From 8b176b2f1af997f16531f0ee82f8ceeb7ba3ca07 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期一, 19 十一月 2018 21:44:41 +0800
Subject: [PATCH] 4885 【1.3】【后端】潜力技能支持某个字段增加生命值配置

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py |   65 +++++++++++++++++++++++++++-----
 1 files changed, 54 insertions(+), 11 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
index 216727c..0b8801e 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -1798,7 +1798,10 @@
 Def_NoPlayerNeedProcessRefreshPointMap = [Def_FBMapID_SealDemon, Def_FBMapID_GodArea, Def_FBMapID_BossHome]
 
 # 可重复进的副本
-Def_NoLimitEnterCntMap = [Def_FBMapID_FamilyParty, Def_FBMapID_FamilyWar, Def_FBMapID_FamilyInvade]
+Def_NoLimitEnterCntMap = [Def_FBMapID_FamilyParty, Def_FBMapID_FamilyWar, Def_FBMapID_FamilyInvade, Def_FBMapID_ElderBattlefield]
+
+# 无玩家时不自动关闭的自伸缩副本
+Def_NoPlayerNotCloseAutoSizeMap = [Def_FBMapID_FamilyInvade, Def_FBMapID_FamilyBossMap]
 
 # 不可切换PK模式的地图
 Def_CanNotChangeAtkModelMap = []
@@ -3309,6 +3312,7 @@
 Def_Player_Dict_FbCntRegainStartTime = "FbCntRegainStartTime_%s" # 副本次数恢复开始时间, 参数为副本ID
 Def_Player_Dict_FbCntRegainTotalTime = "FbCntRegainTotalTime_%s" # 副本次数恢复还需时间, 参数为副本ID
 Def_Player_Dict_FBHistoryMaxLine = "FBHistoryMaxLine_%s"  # 副本历史最高通关, 参数为副本ID
+Def_Player_Dict_IceLoadLineID = "IceLoadLineID_%s"  # 副本星级星级信息, 参数为[key编号], 按位存储每个lineID是否选中
 Def_Player_Dict_RefurbishGoodBookPlayerLv = "RefurbishGoodBookPlayerLv_97"  # 刷新天书任务时的玩家等级
 Def_Player_Dict_GameFuncFirstTouch = "GameFuncFirstTouch_%s"  # 服务端功能首次触发开启状态; 参数, key编号
 Def_Player_Dict_GameFuncAwardState = "GameFuncAwardState_%s"  # 服务端功能开启领奖状态; 参数, key编号
@@ -3647,6 +3651,12 @@
 #聊天气泡
 Def_PDict_ChatBubbleBoxState = "ChatBubbleBoxState_%s"  # 聊天气泡状态, 参数(key编号)
 
