From 8b1a20abf619133e66b876adb8583fe00fc3fd0a Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期三, 06 三月 2019 10:07:46 +0800
Subject: [PATCH] 6307 【后端】【2.0】多套装备开发单(删除旧套装)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChEquip.py               |  140 +--------
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py         |    5 
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetPack.py                |  112 --------
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py            |  121 --------
 ServerPython/CoreServerGroup/GameServer/Script/ChPyNetPack.py                                     |  112 --------
 ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py                                 |  121 --------
 /dev/null                                                                                         |   71 -----
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py |   16 -
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMagicWeapon.py   |   26 
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/PyNetPack.ini                        |   16 -
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py              |   32 --
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py            |    1 
 PySysDB/PySysDBPY.h                                                                               |   11 
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSuccess.py       |    1 
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerViewCacheTube.py |   13 
 15 files changed, 31 insertions(+), 767 deletions(-)

diff --git a/PySysDB/PySysDBPY.h b/PySysDB/PySysDBPY.h
index a09ade4..fa74eb0 100644
--- a/PySysDB/PySysDBPY.h
+++ b/PySysDB/PySysDBPY.h
@@ -381,17 +381,6 @@
 	BYTE		IsNotify;	//是否广播
 };
 
-//套装合成表
-
-struct tagEquipSuitCompound
-{
-	BYTE		_SuiteType;	//套装类型
-	BYTE		_EquipPlace;	//装备部位
-	WORD		_SuiteLV;	//套装等级
-	BYTE		_Job;	//职业
-	list		CostItemID;	//材料ID
-	list		CostItemCnt;	//材料数量
-};
 
 //羽翼精炼属性表
 
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetPack.py b/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetPack.py
index e98ec90..0dbc6c9 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetPack.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetPack.py
@@ -7034,118 +7034,6 @@
 
 
 #------------------------------------------------------
-#A3 17 套装合成#tagCMSuitCompose
-
-class  tagCMSuitCompose(Structure):
-    _pack_ = 1
-    _fields_ = [
-                  ("Cmd", c_ubyte),
-                  ("SubCmd", c_ubyte),
-                  ("SuiteType", c_ubyte),    # 套装类型 1普通 2强化
-                  ("EquipPlace", c_ubyte),    # 装备位置
-                  ]
-
-    def __init__(self):
-        self.Clear()
-        self.Cmd = 0xA3
-        self.SubCmd = 0x17
-        return
-
-    def ReadData(self, stringData, _pos=0, _len=0):
-        self.Clear()
-        memmove(addressof(self), stringData[_pos:], self.GetLength())
-        return _pos + self.GetLength()
-
-    def Clear(self):
-        self.Cmd = 0xA3
-        self.SubCmd = 0x17
-        self.SuiteType = 0
-        self.EquipPlace = 0
-        return
-
-    def GetLength(self):
-        return sizeof(tagCMSuitCompose)
-
-    def GetBuffer(self):
-        return string_at(addressof(self), self.GetLength())
-
-    def OutputString(self):
-        DumpString = '''//A3 17 套装合成//tagCMSuitCompose:
-                                Cmd:%s,
-                                SubCmd:%s,
-                                SuiteType:%d,
-                                EquipPlace:%d
-                                '''\
-                                %(
-                                self.Cmd,
-                                self.SubCmd,
-                                self.SuiteType,
-                                self.EquipPlace
-                                )
-        return DumpString
-
-
-m_NAtagCMSuitCompose=tagCMSuitCompose()
-ChNetPackDict[eval("0x%02x%02x"%(m_NAtagCMSuitCompose.Cmd,m_NAtagCMSuitCompose.SubCmd))] = m_NAtagCMSuitCompose
-
-
-#------------------------------------------------------
-# A3 08 套装拆解 #tagCMSuiteDecompose
-
-class  tagCMSuiteDecompose(Structure):
-    _pack_ = 1
-    _fields_ = [
-                  ("Cmd", c_ubyte),
-                  ("SubCmd", c_ubyte),
-                  ("EquipPlace", c_ubyte),    #部位索引
-                  ("SuiteType", c_ubyte),    #套装类型 0代表全部类型
-                  ]
-
-    def __init__(self):
-        self.Clear()
-        self.Cmd = 0xA3
-        self.SubCmd = 0x08
-        return
-
-    def ReadData(self, stringData, _pos=0, _len=0):
-        self.Clear()
-        memmove(addressof(self), stringData[_pos:], self.GetLength())
-        return _pos + self.GetLength()
-
-    def Clear(self):
-        self.Cmd = 0xA3
-        self.SubCmd = 0x08
-        self.EquipPlace = 0
-        self.SuiteType = 0
-        return
-
-    def GetLength(self):
-        return sizeof(tagCMSuiteDecompose)
-
-    def GetBuffer(self):
-        return string_at(addressof(self), self.GetLength())
-
-    def OutputString(self):
-        DumpString = '''// A3 08 套装拆解 //tagCMSuiteDecompose:
-                                Cmd:%s,
-                                SubCmd:%s,
-                                EquipPlace:%d,
-                                SuiteType:%d
-                                '''\
-                                %(
-                                self.Cmd,
-                                self.SubCmd,
-                                self.EquipPlace,
-                                self.SuiteType
-                                )
-        return DumpString
-
-
-m_NAtagCMSuiteDecompose=tagCMSuiteDecompose()
-ChNetPackDict[eval("0x%02x%02x"%(m_NAtagCMSuiteDecompose.Cmd,m_NAtagCMSuiteDecompose.SubCmd))] = m_NAtagCMSuiteDecompose
-
-
-#------------------------------------------------------
 #A3 20 将魔方背包中的物品转移到人物背包中 #tagCMMagicItemPutInItemPack
 
 class  tagCMMagicItemPutInItemPack(Structure):
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py b/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py
index e174e31..2e830ca 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py
@@ -13890,127 +13890,6 @@
 
