From 8a5a4dc89554504aa6f106744498319b8ce4f2b8 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期三, 20 三月 2019 10:53:39 +0800
Subject: [PATCH] 6381 【后端】【2.0】任务接口开发
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py | 312 ++++++++++++++++++++++++++++++++++-----------------
1 files changed, 206 insertions(+), 106 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
index c794290..b4436fa 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -43,16 +43,13 @@
"Realm":(
("WORD", "Lv", 1),
- ("BYTE", "IsBigRealm", 0),
- ("DWORD", "NeedPoint", 0),
+ ("DWORD", "NeedLV", 0),
("DWORD", "NeedItemID", 0),
("WORD", "NeedItemCnt", 0),
- ("dict", "NeedActiveTreasure", 0),
("list", "AddAttrType", 0),
("list", "AddAttrNum", 0),
("DWORD", "BossID", 0),
- ("dict", "SitTime", 0),
- ("dict", "TeamAward", 0),
+ ("DWORD", "BuffID", 0),
),
"GodWeapon":(
@@ -113,8 +110,7 @@
"ItemPlusMax":(
("BYTE", "Type", 1),
- ("BYTE", "ItemRank", 1),
- ("BYTE", "ItemColor", 1),
+ ("BYTE", "Star", 1),
("WORD", "LevelMax", 0),
),
@@ -128,6 +124,31 @@
("BYTE", "StarsNeed", 1),
("list", "AttrType", 0),
("list", "AttrValue", 0),
+ ),
+
+ "EquipLegendAttrCount":(
+ ("BYTE", "ItemType", 1),
+ ("BYTE", "ItemColor", 1),
+ ("BYTE", "IsSuit", 1),
+ ("list", "LegendAttrCountInfo", 0),
+ ),
+
+ "EquipLegendAttrType":(
+ ("BYTE", "ItemType", 1),
+ ("dict", "LegendAttrTypeLib", 0),
+ ),
+
+ "EquipLegendAttrLib":(
+ ("BYTE", "LegendAttrID", 1),
+ ("dict", "LegendAttrLib", 0),
+ ),
+
+ "EquipLegendAttrValue":(
+ ("BYTE", "ItemType", 1),
+ ("BYTE", "ItemClassLV", 1),
+ ("BYTE", "ItemColor", 1),
+ ("BYTE", "IsSuit", 1),
+ ("dict", "LVLegendAttrLibNumInfo", 0),
),
"Dogz":(
@@ -324,15 +345,6 @@
("BYTE", "IsNotify", 0),
),
- "EquipSuitCompound":(
- ("BYTE", "SuiteType", 1),
- ("BYTE", "EquipPlace", 1),
- ("WORD", "SuiteLV", 1),
- ("BYTE", "Job", 1),
- ("list", "CostItemID", 0),
- ("list", "CostItemCnt", 0),
- ),
-
"WingRefineAttr":(
("BYTE", "WingClassLV", 1),
("dict", "AttrInfo", 0),
@@ -397,10 +409,10 @@
("BYTE", "PieRateDoCnt", 0),
("dict", "IndepRateDrop", 0),
("BYTE", "IndepRateDoCnt", 0),
- ("dict", "IndepRateMaxDropCount", 0),
- ("dict", "EquipStarInfo", 0),
- ("list", "KillCountDropEquipEx", 0),
- ("list", "KillCountDropEquipEx2", 0),
+ ("dict", "EquipColorMaxDropCount", 0),
+ ("dict", "EquipColorSuitInfo", 0),
+ ("dict", "EquipPartKeyRateInfo", 0),
+ ("dict", "KillCountDropEquipPub", 0),
("dict", "ItemIDDropRate", 0),
("dict", "ItemIDMaxDropCount", 0),
("dict", "ItemKeyDropRate", 0),
@@ -410,8 +422,10 @@
("WORD", "DropMoneyRate", 0),
("WORD", "DropMoneyMin", 0),
("WORD", "DropMoneyMax", 0),
- ("list", "KillCountDrop", 0),
+ ("dict", "KillCountDropPub", 0),
+ ("list", "KillCountDropPri", 0),
("list", "PriItemIDDrop", 0),
+ ("BYTE", "AucionItemCanSell", 0),
),
"RuneTower":(
@@ -450,7 +464,6 @@
("DWORD", "MapID", 0),
("WORD", "LVLimitMin", 0),
("WORD", "LVLimitMax", 0),
- ("BYTE", "JobRankLimit", 0),
("DWORD", "TicketID", 0),
("list", "TicketCostCnt", 0),
("WORD", "TicketPrice", 0),