+#冰晶矿脉
+Def_PDict_IceLodeStarAwardRecord = "IceLodeStarAwardRecord" #星级奖励领奖记录
+Def_PDict_IceLodeHasSweep = "IceLodeHasSweep" #今日是否已扫荡过
+Def_PDict_IceLodeLastCheckTime = "IceLodeLastCheckTime" #上次补发星级奖励时间
+Def_PDict_IceLodeDayLV = "IceLodeDayLV" #今日等级
+Def_PDict_IceLodeIsInFBOnDay = "IceLodeIsInFBOnDay" #在副本里过天
 #-------------------------------------------------------------------------------
 #类型 Def_PDictType_OnlinePrize
 Def_PDict1_OnlinePrizeCnt = "OnlinePrizeCnt"  # 新手在线已领取奖励次数
@@ -3715,6 +3725,7 @@
 Def_PDict_ActivityAwardRecord = "ActivityAwardRecord"  # 活跃度奖励领取记录,按二进制位标识
 Def_PDict_Activity_AwardStage = "Activity_AwardStage"  # 当前活跃奖励阶段
 Def_PDict_Activity_RealmPoint = "Activity_RealmPoint"  # 当前可领修行点
+Def_PDict_Activity_ExtraRealmPoint = "Activity_ExtraRealmPoint"  # 多倍活动额外获得的修行点
 # 每日活动
 Def_PDict_DailyActionDayTimes = "DailyActionDayTimes_%s"  # 每日活动今日完成次数 参数每日活动ID
 Def_PDict_DailyActionWeekTimes = "DailyActionWeekTimes_%s"  # 每日活动本周完成次数 参数每日活动ID
@@ -3813,7 +3824,7 @@
 Def_PDict_MWSoulGotValue = "MWSoulGotValue_%s" #法宝特权已领取进度 参数特权ID
 Def_PDict_MWSoulGotItemState = "MWSoulGotItemState_%s" #法宝特权领取物品奖励状态 参数特权ID
 Def_PDict_MWSoulActiveState = "MWSoulActiveState_%s" #法宝之魂激活状态 参数(key编号)
-
+Def_PDict_MWFBPassLevel = "MWFBPassLevel_%s" #法宝副本通关关卡 参数(法宝ID)
 #炼丹炉
 Def_PDict_AlchemyLV = "AlchemyLV" #炼丹等级
 Def_PDict_AlchemyExp = "AlchemyExp" #炼丹经验
@@ -4254,7 +4265,9 @@
 Def_CalcAttrFunc_MagicWeaponSoul, # 法宝之魂属性34
 Def_CalcAttrFunc_Dogz, # 神兽35
 Def_CalcAttrFunc_DogzBattleSkill, # 助战神兽技能36
-) = range(37)
+Def_CalcAttrFunc_DogzEquip, # 神兽装备37
+Def_CalcAttrFunc_DogzEquipPlus, # 神兽装备强化38
+) = range(39)
 
 
 # 在此列表中的功能属性,不享受百分比加成,--属性参与战力计算
@@ -4269,9 +4282,11 @@
 
 #战斗力分组类型对应功能点属性分类索引列表,并不是一一对应的,有些战斗力类型可由多个功能点组成
 MFPTypeAttrFuncIndexDict = {ShareDefine.Def_MFPType_Role:[Def_CalcAttrFunc_RoleBase],
-                            ShareDefine.Def_MFPType_Equip:[Def_CalcAttrFunc_EquipBaseWeapon, Def_CalcAttrFunc_EquipBaseRelics, 
-                                                           Def_CalcAttrFunc_EquipBaseArmor, Def_CalcAttrFunc_Equip,
-                                                           Def_CalcAttrFunc_EquipOutOfPrint, Def_CalcAttrFunc_EquipAllStars],
+# 因为装备评分和实际战力一直出现不匹配的情况,所以装备战力修改为直接由装备评分做为参数计算战力,所以装备评分计算的所有属性不列入战力计算,祥见评分计算函数 ItemCommom.CalcEquipGS
+#                            ShareDefine.Def_MFPType_Equip:[Def_CalcAttrFunc_EquipBaseWeapon, Def_CalcAttrFunc_EquipBaseRelics, 
+#                                                           Def_CalcAttrFunc_EquipBaseArmor, Def_CalcAttrFunc_Equip,
+#                                                           Def_CalcAttrFunc_EquipOutOfPrint, Def_CalcAttrFunc_EquipAllStars],
+                            ShareDefine.Def_MFPType_Equip:[Def_CalcAttrFunc_EquipAllStars],
                             ShareDefine.Def_MFPType_Plus:[Def_CalcAttrFunc_PlusBase, Def_CalcAttrFunc_PlusEx],
                             ShareDefine.Def_MFPType_Stone:[Def_CalcAttrFunc_Stone],
                             ShareDefine.Def_MFPType_Suit:[Def_CalcAttrFunc_Suit],
@@ -4291,7 +4306,8 @@
                             ShareDefine.Def_MFPType_MagicWeapon3:[Def_CalcAttrFunc_MagicWeapon3, Def_CalcAttrFunc_Stove, Def_CalcAttrFunc_VIP],
                             ShareDefine.Def_MFPType_StoveYao:[Def_CalcAttrFunc_StoveYao],
                             ShareDefine.Def_MFPType_MagicWeaponSoul:[Def_CalcAttrFunc_MagicWeaponSoul],
-                            ShareDefine.Def_MFPType_Dogz:[Def_CalcAttrFunc_Dogz],
+                            # 神兽战力同装备模块战力一致,受评分影响,装备评分相关的战力另外算
+                            ShareDefine.Def_MFPType_Dogz:[Def_CalcAttrFunc_Dogz, Def_CalcAttrFunc_DogzEquipPlus],
                             ShareDefine.Def_MFPType_Other:[Def_CalcAttrFunc_Success, Def_CalcAttrFunc_FamilyTech, Def_CalcAttrFunc_EquipDecompose],
                             }
 