 
 #------------------------------------------------------
-# A3 09 通知玩家部位套装等级 #tagMCEquipPartSuiteLVInfo
-
-class  tagMCEquipPartSuiteLV(Structure):
-    EquipIndex = 0    #(BYTE EquipIndex)
-    Len = 0    #(WORD Len)//长度
-    SuiteLVInfo = ""    #(String SuiteLVInfo)//{套装类型:等级}
-    data = None
-
-    def __init__(self):
-        self.Clear()
-        return
-
-    def ReadData(self, _lpData, _pos=0, _Len=0):
-        self.Clear()
-        self.EquipIndex,_pos = CommFunc.ReadBYTE(_lpData, _pos)
-        self.Len,_pos = CommFunc.ReadWORD(_lpData, _pos)
-        self.SuiteLVInfo,_pos = CommFunc.ReadString(_lpData, _pos,self.Len)
-        return _pos
-
-    def Clear(self):
-        self.EquipIndex = 0
-        self.Len = 0
-        self.SuiteLVInfo = ""
-        return
-
-    def GetLength(self):
-        length = 0
-        length += 1
-        length += 2
-        length += len(self.SuiteLVInfo)
-
-        return length
-
-    def GetBuffer(self):
-        data = ''
-        data = CommFunc.WriteBYTE(data, self.EquipIndex)
-        data = CommFunc.WriteWORD(data, self.Len)
-        data = CommFunc.WriteString(data, self.Len, self.SuiteLVInfo)
-        return data
-
-    def OutputString(self):
-        DumpString = '''
-                                EquipIndex:%d,
-                                Len:%d,
-                                SuiteLVInfo:%s
-                                '''\
-                                %(
-                                self.EquipIndex,
-                                self.Len,
-                                self.SuiteLVInfo
-                                )
-        return DumpString
-
-
-class  tagMCEquipPartSuiteLVInfo(Structure):
-    Head = tagHead()
-    Count = 0    #(BYTE Count)// 信息个数
-    InfoList = list()    #(vector<tagMCEquipPartSuiteLV> InfoList)// 信息列表
-    data = None
-
-    def __init__(self):
-        self.Clear()
-        self.Head.Cmd = 0xA3
-        self.Head.SubCmd = 0x09
-        return
-
-    def ReadData(self, _lpData, _pos=0, _Len=0):
-        self.Clear()
-        _pos = self.Head.ReadData(_lpData, _pos)
-        self.Count,_pos = CommFunc.ReadBYTE(_lpData, _pos)
-        for i in range(self.Count):
-            temInfoList = tagMCEquipPartSuiteLV()
-            _pos = temInfoList.ReadData(_lpData, _pos)
-            self.InfoList.append(temInfoList)
-        return _pos
-
-    def Clear(self):
-        self.Head = tagHead()
-        self.Head.Clear()
-        self.Head.Cmd = 0xA3
-        self.Head.SubCmd = 0x09
-        self.Count = 0
-        self.InfoList = list()
-        return
-
-    def GetLength(self):
-        length = 0
-        length += self.Head.GetLength()
-        length += 1
-        for i in range(self.Count):
-            length += self.InfoList[i].GetLength()
-
-        return length
-
-    def GetBuffer(self):
-        data = ''
-        data = CommFunc.WriteString(data, self.Head.GetLength(), self.Head.GetBuffer())
-        data = CommFunc.WriteBYTE(data, self.Count)
-        for i in range(self.Count):
-            data = CommFunc.WriteString(data, self.InfoList[i].GetLength(), self.InfoList[i].GetBuffer())
-        return data
-
-    def OutputString(self):
-        DumpString = '''
-                                Head:%s,
-                                Count:%d,
-                                InfoList:%s
-                                '''\
-                                %(
-                                self.Head.OutputString(),
-                                self.Count,
-                                "..."
-                                )
-        return DumpString
-
-
-m_NAtagMCEquipPartSuiteLVInfo=tagMCEquipPartSuiteLVInfo()
-ChNetPackDict[eval("0x%02x%02x"%(m_NAtagMCEquipPartSuiteLVInfo.Head.Cmd,m_NAtagMCEquipPartSuiteLVInfo.Head.SubCmd))] = m_NAtagMCEquipPartSuiteLVInfo
-
-
-#------------------------------------------------------
 # A3 BB 装备位洗练属性信息 #tagMCEquipPartXLAttrInfo
 
 class  tagMCEquipPartXLAttrValue(Structure):
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/PyNetPack.ini b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/PyNetPack.ini
index 141ea7a..d97b380 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/PyNetPack.ini
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/PyNetPack.ini
@@ -503,22 +503,6 @@
 PacketSubCMD_3 = 0x23
 PacketCallFunc_3 = DoRealmLVUp
 
-;套装合成
-[EquipSuitCompose]
-ScriptName = Event\EventSrc\Operate_EquipSuitCompose.py
-Writer = xmnathan
-Releaser = xmnathan
-RegType = 0
-RegisterPackCount = 2
-
-PacketCMD_1 = 0xA3
-PacketSubCMD_1 = 0x17
-PacketCallFunc_1 = OnEquipSuitCompose
-
-PacketCMD_2 = 0xA3
-PacketSubCMD_2 = 0x08
-PacketCallFunc_2 = OnDecomposeSuite
-
 ;累计登陆礼
 [PlayerLoginDayAward]
 ScriptName = Player\PlayerLoginDayAward.py
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetPack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetPack.py
index e98ec90..0dbc6c9 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetPack.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetPack.py
@@ -7034,118 +7034,6 @@
 
 
 #------------------------------------------------------
-#A3 17 套装合成#tagCMSuitCompose
-
-class  tagCMSuitCompose(Structure):
-    _pack_ = 1
-    _fields_ = [
-                  ("Cmd", c_ubyte),
-                  ("SubCmd", c_ubyte),
-                  ("SuiteType", c_ubyte),    # 套装类型 1普通 2强化
-                  ("EquipPlace", c_ubyte),    # 装备位置
-                  ]
-
-    def __init__(self):
-        self.Clear()
-        self.Cmd = 0xA3
-        self.SubCmd = 0x17
-        return
-
-    def ReadData(self, stringData, _pos=0, _len=0):
-        self.Clear()
-        memmove(addressof(self), stringData[_pos:], self.GetLength())
-        return _pos + self.GetLength()
-
-    def Clear(self):
-        self.Cmd = 0xA3
-        self.SubCmd = 0x17
-        self.SuiteType = 0
-        self.EquipPlace = 0
-        return
-
-    def GetLength(self):
-        return sizeof(tagCMSuitCompose)
-
-    def GetBuffer(self):
-        return string_at(addressof(self), self.GetLength())
-
-    def OutputString(self):
-        DumpString = '''//A3 17 套装合成//tagCMSuitCompose:
-                                Cmd:%s,
-                                SubCmd:%s,
-                                SuiteType:%d,
-                                EquipPlace:%d
-                                '''\
-                                %(
-                                self.Cmd,
-                                self.SubCmd,
-                                self.SuiteType,
-                                self.EquipPlace
-                                )
-        return DumpString
-
-
-m_NAtagCMSuitCompose=tagCMSuitCompose()
-ChNetPackDict[eval("0x%02x%02x"%(m_NAtagCMSuitCompose.Cmd,m_NAtagCMSuitCompose.SubCmd))] = m_NAtagCMSuitCompose
-
-
-#------------------------------------------------------
-# A3 08 套装拆解 #tagCMSuiteDecompose
-
-class  tagCMSuiteDecompose(Structure):
-    _pack_ = 1
-    _fields_ = [
-                  ("Cmd", c_ubyte),
-                  ("SubCmd", c_ubyte),
-                  ("EquipPlace", c_ubyte),    #部位索引
-                  ("SuiteType", c_ubyte),    #套装类型 0代表全部类型
-                  ]
-
-    def __init__(self):
-        self.Clear()
-        self.Cmd = 0xA3
-        self.SubCmd = 0x08
-        return
-
-    def ReadData(self, stringData, _pos=0, _len=0):
-        self.Clear()
-        memmove(addressof(self), stringData[_pos:], self.GetLength())
-        return _pos + self.GetLength()
-
-    def Clear(self):
-        self.Cmd = 0xA3
-        self.SubCmd = 0x08
-        self.EquipPlace = 0
-        self.SuiteType = 0
-        return
-
-    def GetLength(self):
-        return sizeof(tagCMSuiteDecompose)
-
-    def GetBuffer(self):
-        return string_at(addressof(self), self.GetLength())
-
-    def OutputString(self):
-        DumpString = '''// A3 08 套装拆解 //tagCMSuiteDecompose:
-                                Cmd:%s,
-                                SubCmd:%s,
-                                EquipPlace:%d,
-                                SuiteType:%d
-                                '''\
-                                %(
-                                self.Cmd,
-                                self.SubCmd,
-                                self.EquipPlace,
-                                self.SuiteType
-                                )
-        return DumpString
-
-
-m_NAtagCMSuiteDecompose=tagCMSuiteDecompose()
-ChNetPackDict[eval("0x%02x%02x"%(m_NAtagCMSuiteDecompose.Cmd,m_NAtagCMSuiteDecompose.SubCmd))] = m_NAtagCMSuiteDecompose
-
-
-#------------------------------------------------------
 #A3 20 将魔方背包中的物品转移到人物背包中 #tagCMMagicItemPutInItemPack
 