@@ -1146,14 +1159,6 @@
("list", "ItemList", 0),
),
- "GodWeaponEffect":(
- ("BYTE", "GWType", 0),
- ("WORD", "Level", 0),
- ("char", "NotifyCode", 0),
- ("DWORD", "FightPower", 0),
- ("dict", "Attr", 0),
- ),
-
"CrossRealmPKDan":(
("BYTE", "DanLV", 1),
("WORD", "LVUpScore", 0),
@@ -1384,6 +1389,26 @@
("dict", "StarAttrInfo", 0),
("dict", "BaseAttrInfo", 0),
),
+
+ "EquipPlusEvolve":(
+ ("BYTE", "EquipPlace", 1),
+ ("BYTE", "EvolveLV", 1),
+ ("WORD", "NeedPlusLV", 0),
+ ("dict", "CostItem", 0),
+ ("dict", "Attr", 0),
+ ),
+
+ "FamilyBossAward":(
+ ("list", "WorldLV", 0),
+ ("list", "Rank", 0),
+ ("list", "Award", 0),
+ ),
+
+ "ItemWashMax":(
+ ("BYTE", "Type", 1),
+ ("BYTE", "Star", 1),
+ ("WORD", "LevelMax", 0),
+ ),
}
@@ -1411,29 +1436,23 @@
def __init__(self):
self.Lv = 0
- self.IsBigRealm = 0
- self.NeedPoint = 0
+ self.NeedLV = 0
self.NeedItemID = 0
self.NeedItemCnt = 0
- self.NeedActiveTreasure = {}
self.AddAttrType = []
self.AddAttrNum = []
self.BossID = 0
- self.SitTime = {}
- self.TeamAward = {}
+ self.BuffID = 0
return
def GetLv(self): return self.Lv # 境界等级
- def GetIsBigRealm(self): return self.IsBigRealm # 是否大境界
- def GetNeedPoint(self): return self.NeedPoint # 开启渡劫需要修炼点
- def GetNeedItemID(self): return self.NeedItemID # 开启渡劫需要道具ID
- def GetNeedItemCnt(self): return self.NeedItemCnt # 开启渡劫消耗的道具数量
- def GetNeedActiveTreasure(self): return self.NeedActiveTreasure # 开启渡劫需要激活法宝条件
+ def GetNeedLV(self): return self.NeedLV # 需要等级
+ def GetNeedItemID(self): return self.NeedItemID # 需要道具ID
+ def GetNeedItemCnt(self): return self.NeedItemCnt # 消耗的道具数量
def GetAddAttrType(self): return self.AddAttrType # 境界加成属性类型
def GetAddAttrNum(self): return self.AddAttrNum # 境界加成属性值
def GetBossID(self): return self.BossID # 渡劫bossid
- def GetSitTime(self): return self.SitTime # 打坐时间
- def GetTeamAward(self): return self.TeamAward # 组队帮打的人的奖励
+ def GetBuffID(self): return self.BuffID # 给全服在线玩家增加buff
# 神兵表
class IPY_GodWeapon():
@@ -1557,14 +1576,12 @@
def __init__(self):
self.Type = 0
- self.ItemRank = 0
- self.ItemColor = 0
+ self.Star = 0
self.LevelMax = 0
return
def GetType(self): return self.Type # 按装备位对应类型查找
- def GetItemRank(self): return self.ItemRank # 装备阶数
- def GetItemColor(self): return self.ItemColor # 装备颜色 如橙装
+ def GetStar(self): return self.Star # 装备星数
def GetLevelMax(self): return self.LevelMax # 强化等级上限
# 装备全身强化属性
@@ -1592,6 +1609,60 @@
def GetStarsNeed(self): return self.StarsNeed # 全身星数
def GetAttrType(self): return self.AttrType # 属性类型
def GetAttrValue(self): return self.AttrValue # 属性值
+
+# 装备传奇属性条数表
+class IPY_EquipLegendAttrCount():
+
+ def __init__(self):
+ self.ItemType = 0
+ self.ItemColor = 0
+ self.IsSuit = 0
+ self.LegendAttrCountInfo = []
+ return
+
+ def GetItemType(self): return self.ItemType # 物品类型
+ def GetItemColor(self): return self.ItemColor # 物品颜色
+ def GetIsSuit(self): return self.IsSuit # 是否套装
+ def GetLegendAttrCountInfo(self): return self.LegendAttrCountInfo # 传奇属性条数信息 [[条数, [属性类型库编号, ...]], ...]
