From 8a5a4dc89554504aa6f106744498319b8ce4f2b8 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期三, 20 三月 2019 10:53:39 +0800
Subject: [PATCH] 6381 【后端】【2.0】任务接口开发

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMagicWeapon.py |   37 ++++++++++++++++++-------------------
 1 files changed, 18 insertions(+), 19 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMagicWeapon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMagicWeapon.py
index bcb1cf6..375d629 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMagicWeapon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMagicWeapon.py
@@ -150,8 +150,7 @@
         if 1 > packSpace:
             PlayerControl.SendMailByKey('TreasureWakeUp', [curPlayer.GetID()], [itemAward])
         else:
-            ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt, isBind,
-                                             [IPY_GameWorld.rptItem], True, showSysInfo=True, event=["MWAward", False, {"mwID":mwID}])
+            ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt, 0, [IPY_GameWorld.rptItem], event=["MWAward", False, {"mwID":mwID}])
     activeMWID = upIpyData.GetActiveMWID()
     if activeMWID == mwID:
         GameWorld.ErrLog('    TreasureUp.txt 配置异常 不可激活自身法宝 mwID=%s'%mwID)
@@ -472,19 +471,19 @@
 #        #全身装备X星
 #        cnt = ChEquip.GetTotalEquipStars(curPlayer)
         
-    elif curType == 4:
-        #X阶普通、强化套装
-        suiteCntDict = {}
-        playerEquip = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptEquip)
-        for equipIndex in xrange(playerEquip.GetCount()):
-            curEquip = playerEquip.GetAt(equipIndex)
-            if curEquip.IsEmpty():
-                continue
-            suiteInfo = ChEquip.GetSuiteInfoByPlace(curPlayer, equipIndex, curEquip)
-            for suitelv, suiteType in conditionList:
-                if suiteInfo.get(suiteType, 0) >= suitelv:
-                    suiteCntDict[suiteType] = suiteCntDict.get(suiteType, 0)+1
-        cnt = max(suiteCntDict.values()) if suiteCntDict else 0
+#    elif curType == 4:
+#        #X阶普通、强化套装
+#        suiteCntDict = {}
+#        playerEquip = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptEquip)
+#        for equipIndex in xrange(playerEquip.GetCount()):
+#            curEquip = playerEquip.GetAt(equipIndex)
+#            if curEquip.IsEmpty():
+#                continue
+#            suiteInfo = ChEquip.GetSuiteInfoByPlace(curPlayer, equipIndex, curEquip)
+#            for suitelv, suiteType in conditionList:
+#                if suiteInfo.get(suiteType, 0) >= suitelv:
+#                    suiteCntDict[suiteType] = suiteCntDict.get(suiteType, 0)+1
+#        cnt = max(suiteCntDict.values()) if suiteCntDict else 0
         
     else:
         return
@@ -507,7 +506,7 @@
     # 给物品
     if awardItemList:
         for itemID, itemCnt in awardItemList:
-            ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt, 1, [IPY_GameWorld.rptItem], True)
+            ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt, 0, [IPY_GameWorld.rptItem])
        
     #给钱
     for moneyType, value in ipyData.GetMoney():
@@ -650,7 +649,8 @@
     
     if privilege == ChConfig.MWPrivilege_EquipPlus:
         #强化加成
-        addAttr = ChEquip.CalcAllEquipAllPlusLVAttr(curPlayer)
+        #境界改版,废弃
+        pass
     else: 
         multiple = 1 #倍数
         if singleValue:
@@ -727,8 +727,7 @@
             return
         PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MWSoulGotItemState % privilege, 1)
         for itemid, cnt, isBind in itemList:
-            ItemControler.GivePlayerItem(curPlayer, int(itemid), int(cnt), isBind,
-                                         [IPY_GameWorld.rptItem], True, showSysInfo=True, event=["MWSoulAward", False, {"privilege":privilege}])
+            ItemControler.GivePlayerItem(curPlayer, int(itemid), int(cnt), 0, [IPY_GameWorld.rptItem], event=["MWSoulAward", False, {"privilege":privilege}])
     
     #通知
     Sycn_MWPrivilegeData(curPlayer, privilege)

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