 class  tagCMMagicItemPutInItemPack(Structure):
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py
index e174e31..2e830ca 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py
@@ -13890,127 +13890,6 @@
 
 
 #------------------------------------------------------
-# A3 09 通知玩家部位套装等级 #tagMCEquipPartSuiteLVInfo
-
-class  tagMCEquipPartSuiteLV(Structure):
-    EquipIndex = 0    #(BYTE EquipIndex)
-    Len = 0    #(WORD Len)//长度
-    SuiteLVInfo = ""    #(String SuiteLVInfo)//{套装类型:等级}
-    data = None
-
-    def __init__(self):
-        self.Clear()
-        return
-
-    def ReadData(self, _lpData, _pos=0, _Len=0):
-        self.Clear()
-        self.EquipIndex,_pos = CommFunc.ReadBYTE(_lpData, _pos)
-        self.Len,_pos = CommFunc.ReadWORD(_lpData, _pos)
-        self.SuiteLVInfo,_pos = CommFunc.ReadString(_lpData, _pos,self.Len)
-        return _pos
-
-    def Clear(self):
-        self.EquipIndex = 0
-        self.Len = 0
-        self.SuiteLVInfo = ""
-        return
-
-    def GetLength(self):
-        length = 0
-        length += 1
-        length += 2
-        length += len(self.SuiteLVInfo)
-
-        return length
-
-    def GetBuffer(self):
-        data = ''
-        data = CommFunc.WriteBYTE(data, self.EquipIndex)
-        data = CommFunc.WriteWORD(data, self.Len)
-        data = CommFunc.WriteString(data, self.Len, self.SuiteLVInfo)
-        return data
-
-    def OutputString(self):
-        DumpString = '''
-                                EquipIndex:%d,
-                                Len:%d,
-                                SuiteLVInfo:%s
-                                '''\
-                                %(
-                                self.EquipIndex,
-                                self.Len,
-                                self.SuiteLVInfo
-                                )
-        return DumpString
-
-
-class  tagMCEquipPartSuiteLVInfo(Structure):
-    Head = tagHead()
-    Count = 0    #(BYTE Count)// 信息个数
-    InfoList = list()    #(vector<tagMCEquipPartSuiteLV> InfoList)// 信息列表
-    data = None
-
-    def __init__(self):
-        self.Clear()
-        self.Head.Cmd = 0xA3
-        self.Head.SubCmd = 0x09
-        return
-
-    def ReadData(self, _lpData, _pos=0, _Len=0):
-        self.Clear()
-        _pos = self.Head.ReadData(_lpData, _pos)
-        self.Count,_pos = CommFunc.ReadBYTE(_lpData, _pos)
-        for i in range(self.Count):
-            temInfoList = tagMCEquipPartSuiteLV()
-            _pos = temInfoList.ReadData(_lpData, _pos)
-            self.InfoList.append(temInfoList)
-        return _pos
-
-    def Clear(self):
-        self.Head = tagHead()
-        self.Head.Clear()
-        self.Head.Cmd = 0xA3
-        self.Head.SubCmd = 0x09
-        self.Count = 0
-        self.InfoList = list()
-        return
-
-    def GetLength(self):
-        length = 0
-        length += self.Head.GetLength()
-        length += 1
-        for i in range(self.Count):
-            length += self.InfoList[i].GetLength()
-
-        return length
-
-    def GetBuffer(self):
-        data = ''
-        data = CommFunc.WriteString(data, self.Head.GetLength(), self.Head.GetBuffer())
-        data = CommFunc.WriteBYTE(data, self.Count)
-        for i in range(self.Count):
-            data = CommFunc.WriteString(data, self.InfoList[i].GetLength(), self.InfoList[i].GetBuffer())
-        return data
-
-    def OutputString(self):
-        DumpString = '''
-                                Head:%s,
-                                Count:%d,
-                                InfoList:%s
-                                '''\
-                                %(
-                                self.Head.OutputString(),
-                                self.Count,
-                                "..."
-                                )
-        return DumpString
-
-
-m_NAtagMCEquipPartSuiteLVInfo=tagMCEquipPartSuiteLVInfo()
-ChNetPackDict[eval("0x%02x%02x"%(m_NAtagMCEquipPartSuiteLVInfo.Head.Cmd,m_NAtagMCEquipPartSuiteLVInfo.Head.SubCmd))] = m_NAtagMCEquipPartSuiteLVInfo
-
-
-#------------------------------------------------------
 # A3 BB 装备位洗练属性信息 #tagMCEquipPartXLAttrInfo
 
