From 8a5a4dc89554504aa6f106744498319b8ce4f2b8 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期三, 20 三月 2019 10:53:39 +0800
Subject: [PATCH] 6381 【后端】【2.0】任务接口开发
---
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFriend.py | 20 +++++++++++++++-----
1 files changed, 15 insertions(+), 5 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFriend.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFriend.py
index 7507d08..4070bbf 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFriend.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFriend.py
@@ -27,6 +27,7 @@
import PlayerSocial
import copy
import PlayerViewCache
+import PlayerTeam
#---------------------------------------------------------------------
@@ -80,8 +81,7 @@
#玩家的数据没有缓存过
PlayerControl.NotifyCode(curPlayer, 'Friend_OffLine')
return
- cacheDict = eval(curCache.GetPropData())
- tagLV = cacheDict["LV"]
+ tagLV = curCache.GetPlayerLV()
else:
tagLV = tagPlayer.GetLV()
@@ -146,6 +146,13 @@
return curFriends
return PyDataManager.GetFriendManager().AddFriends(playerID)
+
+def IsFriend(playerID, tagPlayerID):
+ ## 判断双方是否好友
+ curFriends = PyDataManager.GetFriendManager().GetFriends(playerID)
+ if not curFriends:
+ return False
+ return curFriends.Find(tagPlayerID) != None
#---------------------------------------------------------------------
##好友检查
@@ -216,6 +223,7 @@
tagPlayer = GameWorld.GetPlayerManager().FindPlayerByID(friendID)
if tagPlayer != None:
PlayerControl.NotifyCode(tagPlayer, 'Friend_DeleteFriend2', [curPlayer.GetName()])
+ PlayerTeam.OnTeamMemFriendChange(curPlayer, friendID, False)
return
@@ -272,9 +280,10 @@
GameWorld.Log("JoinFriendAnswer -> 封包异常 ->玩家没有这个请求", playerID)
return
- if not clientData.Answer and srcPlayer:
- #XW_SJ_RefuseApply XXX拒绝把你加为好友
- PlayerControl.NotifyCode(srcPlayer, 'Friend_RejectFriend', [curPlayer.GetName()])
+ if not clientData.Answer:
+ if srcPlayer:
+ #XW_SJ_RefuseApply XXX拒绝把你加为好友
+ PlayerControl.NotifyCode(srcPlayer, 'Friend_RejectFriend', [curPlayer.GetName()])
return
# 黑名单检查
@@ -317,6 +326,7 @@
PlayerControl.NotifyCode(curPlayer, 'Friend_MakeFriend', [cacheDict['Name']])
# 记录等对方上线通知地图,任务等会用到触发逻辑,通用记录次数即可, MapServer_SyncFriendInfo为具体的好友数量,根据策划需求制作
pass
+ PlayerTeam.OnTeamMemFriendChange(curPlayer, srcPlayerID, True)
return
--
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