@@ -4356,7 +4372,10 @@
 TriggerType_AddBuffOver, # 添加buff之后触发技能 56
 TriggerType_StormAttackOver, # 类剑刃风暴每攻击一次触发技能  57
 TriggerType_StormAttackReduceCD, # 类剑刃风暴攻击每攻击一次减少CD  58
-) = range(1, 59)
+TriggerType_AttackAddFinalPer,   #增加最终伤害百分比 59
+TriggerType_SummonDie,   #自身召唤兽死亡触发技能 60
+TriggerType_GiftReduceCD, # 天赋用的减CD 61
+) = range(1, 62)
 
 
 # NPC功能类型定义
@@ -4454,6 +4473,13 @@
 Def_SendMergeLoudspeaker,           #发送跨服喇叭5
 Def_ClientServerInitOK,             #跨服子服启动成功6
 ) = range(7)
+
+#版本修正标记, 使用key格式 Def_Player_Dict_VersionFix
+(
+Def_VerFix_ChatBubbleBox, # 1.2版本购买VIP礼包可获得激活气泡框道具,针对已购买过VIP礼包的老号处理;
+Def_VerFix_CTGDoublePrize, # 1.2版本开放首充双倍,重置老号充值ID对应累计充值次数;
+Def_VerFix_RuneSource, # 修复老号双属性符印的获取途径;
+) = range(3)
 
 ##==================================================================================================
 #游戏消费点类型定义
@@ -4922,8 +4948,9 @@
 ntPet,
 ntTouchKill, #触碰后自杀类 17
 ntUndeath, #不死类型 18
+ntRobot, #上古战场机器人类型 19
 ntMax
-) = range(20)
+) = range(21)
 
 
 (Def_SkillFuncType_Common, #0为通用技能
@@ -5047,7 +5074,8 @@
 Def_RewardType_WishingWell, # 许愿池奖励16
 Def_RewardType_OpenFunc, # 功能开启奖励17
 Def_RewardType_TotalRecharge, # 累计充值奖励18
-)= range(19)
+Def_RewardType_IceLodeStar, # 冰晶矿脉星级奖励19
+)= range(20)
 
 
 #boss复活相关活动定义
@@ -5082,4 +5110,19 @@
 Def_PPAct_Pray,  #祈愿 11
 Def_PPAct_BossHome,  #boss之家 12
 Def_PPAct_VIPBoss,  #vipBOSS 13
-) = range(1, 13+1)
\ No newline at end of file
+) = range(1, 13+1)
+
+# 套装枚举,普通套装,强化套装
+(EquipSuitType_Normal,
+EquipSuitType_Plus,
+) = range(1,3)
+
+EquipGroupType_Armor = '1'  # 防具套装
+EquipGroupType_Relics = '2' # 仙器套装
+
+# 符印来源类型
+(
+Rune_Source_Unkown,         # 老号未知 0
+Rune_Source_Default,        # 默认 1
+Item_Source_Compound,       # 符印合成 2
+) = range(3)
\ No newline at end of file

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