 class  tagMCEquipPartXLAttrValue(Structure):
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipSuitCompose.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipSuitCompose.py
deleted file mode 100644
index e46c1d6..0000000
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipSuitCompose.py
+++ /dev/null
@@ -1,257 +0,0 @@
-#!/usr/bin/python
-# -*- coding: GBK -*-
-#-------------------------------------------------------------------------------------------
-#
-#-------------------------------------------------------------------------------------------
-##@package Operate_EquipSuitCompose.py
-# @todo: 套装合成
-#
-# @author: xdh
-# @date 2017-08-15
-# @version 1.0
-#
-## 详细描述
-#
-#
-#---------------------------------------------------------------------
-#"""Version = 2017-08-15 21:00"""
-#------------------------------------------------------------------------------
-import IPY_GameWorld
-import GameWorld
-import ItemCommon
-import PlayerControl
-import ShareDefine
-import ChConfig
-import ChEquip
-import PlayerSuccess
-import ItemControler
-import IpyGameDataPY
-import EventShell
-import DataRecordPack
-
-
-#//A3 17 套装合成#tagCMSuitCompose
-#struct tagCMSuitCompose
-#{
-#    tagHead Head;
-#    BYTE    SuiteType;    // 套装类型1普通 2强化
-#    BYTE    EquipPlace;    // 装备位置
-#};
-
-## 套装合成
-#  @param playerIndex, clientData, tick
-#  @return None
-def OnEquipSuitCompose(playerIndex, clientData, tick):
-    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(playerIndex)
-    equipPlace = clientData.EquipPlace
-    suiteType = clientData.SuiteType
-    #取出主装备
-    mainEquipPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptEquip)
-    
-    mainEquip = mainEquipPack.GetAt(equipPlace)
-    if not ItemCommon.CheckItemCanUse(mainEquip):
-        GameWorld.DebugLog('    套装合成 该位置没穿装备! equipPlace=%s'%equipPlace)
-        return
-    
-    
-    curSuiteLV = ChEquip.GetEquipPartSuiteLV(curPlayer, equipPlace, suiteType)
-    tagSuitLV = curSuiteLV + 1
-    
-    needColorStarDict = IpyGameDataPY.GetFuncEvalCfg('EquipSuitColorStar')
-    if str(suiteType) not in needColorStarDict:
-        return
-    needColor, needQuality = needColorStarDict[str(suiteType)]
-    if mainEquip.GetItemColor() < needColor or mainEquip.GetItemQuality() < needQuality:
-        GameWorld.DebugLog(' 该装备不满足品质或星级要求 !needColor=%s, needQuality=%s'%(needColor, needQuality))
-        return
-    #装备阶级不能低于套装等级
-    equipClassLV = ItemCommon.GetItemClassLV(mainEquip)
-    if equipClassLV < tagSuitLV:
-        GameWorld.DebugLog('当前装备阶级不能低于套装等级')
-        return
-    #不能高于低级套装类型的等级
-    for stype in xrange(1, suiteType):
-        if tagSuitLV > ChEquip.GetEquipPartSuiteLV(curPlayer, equipPlace, stype):
-            GameWorld.DebugLog('不能高于低级套装类型的等级')
-            return
-    
-    stuffItemDict = __GetStuffItem(curPlayer, suiteType, equipPlace, tagSuitLV)
-   
-    if not stuffItemDict:
-        return
-    
-    hasEnough, useItemList = __GetNeedItemIndexList(curPlayer, stuffItemDict)    
-    if not hasEnough:
-        #材料不足
-        GameWorld.DebugLog('OnEquipSuitCompose stuff no enough stuffItemDict=%s' % stuffItemDict)
-        return
-    # 删除材料
-    for costItemCount, costItemIndexList, bindCnt, unBindCnt in useItemList:
-        ItemCommon.DelCostItemByBind(curPlayer, costItemIndexList, bindCnt, unBindCnt, costItemCount, 
-                                     ChConfig.ItemDel_EquipSuit, {"EquipPlace":equipPlace})
-
-    #更新装备套装品质
-    ChEquip.SetEquipPartSuiteLV(curPlayer, equipPlace, suiteType, tagSuitLV)
-    
-    #通知等级
-    ChEquip.NotifyEquipPartSuiteLV(curPlayer, equipPlace)
-    dataDict = {'equipPlace':equipPlace,'suiteType':suiteType,'tagSuitLV':tagSuitLV,'curSuiteLV':curSuiteLV}
-    DataRecordPack.Cache_FightPowerChangeInfo(curPlayer, ChConfig.PowerDownType_Suit, dataDict)
-    
-    #先刷装备BUFF 再计算属性
-    ChEquip.RefreshPlayerEquipAttribute(curPlayer)
-    PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
-    
-    DoSuiteSuccess(curPlayer)
-    GameWorld.DebugLog('    套装升级成功 equipPlace=%s,suiteType=%s, tagSuitLV=%s, useItemList=%s'%(equipPlace, suiteType, tagSuitLV, useItemList))
-    
-    # 合成结果通知
-    curPlayer.Sync_MakeItemAnswer(ShareDefine.Def_mitSuiteCompound, ChConfig.Def_ComposeState_Sucess)
-    return
-
-
-
-## 获得需要的物品索引字典
-#  @param itemDict: 需要物品数量
-#  @param curPack: 背包
-#  @return 是否足够,[itemID, itemCnt, indexList, hasBind, lackCnt]
-def __GetNeedItemIndexList(curPlayer, itemDict):
-    itemIndexList = []
-    isEnough = True
-    # 需求物品字典{id,数量}
-    for itemID, itemCnt in itemDict.items():
-        costItemIndexList, bindCnt, unBindCnt = ItemCommon.GetPackItemBindStateIndexInfo(curPlayer, itemID)
-        if (bindCnt + unBindCnt) < itemCnt:
-            isEnough = False
-        
-        itemIndexList.append([itemCnt, costItemIndexList, bindCnt, unBindCnt])
-    
-    return isEnough, itemIndexList
-
-def GetEquipCanDoMaxSuiteLV(curPlayer, curEquip, suiteType, groupType=-1):
-    #获取该装备可锻造至最高套装等级
-    equipPlace = curEquip.GetEquipPlace()
-    if groupType == -1:
-        groupType = ChEquip.GetEquipPartSuiteGroupType(curPlayer, equipPlace)
-        
-    equipClassLV = ItemCommon.GetItemClassLV(curEquip)
-    needColorStarDict = IpyGameDataPY.GetFuncEvalCfg('EquipSuitColorStar')
