From 8a53680fa3151b32058f5d5f72cbf48351433f60 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 17 九月 2018 21:15:36 +0800
Subject: [PATCH] 3629 【后端】邮件发放记录流向优化

---
 ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerCompensation.py |   28 +++++++++++++++-------------
 1 files changed, 15 insertions(+), 13 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerCompensation.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerCompensation.py
index dbd3b3f..81f0048 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerCompensation.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerCompensation.py
@@ -85,22 +85,23 @@
 #  @param addItemList [(itemID, itemCnt, isBind), {或物品信息字典}, ...]
 #  @return GUID
 def SendPersonalItemMailEx(title, content, getDays, playerIDList, addItemList, 
-                           gold = 0, goldPaper = 0, silver = 0, sourceType = ChConfig.Mail_Type_Default):
+                           gold = 0, goldPaper = 0, silver = 0, sourceType = ChConfig.Mail_Type_Default, detail=""):
     limitTime = str(GameWorld.GetDatetimeByDiffDays(getDays))
     limitTime = limitTime.split(".")[0]
     return SendPersonalItemMail(title, content, limitTime, playerIDList, addItemList, 
-                                gold, goldPaper, silver, sourceType)
+                                gold, goldPaper, silver, sourceType, detail=detail)
     
 def SendPersonalItemMailBatch(batchMailInfoList):
     ## 批量发送邮件
-    mailTypeKey, batchPlayerIDList, batchAddItemList, batchParamList, batchGold, batchGoldPaper, batchSilver = batchMailInfoList
-   
+    mailTypeKey, batchPlayerIDList, batchAddItemList, batchParamList, batchGold, batchGoldPaper, batchSilver, batchDetail = batchMailInfoList
+    
     lenPlayerID = len(batchPlayerIDList)
     lenItem = len(batchAddItemList)
     lenParam = len(batchParamList)
     lenGold = len(batchGold)
     lenGoldPaper = len(batchGoldPaper)
     lenSilver = len(batchSilver)
+    lenDetail = len(batchDetail)
     
     title = ""
     getDays = 30
@@ -113,17 +114,18 @@
         gold = batchGold[i] if lenGold == lenPlayerID else 0
         goldPaper = batchGoldPaper[i] if lenGoldPaper == lenPlayerID else 0
         silver = batchSilver[i] if lenSilver == lenPlayerID else 0
+        detail = batchDetail[i] if lenDetail == lenPlayerID else ""
         content = "<MailTemplate>%s</MailTemplate>%s" % (mailTypeKey, str(paramList))
-        SendPersonalItemMail(title, content, limitTime, playerIDList, addItemList, gold, goldPaper, silver)
+        SendPersonalItemMail(title, content, limitTime, playerIDList, addItemList, gold, goldPaper, silver, detail=detail)
         
     return
 
-def SendMailByKey(mailTypeKey, playerIDList, addItemList, paramList=[], gold=0, goldPaper=0, silver=0):
+def SendMailByKey(mailTypeKey, playerIDList, addItemList, paramList=[], gold=0, goldPaper=0, silver=0, detail=""):
     GameWorld.DebugLog("SendMailByKey %s, playerIDList=%s, addItemList=%s, paramList=%s, gold=%s, goldPaper=%s, silver=%s" 
                        % (mailTypeKey, playerIDList, addItemList, paramList, gold, goldPaper, silver))
     title = ""
     content = "<MailTemplate>%s</MailTemplate>%s" % (mailTypeKey, json.dumps(paramList, ensure_ascii=False))
-    return SendPersonalItemMailEx(title, content, 30, playerIDList, addItemList, gold, goldPaper, silver)
+    return SendPersonalItemMailEx(title, content, 30, playerIDList, addItemList, gold, goldPaper, silver, detail=detail)
 
 #  此处货币playerIDList发放统一,如根据玩家不同而变,则应需修改
 ## 功能发放物品补偿/奖励邮件
@@ -131,7 +133,7 @@
 #  @return GUID
 #  @remarks addItemList支持append字典
 def SendPersonalItemMail(title, content, limitTime, playerIDList, addItemList,
-                         gold = 0, goldPaper = 0, silver = 0, sourceType = ChConfig.Mail_Type_Default):
+                         gold = 0, goldPaper = 0, silver = 0, sourceType = ChConfig.Mail_Type_Default, detail=""):
     if not playerIDList:
         return ""
     
@@ -169,7 +171,7 @@
         GUID = str(uuid.uuid1())
         AddPersonalItem(GUID, addItemDictList[startIndex:startIndex + perMailItemCnt], playerIDList, 
                                            limitTime, "%s<$_$>%s<$_$>%s" % (ChConfig.Def_Mail_SenderSys, title, content),
-                                           gold, goldPaper, silver)
+                                           gold, goldPaper, silver, sourceType, detail)
     return GUID
 
 ## 发送纯文字个人补偿
@@ -326,7 +328,7 @@
 #  @param addItemDictList, LimitTime, mailInfo, PlayerJob,  Text 
 #  @return None
 def AddEntireItem(GUID, addItemDictList, LimitTime, mailInfo, PlayerJob, Text,
-                  gold = 0, goldPaper = 0, silver = 0):
+                  gold = 0, goldPaper = 0, silver = 0, detail=""):
     '''
     @param mailInfo: GetEntireCompensationInfo 的返回值, 目前暂存字段 PlayerLV 中
     '''
@@ -345,7 +347,7 @@
                                                              PlayerJob, Text, gold, goldPaper, silver)
     checkState, limitLVType, limitLV = ParseEntireCompensationInfo(mailInfo)
     addDict = {"LimitTime":LimitTime, "LimitLV":limitLV, "LimitLVType":limitLVType, "CheckState":checkState, "PlayerJob":PlayerJob, "Text":Text, 
-               "Gold":gold, "GoldPaper":goldPaper, "Silver":silver, "ItemList":addItemDictList}
+               "Gold":gold, "GoldPaper":goldPaper, "Silver":silver, "ItemList":addItemDictList, "Detail":detail}
     #添加流向
     eventName = "Add" if checkState == CheckState_OK else "AddToCheck"
     DataRecordPack.DR_EntireCompensation(GUID, eventName, addDict)
@@ -413,7 +415,7 @@
 #  @param addItemDict, PlayerIDList, LimitTime, Text 
 #  @return None
 def AddPersonalItem(GUID, addItemDictList, PlayerIDList, LimitTime, Text, 
-                    gold = 0, goldPaper = 0, silver = 0, sourceType = ChConfig.Mail_Type_Default):
+                    gold = 0, goldPaper = 0, silver = 0, sourceType = ChConfig.Mail_Type_Default, detail=""):
     if GameWorld.IsMergeServer():
         return
     GameWorld.DebugLog("Compensation### AddPersonalItem GUID:%s ItemDict:\n%s "%(GUID, addItemDictList))
@@ -449,7 +451,7 @@
     
     #添加流向
     addDict = {"LimitTime":LimitTime, "Text":Text, "Gold":gold, "GoldPaper":goldPaper, "Silver":silver, 
-               "ItemListLen":len(addItemDictList)}
+               "ItemListLen":len(addItemDictList), "Detail":detail}
     DataRecordPack.DR_AddPersonalCompensation(PlayerIDList, GUID, addItemDictList, addDict)
     return
 

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