From 8bb1b16496579e13cc294273b24a2fe2dcdcb84c Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 26 七月 2019 21:24:43 +0800
Subject: [PATCH] 8180 【后端】【主干】优化组队打BOSS(境界不受boss压制的队员各自掉一份,优化争夺模式不对队友造成伤害)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4500.py |    4 ++--
 1 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4500.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4500.py
index 1c706cb..e795937 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4500.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4500.py
@@ -16,13 +16,13 @@
 import SkillCommon
 import BuffSkill
 
-def CheckCanHappen(attacker, defender, passiveEffect, skillID):
+def CheckCanHappen(attacker, defender, passiveEffect, skillID, **skillkwargs):
     onlySkillID = passiveEffect.GetEffectValue(2) # 单状态不可重复的BUFFID, 层数决定触发次数
     if onlySkillID:
         if not defender:
             return False
         # 目标身上查找
-        findSkill = GameWorld.GetGameData().GetSkillBySkillID(passiveEffect.GetEffectValue(2))
+        findSkill = GameWorld.GetGameData().GetSkillBySkillID(onlySkillID)
         if not findSkill:
             return False
         

--
Gitblit v1.8.0