+
+# 装备传奇属性类型表
+class IPY_EquipLegendAttrType():
+
+ def __init__(self):
+ self.ItemType = 0
+ self.LegendAttrTypeLib = {}
+ return
+
+ def GetItemType(self): return self.ItemType # 物品类型
+ def GetLegendAttrTypeLib(self): return self.LegendAttrTypeLib # 传奇属性类型库 {属性类型库编号:[属性ID,...], ...}
+
+# 装备传奇属性值库表
+class IPY_EquipLegendAttrLib():
+
+ def __init__(self):
+ self.LegendAttrID = 0
+ self.LegendAttrLib = {}
+ return
+
+ def GetLegendAttrID(self): return self.LegendAttrID # 传奇属性ID
+ def GetLegendAttrLib(self): return self.LegendAttrLib # 属性库信息 {库编号:[随机数值, ...], ...}
+
+# 装备传奇属性等级数值表
+class IPY_EquipLegendAttrValue():
+
+ def __init__(self):
+ self.ItemType = 0
+ self.ItemClassLV = 0
+ self.ItemColor = 0
+ self.IsSuit = 0
+ self.LVLegendAttrLibNumInfo = {}
+ return
+
+ def GetItemType(self): return self.ItemType # 物品类型
+ def GetItemClassLV(self): return self.ItemClassLV # 物品阶级
+ def GetItemColor(self): return self.ItemColor # 物品颜色
+ def GetIsSuit(self): return self.IsSuit # 是否套装
+ def GetLVLegendAttrLibNumInfo(self): return self.LVLegendAttrLibNumInfo # 属性ID等级段对应数值库编号 {属性ID:{等级:库编号, ...}}
# 神兽表
class IPY_Dogz():
@@ -1997,25 +2068,6 @@
def GetSkillID(self): return self.SkillID # 技能ID
def GetIsNotify(self): return self.IsNotify # 是否广播
-# 套装合成表
-class IPY_EquipSuitCompound():
-
- def __init__(self):
- self.SuiteType = 0
- self.EquipPlace = 0
- self.SuiteLV = 0
- self.Job = 0
- self.CostItemID = []
- self.CostItemCnt = []
- return
-
- def GetSuiteType(self): return self.SuiteType # 套装类型
- def GetEquipPlace(self): return self.EquipPlace # 装备部位
- def GetSuiteLV(self): return self.SuiteLV # 套装等级
- def GetJob(self): return self.Job # 职业
- def GetCostItemID(self): return self.CostItemID # 材料ID
- def GetCostItemCnt(self): return self.CostItemCnt # 材料数量
-
# 羽翼精炼属性表
class IPY_WingRefineAttr():
@@ -2141,10 +2193,10 @@
self.PieRateDoCnt = 0
self.IndepRateDrop = {}
self.IndepRateDoCnt = 0
- self.IndepRateMaxDropCount = {}
- self.EquipStarInfo = {}
- self.KillCountDropEquipEx = []
- self.KillCountDropEquipEx2 = []
+ self.EquipColorMaxDropCount = {}
+ self.EquipColorSuitInfo = {}
+ self.EquipPartKeyRateInfo = {}
+ self.KillCountDropEquipPub = {}
self.ItemIDDropRate = {}
self.ItemIDMaxDropCount = {}
self.ItemKeyDropRate = {}
@@ -2154,8 +2206,10 @@
self.DropMoneyRate = 0
self.DropMoneyMin = 0
self.DropMoneyMax = 0
- self.KillCountDrop = []
- self.PriItemIDDrop = []
+ self.KillCountDropPub = {}
+ self.KillCountDropPri = []
+ self.PriItemIDDrop = []
+ self.AucionItemCanSell = 0
return
def GetNPCID(self): return self.NPCID # NPCID
@@ -2163,14 +2217,14 @@
def GetMaxDropLV(self): return self.MaxDropLV # 最大可掉落的玩家等级, 不影响世界等级
def GetCanDropRatePlus(self): return self.CanDropRatePlus # 额外提升掉率的是否有效
def GetIsDropJobSelf(self): return self.IsDropJobSelf # 是否只掉落本职业
- def GetPieRateDrop(self): return self.PieRateDrop # 饼图概率掉落信息 [(概率,0),(概率,(阶,颜色,部位集合key)),...]