-    if str(suiteType) not in needColorStarDict:
-        return 0
-    needColor, needQuality = needColorStarDict[str(suiteType)]
-    if curEquip.GetItemColor() < needColor or curEquip.GetItemQuality() < needQuality:
-        return 0
-    return equipClassLV
-
-#// A3 08 套装拆解 #tagCMSuiteDecompose
-#
-#struct    tagCMSuiteDecompose
-#{
-#    tagHead        Head;
-#    BYTE    EquipPlace;  //部位索引
-#    BYTE    SuiteType; //套装类型 0代表全部类型
-#}; 
-def OnDecomposeSuite(index, clientData, tick):
-    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
-    equipPlace = clientData.EquipPlace
-    resetSuiteType = clientData.SuiteType
-    
-    __DoDecomposeSuite(curPlayer, equipPlace, resetSuiteType, 0)
-    
-    return
-
-def __DoDecomposeSuite(curPlayer, equipPlace, resetSuiteType, downByEquip=False):
-    #执行套装降级、拆解  resetSuiteType套装类型 0代表全部类型  downByEquip根据已穿装备最高套装等级来降级
-    giveItemDict = {}
-    maxSuiteType = IpyGameDataPY.GetFuncCfg('EquipSuitColorStar', 2)
-    
-    
-    equipPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptEquip)
-    curEquip = equipPack.GetAt(equipPlace)
-    hasEquip = ItemCommon.CheckItemCanUse(curEquip)
-
-    for suiteType in range(1, maxSuiteType+1):
-        if resetSuiteType and resetSuiteType != suiteType:
-            continue
-        curSuiteLV = ChEquip.GetEquipPartSuiteLV(curPlayer, equipPlace, suiteType)
-        toSuiteLV = 0
-        if downByEquip and hasEquip:
-            maxSuiteLV = GetEquipCanDoMaxSuiteLV(curPlayer, curEquip, suiteType)
-            toSuiteLV = min(maxSuiteLV, curSuiteLV)
-        if toSuiteLV == curSuiteLV:
-            continue
-        for suiteLV in range(toSuiteLV+1, curSuiteLV+1):
-            stuffItemDict = __GetStuffItem(curPlayer, suiteType, equipPlace, suiteLV)
-            if not stuffItemDict:
-                GameWorld.ErrLog('    拆解套装,没找到材料!')
-                return
-            
-            for itemID, itemCnt in stuffItemDict.items():
-                giveItemDict[itemID] = giveItemDict.get(itemID, 0) + itemCnt
-        
-        ChEquip.SetEquipPartSuiteLV(curPlayer, equipPlace, suiteType, toSuiteLV)
-        dataDict = {'equipPlace':equipPlace,'suiteType':suiteType,'tagSuitLV':toSuiteLV,'curSuiteLV':curSuiteLV}
-        DataRecordPack.Cache_FightPowerChangeInfo(curPlayer, ChConfig.PowerDownType_Suit, dataDict)
-    
-    if not giveItemDict:
-        return
-    GameWorld.DebugLog('    拆解套装 equipPlace=%s,resetSuiteType=%s,giveItemDict=%s'%(equipPlace, resetSuiteType, giveItemDict))
-    
-    needSpace = len(giveItemDict)
-    emptySpace = ItemCommon.GetItemPackSpace(curPlayer, IPY_GameWorld.rptItem, needSpace)
-    if emptySpace < needSpace:
-        prizeItemList = [(itemID, itemCnt, 1) for itemID, itemCnt in giveItemDict.items()]
-        PlayerControl.SendMailByKey('DefaultLackSpace', [curPlayer.GetPlayerID()], prizeItemList)
-    else:
-        for itemID, itemCnt in giveItemDict.items():
-            ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt, True, [IPY_GameWorld.rptItem], True, 
-                                         event=[ChConfig.ItemGive_EquipSuit, False, {"EquipPlace":equipPlace}])
-    
-    #通知等级
-    ChEquip.NotifyEquipPartSuiteLV(curPlayer, equipPlace)
-    
-    #先刷装备BUFF 再计算属性
-    ChEquip.RefreshPlayerEquipAttribute(curPlayer)
-    PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
-    
-    DoSuiteSuccess(curPlayer)
-    return
-
-def CheckEquipSuitReduce(curPlayer, equipIndex):
-    ##由于装备更换,套装降级检查
-    __DoDecomposeSuite(curPlayer, equipIndex, 0, True)
-    
-    
-    return
-
-
-
-def __GetStuffItem(curPlayer, suiteType, equipPlace, tagSuitLV):
-    job = curPlayer.GetJob() if equipPlace not in ChConfig.BaseEquipPlace_Relics else 0
-    ipyData = IpyGameDataPY.GetIpyGameData('EquipSuitCompound', suiteType, equipPlace, tagSuitLV, job)
-    if not ipyData:
-        return {}
-    costItemIDList = ipyData.GetCostItemID()
-    costItemCntList = ipyData.GetCostItemCnt()
-    stuffItemDict = {}
-    for i, itemid in enumerate(costItemIDList):
-        stuffItemDict[itemid] = stuffItemDict.get(itemid, 0) + costItemCntList[i]
-    return stuffItemDict
-
-
-
-def DoSuiteSuccess(curPlayer):
-    PlayerSuccess.ResetSuccessByType(curPlayer, ShareDefine.SuccType_EquipSuit)
-    equipSuitTypeDict = IpyGameDataPY.GetFuncEvalCfg('EquipSuitType')
-    groupCnt = 0 #2阶强化防具套装件数
-    for groupType, equipIndexList in equipSuitTypeDict.items():
-        for i in equipIndexList:
-            suiteInfo = ChEquip.GetSuiteInfoByPlace(curPlayer, i)
-            for suiteType, lv in suiteInfo.items():
-                if lv >= 2 and int(groupType) == 1 and suiteType == 2:
-                    groupCnt +=1
-                for j in xrange(1,lv+1):
-                    PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_EquipSuit, 1, [j, suiteType, int(groupType)])
-    #GameWorld.DebugLog('2阶强化防具套装件数=%s'%groupCnt)
-    EventShell.EventRespons_SuitPlus(curPlayer, groupCnt)
-    return
\ No newline at end of file
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py
index 1cc2a94..2ab2b6f 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py
@@ -7232,21 +7232,7 @@
     totallv = GameWorld.ToIntDef(curActionNode.GetAttribute("value"), 0)
     return PlayerHorse.GetHorseSumLV(curPlayer) >= totallv
 
