From 8b176b2f1af997f16531f0ee82f8ceeb7ba3ca07 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期一, 19 十一月 2018 21:44:41 +0800
Subject: [PATCH] 4885 【1.3】【后端】潜力技能支持某个字段增加生命值配置

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/SummonNPC_Attack_Player.py |    3 ++-
 1 files changed, 2 insertions(+), 1 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/SummonNPC_Attack_Player.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/SummonNPC_Attack_Player.py
index d7a8a04..2f4abf4 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/SummonNPC_Attack_Player.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/SummonNPC_Attack_Player.py
@@ -62,7 +62,8 @@
     
     #人物的召唤兽,不能攻击自己的主人
     if GameWorld.IsSameObj(summonOwner, curTagPlayer) :
-        return ChNPC.OnGetOwnerRelation(curSummonNPC, curTagPlayer)
+        #return ChNPC.OnGetOwnerRelation(curSummonNPC, curTagPlayer)
+        return ChConfig.Type_Relation_Friend , ChConfig.Def_PASysMessage_None
     
     #判断主人的攻击模式,判断是否可以攻击这个玩家
     if not AttackCommon.CheckPlayerAttackMode_Player(summonOwner, curTagPlayer):

--
Gitblit v1.8.0