+ def GetPieRateDrop(self): return self.PieRateDrop # 饼图概率掉落信息 [(概率,0),(概率,(阶,颜色)),...]
def GetPieRateDoCnt(self): return self.PieRateDoCnt # 饼图概率执行次数
- def GetIndepRateDrop(self): return self.IndepRateDrop # 独立概率掉落信息 {(阶,颜色,部位集合key):概率,...}
+ def GetIndepRateDrop(self): return self.IndepRateDrop # 独立概率掉落信息 {(阶,颜色):概率,...}
def GetIndepRateDoCnt(self): return self.IndepRateDoCnt # 独立概率执行次数
- def GetIndepRateMaxDropCount(self): return self.IndepRateMaxDropCount # 独立概率装备颜色最大掉落物品数 {颜色:上限数量,...}
- def GetEquipStarInfo(self): return self.EquipStarInfo # 装备颜色对应星级产出规则 {颜色:[(概率, 星级),...], ...}
- def GetKillCountDropEquipEx(self): return self.KillCountDropEquipEx # 第x次击杀附加必掉装备 [次数,阶,颜色,[(概率,星级),...],部位集合key]
- def GetKillCountDropEquipEx2(self): return self.KillCountDropEquipEx2 # 前x次击杀附加必掉装备 [次数,阶,颜色,[(概率,星级),...],部位集合key]
+ def GetEquipColorMaxDropCount(self): return self.EquipColorMaxDropCount # 装备颜色最大掉落物品数 {颜色:上限数量,...}
+ def GetEquipColorSuitInfo(self): return self.EquipColorSuitInfo # 装备颜色对应套装概率 {颜色:套装概率, ...}
+ def GetEquipPartKeyRateInfo(self): return self.EquipPartKeyRateInfo # 装备部位集合信息 {(颜色,是否套装):部位集合key, ...}
+ def GetKillCountDropEquipPub(self): return self.KillCountDropEquipPub # 第x次击杀附加必掉装备 {次数:[阶,颜色,是否套装,部位集合key], ...}
def GetItemIDDropRate(self): return self.ItemIDDropRate # 指定物品ID掉率信息 {物品ID:概率, ...}
def GetItemIDMaxDropCount(self): return self.ItemIDMaxDropCount # 指定物品ID最大掉落个数,没配默认1次 {物品ID:随机次数,...}
def GetItemKeyDropRate(self): return self.ItemKeyDropRate # 物品ID集合Key概率, 随机一个, 优先级低 {物品ID集合key:概率, ...}
@@ -2180,8 +2234,10 @@
def GetDropMoneyRate(self): return self.DropMoneyRate # 掉落金币概率
def GetDropMoneyMin(self): return self.DropMoneyMin # 掉落金币最小值
def GetDropMoneyMax(self): return self.DropMoneyMax # 掉落金币最大值
- def GetKillCountDrop(self): return self.KillCountDrop # 击杀次数必掉,防止版本变更重复掉,只支持一次机会 [击杀次数,是否直接放入背包,[物品ID,...]]
- def GetPriItemIDDrop(self): return self.PriItemIDDrop # 所有归属者私有掉落物品ID列表,每人一份,默认绑定,没有职业区分[物品ID, ...]
+ def GetKillCountDropPub(self): return self.KillCountDropPub # 击杀次数必掉(公共){击杀次数:[[物品ID, ...], [随机物品ID, ...]], ...}
+ def GetKillCountDropPri(self): return self.KillCountDropPri # 击杀次数必掉(私有)[击杀次数,[物品ID,...],是否直接放入背包]
+ def GetPriItemIDDrop(self): return self.PriItemIDDrop # 所有归属者私有掉落物品ID列表,每人一份,默认绑定,没有职业区分[物品ID, ...]
