaper=0, silver=0):
+def SendMail(title, content, getDays, playerIDList, addItemList, gold=0, goldPaper=0, silver=0, detail=""):
     if not playerIDList:
         return
     
@@ -377,7 +381,7 @@
     for key, itemCnt in itemCountDict.items():
         itemID, isBind = key
         combineItemList.append((itemID, itemCnt, isBind))
-    cmdList = [title, content, getDays, playerIDList, combineItemList, gold, goldPaper, silver]
+    cmdList = [title, content, getDays, playerIDList, combineItemList, gold, goldPaper, silver, detail]
     GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, "SendMail", '%s' % (cmdList), len(str(cmdList)))
     return True
 

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