From 8bb1b16496579e13cc294273b24a2fe2dcdcb84c Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 26 七月 2019 21:24:43 +0800
Subject: [PATCH] 8180 【后端】【主干】优化组队打BOSS(境界不受boss压制的队员各自掉一份,优化争夺模式不对队友造成伤害)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4519.py |   11 +++++++----
 1 files changed, 7 insertions(+), 4 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4519.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4519.py
index ca05704..f0e8fc5 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4519.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4519.py
@@ -1,7 +1,7 @@
 #!/usr/bin/python
 # -*- coding: GBK -*-
 #
-# @todo: 进入濒死状态 血量为1, 不触发技能
+# @todo: 进入濒死状态 血量为1
 #
 # @author: Alee
 # @date 2017-12-9 下午09:41:44
@@ -30,12 +30,15 @@
             return False
     
     attacker.SetHP(1)
-
-    return False
+    
+    # False 可用于多次触发不死的作用
+    return True if passiveEffect.GetEffectValue(1) else False
 
 
 def GetSkillData(passiveEffect):
-    return
+    skillID = passiveEffect.GetEffectValue(1)
+
+    return GameWorld.GetGameData().GetSkillBySkillID(skillID)
 
 def AfterUsePassiveSkill(attacker, defender, passiveEffect, tick):
     return

--
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