+ def GetAucionItemCanSell(self): return self.AucionItemCanSell # 掉落拍品可否上架集市
# 符印塔表
class IPY_RuneTower():
@@ -2254,7 +2310,6 @@
self.MapID = 0
self.LVLimitMin = 0
self.LVLimitMax = 0
- self.JobRankLimit = 0
self.TicketID = 0
self.TicketCostCnt = []
self.TicketPrice = 0
@@ -2273,7 +2328,6 @@
def GetMapID(self): return self.MapID # 场景地图ID
def GetLVLimitMin(self): return self.LVLimitMin # 最低等级限制, 0为不限制
def GetLVLimitMax(self): return self.LVLimitMax # 最高等级限制, 0为不限制
- def GetJobRankLimit(self): return self.JobRankLimit # 所需职业阶
def GetTicketID(self): return self.TicketID # 门票ID
def GetTicketCostCnt(self): return self.TicketCostCnt # 门票消耗数信息
def GetTicketPrice(self): return self.TicketPrice # 门票单价(不能用钱抵的配0)
@@ -3721,23 +3775,6 @@
def GetLVLimit(self): return self.LVLimit # 等级范围
def GetItemList(self): return self.ItemList # 奖励
-# 神兵特效表
-class IPY_GodWeaponEffect():
-
- def __init__(self):
- self.GWType = 0
- self.Level = 0
- self.NotifyCode = ""
- self.FightPower = 0
- self.Attr = {}
- return
-
- def GetGWType(self): return self.GWType # 神兵类型
- def GetLevel(self): return self.Level # 神兵等级
- def GetNotifyCode(self): return self.NotifyCode # 广播
- def GetFightPower(self): return self.FightPower # 增加战力
- def GetAttr(self): return self.Attr # 属性加成
-
# 跨服竞技场段位表
class IPY_CrossRealmPKDan():
@@ -4228,6 +4265,49 @@
def GetCostItemDict(self): return self.CostItemDict # 特殊材料
def GetStarAttrInfo(self): return self.StarAttrInfo # 星级属性
def GetBaseAttrInfo(self): return self.BaseAttrInfo # 基础属性增加
+
+# 装备强化进化表
+class IPY_EquipPlusEvolve():
+
+ def __init__(self):
+ self.EquipPlace = 0
+ self.EvolveLV = 0
+ self.NeedPlusLV = 0
+ self.CostItem = {}
+ self.Attr = {}
+ return
+
+ def GetEquipPlace(self): return self.EquipPlace # 装备位
+ def GetEvolveLV(self): return self.EvolveLV # 进化等级
+ def GetNeedPlusLV(self): return self.NeedPlusLV # 需要强化等级
+ def GetCostItem(self): return self.CostItem # 消耗材料
+ def GetAttr(self): return self.Attr # 属性
+
+# 仙盟Boss奖励表
+class IPY_FamilyBossAward():
+
+ def __init__(self):
+ self.WorldLV = []
+ self.Rank = []
+ self.Award = []
+ return
+
+ def GetWorldLV(self): return self.WorldLV # 世界等级
+ def GetRank(self): return self.Rank # 排名
+ def GetAward(self): return self.Award # 奖励 [[独立概率万分率,[物品ID,数量,拍品分组]],..]
