From 8a8329e10d9003867939df1e55bc93e84ebed55f Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期日, 22 九月 2019 18:33:52 +0800
Subject: [PATCH] 8282 [主干]跑环任务,每环都要物品灵石(跑环支持直接给灵石)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestManager.py |    3 +++
 1 files changed, 3 insertions(+), 0 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestManager.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestManager.py
index 1dd4708..7544626 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestManager.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestManager.py
@@ -514,6 +514,7 @@
         self.FamilyHornor = 0    #家族荣誉
         self.PetExp = 0    # 宠物经验
         self.Prestige = 0    # 威望奖励
+        self.GoldPaper = 0    # 绑玉/灵石
         
 #---------------------------------------------------------------------
 ## 每日任务奖励数据类集合
@@ -1275,6 +1276,7 @@
         minLV = GameWorld.ToIntDef(curRunAroundRewardNode.GetAttribute("minlv"), 0)
         maxLV = GameWorld.ToIntDef(curRunAroundRewardNode.GetAttribute("maxlv"), 0)
         familyHornor = GameWorld.ToIntDef(curRunAroundRewardNode.GetAttribute("familyhornor"), 0)
+        goldPaper = GameWorld.ToIntDef(curRunAroundRewardNode.GetAttribute("goldpaper"), 0)
         #继承每日奖励,参考设置
         dayEventRewardData = RunAroundRewardData()
         dayEventRewardData.Exp = Exp
@@ -1282,6 +1284,7 @@
         dayEventRewardData.Money = Money
         dayEventRewardData.Item = Item
         dayEventRewardData.PlayerFamilyHornor = familyHornor
+        dayEventRewardData.GoldPaper = goldPaper
         allRunAround.Rewards[(minLV, maxLV)] = dayEventRewardData
         if minLV < allRunAround.MinLV:
             allRunAround.MinLV = minLV

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