-##2阶强化防具套装件数
-# @param None
-# @return None <Suitplus value="cnt"/>
-def ConditionType_Suitplus(curPlayer, curMission, curActionNode):
-    needCnt = GameWorld.ToIntDef(curActionNode.GetAttribute("value"), 0)
-    
-    equipSuitTypeDict = IpyGameDataPY.GetFuncEvalCfg('EquipSuitType')
-    groupCnt = 0 #2阶强化防具套装件数
-    for groupType, equipIndexList in equipSuitTypeDict.items():
-        for i in equipIndexList:
-            suiteInfo = ChEquip.GetSuiteInfoByPlace(curPlayer, i)
-            for suiteType, lv in suiteInfo.items():
-                if lv >= 2 and int(groupType) == 1 and suiteType == 2:
-                    groupCnt +=1
-    return groupCnt >= needCnt
+
 
 ##法宝激活个数
 # @param None
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/SetEquipPartSuiteLV.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/SetEquipPartSuiteLV.py
deleted file mode 100644
index 8b76126..0000000
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/SetEquipPartSuiteLV.py
+++ /dev/null
@@ -1,71 +0,0 @@
-#!/usr/bin/python
-# -*- coding: GBK -*-
-#-------------------------------------------------------------------------------
-#
-#-------------------------------------------------------------------------------
-#
-##@package GM.Commands.SetEquipPartSuiteLV
-#
-# @todo:设置装备部位公共套装等级
-# @author xdh
-# @date 2015-12-15
-# @version 1.0
-#
-# 详细描述: 设置装备部位公共套装等级
-#
-#---------------------------------------------------------------------
-"""Version = 2015-12-15 17:00"""
-#---------------------------------------------------------------------
-import ChEquip
-import GameWorld
-import PlayerControl
-import IpyGameDataPY
-#---------------------------------------------------------------------
-#逻辑实现
-## GM命令执行入口
-#  @param curPlayer 当前玩家
-#  @param cmdList 参数列表 [packType, index, starLV]
-#  @return None
-#  @remarks 函数详细说明.
-def OnExec(curPlayer, cmdList):
-    GameWorld.DebugAnswer(curPlayer, "    SetEquipPartSuiteLV 套装等级 可重置所有部位为对应的套装等级")
-    GameWorld.DebugAnswer(curPlayer, "    SetEquipPartSuiteLV 套装类型 部位索引 套装等级")
-    if not cmdList:
-        return
-    maxSuiteType = IpyGameDataPY.GetFuncCfg('EquipSuitColorStar', 2)
-    if len(cmdList) == 1:
-        setSuiteLV = cmdList[0]
-        equipSuitTypeDict = IpyGameDataPY.GetFuncEvalCfg('EquipSuitType')
-        for equipIndexList in equipSuitTypeDict.values():
-            for i in equipIndexList:
-                for suiteType in range(1, maxSuiteType+1):
-                    ChEquip.SetEquipPartSuiteLV(curPlayer, i, suiteType, setSuiteLV)
-                
-        GameWorld.DebugAnswer(curPlayer, "设置所有部位套装等级为: %s" % setSuiteLV)
-        
-    
-    elif len(cmdList) != 3:
-        __GMHelpAnswer(curPlayer, "参数错误!")
-        return
-    else:
-        suiteType, index, suiteLV = cmdList
-        if suiteType not in range(1, maxSuiteType+1):
-            __GMHelpAnswer(curPlayer, "suiteType不存在!")
-            return
-        if not ChEquip.GetEquipPartSuiteGroupType(curPlayer, index):
-            __GMHelpAnswer(curPlayer, "index索引不存在!")
-            return
-        ChEquip.SetEquipPartSuiteLV(curPlayer, index, suiteType, suiteLV)
-        
-    ChEquip.NotifyEquipPartSuiteLV(curPlayer)
-    ChEquip.RefreshPlayerEquipAttribute(curPlayer)
-    PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
-    return
-
-
-def __GMHelpAnswer(curPlayer, errorMsg=""):
-    if errorMsg:
-        GameWorld.DebugAnswer(curPlayer, "%s" % errorMsg)
- 
-    #===========================================================================
-    return
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
index 439adc5..6e24cbb 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -323,15 +323,6 @@
                         ("BYTE", "IsNotify", 0),
                         ),
 
-                "EquipSuitCompound":(
-                        ("BYTE", "SuiteType", 1),
-                        ("BYTE", "EquipPlace", 1),
-                        ("WORD", "SuiteLV", 1),
-                        ("BYTE", "Job", 1),
-                        ("list", "CostItemID", 0),
-                        ("list", "CostItemCnt", 0),
-                        ),
-
                 "WingRefineAttr":(
                         ("BYTE", "WingClassLV", 1),
                         ("dict", "AttrInfo", 0),
@@ -2001,25 +1992,6 @@
     def GetAttrInfo(self): return self.AttrInfo # 属性
     def GetSkillID(self): return self.SkillID # 技能ID
     def GetIsNotify(self): return self.IsNotify # 是否广播
-
-# 套装合成表
-class IPY_EquipSuitCompound():
-    
-    def __init__(self):
-        self.SuiteType = 0
-        self.EquipPlace = 0
-        self.SuiteLV = 0
-        self.Job = 0
-        self.CostItemID = []
-        self.CostItemCnt = []
-        return
-        
-    def GetSuiteType(self): return self.SuiteType # 套装类型
-    def GetEquipPlace(self): return self.EquipPlace # 装备部位
-    def GetSuiteLV(self): return self.SuiteLV # 套装等级
-    def GetJob(self): return self.Job # 职业
-    def GetCostItemID(self): return self.CostItemID # 材料ID
-    def GetCostItemCnt(self): return self.CostItemCnt # 材料数量
 
 # 羽翼精炼属性表
 class IPY_WingRefineAttr():
@@ -4327,8 +4299,6 @@
         self.ipyNPCStrengthenLen = len(self.ipyNPCStrengthenCache)
         self.ipyEquipSuitAttrCache = self.__LoadFileData("EquipSuitAttr", IPY_EquipSuitAttr)
         self.ipyEquipSuitAttrLen = len(self.ipyEquipSuitAttrCache)
-        self.ipyEquipSuitCompoundCache = self.__LoadFileData("EquipSuitCompound", IPY_EquipSuitCompound)
-        self.ipyEquipSuitCompoundLen = len(self.ipyEquipSuitCompoundCache)
         self.ipyWingRefineAttrCache = self.__LoadFileData("WingRefineAttr", IPY_WingRefineAttr)
         self.ipyWingRefineAttrLen = len(self.ipyWingRefineAttrCache)
         self.ipyWingRefineExpCache = self.__LoadFileData("WingRefineExp", IPY_WingRefineExp)
@@ -4767,8 +4737,6 @@
     def GetNPCStrengthenByIndex(self, index): return self.ipyNPCStrengthenCache[index]
     def GetEquipSuitAttrCount(self): return self.ipyEquipSuitAttrLen
     def GetEquipSuitAttrByIndex(self, index): return self.ipyEquipSuitAttrCache[index]
-    def GetEquipSuitCompoundCount(self): return self.ipyEquipSuitCompoundLen
-    def GetEquipSuitCompoundByIndex(self, index): return self.ipyEquipSuitCompoundCache[index]
     def GetWingRefineAttrCount(self): return self.ipyWingRefineAttrLen
     def GetWingRefineAttrByIndex(self, index): return self.ipyWingRefineAttrCache[index]
     def GetWingRefineExpCount(self): return self.ipyWingRefineExpLen
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChEquip.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChEquip.py
index 0e99c6b..3392315 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChEquip.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChEquip.py
@@ -34,7 +34,6 @@
 import IpyGameDataPY
 import PlayerWing
 import Operate_EquipStone
-import Operate_EquipSuitCompose
 import PassiveBuffEffMng
 import SkillCommon
 import PlayerMagicWeapon
@@ -117,7 +116,7 @@
     
     equipPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptEquip)
     curEquip = equipPack.GetAt(equipPackIndex)
-    #SetEquipItemSuiteLVInfo(curPlayer, packEquipIndex, curEquip)
+
     if curEquip.GetUserAttr(ShareDefine.Def_IudetCreateTime) == 0:
         curEquip.SetUserAttr(ShareDefine.Def_IudetCreateTime, int(time.time()))
     #---换装成功---
@@ -151,35 +150,6 @@
     playControl.RefreshPlayerAttrState()
     return True
 