+
+# 装备洗练等级上限
+class IPY_ItemWashMax():
+
+ def __init__(self):
+ self.Type = 0
+ self.Star = 0
+ self.LevelMax = 0
+ return
+
+ def GetType(self): return self.Type # 按装备位对应类型查找
+ def GetStar(self): return self.Star # 装备星数
+ def GetLevelMax(self): return self.LevelMax # 洗练等级上限
def Log(msg, playerID=0, par=0):
@@ -4273,6 +4353,14 @@
self.ipyItemPlusSumAttrLen = len(self.ipyItemPlusSumAttrCache)
self.ipyRoleEquipStarsCache = self.__LoadFileData("RoleEquipStars", IPY_RoleEquipStars)
self.ipyRoleEquipStarsLen = len(self.ipyRoleEquipStarsCache)
+ self.ipyEquipLegendAttrCountCache = self.__LoadFileData("EquipLegendAttrCount", IPY_EquipLegendAttrCount)
+ self.ipyEquipLegendAttrCountLen = len(self.ipyEquipLegendAttrCountCache)
+ self.ipyEquipLegendAttrTypeCache = self.__LoadFileData("EquipLegendAttrType", IPY_EquipLegendAttrType)
+ self.ipyEquipLegendAttrTypeLen = len(self.ipyEquipLegendAttrTypeCache)
+ self.ipyEquipLegendAttrLibCache = self.__LoadFileData("EquipLegendAttrLib", IPY_EquipLegendAttrLib)
+ self.ipyEquipLegendAttrLibLen = len(self.ipyEquipLegendAttrLibCache)
+ self.ipyEquipLegendAttrValueCache = self.__LoadFileData("EquipLegendAttrValue", IPY_EquipLegendAttrValue)
+ self.ipyEquipLegendAttrValueLen = len(self.ipyEquipLegendAttrValueCache)
self.ipyDogzCache = self.__LoadFileData("Dogz", IPY_Dogz)
self.ipyDogzLen = len(self.ipyDogzCache)
self.ipyDogzEquipPlusCache = self.__LoadFileData("DogzEquipPlus", IPY_DogzEquipPlus)
@@ -4305,8 +4393,6 @@
self.ipyNPCStrengthenLen = len(self.ipyNPCStrengthenCache)
self.ipyEquipSuitAttrCache = self.__LoadFileData("EquipSuitAttr", IPY_EquipSuitAttr)
self.ipyEquipSuitAttrLen = len(self.ipyEquipSuitAttrCache)
- self.ipyEquipSuitCompoundCache = self.__LoadFileData("EquipSuitCompound", IPY_EquipSuitCompound)
- self.ipyEquipSuitCompoundLen = len(self.ipyEquipSuitCompoundCache)
self.ipyWingRefineAttrCache = self.__LoadFileData("WingRefineAttr", IPY_WingRefineAttr)
self.ipyWingRefineAttrLen = len(self.ipyWingRefineAttrCache)
self.ipyWingRefineExpCache = self.__LoadFileData("WingRefineExp", IPY_WingRefineExp)
@@ -4465,8 +4551,6 @@
self.ipyMagicWeaponFBLen = len(self.ipyMagicWeaponFBCache)
self.ipyIceLodeStarAwardCache = self.__LoadFileData("IceLodeStarAward", IPY_IceLodeStarAward)
self.ipyIceLodeStarAwardLen = len(self.ipyIceLodeStarAwardCache)
- self.ipyGodWeaponEffectCache = self.__LoadFileData("GodWeaponEffect", IPY_GodWeaponEffect)
- self.ipyGodWeaponEffectLen = len(self.ipyGodWeaponEffectCache)
self.ipyCrossRealmPKDanCache = self.__LoadFileData("CrossRealmPKDan", IPY_CrossRealmPKDan)
self.ipyCrossRealmPKDanLen = len(self.ipyCrossRealmPKDanCache)
self.ipyCrossRealmPKDanAwardCache = self.__LoadFileData("CrossRealmPKDanAward", IPY_CrossRealmPKDanAward)
@@ -4525,6 +4609,12 @@
self.ipyEquipPlaceIndexMapLen = len(self.ipyEquipPlaceIndexMapCache)
self.ipyEquipStarUpCache = self.__LoadFileData("EquipStarUp", IPY_EquipStarUp)
self.ipyEquipStarUpLen = len(self.ipyEquipStarUpCache)
+ self.ipyEquipPlusEvolveCache = self.__LoadFileData("EquipPlusEvolve", IPY_EquipPlusEvolve)
+ self.ipyEquipPlusEvolveLen = len(self.ipyEquipPlusEvolveCache)
+ self.ipyFamilyBossAwardCache = self.__LoadFileData("FamilyBossAward", IPY_FamilyBossAward)
+ self.ipyFamilyBossAwardLen = len(self.ipyFamilyBossAwardCache)
+ self.ipyItemWashMaxCache = self.__LoadFileData("ItemWashMax", IPY_ItemWashMax)
+ self.ipyItemWashMaxLen = len(self.ipyItemWashMaxCache)
Log("IPY_FuncConfig count=%s" % len(self.ipyFuncConfigDict))
Log("IPY_DataMgr InitOK!")
