From 8b176b2f1af997f16531f0ee82f8ceeb7ba3ca07 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期一, 19 十一月 2018 21:44:41 +0800
Subject: [PATCH] 4885 【1.3】【后端】潜力技能支持某个字段增加生命值配置
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Player_Attack_Truck.py | 1 -
1 files changed, 0 insertions(+), 1 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Player_Attack_Truck.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Player_Attack_Truck.py
index 3666792..6a40749 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Player_Attack_Truck.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Player_Attack_Truck.py
@@ -88,7 +88,6 @@
# @return hurtType : HurtType 伤害结构体类
# @remarks 函数详细说明.
def DoAttack(curPlayer, curTagTruck, skill, skillValue, skillPercent, skillHurtList, tick):
- #finalHurtPer = SkillCommon.GetSkillFinalHurtPer(curPlayer, curTagTruck, skill, tick)
curTagNPCHPBeforeAtk = GameObj.GetHP(curTagTruck)
#攻击成功
--
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