-
-def SetEquipItemSuiteLVInfo(curPlayer, equipIndex, curItem):
-    # 设置部位套装信息
-    if not curItem or curItem.IsEmpty():
-        return
-    
-    isSuitePart = False
-    equipSuitTypeDict = IpyGameDataPY.GetFuncEvalCfg('EquipSuitType')
-    for equipIndexList in equipSuitTypeDict.values():
-        if equipIndex in equipIndexList:
-            isSuitePart = True
-            break
-        
-    if not isSuitePart:
-        return
-          
-    suiteLVList = GetEquipPartSuiteLVList(curPlayer, equipIndex, curItem)
-    attrCount = curItem.GetUserAttrCount(ShareDefine.Def_IudetPartSuiteLV)
-    
-    if suiteLVList and len(suiteLVList) == attrCount:
-        for i, suiteLV in enumerate(suiteLVList):
-            if curItem.GetUserAttrByIndex(ShareDefine.Def_IudetPartSuiteLV, i) != suiteLV:
-                curItem.UpdataUserAttrByIndex(ShareDefine.Def_IudetPartSuiteLV, i, suiteLV)
-    else:
-        if attrCount:
-            curItem.ClearUserAttr(ShareDefine.Def_IudetPartSuiteLV)
-        for suiteLV in suiteLVList:
-            curItem.AddUserAttr(ShareDefine.Def_IudetPartSuiteLV, suiteLV)
-    return
 
     
 ## 刷新装备对人物属性的改变
@@ -1048,101 +1018,25 @@
     return plusTypeDict.get(equipPlace, -1)
 
 
-def SetEquipPartSuiteLV(curPlayer, index, suiteType, suiteLV):
-    #设置公共部位套装等级
-    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_EquipPartSuiteLV % (index, suiteType), suiteLV)
-    equipPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptEquip)
-    SetEquipItemSuiteLVInfo(curPlayer, index, equipPack.GetAt(index))
-    return
-
-
-def GetEquipPartSuiteLV(curPlayer, index, suiteType):
-    #获取公共部位套装等级
-    return curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_EquipPartSuiteLV % (index, suiteType))
-
-
-def GetEquipPartSuiteGroupType(curPlayer, equipIndex):
-    #获取公共部位套装组合类型
-    findGroupType = 0
-    equipSuitTypeDict = IpyGameDataPY.GetFuncEvalCfg('EquipSuitType')
-    for groupType, indexList in equipSuitTypeDict.items():
-        if equipIndex in indexList:
-            findGroupType = int(groupType)
-            break
-    return findGroupType
-
-
 #  获取满套装化的最低阶数,如5件套,4件5级,1件3级,则返回3
 def GetEquipSuitsLVByType(curPlayer, suitType, groupType):
-    suiteLV = 999
-    equipSuitTypeDict = IpyGameDataPY.GetFuncEvalCfg('EquipSuitType')
-    if groupType not in equipSuitTypeDict:
-        return 0
-    maxCnt = len(equipSuitTypeDict[groupType])
-    cnt = 0
-    for equipPlace in equipSuitTypeDict[groupType]:
-        curSuiteLV = GetEquipPartSuiteLV(curPlayer, equipPlace, suitType)
-        if curSuiteLV > 0:
-            cnt += 1
-        suiteLV = min(curSuiteLV, suiteLV)
-        
-    if cnt != maxCnt:
-        return 0
-    return 0 if suiteLV == 999 else suiteLV
+    return 0
+#    suiteLV = 999
+#    equipSuitTypeDict = IpyGameDataPY.GetFuncEvalCfg('EquipSuitType')
+#    if groupType not in equipSuitTypeDict:
+#        return 0
+#    maxCnt = len(equipSuitTypeDict[groupType])
+#    cnt = 0
+#    for equipPlace in equipSuitTypeDict[groupType]:
+#        curSuiteLV = GetEquipPartSuiteLV(curPlayer, equipPlace, suitType)
+#        if curSuiteLV > 0:
+#            cnt += 1
+#        suiteLV = min(curSuiteLV, suiteLV)
+#        
+#    if cnt != maxCnt:
+#        return 0
+#    return 0 if suiteLV == 999 else suiteLV
 
-
-## 通知公共部位套装等级
-def NotifyEquipPartSuiteLV(curPlayer, index=None):
-    ePartSuitePack = ChPyNetSendPack.tagMCEquipPartSuiteLVInfo()
-    ePartSuitePack.Clear()
-    ePartSuitePack.InfoList = []
-    
-    equipSuitTypeDict = IpyGameDataPY.GetFuncEvalCfg('EquipSuitType')
-    for equipIndexList in equipSuitTypeDict.values():
-        for i in equipIndexList:
-            if index != None and index != i:
-                continue
-            ePartSuiteInfo = ChPyNetSendPack.tagMCEquipPartSuiteLV()
-            ePartSuiteInfo.Clear()
-            ePartSuiteInfo.EquipIndex = i
-            suiteInfo = GetSuiteInfoByPlace(curPlayer, i)
-            ePartSuiteInfo.SuiteLVInfo = json.dumps(suiteInfo, ensure_ascii=False)
-            ePartSuiteInfo.Len = len(ePartSuiteInfo.SuiteLVInfo)
-            ePartSuitePack.InfoList.append(ePartSuiteInfo)
-            
-    ePartSuitePack.Count = len(ePartSuitePack.InfoList)
-    NetPackCommon.SendFakePack(curPlayer, ePartSuitePack)
-    return
-
-
-def GetSuiteInfoByPlace(curPlayer, equipPlace, curEquip=None):
-    suiteInfo = {}  #{套装类型:等级}
-    groupType = GetEquipPartSuiteGroupType(curPlayer, equipPlace)
-    maxSuiteType = IpyGameDataPY.GetFuncCfg('EquipSuitColorStar', 2)
-    for suiteType in range(1, maxSuiteType + 1):
-        suiteLV = GetEquipPartSuiteLV(curPlayer, equipPlace, suiteType)
-        if suiteLV:
-            if curEquip:
-                maxSuiteLV = Operate_EquipSuitCompose.GetEquipCanDoMaxSuiteLV(curPlayer, curEquip, suiteType, groupType)
-                suiteLV = min(suiteLV, maxSuiteLV)
-            suiteInfo[suiteType] = suiteLV
-    return suiteInfo
-
-
-def GetEquipPartSuiteLVList(curPlayer, equipPlace, curEquip=None):
-    ## 部位套装等级列表
-    groupType = GetEquipPartSuiteGroupType(curPlayer, equipPlace)
-              
-    suiteLVList = []
-    maxSuiteType = IpyGameDataPY.GetFuncCfg('EquipSuitColorStar', 2)
-    for suiteType in xrange(1, maxSuiteType + 1):
-        suiteLV = GetEquipPartSuiteLV(curPlayer, equipPlace, suiteType)
-        if curEquip and suiteLV:
-            maxSuiteLV = Operate_EquipSuitCompose.GetEquipCanDoMaxSuiteLV(curPlayer, curEquip, suiteType, groupType)
-            suiteLV = min(suiteLV, maxSuiteLV)
-        
-        suiteLVList.append(suiteLV)
-    return suiteLVList
 