return
@@ -4711,6 +4801,14 @@
def GetItemPlusSumAttrByIndex(self, index): return self.ipyItemPlusSumAttrCache[index]
def GetRoleEquipStarsCount(self): return self.ipyRoleEquipStarsLen
def GetRoleEquipStarsByIndex(self, index): return self.ipyRoleEquipStarsCache[index]
+ def GetEquipLegendAttrCountCount(self): return self.ipyEquipLegendAttrCountLen
+ def GetEquipLegendAttrCountByIndex(self, index): return self.ipyEquipLegendAttrCountCache[index]
+ def GetEquipLegendAttrTypeCount(self): return self.ipyEquipLegendAttrTypeLen
+ def GetEquipLegendAttrTypeByIndex(self, index): return self.ipyEquipLegendAttrTypeCache[index]
+ def GetEquipLegendAttrLibCount(self): return self.ipyEquipLegendAttrLibLen
+ def GetEquipLegendAttrLibByIndex(self, index): return self.ipyEquipLegendAttrLibCache[index]
+ def GetEquipLegendAttrValueCount(self): return self.ipyEquipLegendAttrValueLen
+ def GetEquipLegendAttrValueByIndex(self, index): return self.ipyEquipLegendAttrValueCache[index]
def GetDogzCount(self): return self.ipyDogzLen
def GetDogzByIndex(self, index): return self.ipyDogzCache[index]
def GetDogzEquipPlusCount(self): return self.ipyDogzEquipPlusLen
@@ -4743,8 +4841,6 @@
def GetNPCStrengthenByIndex(self, index): return self.ipyNPCStrengthenCache[index]
def GetEquipSuitAttrCount(self): return self.ipyEquipSuitAttrLen
def GetEquipSuitAttrByIndex(self, index): return self.ipyEquipSuitAttrCache[index]
- def GetEquipSuitCompoundCount(self): return self.ipyEquipSuitCompoundLen
- def GetEquipSuitCompoundByIndex(self, index): return self.ipyEquipSuitCompoundCache[index]
def GetWingRefineAttrCount(self): return self.ipyWingRefineAttrLen
def GetWingRefineAttrByIndex(self, index): return self.ipyWingRefineAttrCache[index]
def GetWingRefineExpCount(self): return self.ipyWingRefineExpLen
@@ -4903,8 +4999,6 @@
def GetMagicWeaponFBByIndex(self, index): return self.ipyMagicWeaponFBCache[index]
def GetIceLodeStarAwardCount(self): return self.ipyIceLodeStarAwardLen
def GetIceLodeStarAwardByIndex(self, index): return self.ipyIceLodeStarAwardCache[index]
- def GetGodWeaponEffectCount(self): return self.ipyGodWeaponEffectLen
- def GetGodWeaponEffectByIndex(self, index): return self.ipyGodWeaponEffectCache[index]
def GetCrossRealmPKDanCount(self): return self.ipyCrossRealmPKDanLen
def GetCrossRealmPKDanByIndex(self, index): return self.ipyCrossRealmPKDanCache[index]
def GetCrossRealmPKDanAwardCount(self): return self.ipyCrossRealmPKDanAwardLen
@@ -4963,6 +5057,12 @@
def GetEquipPlaceIndexMapByIndex(self, index): return self.ipyEquipPlaceIndexMapCache[index]
def GetEquipStarUpCount(self): return self.ipyEquipStarUpLen
def GetEquipStarUpByIndex(self, index): return self.ipyEquipStarUpCache[index]
+ def GetEquipPlusEvolveCount(self): return self.ipyEquipPlusEvolveLen
+ def GetEquipPlusEvolveByIndex(self, index): return self.ipyEquipPlusEvolveCache[index]
+ def GetFamilyBossAwardCount(self): return self.ipyFamilyBossAwardLen
+ def GetFamilyBossAwardByIndex(self, index): return self.ipyFamilyBossAwardCache[index]
+ def GetItemWashMaxCount(self): return self.ipyItemWashMaxLen
+ def GetItemWashMaxByIndex(self, index): return self.ipyItemWashMaxCache[index]
IPYData = IPY_DataMgr()
def IPY_Data(): return IPYData
--
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