From 8b6a875df683ea3728da7b0411743f67e75760b2 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 27 五月 2019 20:48:35 +0800
Subject: [PATCH] 6970 【2.0】【后端】缥缈仙域仙草园(刷怪个数修改,采集个数支持星级修改)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py | 2 ++
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_CrossGrassland.py | 56 +++++++++++++++++++++-----------------------------------
2 files changed, 23 insertions(+), 35 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_CrossGrassland.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_CrossGrassland.py
index c5c510a..2614330 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_CrossGrassland.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_CrossGrassland.py
@@ -131,35 +131,16 @@
curState = PlayerFairyDomain.GetFairyDomainFBEventState(curPlayer, mapID, lineID)
PlayerFairyDomain.SetFairyDomainFBEventState(curPlayer, mapID, lineID, PlayerFairyDomain.FDEventState_Visiting)
- boxNPCID = IpyGameDataPY.GetFuncCfg("CrossGrasslandCfg", 1)
- refreshMapNPCDict = IpyGameDataPY.GetFuncEvalCfg("CrossGrasslandCfg", 2)
- refreshCount, npcIDRateList = refreshMapNPCDict.get(mapID, [0, []])
- npcIDList = [rate[1] for rate in npcIDRateList]
if curState == PlayerFairyDomain.FDEventState_CanVisit:
- # 随机采集物数量
- for npcID in npcIDList:
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GrasslandNPCCount % npcID, 0)
- npcCountDict = {}
- # {寻访次数:{mapID:{npcID:个数, ...}, ...}, ...}
- refreshMapNPCDictAppoint = IpyGameDataPY.GetFuncEvalCfg("CrossGrasslandCfg", 3)
- fairyDomainVisitCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainVisitCnt)
- if fairyDomainVisitCnt in refreshMapNPCDictAppoint:
- appointRefreshMapNPCDict = refreshMapNPCDictAppoint[fairyDomainVisitCnt]
- npcCountDict = appointRefreshMapNPCDict.get(mapID, {})
- if not npcCountDict:
- for _ in xrange(refreshCount):
- npcID = GameWorld.GetResultByRandomList(npcIDRateList)
- if npcID:
- npcCount = npcCountDict.get(npcID, 0) + 1
- npcCountDict[npcID] = npcCount
-
+ refreshMapNPCDict = IpyGameDataPY.GetFuncEvalCfg("CrossGrasslandCfg", 2)
+ npcCountDict = refreshMapNPCDict.get((mapID, lineID), {})
for npcID, npcCount in npcCountDict.items():
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GrasslandNPCCount % npcID, npcCount)
if mapID == ChConfig.Def_FBMapID_CrossGrasslandXian:
FBCommon.DelFBEnterTicket(curPlayer, mapID, lineID)
- SyncCustomSceneNPCCount(curPlayer, mapID)
+ SyncCustomSceneNPCCount(curPlayer, mapID, lineID)
if mapID == ChConfig.Def_FBMapID_CrossGrasslandXian:
boxNPCID = IpyGameDataPY.GetFuncCfg("CrossGrasslandCfg", 1)
if boxNPCID:
@@ -170,31 +151,36 @@
## 自定义场景采集OK,需自带是否允许采集的判断
def OnCustomSceneCollectOK(curPlayer, mapID, lineID, npcID):
curState = PlayerFairyDomain.GetFairyDomainFBEventState(curPlayer, mapID, lineID)
- return curState == PlayerFairyDomain.FDEventState_Visiting
+ if curState != PlayerFairyDomain.FDEventState_Visiting:
+ return False
+ curCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GrasslandNPCCount % npcID)
+ if not curCount:
+ return False
+ return True
def DecCustomSceneNPCCount(curPlayer, npcID):
## 减少草园自定义场景NPC,默认减少一个
- mapID = GetGrasslandMapID(curPlayer)[0]
+ mapID, lineID = GetGrasslandMapID(curPlayer)
if not mapID:
return
curCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GrasslandNPCCount % npcID)
updCount = max(0, curCount - 1)
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GrasslandNPCCount % npcID, updCount)
- SyncCustomSceneNPCCount(curPlayer, mapID)
+ SyncCustomSceneNPCCount(curPlayer, mapID, lineID)
return
-def SyncCustomSceneNPCCount(curPlayer, mapID):
+def SyncCustomSceneNPCCount(curPlayer, mapID, lineID):
## 通知自定义场景NPC数
refreshMapNPCDict = IpyGameDataPY.GetFuncEvalCfg("CrossGrasslandCfg", 2)
- npcIDRateList = refreshMapNPCDict.get(mapID, [0, []])[1]
- npcCountDict = {}
- for npcRate in npcIDRateList:
- npcID = npcRate[1]
- npcCountDict[npcID] = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GrasslandNPCCount % npcID)
+ npcCountDict = refreshMapNPCDict.get((mapID, lineID), {})
+ npcNowCountDict = {}
+ for npcID in npcCountDict.keys():
+ npcNowCountDict[npcID] = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GrasslandNPCCount % npcID)
if mapID == ChConfig.Def_FBMapID_CrossGrasslandXian:
boxNPCID = IpyGameDataPY.GetFuncCfg("CrossGrasslandCfg", 1)
- npcCountDict[boxNPCID] = 1
- NPCCommon.SyncNPCCntInfo(curPlayer, mapID, npcCountDict)
+ if boxNPCID:
+ npcNowCountDict[boxNPCID] = 1
+ NPCCommon.SyncNPCCntInfo(curPlayer, mapID, npcNowCountDict)
return
def RecordGrasslandAward(curPlayer, addItemList):
@@ -274,8 +260,8 @@
return
# 宝箱怪攻击次数是否已用完
- if mapID == ChConfig.Def_FBMapID_CrossGrasslandXian:
- boxNPCID = IpyGameDataPY.GetFuncCfg("CrossGrasslandCfg", 1)
+ boxNPCID = IpyGameDataPY.GetFuncCfg("CrossGrasslandCfg", 1)
+ if mapID == ChConfig.Def_FBMapID_CrossGrasslandXian and boxNPCID:
boxNPCIpyData = IpyGameDataPY.GetIpyGameDataNotLog("TreasureNPC", boxNPCID)
if not boxNPCIpyData:
return
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
index 2b9d7b3..e6883cb 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
@@ -6297,6 +6297,8 @@
def UpdateNPCAttackCount(curPlayer, npcID, attackCount, maxCount=0):
## 更新玩家攻击NPC次数
+ if not npcID:
+ return
GameWorld.DebugLog("更新玩家攻击NPC次数: npcID=%s,attackCount=%s,maxCount=%s" % (npcID, attackCount, maxCount))
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_NPCAttackCount % npcID, attackCount)
--
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