 
 def SetEquipPartStar(curPlayer, equipPackindex, star):
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
index c1b58b6..cb5f29f 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
@@ -31,7 +31,6 @@
 import ChPyNetSendPack
 import NetPackCommon
 import Operate_EquipStone
-import Operate_EquipSuitCompose
 import IpyGameDataPY
 import DataRecordPack
 import EventShell
@@ -891,8 +890,6 @@
             PlayerSuccess.DoEquipSuccessLogic(curPlayer)
             #换装宝石处理
             Operate_EquipStone.DoMoveEquipStone(curPlayer, equipPackIndex)
-            #套装降级处理
-            #Operate_EquipSuitCompose.CheckEquipSuitReduce(curPlayer, packEquipIndex)
             EventShell.EventRespons_EquipStar(curPlayer)
             dataDict = {'dotype':'EquipItem', 'desItemID':desItemID, 'desUserData':desUserData,'srcItemID':srcItemID,'srcUserData':srcUserData}
             DataRecordPack.Cache_FightPowerChangeInfo(curPlayer, ChConfig.PowerDownType_EquipChange, dataDict)
@@ -992,8 +989,6 @@
         if not DragItem(curPlayer, IPY_GameWorld.rptEquip, equipIndex, IPY_GameWorld.rptItem, packIndex, curEquipCount):
             return
         self.RefreshStartEquipCount()
-        #套装降级处理
-        #Operate_EquipSuitCompose.CheckEquipSuitReduce(curPlayer, equipIndex)
         EventShell.EventRespons_EquipStar(curPlayer)
         dataDict = {'dotype':'UnEquipItem', 'equipID':equipID, 'userData':userData}
         DataRecordPack.Cache_FightPowerChangeInfo(curPlayer, ChConfig.PowerDownType_EquipChange, dataDict)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
index b097114..2a8cfcd 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
@@ -543,7 +543,6 @@
     ChEquip.NotifyEquipPartStar(curPlayer)
     Operate_EquipWash.OnEquipWashLogin(curPlayer)
     #通知套装信息
-    #ChEquip.NotifyEquipPartSuiteLV(curPlayer)
     #ChEquip.SyncAllEquipAttrActiveInfo(curPlayer)
     #装备位宝石镶嵌通知
     Operate_EquipStone.OnLogin(curPlayer)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMagicWeapon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMagicWeapon.py
index bcb1cf6..3e53455 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMagicWeapon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMagicWeapon.py
@@ -472,19 +472,19 @@
 #        #全身装备X星
 #        cnt = ChEquip.GetTotalEquipStars(curPlayer)
         
-    elif curType == 4:
-        #X阶普通、强化套装
-        suiteCntDict = {}
-        playerEquip = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptEquip)
-        for equipIndex in xrange(playerEquip.GetCount()):
-            curEquip = playerEquip.GetAt(equipIndex)
-            if curEquip.IsEmpty():
-                continue
-            suiteInfo = ChEquip.GetSuiteInfoByPlace(curPlayer, equipIndex, curEquip)
-            for suitelv, suiteType in conditionList:
-                if suiteInfo.get(suiteType, 0) >= suitelv:
-                    suiteCntDict[suiteType] = suiteCntDict.get(suiteType, 0)+1
-        cnt = max(suiteCntDict.values()) if suiteCntDict else 0
+#    elif curType == 4:
+#        #X阶普通、强化套装
+#        suiteCntDict = {}
+#        playerEquip = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptEquip)
+#        for equipIndex in xrange(playerEquip.GetCount()):
+#            curEquip = playerEquip.GetAt(equipIndex)
+#            if curEquip.IsEmpty():
+#                continue
+#            suiteInfo = ChEquip.GetSuiteInfoByPlace(curPlayer, equipIndex, curEquip)
+#            for suitelv, suiteType in conditionList:
+#                if suiteInfo.get(suiteType, 0) >= suitelv:
+#                    suiteCntDict[suiteType] = suiteCntDict.get(suiteType, 0)+1
+#        cnt = max(suiteCntDict.values()) if suiteCntDict else 0
         
     else:
         return
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSuccess.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSuccess.py
index ed846a0..9b4d586 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSuccess.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSuccess.py
@@ -42,7 +42,6 @@
 import PlayerRune
 import Operate_EquipStone
 import Operate_EquipWash
-import Operate_EquipSuitCompose
 import PlayerFeastRedPacket
 import PlayerDogz
 import QuestCommon
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerViewCacheTube.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerViewCacheTube.py
index f0761e5..9384eae 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerViewCacheTube.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerViewCacheTube.py
@@ -165,8 +165,6 @@
     #法宝数据
     curPlayerPlusDict["MagicWeapon"] = __GetMagicWeaponInfo(curPlayer)
     
-    #部位套装数据
-    curPlayerPlusDict["EquipPartSuite"] = __GetEquipPartSuiteInfo(curPlayer)
     #魂石、丹药使用个数
     curPlayerPlusDict["Fruit"] = PlayerAttrFruit.GetAttrFruitEatCntDict(curPlayer)
     
@@ -221,17 +219,6 @@
             stoneInfoList.append({"Place":place, "LV":washLV, "Value":valueList})
     return stoneInfoList
 
-
-## 公共部位套装等级信息{部位索引:{套装类型:套装等级,..}, ...}
-def __GetEquipPartSuiteInfo(curPlayer):
-    suiteInfoDict = {}
-    equipSuitTypeDict = IpyGameDataPY.GetFuncEvalCfg('EquipSuitType')
-    for equipIndexList in equipSuitTypeDict.values():
-        for i in equipIndexList:
-            suiteInfo = ChEquip.GetSuiteInfoByPlace(curPlayer, i)
-            if suiteInfo:
-                suiteInfoDict[i] = suiteInfo
-    return suiteInfoDict
 
 ## 灵宠信息
 def __GetPetInfo(curPlayer):

--
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